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clash system - broken or intended ?

SM StarGazer

The voice of reason in a Sea of Salt
Honestly lower health characters should get back more...also lower damage and meter hungry character should be rewarded as well...

#BuffSupergirl

#AddSpawn
 
Either we're missing something or someone seriously screwed up.

Considering all the clash system is based on %'s, I find it hard to believe that somehow that wasn't coded as such and instead they put in a absolute number. Doesn't make sense?!
 

dansel

Noob
Definitely interesting. How do I setup my matches to show HP numbers? I cant find the setting.
you have to activate the tournament settings.

Considering all the clash system is based on %'s, I find it hard to believe that somehow that wasn't coded as such and instead they put in a absolute number. Doesn't make sense?!
maybe the clashsystem is not based on %. maybe just the the indicator "xx25% health regen" is wrong. maybe it is intended to get 150 / 250 / 300 / 330 hp back? but why is the % working if you get damage via clash?
 

RNLDRGN

RONALD ROGAN
I knew NRS implementing varying HP this late into their career would be rocky. Especially when characters "level up" and gain more HP in game. Was gear alone not enough of a variable system? Def vs Health vs Strength just seems like such a dumb thing to have vary based on characters' base stats and level. It also screws up your perspective on combo damage when a combo that normally does 380 on most of the cast hits for close to 500 on Darkseid. This seems like a major screw up.

-Change combo damage readings back to life %'s
-Make all characters' base stats (except maybe HP) the same
-Re-code clash to be % of life, not points

I'd argue that literally everyone who plays the game would prefer this ^^^
 

Skedar70

Noob
So has anyone tested when you lose a defensive clash. Does the damage you take equal the percentage of your characters life or is it also fixed at a 1000 life standard. If it is fixed then its probably intended to work this way if its not then its probably is a bug.
 
So has anyone tested when you lose a defensive clash. Does the damage you take equal the percentage of your characters life or is it also fixed at a 1000 life standard. If it is fixed then its probably intended to work this way if its not then its probably is a bug.
the OP tested it he said you lose a percentage of your life but only gain a fixed amount
 

Tanno

The Fantasy is the Reality of the Mind
Escept they told Pig that it wasn't a bug was intended and would stay the same more or less
I wonder something. Why did they tell this to Pig and not to all of us? I can't shake this off my mind that NRS loves the bugs. Ed surely is in love with D' Vorah.