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The Controls are BORKED

There's 3 problems

1. Enormous buffer window
The game gives you a HUGE window to throw inputs at the interpreter.

2. 6 Frames of input delay
Add 6 frames of startup to whatever move you're thinking about using. Since NRS already has obnoxious startup on their moves this forces you to input faster than the game 'looks'.

3. The 'Smart' Interpreter
This game has some type of 'smart' system going on that will interpret what it THINKS you wanted vs what you actually inputted.

Here's 1 situation you can reliably recreate 100% of the time to show you all 3 of these systems failing at once.
Do this chain on Harley Quinn:

B2, 2 xx DB3

It doesn't matter HOW clean you input it, you can actually input it at just the right speed to juke the 'smart' interpreter into giving you the wrong move <-- CLICK ME

I clearly input B2,2 xx DB3 but the game gives me B2 xx DB2 instead

If ANYTHING it should have just given me B2 xx DB3 OR just B2, 2

How it managed to rearrange my inputs into B2 xx DB2 is beyond me when I input the DB AFTER the last 2 press.

And yes, all shortcuts are off and I'm using default controls instead of alternate.

A "Solution" is to babysit the controls, return to neutral after everything and input at a perfectly precise speed as to not confuse the interpreter. But EVEN THIS has a flaw. Depending on your character you will find certain strings can't be done in certain situations, for example you can't back pedal then do f2 with Aquaman without getting Trident Toss. If you pause for a moment to return to neutral, you just threw out what made the idea a good one in the first place.

Sorry if this is a wall of text but something REALLY has to get done about this, also Fuck Wifi Players
 
With Atrocitus if you input f4 after a df2 and keep holding forward and press 4 it will shoot a regular ball instead of giving you a shield. Even though you are holding down f4 at the time of the input.
 

The Highlander

There can be only one
I get there are some issues, and I do get the db1, db2 after crouching and trying to b1/b2 but this b22 into db3 literally hasn't once given me db2...
 

Nexallus

From Takeda to Robin
Doctor Fate gets a Healing Orb instead of a f2 when coming out of crouch blocking making it extremely hard to punish certain moves.

Poison Ivy has Problems getting Bark Skin instead of Datura Stance which really sucks sometimes.

Gorilla Grodd has a lot of trouble trying to make his strings safe by cancelling into Stampede and then cancelling the Stampede itself.

Please change how some of these buffers work. Or at least change the moves themselves.

Like Doctor Fate's Healing Orb could be a down, down, 2 motion instead. Poison Ivy's Datura Stance should be a down, forward 2 motion. The cancel input for Gorilla Grodd should be one direction honestly.

Execution Barriers are fine and all but when it becomes overly inconsistent, it really hurts the character and player experience.
 
i went to mb b3 an AM that was walking back and got a pushblock. like....wat?

offline. he had just done a ftd or tr and was like 3-4 character lengths away, just walking, and i got the pushblock.
 

HellblazerHawkman

Confused Thanagarian
I'll get my db2 when I'm trying to wake-up with bf2 fairly often if the opponent jumps over me before it comes out. It hasn't been a big deal yet, because I figure I would have been punished either way, but it's off putting when it happens
 

Scoot Magee

But I didn't want to dash
Alternate controls off, negative edge off, input shortcuts off and button shortcuts off. One of green arrows main normals is F2, this is me trying to prevent myself from getting a DF2 special move from crouch position by adding other directions between the input.


Switching to alt controls is a viable option is your ok with full half circle inputs, I say it depends on what character you use.The problem is we now get the accidental dashing issue in alt controls. The main issue with the accidental dashing in alt controls is caused by the game storing directional inputs combined with the large buffer window. There's no reason directional inputs need to be stored for dashes in alt controls.

If I'm holding back or forward for a few seconds then I stop and hit the same direction again I can get a back or forward dash. There's situations where I'll walk forward, stop, attempt a F2 and I'll get a forward dash into a terrible situation. What makes it worse is that inputting a diagonal between the inputs doesn't even cancel it out. If I'm walking backwards and try to block low then high quickly I'll get a back dash. That's really bad! Not only that but the wake up and reversal windows seems to store the inputs as well which ends up giving accidental dashes in those situations as well.


Thank you for bringing attention to this issue. My threads usually die pretty quickly.

Nobody seems to care about the 6 frames of lag either.
 

Nexallus

From Takeda to Robin
Alternate controls off, negative edge off, input shortcuts off and button shortcuts off. One of green arrows main normals is F2, this is me trying to prevent myself from getting a DF2 special move from crouch position by adding other directions between the input.


Switching to alt controls is a viable option is your ok with full half circle inputs, I say it depends on what character you use.The problem is we now get the accidental dashing issue in alt controls. The main issue with the accidental dashing in alt controls is caused by the game storing directional inputs combined with the large buffer window. There's no reason directional inputs need to be stored for dashes in alt controls.

If I'm holding back or forward for a few seconds then I stop and hit the same direction again I can get a back or forward dash. There's situations where I'll walk forward, stop, attempt a F2 and I'll get a forward dash into a terrible situation. What makes it worse is that inputting a diagonal between the inputs doesn't even cancel it out. If I'm walking backwards and try to block low then high quickly I'll get a back dash. That's really bad! Not only that but the wake up and reversal windows seems to store the inputs as well which ends up giving accidental dashes in those situations as well.


Thank you for bringing attention to this issue. My threads usually die pretty quickly.

Nobody seems to care about the 6 frames of lag either.
Informative threads usually draw attention. Also, some people in the forum have been here since MK9 and have a great reputation for creating important discussion subjects.

As for the 6 frames of delay, I believe this was intentional so that different connections would not change player experience, so that a player online will have a more consistent experience.
 
Doctor Fate gets a Healing Orb instead of a f2 when coming out of crouch blocking making it extremely hard to punish certain moves.
Try doing it like a command grab. Instead of holding down into f2, hold down into bf2. Same thing for aquaman but do bdf2 instead of b2. The input problems are dumb but this should help.
 

D. R.

Noob
A better one is with Red Hood. When doing d2xxbf1b to get uppercut AA into close mine for a combo, d2xxdb1 comes out giving uppercut, gun twirl (parry) for nothing EVEN though the inputs clear as day show d2, bf1, b.

Beyond frustrating.
 

Cashual

PSN: Cansuela
Nothing in the game makes me saltier. I'm trash, and lose a lot, but I like losing because I'm bad, not because the input system is fucked up.

I can barely play a set without getting at least a couple GL lifts at point blank range when attempting to punish something after crouch blocking a d1 or something. And the lift animation is so long it gives me time to really fume as I stand there like an asshole defenseless as they full combo punish...

I also get accidental back dashes when walking back and stopping and trying to walk again or even throwing out a footsies or trip guard b1.

I can over look so many tiny flaws and quirks in this game and others, but nothing breaks the feel or the immersion quicker and more harshly than a bad input. It's crushing.
 

Rathalos

Play Monster Hunter!
It sadly looks like they either can't or won't change this.

It's been like this in all of their games as NRS to some degree, people keep complaining and they just ignore it.

I don't understand why there is an option for negative edge, outside of a few very specific situations, it's horrible.
Same with alternate controls, they should be combined with the best aspects of both and just be how the game functions.
 
It seems like a bug to me. I said it in another thread. It's like Release Check is on all the time now matter what option you choose. Would be nice if NRS just addressed it one way or the other. Either say it's working as intended or that it's not. Then we can move on either way.

Maybe if we all tweet the fuck out of them?
 

Sasuga

Noob
Do this chain on Harley Quinn:

B2, 2 xx DB3
As a Harley Quinn main, I've been having trouble with this string since I:GAU. Turns out I was mashing the 2 button to much. Now I do it more controlled and I have no real problems with it coming out anymore. I have negative edge turned off and alternate inputs on.

You really seem to be inputting it fast. You actually have a decent amount of time when the second 2 hits, that's why I like that string as a hitconfirm (in addition to it starting as a low, having good range and damage and the second shot only come out when the first connects).

I do agree that the controls suck but there is stuff I'm having bigger issues with. Losing the directional input when you are holding it for too long, for example.

NRS wants to their games to be 3D fighters on a 2D plane. The controls seemto have more in common with Tekken than with Street Fighter.
 

VSC_Supreme

TYM's #1 L taker.
Definitely needs to be fixed, hate going for a punish as Firestorm and getting energy shield.

On the bright side at least Black Adams punish only did 40-50% instead of 60%
 
You need to wait for a button to come out before you can cancel it. It's rubbish but you can overcome it.

It's not a release check bug either. You can hold a button down and still get the special.

It's like at every point in a string, the game checks to see what you want to happen, at these points the input leniency on specials is ridiculous. Also, you can kill a special cancel window by pressing the wrong button, made some vids on the bug thread