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The way we should be playing Supergirl??

CrimsonShadow

Administrator and Community Engineer
Administrator
He blocked like 70/30. Idk if he was fuzzying and messing it up a lot, or if i'm just bad at guessing. He was definitely getting hit enough to where idk how it could be called a reaction. Either way an 18/21 frame mix gets harder in real games. Especially considering it's not a special off of a specific part of a string like Atro's puddle. You can't ever be ready to fuzzy it mid game.
Better players are looking for the animation like a couple guys explained to you in the other thread. This doesn't mean it'll be 100% of the time, but it's definitely not 50/50 (even online).

The broader point is though, risking your life to land 200 dmg isn't so hot. It'd still be pretty good if she did more when it connects.

As of now, it's something to be conditioned and used very sparingly.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The fact you got punished even a few times when 100% of your focus was into blocking it goes to show that it wouldn't be possible in a real fight, especially with the threat of throw.
It's online -- people are hit with Green Lantern and Batman f3's and the like. Doesn't make them unreactable.
 

Tweedy

Noob
Better players are looking for the animation like a couple guys explained to you in the other thread. This doesn't mean it'll be 100% of the time, but it's definitely not 50/50 (even online).

The broader point is though, risking your life to land 200 dmg isn't so hot. It'd still be pretty good if she did more when it connects.

As of now, it's something to be conditioned and used very sparingly.
I don't agree and the comparison to GL/Batman's f3 is hella downplaying.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I don't agree and the comparison to GL/Batman's f3 is hella downplaying.
You disagree that it's possible for people to be hit with reactable moves more frequently online? That doesn't make any sense.

And it's not a comparsion -- the point was, if people end up being hit with perfectly reactable overheads some of the time, you shouldn't expect someone to be 100% on a reaction with online latency.
 

Tweedy

Noob
You disagree that it's possible for people to be hit with reactable moves more frequently online? That doesn't make any sense.

And it's not a comparsion -- the point was, if people end up being hit with perfectly reactable overheads some of the time, you shouldn't expect someone to be 100% on a reaction with online latency.
I disagree that they're reactable. Even in a controlled environment he was getting hit. F3s are like 28-30 frames and these are 18/21 frame mix ups.
 

A F0xy Grampa

Problem X Promotions
A little more damage is better than nothing and same with the meter. Also thst comment was for the ones who think she's like the worst character in the game. I've seen some of these dudes bitching about her play her and it's no wonder why they think she's bad they might need to look at themselves lol. She's a good mid tier character man that's all I'm saying.
Good & Mid tier are 2 different things in NRS.

Absolutely not. Only someone who isn't playing against good players would believe this.

You notice the trend of people talking tough on the forums, but ask them who they're playing against and it all falls apart.

B12 is far and away a better option. The gap is unfortunate, but f2 is not a true replacement.
B12 has to be one of the worst buttons in the game. Its literally a suicide button.
If I were playing SG I'd be doing f23, just saying.
 

EntropicByDesign

It's all so very confusing.
Ehh, I think the point Heroes was trying to make is they arent 'true' 50/50s. Yep, in an environment that's uncontrolled you wont be able to block them perfectly and occasionally they are going to sneak through. But, unless I misunderstand, a 'true' 50/50 is just a pure guess. No way to react or anything. You just commit and hope you're right.. Heroes, at least to me, proved that isnt the case.

That doesnt mean its not legit, or that it cant work... But vs people who know what they're doing, its dangerous and CAN be consistently blocked.. Given SG's damage, it seems like a bad risk to take vs someone who can block is reasonably well.. Hell, since most characters get more than her off the punish, just blocking it half the time is still in favor of her opponent.

Just sayin. I dont know a ton about SG personally, Im just commenting on the true 50/50 thing.
 
Now now... How about you actually quote what I said word for word, instead of conveniently snipping out the relevant part? And just when I thought supergirl players couldn't stoop any lower...
Not a supergirl player. And, I put the ... to indicate your run on sentence.

But I stand by my point. Just figured if I repeated it back to you, with your own words, you might have a facepalm moment, and realize what your saying contradicts itself.
 

Zoidberg747

My blades will find your heart

You guys should try it for yourselves instead of pointing pitchforks at anyone who disagrees with the consensus.
You're looking for it and sitting there. When you have to consider every option other than 50/50 it will become much harder to react. If you can do that in a match then you have incredibly good reactions and I will give you props. But sitting in practice mode doing it doesn't mean much.

Edit: Unless I'm mistaken though b12 B21 1+3 has a gap so you could avoid the 50/50 anyway right? So it doesn't really matter in that case.
 

x TeeJay o

Canary Cry Gapless Pressure
Correction, I wouldnt press anything because everything is death. :DOGE
F23 used to be -1, didnt even know they changed it, so yeah all her stuff is whack then.


You're just a SG downplayer, apparently.


So I'm not mistaken, you guys would not mind her damage if she had safety correct? Say b12, b123 become safe on block fully. Would you then concede that she would be a viable character? Or does the gap have to go too?