What's new

Supergirl jumps back online, what do you do

CrimsonShadow

Administrator and Community Engineer
Administrator
Eh. It was really tough for me to block for a bit. Just duck, blocks lasers and regular tp whiffs, it gives you time to react to the mb overhead and block the right direction. It becomes much easier to react to the more you play the mu. Supergirls wakeups feel a lil scrubby, but all of them are so goddamn unsafe. Darkseid and deadshot have the wakeups worth complaining about
This is not actually a wakeup.
 

DubiousShenron

Beware my power.
The problem isn't that you can't block the teleport, it's not that hard. The problem is that you can't be looking for the teleport the entire time and the fact that it will come at any random time means you won't always be prepared for it.

The teleport is fine, the reason why you get hit by it is because you're looking to scout out multiple options at once (jump eye laser, air dash forward, teleport)..that's supergirl for you and I think she's actually like the best balanced character rn. Yes the eye lasers are stupid good? But I would actually buff her b123 string to not be fully punishable
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
So you asked a question in the thread title, then posted your own answer in your post. This isn't a serious question wanting a serious answer.

If SG jumps back, you don't have to do anything. I think the question was implying if you do anything in response to her jumping backwards, she will teleport and punish you. Which isn't true, just walk forward. If she teleports, yay you get a full combo punish while she has to recover for 25 frames. If she does anything else, like jump back air down laser, block it.
 

SwagMountains

Yes we Kahn
This is not actually a wakeup.
This is not actually a wakeup.
Right the teleport gets meatied. Full screen on wakeup it's still a viable option if you read projectile. The uppercut is a true wakeup and if i'm not mistaken it can be mb for a crossup right? I was just trying to say that getting railed by a fullscreen crossup mb overhead tp is more frustrating that eating a darkseid knee even though darkseids wakeup is better.
 

SwagMountains

Yes we Kahn
I seriously don't understand why people are complaining, is it that hard to move your finger from either holding down or back, and moving it to forward when you hear that huge give away noise.

I'm guessing none of you played MKX, Scorpion and Ermac's teleports were a lot faster, and you could easily react to those.
I mean to be fair you just had to slam block, not block in the opposite direction that you were previously and remembering the mb is an overhead. Don't get me wrong, that move is perfectly fine as is, but it definitely takes some getting used to haha
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The teleport is fine, the reason why you get hit by it is because you're looking to scout out multiple options at once (jump eye laser, air dash forward, teleport)..
This part I don't really understand. When I play against supergirl, I just duck and it covers all the options. You'll block the laser, be in position to AA if she airdashes, and if she teleports you just stand up and full combo her.

There's not much need to do anything on a read. Just be patient and react to what's going on.

I find the footsie game is actually what's tricky about this MU, not the AA game.
 

DubiousShenron

Beware my power.
This part I don't really understand. When I play against supergirl, I just duck and it covers all the options. You'll block the laser, be in position to AA if she airdashes, and if she teleports you just stand up and full combo her.

There's not much need to do anything on a read. Just be patient and react to what's going on.

I find the footsie game is actually what's tricky about this MU, not the AA game.
Crouch blocking doesn't cover the overhead cross up option

Edit: jump eye laser (crouch block, stand), airdash forward j1 (stand block), jump air teleport (crouch or stand blockand react to cross up block if you scouted out tele)
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Crouch blocking doesn't cover the overhead cross up option

Edit: jump eye laser (crouch block, stand), airdash forward j1 (stand block), jump air teleport (crouch or stand blockand react to cross up block if you scouted out tele)
Again, the overhead is super obvious (she physically leaves the screen) and easy to just react to and stand up. It's not something you need to make a read on.

This is not an actual mixup.
 

DubiousShenron

Beware my power.
Again, the overhead is super obvious (she physically leaves the screen) and easy to just react to and stand up. It's not something you need to make a read on.

This is not an actual mixup.
I'm not saying its a mixup the point is that she has enough tools in neutral to keep you preoccupied. Supergirl also can attack you from every angle (above, behind in front, up and away), so she keeps you in check in many ways. Being that you have to respect several attack options from any point on the screen means you cant simply always be prepared for teleport every time. It's going to hit sometimes, no matter how good you are at blocking it..that's how fighting games should work
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I'm not saying its a mixup the point is that she has enough tools in neutral to keep you preoccupied. Supergirl also can attack you from every angle (above, behind in front, up and away), so she keeps you in check in many ways. Being that you have to respect several attack options from any point on the screen means you cant simply always be prepared for teleport every time. It's going to hit sometimes, no matter how good you are at blocking it..that's how fighting games should work
If she goes behind you, then you react to her being behind you. The point was that you have ample time to do this. There are trickier mixups, but just jumping into the air isn't one of them.
 

DubiousShenron

Beware my power.
If she goes behind you, then you react to her being behind you. The point was that you have ample time to do this. There are trickier mixups, but just jumping into the air isn't one of them.
Again didn't say it was a mixup, that's not the only concept in fighting games sorry you have ptsd from mkx. We're not having a back in forth conversation so there's no point in going in another circle again. You think supergirls teleport should be blocked 100 percent of the time and I'm just saying it's bound to hit sometimes because she's designed to check you and attack you from all angles to keep you preoccupied.
 
I seriously don't understand why people are complaining, is it that hard to move your finger from either holding down or back, and moving it to forward when you hear that huge give away noise.

I'm guessing none of you played MKX, Scorpion and Ermac's teleports were a lot faster, and you could easily react to those.
I'm specifically talking about ONLINE.

The noise is NOT reactable ONLINE

MKX you just have to hold block, theres no crossups.

When she jumps back its either going to be laser, tp or fly gimmicks. Between the laser and TP ONLINE you can't react.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
THIS

In practice mode OFFLINE you will block it 10/10 times. In actual games you'll block it slightly less consistently, but ONLINE that goes out of the window
This is not true at all. Maybe on your crappy wifi connection vs another crappy wifi connection. I haven't played any good players who can't react to SG's teleport ONLINE. And my connection isn't even very good. It's extremely easy to react to even ONLINE. In extremely laggy connections almost everything is unreactable. But you only get extremely laggy connections if you yourself have a horrible connection, and/or your opponent does.

I've played against many SG's as well, who try "random" teleports. I blow them up for free and they eventually learn not to do them. Her TP's are only good on reads. So either you have the worst connection ever, or you're being too predictable. Either way, it's not her TP that is the issue.
 
E

Eldriken

Guest
I block it consistently online just fine.

This really seems like a player issue, not a character issue.

Do I block it 100% of the time? Nope. I doubt anyone will. It's just the nature of human error. But to say that it's so much harder to block online is a joke. If you want to see something that becomes harder to block online than it is offline, go give Doomsday's Earth Shake a go in Injustice 1.

Her teleport punch IS reactable.
 

DubiousShenron

Beware my power.
THIS

In practice mode OFFLINE you will block it 10/10 times. In actual games you'll block it slightly less consistently, but ONLINE that goes out of the window
I honestly have no problems baiting and blocking the teleport at all, but yes the block delay online will not help you much but offline supergirls teleport is definitely more manageable.

The problem with supergirl players is they completely telegraph the teleport because they stop spamming eye lasers and doing everything all together from full screen. Then it becomes very obvious that they're thinking teleport. Supergirl player need to be more active and do a better job of mixing up their neutral tools from midscreen and fullscreen the keep their opponent occupied and focused on her other great options and then hit them with a teleport.

Online supergirl players only give you two things to deal with from full screen, eye laser spams until they're out of lasers or they stand there or jump there with teleport obviously on their mind and then they teleport so it's easier to deal with then it should be.

Teleport is definitely something you can react to online though. Just takes a little practice
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The problem with supergirl players is they completely telegraph the teleport because they stop spamming eye lasers and doing everything all together from full screen. Then it becomes very obvious that they're thinking teleport. Supergirl player need to be more active and do a better job of mixing up their neutral tools from midscreen and fullscreen the keep their opponent occupied and focused on her other great options and then hit them with a teleport.
But which Supergirls are you talking about? I can tell you this isn't true even as low as Top 500 in Ranked (which isn't very high).

Like, sometimes I wonder who the people who make these comments are playing. Or maybe they just aren't ranked high enough to play against decent players.
 

DubiousShenron

Beware my power.
But which Supergirls are you talking about? I can tell you this isn't true even as low as Top 500 in Ranked (which isn't very high).

Like, sometimes I wonder who the people who make these comments are playing. Or maybe they just aren't ranked high enough to play against decent players.
Well online supergirls like I said and OP said he's talking about blocking the teleport online, so yeah online. Welcome to the conversation.

I was top 10 in ranked on xbl (lul I know) last time I checked and I solo main Doctor Fate. I've played every top supergirl on the leaderboard. Not that online results even matter but you seem to care. Your priorities are all off homie. Check yo self

Edit: a good supergirl will be able to catch you with a teleport. Your argument is essentially that nrs gave you a completely useless move, which isn't true at all. I've also seen you on other discussions crying for supergirl buffs and complaining that she get stomped, just stop it.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Well online supergirls like I said and OP said he's talking about blocking the teleport online, so yeah online. Welcome to the conversation.

I was top 10 in ranked on xbl (lul I know) last time I checked and I solo main Doctor Fate. I've played every top supergirl on the leaderboard. Not that online results even matter but you seem to care. Your priorities are all off homie. Check yo self

Edit: a good supergirl will be able to catch you with a teleport. Your argument is essentially that nrs gave you a completely useless move, which isn't true at all. I've also seen you on other discussions crying for supergirl buffs and complaining that she get stomped, just stop it.
Actually, @CrimsonShadow is one of the few SG players saying it's too early and we should focus on learning more about her and studying matchups. But when ignorant people start saying shit like her teleport is too good, he steps in and regulates.