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Deadshot MU Chart

yall need to calm down lol. i have never seen a MU chart with a full explanation on every character MU. if yall really want that then like this post and ill delete this and make a new one.
 

SaltShaker

In Zoning We Trust
the first two you think are worse for deadshot or those characters.
I think Aqua/Deadshot is around even, but even moreso, I don't see how the Darkseid MU is 5-5. Seems like a clear disadvantage for Deadshot and feels ugly playing it, so I'm curious to hear your reasoning or what you're doing in this MU that you feel it is even.
 

ABACABB

End Of Humanity
I will say this , vs darkseid im getting in on him not zoning him lol fullscreen he dominates deadshot but upclose or if you corner him .... :p But still imo darksied beats deadshot at least 6-4
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I don't think Flash is a winning match up for Deadshot. I think it's at best 5-5. Possibly tilted Flash's way. Everyone has to come in to Deadshot, it's not really any harder for us to get in than any other character without dedicated counter-zoning tool, and when we get in we at least have the damage to make him blush and he doesn't outmix us either like he does to some others.
 
I think Aqua/Deadshot is around even, but even moreso, I don't see how the Darkseid MU is 5-5. Seems like a clear disadvantage for Deadshot and feels ugly playing it, so I'm curious to hear your reasoning or what you're doing in this MU that you feel it is even.
yeah i agree that the darkseid MU is stressful for deadshot. its awkward. it was a toss up for 5-5 or 4-6 on this one. aqua tho is a 6-4 for sure. theres noting he can do....full screen hes not doing anything and when he get in hes getting push blocked immediately if not trying to guess deadshots mixup. deadshot builds 4 bars on 16 blocked db2f shots. hes always going to have meter.
 

Zoidberg747

My blades will find your heart
if you meant worse for the other characters then yeah i could put Deadshot vs Aquaman at a 7-3. aquaman is not doing shit from fullscreen and when he gets in hes getting push blocked and or mixed
No one 7-3s Aquaman lol.

Edit: That being said I agree Deadshot beats him 6-4.
 

Dankster Morgan

It is better this way
I don't think Flash is a winning match up for Deadshot. I think it's at best 5-5. Possibly tilted Flash's way. Everyone has to come in to Deadshot, it's not really any harder for us to get in than any other character without dedicated counter-zoning tool, and when we get in we at least have the damage to make him blush and he doesn't outmix us either like he does to some others.
Yeah that's a good point.

I don't really like the logic of "Deadshot wins the zoning war and makes you come to him, Deadshot wins"... like well yeah you have to come to him
 

Zoidberg747

My blades will find your heart
How does DeadShot vs Aquaman go? I'm actually curious.
Deadshot zones him out for a while, then once Aqua gets in it's all about getting just outside of b1 range and doing your own b1 or f1 to try to get some pressure on him going. It can be pretty hard though because with Deadshot's knee he can catch you most of the time trying to pressure more.

That's really the whole matchup tbh lol
 
Yeah that's a good point.

I don't really like the logic of "Deadshot wins the zoning war and makes you come to him, Deadshot wins"... like well yeah you have to come to him
thats not the logic at all. thats part of it though. yes deadshot wins the fullscreen/midscreen battle. but when flash is up close, its not like he stays in the whole match. he has to work for it
 
Deadshot zones him out for a while, then once Aqua gets in it's all about getting just outside of b1 range and doing your own b1 or f1 to try to get some pressure on him going. It can be pretty hard though because with Deadshot's knee he can catch you most of the time trying to pressure more.

That's really the whole matchup tbh lol
yup. and when aquaman eventually gets in. hes getting pushed blocked most of the time
 

Paul the Octopus

Slow Starter
There is absolutely no way Deadshot goes even with GL. This is most likely 7-3 in favor of Deadshot, or 6-4 at the very least.

First - it hardly bears explaining, but the full screen game is obviously far in Deadshot's favor. GL's only good option is to just duck and walk his way in, slowly inching closer. This does close the gap, but by the time it happens, Deadshot has tons of meter and has done some chip. GL's MB battery blast can win a damage trade with DS' projectiles but is not actually that great of an option. It gives GL one free dash, but also knocks DS further away, so the distance between the two characters doesn't actually close materially - it just pushes both characters slightly closer to the corner... which DS can easily escape due to his infinite meter in this matchup (e.g. meter burn roll).

Once GL finally makes his way in, he does not have an advantage - it's even at best, but more likely in Deadshot's favor once you consider the fact that DS has way more meter, and thus options, at this point. GLs b1 is a dominant footsie tool in most matchups but DS' b1 is literally the exact same range. It has slower startup but that's fully offset by having less recovery and fantastic frame data on block. DS also has unreactable mixups and superior staggers. DS's low damage can be a problem for him in some matchups, but is not a significant drawback in this one, as GL's damage is quite low too. DS also has a strong wake up and quick buttons to get out of GL's knockdown mixups and pressure.

GL can win by being really patient, badly outfootsie-ing DS, and making some great reads, but suggesting it's even is pretty absurd. GL struggles against strong zoning, characters that can compete with his footsies, and characters than can escape his mixups with relatively low risk - DS has all of these.

By the way, this is the only matchup I consider truly bad for GL, so it's not coming from a really negative opinion of GL. I think he's in the top ten convo but this matchup sucks.
 
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EMP Dark

Noob
I agree with The Joker matchup. Slight 6-4 though the more I play the matchup the more I'm comfortable with it. Of course DS outzones the hell out of J but once J is in he destroys him.
 

ryublaze

Noob
It's still early but atm I have Deadshot possibly losing to Atrocitus, Catwoman, Superman, Darkseid, and Cheetah.

Atrocitus could be even but I think Atrocitus wins slightly because he can get in with trait and Deadshot doesn't get good punishes on a blocked mixup if Atrocitus times the Dex-Starr to where you can't MB B3 puddle. He also punishes b12u3 everytime with bf1.

Catwoman I think is obvious. Her forward walk speed gets her in and she only has to get in to midrange to where she can j2 a bullet. She can fullscreen catdash in between high shots with little risk because of Deadshot's low damage. She has safe mixups like Deadshot but she gets to stay plus on block. After knocking her down you also have to worry about her launching/safe wake-ups.

Superman could be even or Deadshot favor but right now I think Superman has a slight advantage. Superman's f23 can compete with b12 but it's in Superman's favor because he wins whether f23 hits or is blocked. f23 is also much more difficult to whiff punish than Deadshot's b12 which is easily punished by f23. Deadshot can't anti-air Superman's j1 with his d2/j1 and once he's in the f23 breath meta is highly in Superman's favor. Deadshot does too little damage while Superman can take off half life. Superman can also mix you up without much risk.

Darkseid could be even but could could be slightly his favor because he outdamages Deadshot and his mixups don't get punished for good damage. Darkseid is also one of the few characters with a teleport and can get in with trait -> teleport. He also punishes b12u3 everytime with his df2.

Cheetah I don't have much experience in some say it's in Deadshot's favor but on paper I can see it possibly being bad. Cheetah can pounce in between bullets to get in and she can mix up jump-in with divebomb without much risk. She outdamages him and her mixups aren't very punishable.

Again it's still too early but these are just my own opinions of his losing match-ups. These could easily change as I used to have Black Adam as a losing MU until I played it more.
 
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It's still early but atm I have Deadshot possibly losing to Atrocitus, Catwoman, Superman, Darkseid, and Cheetah.

Atrocitus could be even but I think Atrocitus wins slightly because he can get in with trait and Deadshot doesn't get good punishes on a blocked mixup if Atrocitus times the Dex-Starr to where you can't MB B3 puddle. He also punishes b12u3 everytime with bf1.

Catwoman I think is obvious. Her forward walk speed gets her in and she only has to get in to midrange to where she can j2 a bullet. She can fullscreen catdash in between high shots with little risk because of Deadshot's low damage. She has safe mixups like Deadshot but she gets to stay plus on block. After knocking her down you also have to worry about her launching/safe wake-ups and if you block her launching wake-up you don't get a good punish.

Superman could be even or Deadshot favor but right now I think Superman has a slight advantage. Superman's f23 can compete with b12 but it's in Superman's favor because he wins whether f23 hits or is blocked. f23 is also much more difficult to whiff punish than Deadshot's b12 which is easily punished by f23. Deadshot can't anti-air Superman's j1 with his d2/j1 and once he's in the f23 breath meta is highly in Superman's favor. Deadshot does too little damage while Superman can take off half life. Superman can also mix you up without much risk.

Darkseid could be even but could could be slightly his favor because he outdamages Deadshot and his mixups don't get punished for good damage. Darkseid is also one of the few characters with a teleport and can get in with trait -> teleport. He also punishes b12u3 everytime with his df2.

Cheetah I don't have much experience in some say it's in Deadshot's favor but on paper I can see it possibly being bad. Cheetah can pounce in between bullets to get in and she can mix up jump-in with divebomb without much risk. She outdamages him and her mixups aren't very punishable.

Again it's still too early but these are just my own opinions of his losing match-ups. These could easily change as I used to have Black Adam as a losing MU until I played it more.
thank you for agreeing with me on the superman MU. tweedy doesnt understand....
 
There is absolutely no way Deadshot goes even with GL. This is most likely 7-3 in favor of Deadshot, or 6-4 at the very least.

First - it hardly bears explaining, but the full screen game is obviously far in Deadshot's favor. GL's only good option is to just duck and walk his way in, slowly inching closer. This does close the gap, but by the time it happens, Deadshot has tons of meter and has done some chip. GL's MB battery blast can win a damage trade with DS' projectiles but is not actually that great of an option. It gives GL one free dash, but also knocks DS further away, so the distance between the two characters doesn't actually close materially - it just pushes both characters slightly closer to the corner... which DS can easily escape due to his infinite meter in this matchup (e.g. meter burn roll).

Once GL finally makes his way in, he does not have an advantage - it's even at best, but more likely in Deadshot's favor once you consider the fact that DS has way more meter, and thus options, at this point. GLs b1 is a dominant footsie tool in most matchups but DS' b1 is literally the exact same range. It has slower startup but that's fully offset by having less recovery and fantastic frame data on block. DS also has unreactable mixups and superior staggers. DS's low damage can be a problem for him in some matchups, but is not a significant drawback in this one, as GL's damage is quite low too. DS also has a strong wake up and quick buttons to get out of GL's knockdown mixups and pressure.

GL can win by being really patient, badly outfootsie-ing DS, and making some great reads, but suggesting it's even is pretty absurd. GL struggles against strong zoning, characters that can compete with his footsies, and characters than can escape his mixups with relatively low risk - DS has all of these.

By the way, this is the only matchup I consider truly bad for GL, so it's not coming from a really negative opinion of GL. I think he's in the top ten convo but this matchup sucks.
false....GL wins the zoning war if he has the life lead. when deadshot does b12^3 you can special reversal lift and punish him if he tries to special cancel it. he can also abuse deashot by D1ing him. GL has a 7f d1 and its -1 on block. while deadshots is 8f. he has a 6f mid but no ones going to be counter poking with that every single time.
 
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Zoidberg747

My blades will find your heart
It's still early but atm I have Deadshot possibly losing to Atrocitus, Catwoman, Superman, Darkseid, and Cheetah.

Atrocitus could be even but I think Atrocitus wins slightly because he can get in with trait and Deadshot doesn't get good punishes on a blocked mixup if Atrocitus times the Dex-Starr to where you can't MB B3 puddle. He also punishes b12u3 everytime with bf1.

Catwoman I think is obvious. Her forward walk speed gets her in and she only has to get in to midrange to where she can j2 a bullet. She can fullscreen catdash in between high shots with little risk because of Deadshot's low damage. She has safe mixups like Deadshot but she gets to stay plus on block. After knocking her down you also have to worry about her launching/safe wake-ups and if you block her launching wake-up you don't get a good punish.

Superman could be even or Deadshot favor but right now I think Superman has a slight advantage. Superman's f23 can compete with b12 but it's in Superman's favor because he wins whether f23 hits or is blocked. f23 is also much more difficult to whiff punish than Deadshot's b12 which is easily punished by f23. Deadshot can't anti-air Superman's j1 with his d2/j1 and once he's in the f23 breath meta is highly in Superman's favor. Deadshot does too little damage while Superman can take off half life. Superman can also mix you up without much risk.

Darkseid could be even but could could be slightly his favor because he outdamages Deadshot and his mixups don't get punished for good damage. Darkseid is also one of the few characters with a teleport and can get in with trait -> teleport. He also punishes b12u3 everytime with his df2.

Cheetah I don't have much experience in some say it's in Deadshot's favor but on paper I can see it possibly being bad. Cheetah can pounce in between bullets to get in and she can mix up jump-in with divebomb without much risk. She outdamages him and her mixups aren't very punishable.

Again it's still too early but these are just my own opinions of his losing match-ups. These could easily change as I used to have Black Adam as a losing MU until I played it more.
I doubt Atro beats him. His zoning is good enough to keep Atro out, shield helps a little but not that much. Once Atro gets in then he does well but Deadshot has plenty of tools to compete up close. It is nice to be able to punish the b1 string though i'll give you that.
 

Paul the Octopus

Slow Starter
false....GL wins the zoning war if he has the life lead. when deadshot does b12^3 you can special reversal lift and punish him if he tries to special cancel it. he can also abuse deashot by D1ing him. GL has a 7f d1 and its -1 on block. while deadshots is 8f. he has a 6f mid but no ones going to be counter poking with that every single time. GL can also backdash the overhead on Deadshots b12 and punish with the lift
How does GL win the zoning war with the life lead? If Deadshot does two consecutive bullets and GL tries to sneak in a wheel or battery blast in between, Deadshot does not even have to trade hits. He has time to block GL's projectiles, as they have pretty slow travel speed, meaning that DS is dealing damage on hit with each trade while only taking a small amount of chip.

Reversal lift punishes on b12u3 is a nice tool for GL but it does not make the footsie game in his favor. Deadshot can just mix up b1 and b12 instead, and the fact remains that GL is at a huge meter disadvantage by the time they engage in footsies. That's a big deal.

Not sure how GL is "abusing" Deadshot with his d1. This is the first time I've ever heard someone afraid of GL's d1. It's slower than most, given the 7f startup and he has no safe specials to cancel into. On hit, he can try to mix up the opponent, but his mixups aren't particularly scary in this situation (GL needs a knockdown to get his good mixups going). You can react to f3, etc.

Not counterpoking with your 6f mid is your own issue - if we're talking about matchups at the highest level, you should assume that the DS player is doing this. That's only fair, as you seem to be assuming that GL will frequently reversal lift b12u3 and backdash b12, which are a lot harder than just counterpoking with a 6f mid.
 
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Paul the Octopus

Slow Starter
It's still early but atm I have Deadshot possibly losing to Atrocitus, Catwoman, Superman, Darkseid, and Cheetah.

Atrocitus could be even but I think Atrocitus wins slightly because he can get in with trait and Deadshot doesn't get good punishes on a blocked mixup if Atrocitus times the Dex-Starr to where you can't MB B3 puddle. He also punishes b12u3 everytime with bf1.

Catwoman I think is obvious. Her forward walk speed gets her in and she only has to get in to midrange to where she can j2 a bullet. She can fullscreen catdash in between high shots with little risk because of Deadshot's low damage. She has safe mixups like Deadshot but she gets to stay plus on block. After knocking her down you also have to worry about her launching/safe wake-ups and if you block her launching wake-up you don't get a good punish.

Superman could be even or Deadshot favor but right now I think Superman has a slight advantage. Superman's f23 can compete with b12 but it's in Superman's favor because he wins whether f23 hits or is blocked. f23 is also much more difficult to whiff punish than Deadshot's b12 which is easily punished by f23. Deadshot can't anti-air Superman's j1 with his d2/j1 and once he's in the f23 breath meta is highly in Superman's favor. Deadshot does too little damage while Superman can take off half life. Superman can also mix you up without much risk.

Darkseid could be even but could could be slightly his favor because he outdamages Deadshot and his mixups don't get punished for good damage. Darkseid is also one of the few characters with a teleport and can get in with trait -> teleport. He also punishes b12u3 everytime with his df2.

Cheetah I don't have much experience in some say it's in Deadshot's favor but on paper I can see it possibly being bad. Cheetah can pounce in between bullets to get in and she can mix up jump-in with divebomb without much risk. She outdamages him and her mixups aren't very punishable.

Again it's still too early but these are just my own opinions of his losing match-ups. These could easily change as I used to have Black Adam as a losing MU until I played it more.
In order to prevent mb b3 punishes on his puddle, I believe Atrocitus has to get Dex-starr to hit within the first few frames after the puddle. Doesn't this (a) make the puddle no longer confirmable and (2) cause the combo to end (trait shot hits awkwardly and Atro can't combo off it)? I mained Atrocitus initially, and deliberately never did this timing b/c I thought it was bad for Atrocitus. However, I may have missed something.
 

A F0xy Grampa

Problem X Promotions
false....GL wins the zoning war if he has the life lead. when deadshot does b12^3 you can special reversal lift and punish him if he tries to special cancel it. he can also abuse deashot by D1ing him. GL has a 7f d1 and its -1 on block. while deadshots is 8f. he has a 6f mid but no ones going to be counter poking with that every single time. GL can also backdash the overhead on Deadshots b12 and punish with the lift
He can't backdash and punish the overhead with lift