What's new

Continued updates for UMK3 - 2017 revision 1


Just updating/completing the game. This is my first go-round at arcade game hacking, and everything I've read told me that the TMS34010 processor was not the first CPU to start with. But it's my favorite game, so I dove in.

This is based on revision 1.2, not juggernaut's hack or tournament edition. I started working on this a little before the MK2+ team started working on UMK3+, but they're a lot better at this stuff than me! Anyway, onto the good stuff.

At the "Midway Presents" screen, I changed the bell toll to one of Shao Kahn's infamous taunts. Again at the character select screen, when the other player enters, there's a taunt instead of the character select noise.

You'll also notice an updated character select screen. Nothing special, it was just me playing around inside the ROM and doing a draft of a revised select screen. Subject to change.

All of the hidden characters are no longer stage locked. If a certain MAME cheat was applied, Mileena, Classic Sub, and Ermac would be stage locked to the blue portal. Human Smoke is by default stage locked in arcade mode to the blue portal, and noob (playable by cheat only in 1.2, he will become selectable in this game and already is selectable in juggernaut) is locked in to Noob's Dorfen. ALSO, you no longer fight Motaro on the balcony, nor Shao Kahn on the Pit 3. To give it just a little MK9-ish feel, Motaro is fought on the bridge and Kahn is fought on the Rooftop.

Also, the blood stays on the floors MUCH longer than previously. You'll see that demonstrated throughout the video. There isn't any MORE blood spilled in the game, but it staying visible longer gives that illusion.

and finally my favorite update - the Wins count for both sides doesn't reset during 2 player kombat. This was something in MKT on the PSX that players loved, because it made it possible to keep track of wins easier. In this update, the only time the wins count will reset is on Game Over, when you go from the arcade ladder to 2 player mode, and if you reset the machine. 2v2 kombat works the same way.

I have a bit more planned, like working out a good stage order, and adding in some custom programming beyond just changing things here and there - NOTHING to effect game play!! Just to help update and complete the game. But this was a good start.
 

NSR

Also known as Futuretime23
nice stuff! do the blood drops staying longer on ground affect performance? from what little I've watched of the video, it doesn't seem like it.
 
nice stuff! do the blood drops staying longer on ground affect performance? from what little I've watched of the video, it doesn't seem like it.
It doesn't effect it on MAME at all from my testing. I may get scorpion mirrors out and just do a ton of spears to see what happens lol. That doesn't really say how it would effect anything on real arcade hardware though.
 

NSR

Also known as Futuretime23
ah ok. Wish you luck on the hacks!

Do you have planned to add in missing finishers (wherever possible, mostly by recycling animations in the case of animalities) like for example, Classic Sub-Zero having Unmasked Sub's animality?
Scorpion having Sheeva's animality would be fucking badass.
 

mkholic

Noob
Next revision, hope to have it in the next couple weeks. Want to set a stage order and a couple other things.
is reducing game's downtime (as in making it skip press start to kontinue/select mode of play/VS screen sequences) something u'd consider for ur hack? (not necessarily asking for it, just curious)
 
Last edited:
is reducing game's downtime (as in making it skip start to kontinue/select mode of play/VS screen sequences) something u'd consider for ur hack? (not necessarily asking for it, just curious)
Most likely not, since you need the mode of play screen and the continue screen is necessary if a player quits out or something like that. This would be something that could be burned onto arcade ROM chips if someone wanted.
 

mkholic

Noob
the mode of play
i mentioned it as an example of one of those things that people could do without (in a tournament setting at least)
also it could be made so these sequences (or parts of them) don't show up normally but can be accessed thru certain inputs if needed
 

dubson

Noob
Do you have planned to add in missing finishers (wherever possible, mostly by recycling animations in the case of animalities) like for example, Classic Sub-Zero having Unmasked Sub's animality?
Scorpion having Sheeva's animality would be fucking badass.
kool ideas