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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Smoke_Of_Finland

Believe in the hop kick
Oh that made me laugh so hard!

Tekken heads, I've got a question. How do you do "instant" running moves, like Dragunov's instant running 2? Is it Forward, then back to neutral?

I've got Tag 2 on deck as I type this, and I think I just figured it out with his running 3, 4 but I'd like to be sure.
Yes, there needs to be a neutral between the forward inputs. Input the first forward just as you are about to recover from your previous move to buffer it (or block/hitstun) then mash fF+the attack input. Turn on the hit analys function in practice mode to see the exact time you recover from your last move. You must hit the attack input at the exact same time as you hit the last forward input as to not increase the distance and time it takes to have the attack come out.

Ideally, you should be able to do instant generic WR3 on a perma-blocking dummy after getting a generic 1,2 high,high jab string blocked or even just the 1. After you are able to accomplish this consistently you can be sure that your inputs are clean, now you can practice doing instant while running after character specific moves you will be using a lot. The timing of the first forward input will vary based on the situation you are using the iWR move from.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
@SaltShaker @Smoke_Of_Finland : Thank you guys.

I went back and fixed my previous post, as the last sentence was actually referring to Lee's iWR 34. But yes, Dragunov's iWR 2 is a famous example of the mechanic, and that along with D2, are the moves I immediately associate with him: Iconic stuff. Watching a good Dragunov is very entertaining, as he seems like a very brutal character. I don't know the lore, but everything from his stomp to his 1+2 command grab, looks like he's really trying to cripple you for life... lul.

Is there a Tekken Lore Cop among you guys?

Anyway, back on topic. So, it's FFF+input, and you are able to buffer the first forward, keeping in mind that you should return to neutral after the first forward... Got it. I think what I was doing with Lee was a result of his Mist Step then, as I was getting iWR34 after inputting forward just once, then neutral+3, 4 at the same time. I just did it by mistake, fooling around, and found out that I could do it consistently (a great feeling).

I hope that carries over to T7. Either way though, I'm definitely interested in pursuing him further, as Lee/Violet is still somewhat of a mysterious character for me. And unlike Dragunov, Jack and Heihachi, who are regularly played at a high level and have very noticeable styles, Lee looks like there's a little wiggle room there.

I do think of Mist Step into B2, and iWR34 when I think of Lee. And perhaps, D3 and Hitman Stance, but one of the strengths of Tekken is that there are so many moves (100+ per character?). It's easier to express yourself.
 

Smoke_Of_Finland

Believe in the hop kick
The neutral between the first and 2nd forward input is being "consumed" by the blockstun when executed properly. This is why Bryan's jet uppercut is able to come out in 14 frames from block/hitstun despite being a forward, neutral, back+2 input... aaaand this is also why it's so difficult to hit taunt jet uppercut because you have +16 frames and since there is no block or hitstun you must hit forward the exact moment the knee connects, 1 frame is reserved for neutral and b+2 is supposed to make contact on the 16th frame.

The buffering window in Tekken is generally extremely unforgiving. Only inputs to be more lenient than the rest is when you tap a direction to sidestep. You must become comfortable with it, which depending on the games you've played takes a varying amount of time. For inputs that can't be mashed, a good indicator is when the camera stops moving and the character who performed the last attack is about to withdraw it's limbs to default, the audio cue is also of big help, but the camera movement stopping is something you might struggle to notice and it's very subtle, but of HUGE help.

There are some moves that have a longer blockstun than normal and these are really really fkn annoying, like for example, King's d1+2. It's electric punishable, at least -18 but it's so easy to screw up the punish because of the stiff block stun. The pushback makes the camera move a lot so the camera movement cue is of a lot of assistance here. There is no cue that is going to really help with some of these if you have a punisher that can not just be mashed until it comes out though. With Mishimas obviously you are going to have to practice your ass off being able to utilise different versions of electrics, but there are others as well, like Bryan and his jet uppercut and fF2 that you are going to have to practice with in regards to reacting to and properly punishing some key moves, like getting fF2 on Paul's deathfist and Heihachi's fF2 for example.

One buddy of mine had serious issues adjusting to the blockstun of TTT2 as Soul Calibur 5 is his main game. SCV has a gigantic buffering window. I remember when I tried the game I was accidentally getting the just frame version of Mitsurugi's low unblockable when I was just trying to get the regular blockable low to come out lol.
 

Smoke_Of_Finland

Believe in the hop kick
Oh yeah and another thing about lateral movement. If you mash up up or down down you are going to cancel the sidestep into a sidewalk before the step has finished, resulting in less evasive movement. To sidewalk moves that track sidesteps, but not sidewalks, you must input the first u/d input during block/hitstun, then time the 2nd input to seamlessly flow from the sidestep into a sidewalk. You can mash the input with similar timing to a dash input after throwing out jabs or blocking them due to the very short recovery and still be evasive, but other moves require precision. The general amount of frame difference to utilize lateral movement from is from 0 to -3. -4 is doable but -5 is really a gray area and jabs can no longer be stepped at -6. Between -5 and -9 is a very character and situation specific gray area and the better option after these is to time a backdash-block.
 

SaltShaker

In Zoning We Trust
Is there a Tekken Lore Cop among you guys?
I shamefully know more about that Tekken than I would care to admit lore-wise lol. Anything you want to know let me know and there's a 99.99% chance I know the story history. Uber quick short summary-

T1- Kazuya beats Paul in the finals, beats Heihachi, throws him off a cliff.

T2- Kazuya rapes Jun (we know it happened). Heihachi beats Kazuya, Paul was stuck in traffic so couldn't fight in finals. Heihachi throws Kazuya in volcano, killing him.

Gap of T2 and T3- Ogre kills a bunch of fighters (Baek, Jun, Bruce, etc). Jin, Julia, new King and such appear during this time. Heihachi runs Mishima corp. Heihachi trains Jin in Mishima Style Karate.

T3- Paul goes undefeated during the tournament and defeats Ogre, thinking he won he leaves. Jin vs Hwoarang ends in a draw. Jin defeats Heihachi, is beating Ogre, and Ogre transforms and Jin beats True Ogre. Heihachi shoots Jin in the head, but Jin transforms to Devil Jin and flies away. *Bryan rips off a tank like a true alpha male.

T4- Paul lost to Kuma (lol). Jin trains in Australia in hiding. Kazuya is resurrected. Jin, Kazuya, and Heihachi all end up at the dojo under Heihachi and Kazuya separate plans. Jin manages to defeat Kazuya, Devil Kazuya, and Heihachi all consecutively and leaves after deciding not to kill them.

I'm stopping here because I'm getting pissed off and can't even go into Tekken 5 now. Garbo ass Jin.
 

NaCl man

Welcome to Akihabara
it was kazuyas angel side that brought him and jun together and she could sence some good on him. Then he was thrown into a volcano. when he was resurrected by g corp he learned to merge with devil as in his ending in t4.
 

buyacushun

Normalize grab immunity.
@SaltShaker does Josie play like Bruce? Always like Bruce but I never learned him.

Gap of T2 and T3- Ogre kills a bunch of fighters (Baek, Jun, Bruce, etc). Jin, Julia, new King and such appear during this time. Heihachi runs Mishima corp. Heihachi trains Jin in Mishima Style Karate.
I thought Baek and Bruce appeared in later Tekkens? Bruce is definitely involved in the story later on. Working for heihachi or jin.

T2- Kazuya rapes Jun (we know it happened). Heihachi beats Kazuya, Paul was stuck in traffic so couldn't fight in finals. Heihachi throws Kazuya in volcano, killing him.
And you not going to play my dude Kazuya like that. He and Jun loved each other. Nothing but pure consensual devil infused love.
 

Immortal

Blind justice....
I shamefully know more about that Tekken than I would care to admit lore-wise lol. Anything you want to know let me know and there's a 99.99% chance I know the story history. Uber quick short summary-

T1- Kazuya beats Paul in the finals, beats Heihachi, throws him off a cliff.

T2- Kazuya rapes Jun (we know it happened). Heihachi beats Kazuya, Paul was stuck in traffic so couldn't fight in finals. Heihachi throws Kazuya in volcano, killing him.

Gap of T2 and T3- Ogre kills a bunch of fighters (Baek, Jun, Bruce, etc). Jin, Julia, new King and such appear during this time. Heihachi runs Mishima corp. Heihachi trains Jin in Mishima Style Karate.

T3- Paul goes undefeated during the tournament and defeats Ogre, thinking he won he leaves. Jin vs Hwoarang ends in a draw. Jin defeats Heihachi, is beating Ogre, and Ogre transforms and Jin beats True Ogre. Heihachi shoots Jin in the head, but Jin transforms to Devil Jin and flies away. *Bryan rips off a tank like a true alpha male.

T4- Paul lost to Kuma (lol). Jin trains in Australia in hiding. Kazuya is resurrected. Jin, Kazuya, and Heihachi all end up at the dojo under Heihachi and Kazuya separate plans. Jin manages to defeat Kazuya, Devil Kazuya, and Heihachi all consecutively and leaves after deciding not to kill them.

I'm stopping here because I'm getting pissed off and can't even go into Tekken 5 now. Garbo ass Jin.
And here i thought SF V and MK X storyline was total garbage... but this... this is just something else. :)
 

SaltShaker

In Zoning We Trust
@SaltShaker does Josie play like Bruce? Always like Bruce but I never learned him.


I thought Baek and Bruce appeared in later Tekkens? Bruce is definitely involved in the story later on. Working for heihachi or jin.
Yea Josie plays a lot like Bruce. I would say 90% similar with some small differences that you adjust to really quickly. Felt right at home for me as someone who played Bruce a lot in T6.

They retconned. Originally Ogre was supposed to have killed a lot of those people, explaining why they weren't in Tekken 3 and 4, because they were dead lol. But then it so happened that he "severely injured Baek who was visited all the time by Hwoarang" and bs explanations like that to bring them all back for Tekken 5.

Kazuya though, a devil indeed.
 

Immortal

Blind justice....
That reminds me - do we know what kind of netcode Tekken 7 will have?

I would hate to get something subpar. Not gonna lie - KI and MK XL spoiled me a bit. And that worries me since from what i've read - Tekken never really had a good netcode.
 

SaltShaker

In Zoning We Trust
That reminds me - do we know what kind of netcode Tekken 7 will have?

I would hate to get something subpar. Not gonna lie - KI and MK XL spoiled me a bit. And that worries me since from what i've read - Tekken never really had a good netcode.
The most recent, TTT2 Netcode was super good. because of that i think it will be ok. Though confirmation wold be nice.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
Hate to mention this again, but why does the Japanese absolutely INSIST on making the dumbest f%$#&n custom costumes they can come up with?

Whenever this guy plays Jin, they should change his name to"Jackass".


Makes me wish those options weren't in the game.
 

Eddy Wang

Skarlet scientist
Lol, Tekken discord is running a bot that when you write early2017 combot will tell you the ETA of official game release HAHAHAHAH this shit is hilarious.

 
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SaltShaker

In Zoning We Trust
Rumor has it I may be getting Tekken 7 as early as Saturday, and as late as Tuesday, all depending on holiday weekend. So I may be able to explore all in advance. :eek:
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
IT ALL COMES DOWN TO THIS!

LADIES AND GENTLEMEN, TOMORROW AT THE MCM COMIC CON, BANDAI NAMCO BRINGS YOU:

THE TEKKEN UK CHAMPIONSHIP FINALS



On Friday, May 26th, the best of the best from the UK scene, arrive in London to battle for the title!

Will Kaneandtrench cement his dominance?
Will Elemental Deity shock the world again?
Will the NamCops arrest more players for collusion?

Keep your eyes peeled to the bandainamcoeurope twitch channel, and
FIND OUT FOR YOURSELF!

(unfortunately, there is no scheduled time available...but I would bet on anywhere between 06:00 and 11:00 am UTC).

Source: http://www.mcmcomiccon.com/london/2017/05/08/bandai-namco-bring-tekken7-to-london/
 

Eddy Wang

Skarlet scientist
Rumor has it I may be getting Tekken 7 as early as Saturday, and as late as Tuesday, all depending on holiday weekend. So I may be able to explore all in advance. :eek:
If you get the game earlier, pls spoil me who are the 6 characters they didn't reveal.
 

Eddy Wang

Skarlet scientist
What? Are there more characters coming with the console release? I didn't know that. -.-
at the very least there is 4 characters left, and 2 slots for guests, at the very best, there is 6 characters left and the big "?" button will be replaced with two more slots by when the first DLC is released.