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Question Will MK11 be a Legacy Game?

ChaosTheory

A fat woman came into the shoe store today...
There was some kind of "legacy" in the 3d games. Like Scorpion had Hapkido in all three games and it was mostly unchanged.

So it's not unheard of, but I hope they don't use MKX as a template for multiple games.

I don't play Injustice 2, but I've seen videos and think to myself, " Man, it must be nice not having to guess overhead/low from jump distance or in most block-strings. And reacting to somebody closing distance is nice, too."

If MK11 is legacy, I worry it will have a focus on unreactable overhead/lows and have a run function.

And it would be a shame.
 

coconutshrimp

Damn vro, hadda mess with yo auntie
Nah. If MK11 is a legacy game and MKX is the base for it, FUUUUUCK that dude. Ain't nobody tryna see unreactable overhead/low into full combo 50/50s anymore. Who wants to watch that? Who wants to watch someone travel from one side of the screen to the other in less than a second? I'd rant more about MKX but that's not what this thread is about.

Remove run from MK11, Tone down the 50/50s, remove variations and make 1 solid base character, new movesets, make the stages look interesting, I could go on but I've wasted your time enough.
 
I want a gear system for MK11. I want to pick the ultimate leather jacket for Sonya Blade and have fully customizable chains for Scorpion. His chain would be made of bones and skulls.

And I want Johnny Cage to get a high and low combo starter. So he has nut punch mixups
 

Kooron Nation

More Ass and Tits for MK11
There was some kind of "legacy" in the 3d games. Like Scorpion had Hapkido in all three games and it was mostly unchanged.

So it's not unheard of, but I hope they don't use MKX as a template for multiple games.

I don't play Injustice 2, but I've seen videos and think to myself, " Man, it must be nice not having to guess overhead/low from jump distance or in most block-strings. And reacting to somebody closing distance is nice, too."

If MK11 is legacy, I worry it will have a focus on unreactable overhead/lows and have a run function.

And it would be a shame.
I really don't think they'll implement the run mechanic after the large amount of dislike.

Towards the end of MKX the 50/50 aspect wasn't too bad, just a few characters needed theirs adjusted and it would've been fine
 

Roy Arkon

I will leave my seal on you!
In a twitch stream chat from what I've heard.
Didn't saw it personally though.

Reasons were the difficulty to balance.
Then how about having just 2 Variations rather then 3? The whole point of the Variations was that the competitive players would have more then one option for them to choose for their character of choice. You can't have that in IJ2 with the Gear system, as everyone can pick and choose their specials. That is way in Competitive mode, all of the characters are set to only one moveset, and that's their core one. But if you have two based Variations per character you can still choose the one that you like more. And because there are only 2 rather then 3, this should make the game easier to balance.

Nah. If MK11 is a legacy game and MKX is the base for it, FUUUUUCK that dude. Ain't nobody tryna see unreactable overhead/low into full combo 50/50s anymore. Who wants to watch that? Who wants to watch someone travel from one side of the screen to the other in less than a second? I'd rant more about MKX but that's not what this thread is about.

Remove run from MK11, Tone down the 50/50s , remove variations and make 1 solid base character, new movesets, make the stages look interesting, I could go on but I've wasted your time enough.
MKX was a hell of a spectator game, and that's because of the way it was, as a faster and more Rushdown based game. They can tone the 50/50's (although just by a bit), but they need to keep the overall speed (and if the run button is required for that, then so be it), and like I said earlier, keep the Variations with 2 per character. UMK3 and MK4 also were fast-paced games with a run button, along with both Rushdown and Zoning, and the Zoning in MKX was there and there were characters that could've Zone, even in that fast-paced gameplay of MKX.

Oh and the Stages in MKX are awesome. The Kove, the Dead Woods, the Sky Temple etc;, they all look awesome.
 

Scoot Magee

But I didn't want to dash
Legacy movesets are important imo. The fact that they have all the data from the previous game(s) could help determine more clearly what some characters may need through slight adjustments.
 
They need to bring back stage fatalities and babalities like in mk9. I enjoyed dumping the heads in the slurm to watch their faces turn into scorpions. I think it was Reptiles level

The run mechanic was not bad. I actually picked up Kotal Kahn because I couldn't do run combos, but eventually I learned.
 

Cobainevermind87

Mid-match beer sipper
There was some kind of "legacy" in the 3d games. Like Scorpion had Hapkido in all three games and it was mostly unchanged.

So it's not unheard of, but I hope they don't use MKX as a template for multiple games.

I don't play Injustice 2, but I've seen videos and think to myself, " Man, it must be nice not having to guess overhead/low from jump distance or in most block-strings. And reacting to somebody closing distance is nice, too."

If MK11 is legacy, I worry it will have a focus on unreactable overhead/lows and have a run function.

And it would be a shame.
There's still plenty of guessing going on in IJ2. Characters still have 50/50s, air dashes, and ridiculous ambiguous crossups. They can visually make contact with your front side, but the game says they tagged you from the back and crossed you up. With no block button it's kind of a nightmare. Anti-airs unreliable at best. One thing is for sure though, it's definitely a slower game.
 

MadPropz101

"I still got it...but not much of it"
I really wish MK11 has the same Art Style as the new Dragonball Z fighting game, i think that would be amazing.
 

Tanno

The Fantasy is the Reality of the Mind
There's still plenty of guessing going on in IJ2. Characters still have 50/50s, air dashes, and ridiculous ambiguous crossups. They can visually make contact with your front side, but the game says they tagged you from the back and crossed you up. With no block button it's kind of a nightmare. Anti-airs unreliable at best. One thing is for sure though, it's definitely a slower game.
I agree with what you say, except of everything there. Not all of them do have air dashes, 50/50 and such. Take as example Captain Cold who does NOT have anything of the sorts. The cross-up Jump Ins are shitty. They're not like MKX version. I'm even afraid of using them, because they're YOLO and a gamble of whether they hit or get punished.

There's the block button. Just hold the Back or the Down/Down-Back button. Your char will automatically block.

edit:

I really wish MK11 has the same Art Style as the new Dragonball Z fighting game, i think that would be amazing.
Die, please.
 

BigMacMcLovin

B2s and Birdarangs
Not interested if we're gonna see 50/50s all day long.

I would like to see air techs instead of combo breakers though