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K&M Present - Getting Started: Doctor Fate

PND_Ketchup

"More deadly than the dawn"
Sup guys!

Our latest addition to the "Getting Started" series is here. This time, we focus on Doctor Fate!

Once again, this was from a pre release build, and some things may not be final upon release.

Enjoy!


Sneakily edited/promoted by the Tortoise
 
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It looks like Fate has a lot of potential for creativity. He seems to have a lot of utility.
Thank you for the great content again. Do you know what changes about the properties of the Sharidum's lock while the Black Magic is active? They never showed it on stream but it seemed like it applied to the whole stage with the trait active
 

PND_Ketchup

"More deadly than the dawn"
Thank you for the great content again. Do you know what changes about the properties of the Sharidum's lock while the Black Magic is active? They never showed it on stream but it seemed like it applied to the whole stage with the trait active
There was no immediate onscreen effect that showed what it did, nor did the move list say what happened either. Unfortunately this meant we had to leave it out of the video to prevent spreading misinformation.
 
There was no immediate onscreen effect that showed what it did, nor did the move list say what happened either. Unfortunately this meant we had to leave it out of the video to prevent spreading misinformation.
Thanks anyway. I am sure something changes about it since even the hieroglyph on the interactables becomes different and red.
 
I wonder if it is possible to land all 3 ankhs and then go for a grab to make that pillar hit them for a full combo?)
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
great vid guys,
thats new info of him being able to dash cancel the orb i think? i dont remember seeing that on the watchtower.

hate to as a frame data question of a prerelease build but that you said his push safe on mb, what was it set at on block when not mb'ed?
also this prob over reaching but the spell that turns of the interactables that doesnt turn off transitions aswell does it? :oops:
 

Wetdoba

All too easy...
Wow the orbs being dash cancellable is awesome.

I assume in trait you can still combo off throw midscreen with raw fireballs?

Also what does the interactable lock move do in trait?
 
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PND_Mustard

"More stealthful than the night"
Premium Supporter
great vid guys,
thats new info of him being able to dash cancel the orb i think? i dont remember seeing that on the watchtower.

hate to as a frame data question of a prerelease build but that you said his push safe on mb, what was it set at on block when not mb'ed?
also this prob over reaching but the spell that turns of the interactables that doesnt turn off transitions aswell does it? :oops:
if memory serves me well, normal push was -8, MB was -2, and in trait normal push was -4 and MB was still -2 (don't get hopes up too much as this is off memory)
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
This character seems like the zoner I want while also looking complex enough to be a lab monster's wet dream. Going to have a hell of a time in practice mode with this man day 1, thanks for the video!
I feel like 'no interactables' is a wasted special..
I wouldn't be so hasty to say that, interactables can be pretty important in Injustice. For example it could shut off a gadget characters way out of the corner or a power characters access to a chunk of unblockable damage from an OTG/reset
 

Wigy

There it is...
This character seems like the zoner I want while also looking complex enough to be a lab monster's wet dream. Going to have a hell of a time in practice mode with this man day 1, thanks for the video!

I wouldn't be so hasty to say that, interactables can be pretty important in Injustice. For example it could shut off a gadget characters way out of the corner or a power characters access to a chunk of unblockable damage from an OTG/reset
I get what you're saying but it seems pretty situational. I suppose if its very quick to cast and a character its heavily reliant on them then maybe

But generally when you add one tool it has to be balanced by removing or dampening others.
 

Lokheit

Noob
Always love your work guys!

Have you decided which characters you two would like to main? I was hoping Scarecrow gets gear from his time as Yellow Lantern (from blackest night I think?) so you still had red/yellow condiments with him and Atrocitus.