What's new

More Input problems

Scoot Magee

But I didn't want to dash
I posted this in other threads but there's more talk about how broken zoning is than anything. The input system in this game is screwed up.

This is me trting to switch to pad and adapt to normal controls. Alternate controls off, negative edge off, input shortcuts off and button shortcuts off. One of green arrows main normals is F2, this is me trying to prevent myself from getting a DF2 special move from crouch position by adding other directions between the input.


So I switch to alternate controls so that I don't have to deal with accidental inputs. Now in alternate controls back dashing becomes and issue when blocking low then high quickly, Good way to die.


No matter what the game thinks it has my back. I really hope there's a fix coming for this because I enjoy the game outside of this. It's extremely frustrating to deal with. It really needs more attention.
 
Last edited:
There's a pinned thread on how to avoid specials from d. In short, you have to return to neutral and account for the reversal window.
 

Scoot Magee

But I didn't want to dash
There's a pinned thread on how to avoid specials from d. In short, you have to return to neutral and account for the reversal window.
But completely butchering the input that requires :d:r2 by doing :d:qtl:l:r2 still gets me the :d:r2 input? All I'm trying to do is find a real reliable way to do what I want, not what the game wants. I'm literally adding more inputs, going out of my way to make sure I get a F2 and it still gives me a :d:r2 special.

Honestly I'd really be happy using alternate controls but then I have to deal with the accidental back dash issue. It's a total mess. Giving us the option to switch :l:qtl:d:qtr:r to :l:r would be a great QOL change as well. Just make the buffer window tighter!
 

Scoot Magee

But I didn't want to dash
I feel this is a legitimate issue that should get more attention. A lot of players from other games are actually turned away by this, especially the back dash issue in alt controls.

Has NRS mentioned anything about this? Can we expect any type of fix in the future?
 
Last edited:

Red Reaper

The Hyrax Whisperer
I now punish with reversal hurricane bow to avoid getting DF2. I used to get DF2 a lot in the last game too and switched to alternate kontrols back then. I think D1~Slide is to valuable to lose it by going to alternate kontrols though.. Especially since D1~Savage Blast no longer kombos.
 

Scoot Magee

But I didn't want to dash
Can anyone explain why adding extra directional inputs to a move doesn t cancel out that move?

If a move is :d:r2 why does :d:qtl:l:r2 still work? This is in normal controls with every option set to off. I get that inputs are lenient but this is a bit excessive imo. Combined with the long buffer windows and the way the reversal/wake up system handles inputs it makes the input system way too sloppy.

If alternate controls didn't store back inputs for back dashes as if they were special moves I'd just continue playing alt controls.

Is nrs going to address these issues or is the input system intended to work this way? I know I'm not the only one unhappy with the input system. I'd really like more people to post their opinions here.
 
This input issue is really annoying. I was getting super frustrated last night.
Me to!! Been playing a lot more GL lately and I've noticed it with him quite a bit more than with Robin for some reason. I know this isn't character specific but maybe it's because GL requires faster inputs? IDK.
 

JLU51306

Bzzzt *Paging Doctor Fate*
you mean "This is a problematic input system" hjaha. All jokes aside though, I really do hope they do something about this. It's really obnoxious with certain chars.
Oh shit, you're the Grodd that whooped my Mr. Freeze yesterday.


I'm real tired of Icicle coming out when I try to use F2, out of a down-block. Get's old quick
 

Reauxbot

You think you bad? You aint bad.
Try playing Batman and d1 but instead you get air grapple...Point blank range...
With a blood thirsty Cheetah sitting right in your face
 

dansel

Noob
hey, i have the same problems with superman and atrocitus. with superman if i duck unter a high attack / fireball and input f23 (supermans bnb ...) i do my airgrab ... with atrocitus i cant take a step back and do my f22 (bnb again), instead i get my lava vomit. the issue is solved with the alternate controlls, but the halfcircle motions are shitty ... how do you play around this problem ?
 

Blade4693

VIVIVI
It makes me kind of made with Scarecrow. Sometimes I like to do 12 in db1ex for a combo but if I have taken a step forward before I do the 12 I get the db2 green move a lot.

Maybe the buffer is intentional to help new players with specials but it would be cool if they added another toggle option to turn off the buffer for us who seem to be getting a lot of input errors due to it.
 

Tanno

The Fantasy is the Reality of the Mind
Hahaha hey jlu ;) so Cpt cold suffers from this too eh. I heard he has enough problems already.
Not only he has input problems even with everything, except of Input Shortcuts, OFF, but, also has other problems, as well. I tried doing the Far Icicle by just pressing U, but for that very weird reason he does the Middle Icicle.

Nobody can lab them further due of these problems many chars have.
 
Don't think there's a definitive list of all the issues.
It's annoying but many can be avoided with concise control. You often have to wait for a normal to come out before you can cancel it. Also, don't mash or you'll cause other issues
 

Scoot Magee

But I didn't want to dash
A lot of people are really complaining about the input system but they aren't doing it here. People that normally play other fighters are actually enjoying Injustice 2 but are turned off by the input system.

Alternate controls is great for stick players who are used to other games but the backdash issue is crippling at times. It happens way too often. Inputs in general need to have a smaller buffer window.
 

Sultan

Kitana, Scorpion
A lot of people are really complaining about the input system but they aren't doing it here. People that normally play other fighters are actually enjoying Injustice 2 but are turned off by the input system.
So. Much. This.

I've used several different input layouts since the game came out and they all have broken downsides. Nothing's good because accidental backdashes, or accidental inputs are everywhere. I've played the game on pad and stick and it's all bad. And honestly as fun as it is at it's core, as deep as the mechanics are, as much as I enjoy my main, when I turn the game off to play something else, it's pretty much always because I just can't take another random backdash that had nothing to do with my inputs...

I played a gratuitous amount of I1, and it was never this bad, and if there isn't some word of the being fixed sometime soon, I'm not sure how much longer I can put up with it.

It reminds me of the random tripping mechanic in Brawl - like the game is literally setting you up for failure.
 
I posted this in other threads but there's more talk about how broken zoning is than anything. The input system in this game is screwed up.

This is me trting to switch to pad and adapt to normal controls. Alternate controls off, negative edge off, input shortcuts off and button shortcuts off. One of green arrows main normals is F2, this is me trying to prevent myself from getting a DF2 special move from crouch position by adding other directions between the input.


So I switch to alternate controls so that I don't have to deal with accidental inputs. Now in alternate controls back dashing becomes and issue when blocking low then high quickly, Good way to die.


No matter what the game thinks it has my back. I really hope there's a fix coming for this because I enjoy the game outside of this. It's extremely frustrating to deal with. It really needs more attention.
for your first issue the only work around ive found is while holding down you have to completly release down and go into F or B then this way you wont trigger any other moves.

this is so easy to fix if they changed the start up on holding directions for special moves... we dont need 2 seconds holding a direction wtf is this
 

Scoot Magee

But I didn't want to dash
The main issue with the accidental dashing in alt controls is caused by the game storing directional inputs combined with the large buffer window. There's no reason directional inputs need to be stored for dashes in alt controls.

If I'm holding back or forward for a few seconds then I stop and hit the same direction again I can get a back or forward dash. There's situations where I'll walk forward, stop, attempt a F2 and I'll get a forward dash into a terrible situation. What makes it worse is that inputting a diagonal between the inputs doesn't even cancel it out.

This makes basic movement extremely frustrating. There's way too many unintended input problems in this game.
 

bishbash

Magic as easy as 1 2 standing3
Inputs are jacked for sure, I'm not certain how hard it is for even a novice player to learn how to cancel strings into specials but it's borderline obscene that they would intentionally make things easier for people who are going to throw the game away after a couple of weeks than the people who could still possibly be playing after a couple of years

What I don't get is that I can dash up and command grab by inputting the db parts of the grab into the dash and just hitting f1 during recovery, test this yourself the window to input the f1 is fucking huge but I can't cancel 112 into command grab unless the 2 comes out before I input the grab.... so something that should be a little tricky and take some practice is ridiculously easy to pull of but a simple cancel needs my attention?