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Street Fighter V General Discussion

Interesting, I think aside from his low health I'd like his fireballs to go full screen like the rest of the shotos, and his red fireball to have less recovery. That would be awesome.
His fireballs not going full screen has its uses in certain matchups though I'd consider it a nerf if they did that and kept the frames the same.
 
Really? Hmm, I'm not following, like how would his fireballs not going full screen not help him?
Well there are a lot of characters you can't throw fireballs vs as a regular shoto like ryu. Nash/bison in particular are annoying because you're just feeding them trigger/resources. Having a fireball that travels less than full screen allows you to control space they might dash/slide/scythe into without allowing them to sit back and absorb freely. It also opens up a mixup of is that fireball I just threw one you should neutral jump? Absorb? Etc.

Also the fireball explosion when it ends is useful for stopping people from low profiling your fireballs. Characters that have moves that put them under projectiles can still get hit by the burst. So characters like Karin, ibuki, Mika, etc need to be careful sliding under them at certain ranges.
 

B. Shazzy

NRS shill #42069
lul wow man guile so toptier man Daigo getting 2-0 in like a minute flat gdlk zoning in sfv man lul

I feel for Daigo Guile man but u know best in the game according to nemo lul Japanese tier lists in 2017
 

vicious1024

Does it matter?
Well there are a lot of characters you can't throw fireballs vs as a regular shoto like ryu. Nash/bison in particular are annoying because you're just feeding them trigger/resources. Having a fireball that travels less than full screen allows you to control space they might dash/slide/scythe into without allowing them to sit back and absorb freely. It also opens up a mixup of is that fireball I just threw one you should neutral jump? Absorb? Etc.

Also the fireball explosion when it ends is useful for stopping people from low profiling your fireballs. Characters that have moves that put them under projectiles can still get hit by the burst. So characters like Karin, ibuki, Mika, etc need to be careful sliding under them at certain ranges.
Can work well against Urien's reflector too.
 
Super platinum almost? Congrats bro. I get bodied by bronzes so I know how hard it is to get to where you are.
I just pick Urien and do what I want. It is what it is. I mean other people said it too but hey, they play cammy, an easier character that's almost as strong with 1/10th of the swag.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Glad I will get to play this "Mystery Character" on the PS4 Beta. Kind of sucks that the beta is only for a couple of days though...

Eh, I'll probably be playing I2 after the 16th anyways.

Anyway, this caught my eye:

In-Game Announcer Voice

The in-game announcer will give you stats on both you and your opponent using data pulled from the server.
I still think they need to make some more changes to the balance of the game but it's probably a step in the right direction overall.