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Can we discuss matchups?

I know someone is working on a matchup thread but for now I thought we could use this thread to discuss matchups. Post some matchup knowledge for any matchups you are good at. Ask any questions about matchups you need help in.

Darkseid: you never have to take his teleport mixups from the air. You can backdash it. You can also anti air with d2 or ji2 but its more risky. At midrange punish lasers with a bat into mb grapple.

Cheetah: zone her out
 
What do you guys do against supergirl? I may just have bad matchup experience but I feel like when she does her string, the mid low one that I can't do anything. Everytime I try something I get hit out. Idk if its online lag or what.
 

yzzerdd

levitate levitate levitate levitate
Forever King's match against MIT's Deadshot was textbook how you play that match. Excellent use of bats to get in through the zoning, even saw some mb roll thrown in with bats to keep em off balance. It was also nice seeing how to keep the pressure on with trait cancel and mb mid batarang.
 
Except when she gets in. I don't know any MU specific stuff. I just know that you want to predict her jaguar leap and anti air her. If she gets in then you seem to be fucked. Mb back 3 gets blown up since she can hit you twice fast.
 
Except when she gets in. I don't know any MU specific stuff. I just know that you want to predict her jaguar leap and anti air her. If she gets in then you seem to be fucked. Mb back 3 gets blown up since she can hit you twice fast.
 

Toodrunk2combo

Sub and kotal FTW
Batman seems to be pretty decent overall. His trait will probably be key against zoners and the cape counter seems to work well against pressure. Of course that's just my experience. I don't have great insight to mu specifics but I'll contribute more when I get the experience.
 

ATP2014

The best mediocre Batman
Batman has the tools to deal with just about everyone except Aquaman. This MU seems to once again be crap, and for literally the exact same reasons as the first game.

I also struggle with Deadshot and Harley, but that may be more my personal weaknesses than anything else.
 
Does anybody have any tips for the firestorm matchup? It seems like all I can do is walk in patiently or use trait then meter burn roll. But I can't do it that often because 1. It costs a bar and 2. I don't feel safe doing it without three bats. His projectile doesn't trade with ours and I'm pretty sure it can hit me and then he can just duck mine, but even if that's not the case, he can just ex fireball on reaction. Although no firestorm I've played has done this, he can also do the charge through b23 on reaction.
Tl;Dr Firestorm outzones batman a punishes b23 with charge.
 

ATP2014

The best mediocre Batman
For Firestorm, you have to literally walk and block. Save trait and use it as a footsie tool rather than as a way to get in. Abuse J2 vs his weak anti-airs once you get in. Save meter for MB F3 to blow up his wakeup.

For Deadshot, I'm still at a loss of what to do. You have to walk in and use bats to cover your approach, but his buttons are probably better than ours up close. All the meter he builds also makes it easy for him to push us back with MB Rifle. @ForeverKing did well vs MIT and Sonic's Deadshot, maybe he has some insight.

For Superman, our d1 does a pretty poor job at stopping his f23 pressure. I like to walk in with bats and threaten him with those outside of his regular range. Throw up and straight batarangs to catch any potential dashes or jumps. J2 is awesome here as well.
 
Superman beats Bats close up and fullscreen. You need to be midrange with bats to punish mistakes. Keep him out of the air and get as much damage as possible from any anti air. When he has meter dont use mb f or b3 because his trait blows up armor. On knockdown he has to respect you because all of his wakeups are punishable especially with bats. Make supes respect you and then you can press buttons. If he doesn't respect you, you can get blown up by rising grab, scoop etc. Theoretically you should never get hit by his zoning. Lasers you can duck and his laser that drags on the floor you can jump it. That's all I got so far.
 
I meant when he has trait not when he has meter.
Superman beats Bats close up and fullscreen. You need to be midrange with bats to punish mistakes. Keep him out of the air and get as much damage as possible from any anti air. When he has meter dont use mb f or b3 because his trait blows up armor. On knockdown he has to respect you because all of his wakeups are punishable especially with bats. Make supes respect you and then you can press buttons. If he doesn't respect you, you can get blown up by rising grab, scoop etc. Theoretically you should never get hit by his zoning. Lasers you can duck and his laser that drags on the floor you can jump it. That's all I got so far.[/QUOTE
 

ATP2014

The best mediocre Batman
Whats going on in batmans forum hardly no one ever post anything
Batman is so similar to his Injustice 1 version that a lot of the older players already have the info they need and don't really post here. On top of that, Batman is just outside the absolute top tier, so we don't have a flood of players trying him out.
 

ATP2014

The best mediocre Batman
Back on topic, the following matchups are the ones I find most difficult as Batman:

Aquaman - can stop j2, can use trait to fall out of basically every combo, hard for Batman to punish regular Trident Rush, FTD wins trades vs batarangs, better footsies/close range buttons

Deadshot - able to fire straight shots to stuff any counterzoning, b1 outranges most of Batman's normals, multiple d1's can be used freely due to Batman's bad pokes, parry mind games useless due to Deadshot having a lot of lows

Harley - difficult to punish all Tantrum stance options consistently, easily wins zoning war with fast gunshots and plus-on-block cupcakes, no reliable way to stop Harley's trait despite long start up, difficult to anti-air her j2,
 

ATP2014

The best mediocre Batman
On the other end, some matchups that I think Batman wins:

Black Adam - Can easily stuff wakeup lightning cage with b11, j2 very useful vs Adam's ok d2, bats are huge for whiff punishing Adam F1, bats are great for an auto-punish on divekick, up batarangs catch a lot of Adam's trying to react with divekick

Catwoman - Straight Batarang stuffs MB catdash before armor activates, up Batarang is a great anti-air for j2, female hitbox makes it much harder to know which side j2 will land on, blocked low whip can always be contested with bats, bats is an auto-punish for blocked cat dash

Cheetah - up batarangs stuff all pounce attempts, female hitbox makes it much harder to know what side j2 will land on, Batman has better ground footsies overall, release bats blows up every command grab attempt, all Cheetah wakeups blown up in corner with dash up nj2 after b112 knockdown
 

Kooron Nation

More Ass and Tits for MK11
Back on topic, the following matchups are the ones I find most difficult as Batman:

Harley - difficult to punish all Tantrum stance options consistently, easily wins zoning war with fast gunshots and plus-on-block cupcakes, no reliable way to stop Harley's trait despite long start up, difficult to anti-air her j2,
I know it's difficult to react to, but there is a gap between all her tantrum stance options that you can MB b3, or alternatively you could parry but that will only work for tantrum stance 1, which is the launching cartwheel, you could also probably release a bat between each option, I haven't tried though so I'm not sure.
Looking to pick up Batman as he is my favourite DC character besides Flash but I'm really disliking Flash in this game, however I'm really enjoying Batman.
 

ATP2014

The best mediocre Batman
I know it's difficult to react to, but there is a gap between all her tantrum stance options that you can MB b3, or alternatively you could parry but that will only work for tantrum stance 1, which is the launching cartwheel, you could also probably release a bat between each option, I haven't tried though so I'm not sure.
MB B3 will lose to the cartwheel and wont be fast enough to punish the roll forward into block. It will also whiff on the roll backward and if she just does nothing.

Releasing bats does punish every option though, but I've noticed the roll forward option makes them whiff most of the time. Something to look into.
 

Red Hood MKX

Mercenary dog
Lil note against aquaman his d1 is so good its hard for to get in even with bats and you cant j2 too him either. The only option against aquaman in my opinion is to release bats and follow up with a meter burn f3 this will blow up any d1 attempts. After you hit him with a couple of f3's meter burned it will make the aquaman player reluctant to just mash d1 anytime you try to get in. This match up is aids but what can you do

Does Anyone have any other options for blowing up pokes because batman doesnt really have any good mids. i really miss bats b3 from inj1 this would blow up pokes easily without using meter
 

ATP2014

The best mediocre Batman
Lil note against aquaman his d1 is so good its hard for to get in even with bats and you cant j2 too him either. The only option against aquaman in my opinion is to release bats and follow up with a meter burn f3 this will blow up any d1 attempts. After you hit him with a couple of f3's meter burned it will make the aquaman player reluctant to just mash d1 anytime you try to get in. This match up is aids but what can you do

Does Anyone have any other options for blowing up pokes because batman doesnt really have any good mids. i really miss bats b3 from inj1 this would blow up pokes easily without using meter
The only issue with the MB F3 strategy is that Aquaman players are doing d1 trident rush, which will armor break very easily. You can time your F3 to hit right after release bats so that they don't have time to poke, but good players will simply block. The plus frames from a blocked F3 are nice, but the pushback limits Batman's options dramatically.

This all changes if the opponent is cornered of course. Batman pressure is top tier once you have them locked down and with 2 bars of meter.
 

Red Hood MKX

Mercenary dog
The only issue with the MB F3 strategy is that Aquaman players are doing d1 trident rush, which will armor break very easily. You can time your F3 to hit right after release bats so that they don't have time to poke, but good players will simply block. The plus frames from a blocked F3 are nice, but the pushback limits Batman's options dramatically.

This all changes if the opponent is cornered of course. Batman pressure is top tier once you have them locked down and with 2 bars of meter.
Points noted lil of topic but do you think batman will get nerfed im starting to hear people complaining about him. Im having nightmares thinking about it lol. I think batmans design is perfect and i havent had this much fun playing a fighting game in a long time, for some reason he feels even more fun now than in inj1. im Just hoping to god they dont ruin batman he already has some really tough match ups
 

JontyHar23

Never Stop Improving
Lil note against aquaman his d1 is so good its hard for to get in even with bats and you cant j2 too him either. The only option against aquaman in my opinion is to release bats and follow up with a meter burn f3 this will blow up any d1 attempts. After you hit him with a couple of f3's meter burned it will make the aquaman player reluctant to just mash d1 anytime you try to get in. This match up is aids but what can you do

Does Anyone have any other options for blowing up pokes because batman doesnt really have any good mids. i really miss bats b3 from inj1 this would blow up pokes easily without using meter
Lil note against aquaman his d1 is so good its hard for to get in even with bats and you cant j2 too him either. The only option against aquaman in my opinion is to release bats and follow up with a meter burn f3 this will blow up any d1 attempts. After you hit him with a couple of f3's meter burned it will make the aquaman player reluctant to just mash d1 anytime you try to get in. This match up is aids but what can you do

Does Anyone have any other options for blowing up pokes because batman doesnt really have any good mids. i really miss bats b3 from inj1 this would blow up pokes easily without using meter
If the person is mashing d1 or poke on wake-up, I'll throw in a parry to make them more hesitant. Of course, some people such as Brainiac have pokes that register as a low rather than a mid, so aside from the high risk, some match-ups straight up negate this strategy.