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Doctor Fate General Discussion

NHDR

Noob
Are there any matchups where one should completely avoid doing F2xxDB2 on block? I'm thinking of, for example, against Superman with full meter stocked. Thanks!
 

Jowabunga

Woooooooooooooo!
Not familiar with Supes - why wouldn't you pull that in that scenario? -9 with that kinda spacing should be ubersafe.
 

OmGxBdON

I'm going to make Fate top ten
As promised

Me (Fate) vs Akromaniac (WoWo) the best wonderwoman on ranked

I could not capture all the set, my bad.

any tips would be great @OmGxBdON @Pig Of The Hut @Pnut

For one i havent played the wowo MU so i dont know anything about that except for the three hitting string having a gap. Anyways zoning with ankhs is good and stuff but if your opponent is closing in on u then u should save it to catch a jump in or dash in. Any kind of getting in attempt really. Also if there patient make a move to try to get them full screen while u still have trait out because its a really good insurance policy. Also if u send out an orb and the player jumps u should spend the bar to catch their jump, especially if the oppinent is closing in on u. Dont leave full screen, damage and set up on the table. Again especially if it means their gonna get the jump in on you or get into the nuetral.
 

Manta

Noob
Does anyone know the top placement of any of the Dr. Fate players from CEO this weekend? Hope to see if there's vids out there at such high level play ;

I mean, a ton of people thought Scarecrow wasn't much of a threat, and Whiteboi brought him to the very top. One can only hope the same for Dr Fate (eventually =p)

-Manta-
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Does anyone know the top placement of any of the Dr. Fate players from CEO this weekend? Hope to see if there's vids out there at such high level play ;

I mean, a ton of people thought Scarecrow wasn't much of a threat, and Whiteboi brought him to the very top. One can only hope the same for Dr Fate (eventually =p)

-Manta-
Pnut 17th
 

Jowabunga

Woooooooooooooo!
So what's up with F2U3? This thing seems to have some weird properties. It's listed as +3 on block, which is exciting on paper, but I've recently discovered after a ton of frustration over what I thought were input issues that the string doesn't complete if blocked or whiffed, resulting in a naked F2 instead. The only time I've seen this go off is on hit and the utility there seems pretty limited. Not sure why this would be listed as +3 on block if it doesn't go off on block... thoughts?
 

Bruno-NeoSpace

They see me zonin', they hatin'
So what's up with F2U3? This thing seems to have some weird properties. It's listed as +3 on block, which is exciting on paper, but I've recently discovered after a ton of frustration over what I thought were input issues that the string doesn't complete if blocked or whiffed, resulting in a naked F2 instead. The only time I've seen this go off is on hit and the utility there seems pretty limited. Not sure why this would be listed as +3 on block if it doesn't go off on block... thoughts?
Only comes out on HIT and on Aquaman's trait (when you hit F2, then he uses his trait then you D3 comes out so you're plus).
 

Jowabunga

Woooooooooooooo!
I'm loaded with epic gear, but have been waiting for this thing to show up. How many hours does it have remaining?

P.S. Thanks for the heads-up.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
i really hope they dial back the scailing on trait mb db2
would be really nice to have some improved unclashable damage off f2,4,db2mb b3 f3.
like b3 f3 by itself does more than the above combo
 

DubiousShenron

Beware my power.
So does anyone feel like b2 hitbox should be as high as stand 2? B2s hitbox is currently lower than Fates standing hurtbox.

Go record Superman doing airdash into jump 2 and try anti airing it with b2 and stand 2. Stand 2 works better, even with its poor startup, because it actually hits above Fates head.

Don't get me started on d2 though.
 

Manta

Noob
Yeah, it should be higher, but the main reason B2's so good is the active frames this move is out. It's like putting a temporary wall in front of you ~ It stuffs quite a few moves, Adam's dive kick, among many others.

If you need a higher hurtbox, then it's a DB2, and yeah, D2 is a joke. Normally if I see a supergirl/superman air dash, it's J1 into combo unless you're under serious pressure.

For all these bad matchups I really wish that Fate had an air-dash ~ (and / or air fireball). Oh wait! He does, but they're not relevant.
 

thlityoursloat

kick kick
Soooo...
Yeah, it should be higher, but the main reason B2's so good is the active frames this move is out. It's like putting a temporary wall in front of you ~ It stuffs quite a few moves, Adam's dive kick, among many others.

If you need a higher hurtbox, then it's a DB2, and yeah, D2 is a joke. Normally if I see a supergirl/superman air dash, it's J1 into combo unless you're under serious pressure.

For all these bad matchups I really wish that Fate had an air-dash ~ (and / or air fireball). Oh wait! He does, but they're not relevant.
His air projectile isn't good anyways. It angles down the same way the regular projectile does, so the ia version doesn't catch jumps all that well.
 

Bruno-NeoSpace

They see me zonin', they hatin'
So does anyone feel like b2 hitbox should be as high as stand 2? B2s hitbox is currently lower than Fates standing hurtbox.

Go record Superman doing airdash into jump 2 and try anti airing it with b2 and stand 2. Stand 2 works better, even with its poor startup, because it actually hits above Fates head.

Don't get me started on d2 though.
Yeah, it should be higher, but the main reason B2's so good is the active frames this move is out. It's like putting a temporary wall in front of you ~ It stuffs quite a few moves, Adam's dive kick, among many others.

If you need a higher hurtbox, then it's a DB2, and yeah, D2 is a joke. Normally if I see a supergirl/superman air dash, it's J1 into combo unless you're under serious pressure.

For all these bad matchups I really wish that Fate had an air-dash ~ (and / or air fireball). Oh wait! He does, but they're not relevant.
J1, B2 and DB2 are the best.
 

Jowabunga

Woooooooooooooo!
I'm wondering if or when the "optional" abilities are ever really going to see play. I recently unlocked the seeking orb and it's interesting... plus frames on block, but 44 startup. Definitely changes his gameplay up. I've also got the air dash and air projectile... Any idea what the others are?
 

DubiousShenron

Beware my power.
Jump 1 is pretty reliable, not the best but reliable
Yes j1 good range and speed, j2 exceptional speed. But I shouldn't have to jump at someone when I want to protect the air, I wanna stand my ground and anti air them after I've baited them to jump on me.

An air to air is not an anti air and I shouldn't have to commit to a 30 frame jump, that's not what doctor fate is intended to be. NRS certainly wanted b2 to be a staple but right now it's not cutting it (poor startup and hitbox/hurtbox)

J1 is a temporary solution to anti airing, but it's not the answer.
 

Bruno-NeoSpace

They see me zonin', they hatin'
Am i the only one that thinks that Fate's 1,1,3 into cancel should be able to link into another string on HIT?

Example: 1,1,3 - dash forward cancel - f2,u3 - f2,u3 - fireball.