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The Problem With Deadshot

MetalPete

MACHKAAAAA!!!!!
Awesome post OP. I ran into this with a Deadshot player last night. This player was extremely good with DSD and made it almost impossible to get in and even when I did, I had to deal with low shot stagger over and over again. I could interrupt him (sometimes) with Supes F2, but overall the practice is/was very unsafe.

If you can get in, a HUGE IF in the event your opponent can really play, your combos will just send him full screen and back to square 1 you go.

YOU LOSE! GOOD DAY SIR!

If there is a nerf in the future, just nerf one: make low shot (b1 maybe? IDK the command) less safe on block and/or more start-up/recovery time for his single shot special move.

Basically I'll WORK to beat him and learn from my losses how not to get beat by him. But nobody says that. Or does it. Or posts it. No. We just bitch.
I will too and I'm sure the OP will as well, but that doesn't make the rational evidence any less true. Pointing out what we observe to be a "negative" quality isn't necessarily bitching. I agree that it all depends on the player playing the character...and the only thing that needs to be fixed on Darkseid is a less safe teleport :)
 
Its not his zoning that bothers me as much as his safety on block strings and 50/50's do. A 6 and 9 frame mid, safe 50/50's that can be canceled that either lead to the full screen situation again or huge dmg in the corner. Wu knee has a ton of invincibility and can be made safe for a bar. I mean his up close options are just as good and in some cases better than some of the rush down characters in this game. And their the ones that should have it (looking at cheeta). And i thought nrs learned their lesson in giving a character a poke speed mid (pre patch mk10 raiden/tremor come to mind). Again, his projectiles are fine to me (he should have great projectiles. Zoner archetype) his up close is just really strong to me and annoying.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
I've been reluctant to say this because it's not the point of the OP, but it is what the Deadshot defenders keep arguing, so whatever: Anyone who doesn't think Sonic Fox is going to use the most busted, abusable character in the game is just kidding themselves. The dude literally plays the game to put food on the table; he's not going to take any chances messing with any character he doesn't see as the best (or at least the character with the fewest bad matchups). The game isn't too new to see that (and he's been playing for way longer than us, anyway).

Just to reiterate, Deadshot being "overpowered" is not the point of the op; I'm not "crying for nerfs"; just pointing out that his tools make much of the cast redundant. He's not a "part a, part b" hybrid character, he's an "all a, all b" no weaknesses character. That's not fun to play against and it isn't healthy for the game.
 
I've been reluctant to say this because it's not the point of the OP, but it is what the Deadshot defenders keep arguing, so whatever: Anyone who doesn't think Sonic Fox is going to use the most busted, abusable character in the game is just kidding themselves. The dude literally plays the game to put food on the table; he's not going to take any chances messing with any character he doesn't see as the best (or at least the character with the fewest bad matchups). The game isn't too new to see that (and he's been playing for way longer than us, anyway).

Just to reiterate, Deadshot being "overpowered" is not the point of the op; I'm not "crying for nerfs"; just pointing out that his tools make much of the cast redundant. He's not a "part a, part b" hybrid character, he's an "all a, all b" no weaknesses character. That's not fun to play against and it isn't healthy for the game.
I actually didnt read your post before making mine lol. We both litteraly listed the same problems. Glad someone else besides me sees his up close as a huge problem. People just wanna blame the projectiles first but overlook just how good he is up close. I think part of it too is that its very easy for him right now to escape pressure and put you back in that full screen scenario (too easy my point being) but because he zones alot the projectiles are the things that get blamed first.
 
I've been reluctant to say this because it's not the point of the OP, but it is what the Deadshot defenders keep arguing, so whatever: Anyone who doesn't think Sonic Fox is going to use the most busted, abusable character in the game is just kidding themselves. The dude literally plays the game to put food on the table; he's not going to take any chances messing with any character he doesn't see as the best (or at least the character with the fewest bad matchups). The game isn't too new to see that (and he's been playing for way longer than us, anyway).

Just to reiterate, Deadshot being "overpowered" is not the point of the op; I'm not "crying for nerfs"; just pointing out that his tools make much of the cast redundant. He's not a "part a, part b" hybrid character, he's an "all a, all b" no weaknesses character. That's not fun to play against and it isn't healthy for the game.
My point is ive contributed nothing to this thread that you havnt already gone over. My bad boss lol
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
And don't forget, he can build 1 meter every 3 seconds while keeping his opponent locked down from up to full-screen, whether or not his opponent is blocking. If the opponent is crouching, it just becomes 1 meter every 7 seconds.

I actually don't think that's as much an issue with Deadshot specifically as with the game's design. Zoning builds so much meter while rushdown characters get left behind. That really needs to be looked at.
 
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Scoot Magee

But I didn't want to dash
Yep I agree, I wish these Deadshot players would stop saying how he's not OP, because they couldn't possibly know just yet and it's far too early to say he doesn't need nerfs
I never made an argument that the character is or isn't too good. I've only made the argument that it's too early to ask for specific balance changes. If you agree with that then we are on the same page.
 
Yay, another Deadshot thread! This was a bit too much for a post in his already-toxic nerf threads, so here you go. (Note: I was a Deathstroke main, so I'm all about zoning.)

Deadshot is a zoning character. That's what he does. He should be amazing at it, and he is. That's fine. Zoning is a scrub-killer and people are going to complain about it no matter what. This post is not directly about his zoning.

The problem with Deadshot is his ability to do everything else in the game better than a lot of characters who focus on those specific things; characters who don't have arguably the best zoning in the game. We'll dive into that topic in general in a minute, but specifically I want talk about his 50/50.

So he's got great zoning, fine. And you're a patient player and you manage to work your way in, great. But then you've got a coin-flip guess: guess wrong and you take a nice chunk of damage and are back to square one. Guess right and it doesn't matter because he can always remain almost totally safe thanks to Wrist Cannon and Bullet Barrage. A total guess that's weighted in Deadshot's favor.

Well is the 50/50 short-ranged like Ivy's low-starter? No, both options are sweep distance.

Well can one option not be canceled, like most other 50/50's in the game? Nope, both options can be special-canceled.

Well does he have to commit to one or the other? Nope, he can actually stagger b1's to make the 50/50 even harder to block.

In fact, the only downside to either string is that b12 has a gap.

Ok, great, so his 50/50 is pretty good...so what? Well, look at the characters who have poor zoning options. You'd think they should be better up close in just about every way; their rushdown should be at least as good as his zoning. But nope; he's got:
  • 6-frame high starter (that ends with a mostly safe low that can be ended early). No rushdown character beats that.
  • 6-frame advancing mid that's 0 on block and pushes the opponent back past sweep distance and benefits from his trait. Correct me if I'm wrong, but I don't think any rushdown character has a 6-frame mid. Maybe Aquaman? You can't even punish the gap in f123 because the 3 is a step-back triple-hitting move, so it creates space while breaking armor.
  • A low-hitting safe 8-frame d1.
  • an f3 that's +6 on block
  • an 11-frame sweep that's only -5 and outranges even Cheetah's d3; the phantom hitbox actually extends well past his boot
  • A long-range low-overhead b12 that sends full-screen on hit and is only -1 on block
  • a long-range overhead that sends full-screen on hit
Ok, so look at those tools. What rushdown character has access to that many amazing up-close tools? A 6-frame mid? Safe, staggerable 50/50? Why does he even need zoning when he's got that kind of up-close game? Catwoman doesn't have those tools. Cheetah doesn't have those tools. Bane doesn't even come close to those tools. And those are all characters that are completely defined by their up-close game; they literally don't even have projectiles.

Ok, so you work your way in and guess right on his 50/50 and manage to land a hit and get a knock-down. Woo, this must be where his weak point is, correct? No one character can have zoning that good and rushdown that good and also have a decent wakeup, right? Wrong; he's got an invincible wakeup that's totally safe with meter (and he always has meter thanks to how quickly he builds it with his zoning). If it hits, yup, you guessed it; full screen. If you make a read, it's still a difficult move to whiff-punish due to how far he travels. Hell, if it whiffs, you just saved him a meter. So there's almost no downside to using this wakeup.

Ok, so he's got amazing zoning, amazing rushdown, and arguably a top-10 wakeup move (maybe even top 5?)? Yes, and that's the problem with Deadshot; not that his zoning is so strong, but that his everything is so strong. [Note: I said "strong", not "unbeatable". And I only mean strong for how much versatility he has. I've heard him called a "hybrid" character by his defenders. Great, but a "hybrid" means versatility, not strength; a hybrid doesn't have amazing zoning and amazing rushdown and a 50/50 and an amazing wakeup, they should have adequate tools that compliment each other and create strength in their versatility. /note)

He's a mess of a character, just in a very strong way. If you look at the opposite end of the "what the fuck was NRS thinking" spectrum, we see Brainiac; a character who's just as messed up, but in a way that makes him borderline unusable. No wakeup? Check. No projectile? Check (including trait; if your projectile goes away on block, fuck you, you do not have a projectile). No safe specials to cancel into? Check. Has to use crazy setups to get any damage? Check. So he's useless and difficult to use? Yes; opposite of Deadshot. Ideally, every character should be somewhere between those two extremes.

So that's the problem with Deadshot. I want him to be an amazing zoner. That's totally fine. But when you give him the best zoning in the game without any weaknesses to offset it (other than a mediocre d2), it offsets the game balance dramatically. Why use Bane when I can use a character who dominates from both up close and full-screen? Why use half the cast when Deadshot does what they do better than them while being easier to play? [Fun fact: Deadshot can build 1 meter every 3 seconds while keeping his opponent locked down from up to full-screen, whether or not his opponent is blocking. If the opponent is crouching, it just becomes 1 meter every 7 seconds.]

If you want to keep Deadshot as good at zoning as he currently is, you really need to bite the bullet (no pun intended) and admit that he needs nerfs. Whether or not you agree, he's going to get nerfs. You know it, I know it, and Ed Boon knows it. If you want him to keep his zoning, you need to admit that his up-close game is maybe a bit too intense. Hopefully when he receives his inevitable nerfs, they'll focus on his up-close game and leave his zoning alone. That's a best-case scenario for you Deadshot mains. I was a Kano main in Mk9, a Deathstroke main in I1, and a Jax main in MKX: I'm all too familiar with the nerf hammer. It's coming, and you can either complain like the anti-Deadshot zealots are doing right now, or you can at least attempt some damage control by redirecting the hate towards his up-close game.

Phew, so in conclusion:

The issue is that Deadshot makes easily 25% of the cast redundant because he does what they do better than they do it, while also having top 1 or 2 zoning. That is the problem with Deadshot. That's not an opinion, that is an objective fact. I didn't say he's too good. I didn't say he's overpowered. I said he makes much of the cast redundant.
Deadshot doesn't need nerfs, as much as balance... The devs need to hire me as a dev...
 
Yay, another Deadshot thread! This was a bit too much for a post in his already-toxic nerf threads, so here you go. (Note: I was a Deathstroke main, so I'm all about zoning.)

Deadshot is a zoning character. That's what he does. He should be amazing at it, and he is. That's fine. Zoning is a scrub-killer and people are going to complain about it no matter what. This post is not directly about his zoning.

The problem with Deadshot is his ability to do everything else in the game better than a lot of characters who focus on those specific things; characters who don't have arguably the best zoning in the game. We'll dive into that topic in general in a minute, but specifically I want talk about his 50/50.

So he's got great zoning, fine. And you're a patient player and you manage to work your way in, great. But then you've got a coin-flip guess: guess wrong and you take a nice chunk of damage and are back to square one. Guess right and it doesn't matter because he can always remain almost totally safe thanks to Wrist Cannon and Bullet Barrage. A total guess that's weighted in Deadshot's favor.

Well is the 50/50 short-ranged like Ivy's low-starter? No, both options are sweep distance.

Well can one option not be canceled, like most other 50/50's in the game? Nope, both options can be special-canceled.

Well does he have to commit to one or the other? Nope, he can actually stagger b1's to make the 50/50 even harder to block.

In fact, the only downside to either string is that b12 has a gap.

Ok, great, so his 50/50 is pretty good...so what? Well, look at the characters who have poor zoning options. You'd think they should be better up close in just about every way; their rushdown should be at least as good as his zoning. But nope; he's got:
  • 6-frame high starter (that ends with a mostly safe low that can be ended early). No rushdown character beats that.
  • 6-frame advancing mid that's 0 on block and pushes the opponent back past sweep distance and benefits from his trait. Correct me if I'm wrong, but I don't think any rushdown character has a 6-frame mid. Maybe Aquaman? You can't even punish the gap in f123 because the 3 is a step-back triple-hitting move, so it creates space while breaking armor.
  • A low-hitting safe 8-frame d1.
  • an f3 that's +6 on block
  • an 11-frame sweep that's only -5 and outranges even Cheetah's d3; the phantom hitbox actually extends well past his boot
  • A long-range low-overhead b12 that sends full-screen on hit and is only -1 on block
  • a long-range overhead that sends full-screen on hit
Ok, so look at those tools. What rushdown character has access to that many amazing up-close tools? A 6-frame mid? Safe, staggerable 50/50? Why does he even need zoning when he's got that kind of up-close game? Catwoman doesn't have those tools. Cheetah doesn't have those tools. Bane doesn't even come close to those tools. And those are all characters that are completely defined by their up-close game; they literally don't even have projectiles.

Ok, so you work your way in and guess right on his 50/50 and manage to land a hit and get a knock-down. Woo, this must be where his weak point is, correct? No one character can have zoning that good and rushdown that good and also have a decent wakeup, right? Wrong; he's got an invincible wakeup that's totally safe with meter (and he always has meter thanks to how quickly he builds it with his zoning). If it hits, yup, you guessed it; full screen. If you make a read, it's still a difficult move to whiff-punish due to how far he travels. Hell, if it whiffs, you just saved him a meter. So there's almost no downside to using this wakeup.

Ok, so he's got amazing zoning, amazing rushdown, and arguably a top-10 wakeup move (maybe even top 5?)? Yes, and that's the problem with Deadshot; not that his zoning is so strong, but that his everything is so strong. [Note: I said "strong", not "unbeatable". And I only mean strong for how much versatility he has. I've heard him called a "hybrid" character by his defenders. Great, but a "hybrid" means versatility, not strength; a hybrid doesn't have amazing zoning and amazing rushdown and a 50/50 and an amazing wakeup, they should have adequate tools that compliment each other and create strength in their versatility. /note)

He's a mess of a character, just in a very strong way. If you look at the opposite end of the "what the fuck was NRS thinking" spectrum, we see Brainiac; a character who's just as messed up, but in a way that makes him borderline unusable. No wakeup? Check. No projectile? Check (including trait; if your projectile goes away on block, fuck you, you do not have a projectile). No safe specials to cancel into? Check. Has to use crazy setups to get any damage? Check. So he's useless and difficult to use? Yes; opposite of Deadshot. Ideally, every character should be somewhere between those two extremes.

So that's the problem with Deadshot. I want him to be an amazing zoner. That's totally fine. But when you give him the best zoning in the game without any weaknesses to offset it (other than a mediocre d2), it offsets the game balance dramatically. Why use Bane when I can use a character who dominates from both up close and full-screen? Why use half the cast when Deadshot does what they do better than them while being easier to play? [Fun fact: Deadshot can build 1 meter every 3 seconds while keeping his opponent locked down from up to full-screen, whether or not his opponent is blocking. If the opponent is crouching, it just becomes 1 meter every 7 seconds.]

If you want to keep Deadshot as good at zoning as he currently is, you really need to bite the bullet (no pun intended) and admit that he needs nerfs. Whether or not you agree, he's going to get nerfs. You know it, I know it, and Ed Boon knows it. If you want him to keep his zoning, you need to admit that his up-close game is maybe a bit too intense. Hopefully when he receives his inevitable nerfs, they'll focus on his up-close game and leave his zoning alone. That's a best-case scenario for you Deadshot mains. I was a Kano main in Mk9, a Deathstroke main in I1, and a Jax main in MKX: I'm all too familiar with the nerf hammer. It's coming, and you can either complain like the anti-Deadshot zealots are doing right now, or you can at least attempt some damage control by redirecting the hate towards his up-close game.

Phew, so in conclusion:

The issue is that Deadshot makes easily 25% of the cast redundant because he does what they do better than they do it, while also having top 1 or 2 zoning. That is the problem with Deadshot. That's not an opinion, that is an objective fact. I didn't say he's too good. I didn't say he's overpowered. I said he makes much of the cast redundant.
I challenge your Deathstroke...
 
to sum up: his zoning is good, he has a 50:50 and a good air to air. thats it.
maybe he is toptier, but 1 hour in the lab and you know how to beat him. the rest is musclememory...
 

Mikman360

Not the Milkman.
I try to avoid these complaint/nerf threads, but I just came in to say that Deadshot got nerfed already. Ya'll happy, or do we need to break his knees with the nerf bat before you're all satisfied?