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What are the worst MU in Injustice 2 and how to fix them

Yoaks

A spaceman
I still have to lab the mu more. But I feel like the Wonder Woman vs Grodd mu is a potential 7-3.
 

Wetdoba

All too easy...
When Bane was top tier he still got bodied by Superman. It has to be around 7-3 now

Lasers on big hurtbox
Trait negates armor
F23 pressure on a character that's fastest normal is a 9f high
Whiff recovery of wake-up air grab
Banes 113 can interupt F23 into F23 and F23 breath into F23. Mb roll lets him punish air lasers and level 3 projectile immunity still takes priority over armor break trait on lasers. Also meaty D1 on knockdown makes rising grab whiff and then he can fully punish. Banes walk speed also lets him compete in nuetral without armor. Its completely manageable this time
 
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I think Red hood atrocitus matchup is 7-3 in RH's favor. Red hood just has so many options for atrocitus' pressure. W/O trait, RH can wake up with his db3 special, which atrocitus has nothing to catch with, even his J2 doesnt reach far enough. RH also has a 9f parry option that beats a 19 frame startup f2, forcing the Atrocitus player to meaty very precisely in order to continue pressure, which only works if the RH player doesnt opt to do the aforementioned db3 wakeup and commits to a parry. With trait, atrocitus has better pressure options (obviously) which makes it harder for RH to wakeup with his parry, and the db3, but that's only in play a short amount of time. Atrocitus can't out-zone either, since his low puddle can be easily punished with RH's trait shot on reaction, allowing a free straight shiruken to continue a zoning turn. RH's unpredictability in the air helps negate atrocitus' trait FB, and give RH some good chip from air gunshots. Notice i didn't even mention RH's mines, which obviously add another degree to his spacing/zoning capabilities. B/c of this, i think Atrocitus is pretty much free for RH. LMK if I'm full of it, i am a filthy casual after all :)
 

Belial

Noob
I heard that Bane cannot get around Captain Cold ex Ice puddle, which makes this mu pretty awful. can anybody confirm it?
 

Zoidberg747

My blades will find your heart
I think Red hood atrocitus matchup is 7-3 in RH's favor. Red hood just has so many options for atrocitus' pressure. W/O trait, RH can wake up with his db3 special, which atrocitus has nothing to catch with, even his J2 doesnt reach far enough. RH also has a 9f parry option that beats a 19 frame startup f2, forcing the Atrocitus player to meaty very precisely in order to continue pressure, which only works if the RH player doesnt opt to do the aforementioned db3 wakeup and commits to a parry. With trait, atrocitus has better pressure options (obviously) which makes it harder for RH to wakeup with his parry, and the db3, but that's only in play a short amount of time. Atrocitus can't out-zone either, since his low puddle can be easily punished with RH's trait shot on reaction, allowing a free straight shiruken to continue a zoning turn. RH's unpredictability in the air helps negate atrocitus' trait FB, and give RH some good chip from air gunshots. Notice i didn't even mention RH's mines, which obviously add another degree to his spacing/zoning capabilities. B/c of this, i think Atrocitus is pretty much free for RH. LMK if I'm full of it, i am a filthy casual after all :)
I disagree.

While it's true that RH has a good wakeup against Atro, Atro can always wait and block to start pressure again. Parry is a huge risk against Atro because if the Atro reads it right he gets a full combo punish. Atro's trait is actually out probably 50-60% of the match if managed properly, and I think trait gives RH much more trouble. Atro can't outzone but RH zoning is nowhere near good enough to keep him out forever. Atro can crouch walk his way in without taking too much chip and get to where he dominates the footsie range. I don't think RH is unpredictable in the air enough to stop trait from being a factor, but it does complicate things.

I think Atro outfoosies RH and can get around his zoning with smart play. All that being said I do see RH handling Atro really well once the matchup is fleshed out. I've been leaning towards 5-5 but 4-6 isn't out of the question. If you're on PSN and want to grind out the matchup feel free to hit me up. PSN is Zoidberg747.
 
Cyborg vs. Deadshot is a good candidate. He just neutralizes Cyborg's zoning game, and air diagonal fireball most times isn't enough to catch him doing high shots from 3/4ths screen. His normals also have better hitbox's than Cyborg. Still learning the matchup, but yeah it's ass at the moment.
 
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Oh yeah Bane vs RH tough MU you have to be patient the mine can negate your Bane charge and make moving forward hard doing your OKI pressure can be hard vs him midscreen his low kick is pretty good for dealing with Bane in the neutral. it's an uphill battle
 

ABACABB

End Of Humanity
Superman vs bane, and deadshot vs swamp thing are probably the worst objectively.
why someone always have to mention deadshot ? Im pretty sure fate and darkseid destroys swamp thing same as ds or even worse . Buff swamp thing and other bad characters and leave rest alone.
 
Also, speaking of bad matchups, I'm watching Crusty(Harley Quinn) playing dab (Aquaman) and going up 2-0 after reverse sweeping a previous Aquaman 3-2.

EDIT: Dab just switched to Black Adam...

EDIT: Crusty won....
 
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doomfarmer

unorthodox
Flash v Captain Cold is 3-7. Flash's neutral is already weak but it gets worse when you're getting slowed down by cold's trait. Which he gets for free by the way because Flash struggles to get around ice puddle.

Flash v Green Arrow could be the same shit. Probably not as bad but arrows normals out range, better air to airs, fast projectiles hitting high mid and overhead, and that shit he does constantly against Flash where he jumps back and shoots explosive arrow at the ground. Ugh.

Flash v Aquaman. Honestly just, fuck you Aquaman.

Matter of fact, Catwoman can eat shit too.
 
Robin Players versus Respecting frame data match up.
This, holy shit. Me vs any random Robin player is a 9-1 because they just don't respect anything and go ham with buttons flusters me something fierce. The only competent, not tryhard Robin player I've seen so far is Hayate (dunno how you spell it soz lol)

Also, Scarecrow vs Flash seems a bit bad for Scarecrow. Dunno if it's just that I haven't played it enough, but in the two dozen or so games I played with a mate that plays Flash, it felt like I had to watch out for Flash reversing or poking out of just about everything I was doing.
 

Espio

Kokomo
This, holy shit. Me vs any random Robin player is a 9-1 because they just don't respect anything and go ham with buttons flusters me something fierce. The only competent, not tryhard Robin player I've seen so far is Hayate (dunno how you spell it soz lol)

Also, Scarecrow vs Flash seems a bit bad for Scarecrow. Dunno if it's just that I haven't played it enough, but in the two dozen or so games I played with a mate that plays Flash, it felt like I had to watch out for Flash reversing or poking out of just about everything I was doing.
Oh no, that's probably the total opposite. Your neutral with Scarecrow is vastly superior and when you get up close your down 1 is faster and you have more sustainable offense than he does too among other advantages. He has to approach you so your trait is even more viable too with the damage over time. Scarecrow has no business struggling against characters like Flash, Cheetah or Black Canary.