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Catwoman General Discussion. "The Claws Are Out!"

Great vid man! I like how u always shimmy back and forth in neutral u can close the gap to opponents to easily with her walkspeed :) that 33b2 ~ b3 conversion made me happy the meterless conversion can be tough online! I noticed u ended in df3 mb once any special reason for that or was that just for the heck of it lol ?
I actually played a superman yesterday and have to say she has good options against his eye laser zoning, u didn't have much trouble with that cyborg either. I think zoning in most cases is not that big of a problem for her fortunately, I also play cheetah and she sure has a harder time getting in :)
I love Catwoman's walkspeed. I'm trying to get better at shimmying and whiff punishing. Catwoman could definitely help with that. As far as that DF3MB, that was just a reflex. Didn't mean to do it. Lol. That's a reason I pick her was because she gets in on zoners. Once she's in, she in and you're dead. Honestly, the B3 after 33B2 isn't that hard to land. I landed it frequently in a set with my friend. It's all about seeing the 33 connect. Best used for punishing, or when you block someone's D1 or D3. It needs to be hit confirmable. But there are less risky options you can go for. 33B2, F11, 12 xx BF2MB, etc. I will be trying to post more ranked matches.
 
Didn't test extensively, but I'm pretty sure the frame data for hit advantage for throws is wrong, at least for forward throw. You get a lot more than +4. In fact if you do forward throw into forward throw immediately, the second throw will whiff. If you delay the second throw.... You can get a throw loop.

This character is so awesome

Jailing into whip is important to stay safe.
112, B2, f112 jail into whip.
B2 whip is very good.
I tested f112 xx df1 and I could stand block the d112 and still duck the df1. Ditto db1.

The good news is that the opponent has a very strong reason to stand after f112 because d1123 is an overhead. However, in the case it makes sense to just go for f112 xx db1 since it leaves you at +1
 
Guys, what do you use for poking / pressure game up close?

Her 112 starts with a high, f1 has a 16frame startup.
Even if my d1 poke connects, up close i don't know what to follow it up with.
I get poked out of every single string i tried. Is it my timing or is she just vulnerable to pokes?
 
Guys, what do you use for poking / pressure game up close?

Her 112 starts with a high, f1 has a 16frame startup.
Even if my d1 poke connects, up close i don't know what to follow it up with.
I get poked out of every single string i tried. Is it my timing or is she just vulnerable to pokes?
After a poke hits, you can either shimmy them, then catch them with F112. Don't push buttons after someone blocks your poke. Then you're just asking to get full combo punished. Another good button to use after a D1 connects, is 3. You can go into 33B2 for an OH mixup, or just do 333 for spacing.
 

Rey

Reycier
After a jip1 many opponents pokes out of my pressure.
It is a String not guaranteed After a jip1 like jip2?
Maybe i am too slow :p
 

Rey

Reycier
Very nice Video @Krayzie !
Good Work.
But the b2 Cross up isnt a mix up.
They just can Block Low and blocking both sides cause its a mid.
Anyway nice Tips and a sympathic Video of you guys.
 

Krayzie

Co-founder
Founder
Very nice Video @Krayzie !
Good Work.
But the b2 Cross up isnt a mix up.
They just can Block Low and blocking both sides cause its a mid.
Anyway nice Tips and a sympathic Video of you guys.
Sure.

But hey, you can always get creative with it. You can do B2 mb F3. B2 trait. B2 B1, etc, etc.
 

Moms4lif3

Bruh.
So since there does not seem to be any MU thread for cw (aside that tech thread) Ill just go ahead and post it here

I played a rather long set against a GL yesterday and the MU seemed pretty bad for cw..
It felt like GLs b1 basically destroys every aspect of cw's neutral game.. It low profiles jumpins and b2, it constantly beat out my b3 attempts (something that I was not used to lol) and it basically beat any other string that would normally be great in neutral (I'm looking at u f112, y u let me down).. Also GL can harass with projectiles so the MU became kinda annoying for me.. Either I stayed out of b1 range and ate projectiles (I punished some with catdash to be fair) or I tried to get in and would either be beat out by b1 like 75% of the time or the dude would just mb b3 himself.. I just couldn't really find a reliable way to get in. I took a couple games but it was quite a struggle.. The ONLY thing that I saw GL struggled with against cw was her damage cuz his is not great to say the least.. But if I can't land a solid hit that's not helping much lol
So my questions are:
Has anyone else had problems with GL? Was the other dude a god? Do I simply suck and should stop playing? And PLEASE has anyone good and reliable tips besides 'be patient & wait for an opening' cuz believe me I tried
Thanks
 

Rey

Reycier
Same here.
Playing footsies is very difficult cause his b1 Covers CW's Full moveset.
Njp to punish bis b1 but its a hard Read.
 

Rey

Reycier
We have to shimmy him to Death :p
Tested this and theres one move that footsie him out. The low Whip.
Thats it