What's new

Grodd's Stampede Cancel Guide

Name v.5.0

Iowa's Finest.
The input: You want to dial in your string and Stampede, then when you see the animation start, tap FF or BB, whichever you're most comfortable with. In your mind there should be a slight pause between inputting BF3, BB/FF. You can't just dial the whole thing in. It takes practice! B2~SC is the easiest because you can use the Back from B2 for the BF3 input which looks like this: B2,F3, (slight pause, wait for the animation to start), FF/BB, then immediately input your next normal or string. Good luck!


112~SC = +5 - 112 starts high and has a pronounced gap. Easily down poked and back dashed out of. Still good plus frames but probably not the best to use. Gives you free shot at D2, D1, 22, throw and many times B2.


B2~SC = +1 - Easily the most useful since B2 is life for Grodd players. Good range, easyish input, 12 frame start up, and you were already going to use it anyway. Gives you free shot at D2, D1, throw.


22~SC = 0 - You're probably going to use this one as 22 is Grodd's best string, even though it has a gap. It leaves you neutral but that's better than the -8 that you normally get from 22. Grants you a basically free D1 check or a throw...You gotta be fast and precise though.


F2~SC = NEGATIVE - Normally F2 leaves you at +2 which is ok. This was so negative that I stopped testing after it was beat out by a 13 frame mid. Not worth using.


S3~SC = NEGATIVE - This move like F2 is plus by itself(+1). Tried testing cancelling after each hit in the normal but was getting beat out by 8-10 frame reversals. It's the only one I'm not totally sure I was the most crispy at cancelling so feel free to test yourself. I dont honestly think it's plus, or worth using for cancels anyway.


B1~SC = NEGATIVE - Would have been great to have a low starter that when cancelled granted plus frames but it doesnt. Stopped testing after beat by 13 frame reversal. Not worth it.


D2 and D1~SC = GAP - These 2 dont cancel like the rest and I'm not sure why. A gap is created during the cancel that allows you to easily jab Grodd right after D1/D2. Not worth using....Or maybe they're just super negative. I dont know.
 
Last edited:

Percimon

Sky above, Voice within
standing 3 into SC is safe too and no gaps, or I'm wrong? Tested it with Firestorm's Fusion Charge reversal (mid, 8fr)
 

Belial

Noob
I'm pretty sure that's incorrect. How did you test these? I,m solid b2 is +3 tested on multiple specials including superman ultra (6f rames)
 

Name v.5.0

Iowa's Finest.
I'm pretty sure that's incorrect. How did you test these? I,m solid b2 is +3 tested on multiple specials including superman ultra (6f rames)
B2~SC, B2 beat an 8 frame reversal special. B2 is 12 frame. Manually, I could beat it with a 6 frame d1. Correct me if I'm wrong but doesn't that make it +5?


EDIT: I had to test it again this morning and I cant make it work. Now you have me doubting myself, like maybe for some reason I switched the reversal special...but my left thumb is like hamburger after doing all this yesterday. I used Flash's Fist of Fury for testing.

I need a peer review!
 
Last edited:
Possibly, I'd have to test it. Since you can hit confirm 112~SC I never really thought to try 11. 112~SC, D2, B2~DF1B, J2, B2~DF1B, J2 is like a 25-30% combo into restand/setup.
idea is in posibillity to connect all ur normal strings by SC into 10 frame mid string 2,2 with launcher like tyrant did in mkx with HW jax it was a brutal pressure by him
 

Gemini

LoFi
Yeah I can't get these to come out on block. Like at all. The dash gets to the opponent before I can cancel it... .........
 

GTDoffen

Meet your fate...
Is this spacing related, or can you always get the cancel? Tried this after initial launch but could only get it of certain strings depending on distance. If this is legit, ITS sick!
 
lol what a bitch characters did u play in mkx ? if it were HW jax after patch with his ultra hard runcancel (f,f+blk instant down) grodd cancels will be easy for you
 

Name v.5.0

Iowa's Finest.
Is this spacing related, or can you always get the cancel? Tried this after initial launch but could only get it of certain strings depending on distance. If this is legit, ITS sick!
The cancel frames dont seem to be affected but your time to input the cancel seems to be tighter the closer you are. I'm not 100% definitive on it, but it sure as fuck feels that way.