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INJUSTICE 2 Unlockable Abilities

StormGoddess

Your mind tricks won't harm me!!!

INJUSTICE 2



Unlockable Abilities



(10) denotes move unlocks at character level 10

(20) denotes move unlocks at character level 20



Aquaman:



* Call of Orm Marius - Aquaman’s trident becomes charged, causing all attacks to inflict increased block damage.

* Orm Marius Charge - Can now meter burn Trident Toss for additional damage

* Power of Neptune - Aquaman throws his trident into the ground summing the explosive Power of Neptune. Meter Burning launches the opponent

* From the Deep - Aquaman stabs his trident into the ground, creating an upward strike underneath his opponent. Meter Burning calls down lightning that launches the opponent. Replaces Tentacle Strike

* Trident Strike - Aquaman plunges his lightning charged trident into the ground creating an outward blast. Replaces Trident Rush

* Tidal Wave - Aquaman summons a raging wave that travels across the ground towards his opponent. Replaces Water Shield Meter Burn.



Atrocitus:



* Siphon Power - Drains opponent's super meter, replaces Life Drain

* Dex-Starr's Rage (10) - Dex-Starr appears with a quick charging attack when you use character power

* Blood Push - Powerful shot of pure rage that blasts opponents back. Meter burn to increase range and power. Replaces Napalm Vomit, requires both ability slots.

* Caustic Pool - Vomits focused rage towards the ground. Meter burn to leave behind a caustic puddle that causes damage.

* Regurgitate Rage - Dex-Starr rushes forward and vomits rage, causing damage over time. Replaces Blood Ball.

* Pillar of Blood - Atrocitus summons forth a pillar of blood and rage. Meter burning adds a second blast



Bane:



* Body Press - Command grab that slams opponent to the ground. Meter Burn converts into a back breaker. Replaces Bane Bomb.

* Top Rope - Throw performed while airborne.

* Supercharge - Venom boost is supercharged but no longer adds armor to attacks. Withdrawal symptoms are reduced when Venom expires. Replaces Venom Boost.

* Juggernaut Rush - A running charge that throws the opponent once it connects.

* Dropkick - Replaces meter burned Venom Uppercut with a dropkick.

* Double Punch.
Bane performs a powerful overhead attack. Meter Burning Double Punch will inflict additional damage. Replaces Mercenary's Elbow.

Batman:



* Advanced Parry (10) - Cape Counter and Cape Parry can now be meter burned.

* Boomerang Bat - Meter Burn Up Batarang returns to strike opponent's back rather than exploding. Replaces Up Batarang's Meter Burn.

* Evading Bat - Batman rolls backwards from a Wakeup and attacks with an evasive maneuver.

* Taser-Rangs: Meter burning any Batarang causes them to explode in a burst of electricity, stunning opponents. Requires both ability slots, replaces all Exploding Batarang meter burns.

* Cape Parry - Replaces Cape Counter with multi-hit Cape Parry (from first game)

* Bat Strike (20) - Bats summoned from character power immediately attack opponent instead of forming around Batman. Requires both ability slots.

* Dual Batarangs - Flings two Batarangs straight ahead. Replaces Batarang.

* Air-to-air Batarangs - Batman flings a single Batarang ahead while airborne. Replaces Scatter Bombs.

* Air-to-Ground Batarangs - Batman flings a single Batarang downward at an angle while airborne. Replaces Scatter Bombs.



Black Adam:



* Rolling Thunder - Can perform Lightning Cage at different distances, and meter burned for follow up attacks. Replaces Lightning Cage.

* Power of Aton - Fast, straight bolt of lightning. Meter burn for 3 hits. Replaces Low Lightning Bolt.

* Floating Lightning Bomb - Black Adam throws a lightning bomb that floats in place before exploding. Can be thrown three different distances.

* Deity’s Bolt - Black Adam summons a tracking lightning bolt. Replaces Black Magic.

* Seth Strike - Orbs of Seth no longer collide while orbiting, instead they can be fired as projectiles. Replaces Orbs of Seth, requires both slots.

* Air Lightning Cage - Black Adam drops to the ground creating a cage of electricity around his body. Air-Lightning Cage can be Meter Burned to allow for follow up attacks

* Soul of Shazam - Allowing all punches to do additional damage when active. Replaces Orbs of Seth



Black Canary:



* Air Canary Cry - Allows Canary Cry (character power) to be used while airborne.

* Clutch Crush - Command throw. Requires both ability slots.

* Sonic Burst - Throw a sonic grenade that stuns the opponent. Replaces Canary Cry character power, requires both ability slots.

* Rising Kick - Black Canary gains a vertical kick. Meter Burning follows up with a second airborne kick that launches the opponent up in the air for a combo

* Body Bounce - Meter burning the Hard Lock Attack now bounces the opponent for a combo.

* Screech (10) - Meter burning the Canary Cry (trait/character power) will trigger it as if it were one level stronger in exchange for 1 bar of super meter.





Blue Beetle:



* Crawling Burst - Launch a large, slow moving projectile using dual cannons. Meter burn increases size and damage. Replaces Energy Cannon and requires both ability slots.

* Air Diving Mandible Strike - Mandible Strike can be performed while airborne.

* Aculeus Strike (10) - Using his back claws, Blue Beetle attacks in a flurry of 5 strikes.

* Alien Cloak - Blue Beetle quickly camouflages himself. Meter Burning phases him to almost complete invisibility.

* My Rules - Black and Blue combo can now be meter burned.

* Mandible Flurry - Blue Beetle extends his claws and spins, striking twice. Meter burn adds additional launching hit.



Brainiac:



* Ion Cannon - Calls down a blast from Brainiac’s ship. Meter burn allows the beam to travel either forwards or backwards

* Tendril Slide - Using his powerful tendrils brainiac slides across the floor, striking opponents low and knocking them off their feet. Meter burning tendril slide does additional damage. Replaces Cybernetic Charge.

* Tendril Shell - Brainiac wraps his tendrils around his body, forming a protective shell. Opponents striking the shell will be stunned.

* Enhanced Living Metal - Living Metal combo’s last hit can now be meter burned, bouncing the opponent

* Tendril Harpoon - Impales the target with a metal tendril and drags them to him for a series of blows.

* Destruction Orb - Brainiac summons in a small orb above him that tracks the opponent before firing a quick energy blast at their location. Meter burning summons 2 orbs.



Captain Cold:



* Air Ice Bridge - Create a small platform of ice while airborne that he can use to attack from.

* Air Ice Out - Dash forward while airborne by emitting a constant stream of cold air towards the ground

*Shoulder of Cold - Captain Cold launches himself forward with the blast from his gun, striking his opponent with a shoulder charge.

* Ice Burst - Short range blast that knocks opponents backwards. Replaces standard ice shot.

* Up Ice Shot - Allows standard ice shot or Ice Burst to be fired upwards.

* Ice Rain - Captain Cold fires a blast into the air, seeding the sky and causing a super-chilled rain of frost to fall. opponents struck are frozen solid. Replaces death-circle meter burn.

* Cold Stream - The Cold Gun emits a stream of freezing gas. Opponents inside the stream will be damaged and eventually frozen. Replaces Frosted Armor.

* Air Cold Blast - Captain Cold can now fire his Ice Burst or Cold Blast straight ahead while airborne.



Catwoman:



* Chaotic Cat - Deliver a vicious attack for each Scratch that is active, up to 5 hits max. Replaces Cat-Lateral Damage, uses Character power button.

* Cat Claws - Perform a series of quick claw attacks. Meter burn for follow-up attacks. Replaces Rising Claws.

* Cat Call - Command a loyal cat to attack the opponent, allowing for follow-up attacks. Requires both ability slots.

* Low Whip (10) - strikes with her whip low wrapping her opponent’s legs and pulling them towards her, meter burn adds additional strike. Replaces Up Cat’s Tail

* Air Cat Dash - Catwoman can dash while airborne.

* Nine Lives - A loyal cat companion revives Catwoman once per match. Requires full scratch meter. Requires both ability slots, replaces Cat-Lateral Damage.

* Air Cat Slash - Catwoman performs a diving attack while airborne through the opponent, meter burning allows additional attacks



Cheetah:



* Savage Slam - Cheetah can now meter burn Cruel Encounter causing the opponent to bounce and allow for a follow up attack

* Spotted Torpedo - Cheetah dives toward her opponent with her claws out. meter burning spotted torpedo will do additional damage

* Creeping Predator - Cheetah crawls on the ground towards her opponent. Meter burning will pop-up the opponent, allowing for a follow up attack.

* Air Cheetah Clutch - Cheetah grabs her opponent from the air and throws them to the ground. Meter burning bounces the opponent allowing for a follow up attack.

* Air Jungle Jump - Cheetah can jump off walls towards her opponent.



Cyborg:



* Air Cyber Charge - Adds air dash. Meter burn for air backdash.

* Repair Circuit (10) - Cyborg releases nanobots to heal damage while active

* Boom Tube (20) - Cyborg utilizes boom tube technology to teleport towards or away from his opponent. Replaces Back Grapple and Forward Grapple.

* Body Shield - Nanobots form a barrier of protection, shielding Cyborg in armor. replaces Nano Drone, requires both ability slots

* Air Hyper Jump - Cyborg gains an additional jump while airborne.

* Air Grapple - Cyborg can forward or back grapple while airborne.



Darkseid:



* Boom Tube Away (10) - Create a Boom Tube to teleport away from the opponent.

* Air Boom Tube Away - As above, but while airborne.

* Maximum Omega - Upper Omega Beam can now be meter burned to allow full control over the Omega Beams. Requires both ability slots.

* Reverse Omega Beams - Darkseid will turn and fire omega beams that will attack the opponent from behind. Darkseid can direct his reverse omega beams when meter burned. Replaces upward omega beams.

* Hate Slam - Darkseid can meter burn feel my wrath causing the opponent to bounce and allow for a follow up attack.



Deadshot:



* Air Sniper - Low Rifle Shot now usable while airborne

* Low Wrist Cannon (10) - Deadly Assault is replaced with a quick low shot. Meter Burning fires a barrage of 3 bullets. Replaces Deadly Assault, requires both ability slots

* Rocket Jump - Deadshot propels himself upwards using the explosion from his rocket launcher but loses health in the process. Deadshot can attack while airborne.

* Up Shot - Adds an anti-air shot upwards with his wrist cannons.

* Heavy Artillery - Fires a rocket launcher at the ground. Meter burning will pop the opponent into the air for a combo.

* Scoped Shot - Deadshot can charge a powerful sniping shot from his assault rifle.

* Rocket Boost - Deadshot propels himself forward using the explosion from his rocket launcher, but loses health in the process. Deadshot can attack while airborne.



Doctor Fate:



* Dark Ankh - Ankh traps explode on contact, immediately imparting their damage or healing effects. Replaces Breath of Life and Nabu’s Curse.

* Powerless - Prevents opponent from using super meter. Requires both ability slots.

* Air Amon Ra Blast - Amon Ra Blast can now be performed while airborne.

* Air Dash - Allows Doctor Fate to dash while airborne.

* Instant Judgement - Performing the Spell of Judgement summons 3 ankhs instantly but they lose their bonus property granted from striking the opponent with all 3 at once. Replaces Spell of Judgement and Punishment

* Absorption Spell - The Ankh from the Glyph of Osiris now absorbs projectiles. Doctor Fate will gain health and super meter after absorbing projectiles. Replaces Glyph of Anubis.

* Seeking Displacer Orb - Doctor Fate conjures a Displacer Orb gnat follows his opponent's movement. Replaces Displacer Orbs.



Firestorm:



* Air Fusion Blast - Perform Fusion Blast while in the air. Meter burning fires a focused beam of energy.

* Flame Phase - Firestorm phases into the ground and reappears behind his opponent. Meter burning strikes the opponent as he appears.

* Air Ground Spark - An attack froum the air that causes an eruption to hit the opponent upwards. It can be meter burned to cause another explosion for extra damage

* Atom Bombt - Firestorm creates a molecular explosion that can be placed in three different distances

* Vaporize -
Firestorm vaporizes and becomes immune to all attacks for a short time
replaces energy shield

* Melting Point. Firestorm creates a quick ground explosion. Meter Burning Melting Point will create three quick ground explosions that travel across the arena. Adds Melting Point.


The Flash:



* Sonic Parry - Adds a parry when Flash uses Quantum Tunneling. Replaces Quantum Tunneling.

* Sonic Bolt - Flash pulls energy from the speed zone and hurls it as a projectile

* Air Spin Out - While airborne Flash dives downward towards his opponent head first

* Fist Frenzy - Flash can meter burn his Fists of Fury to free himself early. allowing him to attack while his opponent is being pummeled.

* Lightning Charge - Flash charges his body with energy from the speedforce and hurls himself towards his opponent as a living projectile. meter burning lightning charge will follow up with an additional attack.

* Speed Nado - Flash spins at an incredible speed, generating a tornado of energy. Meter burning leaves the opponent in the air for follow up. Replaces Sonic Lift.





Gorilla Grodd:



* Furious Flurry - Fist Flurry can now be chained into itself

* Carcass Toss - Meter burning Stampede now hurls his opponent across the arena and inflicts increased damage. Replaces Stamped meter burn.

* Double Dribble - Grodd can meter burn his basic throw to add additional slams for massive damage.

* Gorilla Grab - Snags airborne opponents and violently slams them to the ground. Meter Burning Gorilla Grab inflicts additional damage.

* Primitive Pound - Pounds the ground with his fist, causing his opponent to stumble. Meter Burning adds multiple strikes, knocking opponent off their feet. Replaces Ground Pound.



Green Arrow:



* Sky Bolt (10) - Fire an exploding arrow into the sky. Upon landing, the arrow explodes, damaging the opponent. Meter Burn fires two more arrows. Replaces Sky Alert.

* Evasive Shock - Meter burning Savage Blast replaces the second arrow with an electric arrow. Replaces Savage Blast Meter Burn.

* Smoke Arrow - Fires a smoke arrow at his feet, disappearing and teleporting to the air behind the opponent.

* Bola Arrow - Meter burning his character power now fires a bola that holds the opponent in place for followup attacks. Replaces Boxing Glove Arrow.

* Distracting Shot - Fire a smoke arrow that staggers the opponent. Replaces Savage Blast.



Green Lantern:



* Minigun - Constructs and fires the classic minigun. Meter burn fires additional shots/sweeps. Replaces Bowled Over.

* Lantern's Barrier (10) - Damage absorption shield, replaces Power Ring character power

* Oa’s Rocket - Green lantern fires a single rocket construct at his opponent. meter burning Oa's rocket will pop-up the opponent allowing for a follow-up attack. Replace Battery blast.

* Air Oa's Rocket - Fire rocket down at opponent while airborne. Replaces Air Battery Blast

* Rocket Power - Summons a rocket above Lantern’s head and fires it at the opponent. Meter burn adds a second rocket. Replaces exploding lantern.

* Quick Charge (20) - While held, Green Lantern charges his ring, slowly gaining Super Meter.

* Turbine Smash - Green Lantern smashes a jet turbine into the opponent.



Harley Quinn:



* Tick-Tock - Toss a short range bundle of dynamite. Requires both ability slots.

* All-Purpose Frosting - Enhances cupcakes; thrown cupcakes poison struck opponents and leave poison splats on the ground. Rolled cupcakes leave sticky frosting, preventing jumps and dashes. Modifies Cupcake Bomb and Cherry Bomb.

* Confetti Cannon - Harley’s pop gun fires a charged blast of confetti a short distance.

* Ivy’s Blessing - Tosses Poison Ivy’s rose into the air, releasing petals that heal over time (~10 health per second)

* Mollywhip - Harley runs down the opponent and beats them with her bat. Meter burn to make move unblockable.

* Cherry Bomb - Harley rolls a cupcake across the floor a short distance, hitting low. Replaces Cupcake Bomb.

* He Loves Me - Harley pulls out a picture of Joker and admires it, boosting attack power

* Joker Infection - Infection can be meter burned to inject a debilitating virus which disorients her victim by reversing all inputs.



Joker:



* Knife Parry - Joker can parry his opponent’s high and low attacks. Replaces Joy Buzzer.

* Crowbar Fling - Fling a crowbar at the opponent’s head. Replaces Flying Gas.

* Surprise! - Pull out a surprise gift and kick it across the ground at 3 different distances. Explodes after a short time, launching the opponent. Replaces Chattering Teeth.]

* Slice of Pie - Joker begins his supermove with a pie thrown from full screen. Replaces supermove startup, requires both ability slots.

* Crowbar Crush - Meter Burning Crazed Run will cause the opponent to bounce and allow for a follow up attack.



Poison Ivy:



* Flowing Earth - Ivy travels across the ground rapidly, striking opponents low. Meter Burn allows for follow up attacks.

* Crawling Vines (20) - Ivy creates a powerful root to arc from the earth toward her opponent. meter burning send the root further for two additional strikes

* Thistle Skin - Adds damage to attacks and does damage to attacking opponents.

* Deadly Thorns (20) - Fires two fast thorns at the opponent.

* Petals of Life - Ivy creates a patch of healing moss under her feet that heals while she is in contact. Meter burning creates a larger patch with greater healing abilities. Replaces Bed of Thorns

* Thistle Coat - Poison Ivy sprouts needle-like thistles over her entire body which inflict damage to opponents that strike her. Replaces Rhytidome Skin.



Robin:



* Low Smart Birdarang - Smart Birdarang now hits low. Replaces Smart Birdarang.

* Line in the Sand (10) - Robin draws a line on the ground with his sword. If opponent crosses it, they take damage and lose super meter. Deactivates if Robin crosses the line or takes unblocked damage.

* Elusive Swoop - Can now teleport at the end of Swoop when Meter Burned. Replaces Swoop Meter Burn.

* Staff of Grayson - Robin uses a staff. Replaces Deadly Arsenal.

* Deadly Birdarang (20) - Straight firing Birdarang that explodes. Meter burn for three projectiles at once that hit hi/mid/low.

* Air Arsenal Attack - Robin can now use arsenal attacks (character power) while airborne. Replaces Grounded Teleport, Detonate, and Recall.

* Air Deadly Arsenal - Robin can now throw a Birdarang from his deadly arsenal while airborne. Meter burn with throw three birdarangs. Replaces Ground Deadly Arsenal.

*
Air Deadly Birdarang. Robin gains the ability to fling 3 Birdarangs while airborne. Adds Air Deadly Birdarang



Scarecrow:



* Sacrifice - Take damage in exchange for a damage buff.

* Plague (20) - Call on a swarm that damages and disorients from beneath the opponent. Requires both ability slots.

* Soaring Murder (10) - Fires crows at the opponent (standard projectile). Meter burn for larger projectile and more damage.

* Terror Charge - Scarecrow charges his hook with evil energy, increasing the damage of all hook attacks.

* Floor Flame - Meter burn Fear Flame is now a projectile that travels across the ground. Replaces meter burn Fear-Ferno.

* Panic-Port Away - Scarecrow gains the ability to teleport away from his opponent and create distance



Supergirl:



* Air Heat Vision - Kryptonian Laser Heat Vision can be used while airborne.

* Kryptonian Grinder - Throw that grinds the victim a great distance across the ground. Replaces Kryptonian Force Meter Burn.

* Earth Shatter - Replaces the limited flight of the Sun Strike Meter Burn with a powerful ground pound attack. Replaces Rising Sun Strike Meter Burn.

* Speeding Bullet - Supergirl flies straight ahead while airborne, delivering a powerful punch.

* Suncharge - Grants Supergirl the ability to charge her body with power, reducing her damage taken from attacks. Disables Kyrptonian Lasers while active.



Superman:



* Meteor Drop - Superman flies into orbit, grabs a meteor, and smashes it into the head of the opponent, triggering Superman’s supermove. Makes supermove unblockable but does less damage. Replaces Final Flight Supermove, requires both ability slots.

* Empowered Heat Zap - Heat Zap can now be meter burned to increase damage and size.

* Air Heat Zap - Heat Zap can now be performed while airborne.

* Ground Tremor (10) - Punch the ground, creating a tremor that damages opponents. Meter burn creates a second tremor with increased range.

* Krypton Charge - With extreme speed, Superman delivers a powerful flying attack.



Swamp Thing:



* Spine Blast - Launch a salvo of spines. Meter burn for 5 spines in rapid succession.

* Bonsai - Extends a plant in front of Swamp Thing at an angle. Meter burn for a second plant.

* Sinking Slough - Replaces Swamp Thing’s character power with a teleport. Requires both ability slots.

* Trunk Punch Pull - After landing the Trunk Punch, Swamp Thing reaches out to grab and pull in the victim.

* Wonderous Meadow - Swamp Thing spawns a larger initial patch of growth at the beginning of Abigail’s Garden. Adds Abigail’s Garden meter burn.

*Swamp Juice. Swamp Thing gains the ability to regenerate his Swamp Life Meter during Green Thumb. Adds Swamp Juice.


Wonder Woman:



* Hermes’ Blessing - Increase speed and allow air dashing. Requires both ability slots. Modifies character power.

* Demeter’s Spirit - Reduces incoming damage. Requires both ability slots. Modifies character power.

* Athena’s Power - Increases power of Shield based attacks. Requires both ability slots. Modifies character power.

* Artemis’ Strength - Increases duration and power of Bracelets of Submission. Modifies character power.

* Hestia’s Gift - Increases power of Lasso based attacks. Requires both ability slots. Modifies character power.

* Lasso Spin - Wonder Woman leaps into the air spinning the Lasso of Truth. Replaces Upward Amathea Bash.

* Sword of Athena - Wonder Woman slides on her knees across the floor and slashes the legs of her opponent with her sword. Meter burn for follow up attacks. Replaces Amathea Bash.

* Aegis of Zeus - A block that stuns opponents attacking with melee moves. Replaces Bracelets of Submission.

* Amalthea's Protection (10) - Advances slowly forward, protecting herself with her shield and gaining Armor. Meter Burning Protection will allow her to take less damage while advancing

* Air Amazonian Slam -
From the air, Wonder Woman dives toward the ground, guided by her shield, in a damaging attack. Air Amazonian Slam will follow up with a quick Shield charge. Adds Air Amazonian Slam.


 
Last edited:

Raiderhorn

White Lotus
Hey I have all vanilla characters level 20 I can't remember all of the level progression ones cause I have a ton of other gear abilities now but the ones I know and can update you with info for:

Aquaman - Orm Marius Charge lv 10, Call of Orm Marius lv 20.
Atrocitus - Blood Push lv 20
Black Adam - Power of Atom lv 10, Soul of Shazam lv 20
Black Canary - Air Canary Cry lv 10, Clutch Crush lv 20
Brainiac - Tendril Harpoon and Tendril Slide (can't remember levels)
Captain Cold - Upward Cold Blast and Ice Burst (can't remember levels)
Catwoman - Air Cat Slash lv 20
Cheetah - Air Jungle Jump and Air Cheetah Clutch (can't remember levels)
Deadshot - Air Sniper lv 20
Doctor Fate - Air Dash and Air Amon Ra Blast (can't remember levels)
Firestorm - Atom Bomb (can't remember other ability or levels)
The Flash - (can't remember which abilities though I know it's NOT Fists Frenzy, Sneed-Nado, Lightning Charge)
Green Arrow - Bola Arrow lv 20
Harley Quinn - (can't remember which abilities though I know it's NOT He Loves Me, Joker Infestation, Tick-Tock)
Le Joker - Crowbar Fling lv 10, Surprise! lv 20
Poison Ivy - (you have both correct abilities listed at lv 20, I can't remember which one is lv 10)
Superman - Meteor Drop lv 20
Swamp Thing - Bonsai and Sinking Slough (can't remember levels)

Hope this helps!

EDIT: You're also missing a Gear ability for Firestorm
* Melting Point. Firestorm creates a quick ground explosion. Meter Burning Melting Point will create three quick ground explosions that travel across the arena. Adds Melting Point.
 
Last edited:

DanutCriminalul

CyberTrektor
That's a lot of work, to know and to find all of them,i respect it.To bad all those abilities wont be available in tournaments ,rank,player matches cause apparently everyone is a pro now, when they are playing online, and puts competitive mode on .Overall this new gear system is the biggest tease of them all, good job NRS you sold your game.
 

Raiderhorn

White Lotus
One more thing I forgot You're missing a gear ability for Swamp Thing:

Swamp Juice. Swamp Thing gains the ability to regenerate his Swamp Life Meter during Green Thumb. Adds Swamp Juice.

Updated description for Wonder Woman Air Amazonian Slam:
From the air, Wonder Woman dives toward the ground, guided by her shield, in a damaging attack. Air Amazonian Slam will follow up with a quick Shield charge. Adds Air Amazonian Slam.
 

Raiderhorn

White Lotus
Found a new gear ability not listed for Robin:

Air Deadly Birdarang. Robin gains the ability to fling 3 Birdarangs while airborne. Adds Air Deadly Birdarang
 

Heartwire

Awesomesauce
Nice, I was thinking of putting this stuff in my gear topic but you beat me to it. Good thing I didnt write this all up haha.

Sadly some of these abilities acquired at level 10 and 20 sometimes will not unlock. I bave 3 characters which are missing 1 unfortunately.
Hope they fix that.
 

Lokheit

Noob
Great thread! I was looking for a guide like this, thank you!

Also, you have Crawling Vines for Poison Ivy listed as 20 but I have it with a Lvl 10 Ivy.

Also aren't Thistle Coat and Thistle Skin the same? I don't have all abilities so maybe I'm wrong but looks like a typo.

Are these all available skills? If so then I know which 2 I'm picking for sure.
 

Roy Arkon

I will leave my seal on you!
Thanks so much of the info, awesome job. I hope I will get as many moves as possible, of course just for fun, not for the competitive mode.

Damn this game has so much to offer from all angles.
 

Name v.5.0

Iowa's Finest.
Grodd has a replacement for his ground pound that doesn't resemble the one oh posted.

Basically he does Doomsday's old earth shaker move where it's a quick overhead into a low and knocks them down.
 

S1LENT1

Shadow Priest
Thank you for doing this list, I will also contribute as I get them as ability unlock is my new mission in life.

Deadshot (20) is the Heavy Artillery

Question: Has anyone found the most efficient way to unlock the abilities? Or can we start listing what mode has given the most ability unlocks?
For me, i have unlocked at least 3 from bronze mother boxes, nothing from silver - diamond. Also while playing in online private matches i have unlocked a few, not much in the offline modes.
 
Thank you for doing this list, I will also contribute as I get them as ability unlock is my new mission in life.

Deadshot (20) is the Heavy Artillery

Question: Has anyone found the most efficient way to unlock the abilities? Or can we start listing what mode has given the most ability unlocks?
For me, i have unlocked at least 3 from bronze mother boxes, nothing from silver - diamond. Also while playing in online private matches i have unlocked a few, not much in the offline modes.
keep opening bronze mother boxes, they give tons of abilites and shaders constantly, that's the best way to get them.
 

Harlequin969

Always press buttons
So no more gear abilities?
They're still gear. You get a guaranteed one at 10 and 20 per character and then it's rare drops from that point forward. They're so rare in unlocking you don't see them unless you've been grinding every source for mother boxes as well as every character.
 

S1LENT1

Shadow Priest
I have been putting in work purchasing Bronze Boxes and have unlocked 27 abilites. So far Ive only found one that is not listed already, but i have another question. Are the (10) and (20) unlocks set or are they also random? Black Canary's Screech is listed as (10) here, but i got it unlocked from a bronze box and she is only lvl 4. Hopefully that is a typo and the level rewards are also not random.

Bane-
Double Punch – Bane performs a powerful overhead attack. Meter Burning Double Punch will inflict additional damage.