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Should DLC be temporarily banned from tournaments like mk9/inj not mkxl

Should DLC be temporarily banned until further tested?

  • Yes

  • No


Results are only viewable after voting.

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Not my place to vote, but just to input an opinion.

Already talked about it on twitter. Pls give a ban for a certain amount of time. Lets the character develop/meta. Its horrible having the character be released on a tuesday than next week a tournament happen. Its easy to find shit but not easy to figure out how to handle shit. Year 1 CEO for both Inj and MKX where cancer to watch and must of been bad for those competing. Scorpion's everywhere. Than tanya mirrors in top 8. With a obvious split between DJT and MIT in GF. But thats a whole different point. Its not hype for Stream monsters to watch cause they would just complain if they see the same character in top 8. Which will happen again if a dlc character is broken and easy to use. Which will probably happen with at least one of them.
The thing is, though, this can easily apply to existing characters. There are characters that do end up flying extremely far under the radar and a majority of players don't even know how to play vs them, despite the character having been available from the very start. Someone could find something ridiculous on an existing character not really considered that good, and they just skyrocket and take everyone by surprise. And sometimes, it's not easy to find out stuff like this, or even how to make it work in a realistic setting.
 

Espio

Kokomo
Lead Moderator
I'm excited to actually go to CEO this year and I'm totally fine with the ban HOWEVER, if we're going to do a one to two month ban where the character cannot be used in competitive play, that means people should be actual critical thinkers and not jump the gun till we actually learn and lab them properly.

I don't wanna hear nerfing or buffing a character after a week of playing them as if everyone has it all figured out. People get emotional and we've all been wrong enough times that we should approach the situation with clarity, honesty and diligence.

NRS supports their games longer and longer post release so there's no reason to not be critical.

I didn't vote because my yes or no vote is contingent on this being handled sensibly.
 

Thingy

Retired account
Given NRS's reputation with DLC, they should absolutely be banned from tournament for a month or so. It is not a good look seeing someone rip apart the competition with new broken characters. I would love to see NRS games grow in the FGC, but with multiple people getting top 8s with the same broken mess is very discouraging and justifies some of the hate we get as a scene.
 

CrazyFingers

The Power of Lame Compels You
Not my place to vote, but just to input an opinion.



The thing is, though, this can easily apply to existing characters. There are characters that do end up flying extremely far under the radar and a majority of players don't even know how to play vs them, despite the character having been available from the very start. Someone could find something ridiculous on an existing character not really considered that good, and they just skyrocket and take everyone by surprise. And sometimes, it's not easy to find out stuff like this, or even how to make it work in a realistic setting.
Here's the thing though, if an on release character flies under the radar and blows everyone up, that's the players fault. They had the time to lab it and they didn't. If a DLC character comes out and blows everyone up, it's not necessarily the players faults considering they are given way less time.
 

CrazyFingers

The Power of Lame Compels You
Even tournament players were screaming "let it rock" and then we got the first taste of alien on alien action.
Never again man. I feel like the goods that could come from letting it rock do not nearly out weigh the bads enough to "let it rock"
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Here's the thing though, if an on release character flies under the radar and blows everyone up, that's the players fault. They had the time to lab it and they didn't. If a DLC character comes out and blows everyone up, it's not necessarily the players faults considering they are given way less time.
It can be...the players had that time to lab and research that character too, even get in sets with the people breaking down the new character to get real-practice experience and possibly formulate some sort of strategies.
 

Crusty

Retired forever; don’t ask for games.
I believe one of the reasons people decided to 'let it rock' was because of the influx of newer players entering the fgc. It's huge now. The people wanted entertainment and look what happened.
 

Rathalos

Play Monster Hunter!
There are 28 characters in the base game that people are still struggling to figure out how to deal with.

Id be in favor of letting the DLC stay in it's cage for awhile, to give people some breathing room.

Also, NRS really doesn't have a great track record with DLC balance...
As others have brought up CEO, MKX had some pretty big momentum with stream monsters, people were really into watching it... until Tanyer came along, and just deflated everything, and the game never really recovered.
Of course that is just one example, and there is nothing stopping a character from the base game being fucked, like Injustice 1 with Superman vs Black Adam on rooftop the video game, but it is something to take into consideration.
 
Going to re-emphasize my thoughts here.

I'm in favor of the ban. The most common point I see from the other side is that DLC brings hype and increases entrants and viewership in tournaments. Personally, I'm calling bs on that point until someone can provide hard proof.

There is enough evidence in the NRS DLC pipeline to support a soft ban on DLC from Tournament use for a 1-2 month period. Scorpion and Tanya at CEO are the examples that immediately come to mind. We also can't forget the numerous GF Alien Mirrors we sat through.

Yes, with the number of tech & lab monsters the community has now it won't take too long to uncover some broken elements that characters are going to have. However consider the number of characters coming to the game in addition to 9 DLC. We aren't going to find everything and even if we do, there's no telling how broken/fair it may be right away.

From what I've seen so far, no one arguing for the allowance of DLC to these events is actually planning on attending them. Which, not to sound like an elitist, but should disqualify their vote by default.
 

ChatterBox

Searching for an alt.
I think NRS DLC characters have been all over the map, balance wise, so I'd rather a month to learn before meeting them in tournament. I think that's the thing a lot of people forget, even if the character is well balanced learning a match up for tournaments takes time.

NRS has a history of letting crazy new characters come out and then trying to tone them down after, which certainly adds to my desire to wait.
 

Gamer68

Fujin!
So after thinking a little more about this and reading these comments, I see that it's also about having enough time to practice the match-ups with your mains and everything, which makes sense and is completely fair.

I think 1 month (30-day) ban on DLC characters sounds good, but I'm still not feeling 2 months.

Here's something I was thinking about: If they drop a DLC character once a month (which they usually do), and we do a 30-day ban on new characters, then we would get a pattern like this:
  • 1 month: Character A releases.
  • 2 months: Character A now available to competitive play, and Character B releases.
  • 3 months: Character B now available to competitive play, and Character C releases.
  • So on and so on, you probably get the point. Of course the release and ban-drop wouldn't happen on the exact same day, but it would be within the same month.
I feel like that's a pretty nice pattern and it would work for both tourny players and spectators. Personally, I feel that if you play the game very regularly and travel and everything, 1 month should be enough to practice against a 1 new character and really figure them out. On the spectator side of things, I feel like the 1 month ban wouldn't be so long (unlike the 2 month/60-day ban) and we/they would be fine with it in the long run.

Of course this is assuming we get a character drop once a month. Anyway, thoughts?
 

Crusty

Retired forever; don’t ask for games.
So after thinking a little more about this and reading these comments, I see that it's also about having enough time to practice the match-ups with your mains and everything, which makes sense and is completely fair.

I think 1 month (30-day) ban on DLC characters sounds good, but I'm still not feeling 2 months.

Here's something I was thinking about: If they drop a DLC character once a month (which they usually do), and we do a 30-day ban on new characters, then we would get a pattern like this:
  • 1 month: Character A releases.
  • 2 months: Character A now available to competitive play, and Character B releases.
  • 3 months: Character B now available to competitive play, and Character C releases.
  • So on and so on, you probably get the point. Of course the release and ban-drop wouldn't happen on the exact same day, but it would be within the same month.
I feel like that's a pretty nice pattern and it would work for both tourny players and spectators. Personally, I feel that if you play the game very regularly and travel and everything, 1 month should be enough to practice against a 1 new character and really figure them out. On the spectator side of things, I feel like the 1 month ban wouldn't be so long (unlike the 2 month/60-day ban) and we/they would be fine with it in the long run.

Of course this is assuming we get a character drop once a month. Anyway, thoughts?
There are still patches to worry about.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
I'm not voting either, but I do think that the opinions that matter the most, are those of the players that will actually be participating in competitive tournaments. Imho, a poll like this is too broad.

Any Joe Shmoe can rationalize why DLC should or shouldn't be allowed, and after what period of time, but if they're not PLAYING in the tournaments they have no skin in the game and lose nothing if they're wrong.

With the integrity of the tournament and money on the line, the decision should be up to the players, not the community as a whole.

Maybe you guys should get in contact with the TOs and come to a consensus. Put it up to a vote and go from there. That's my honest opinion.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Seemed to be work out fine when we did it in MK9. As a matter of fact: it made the "tournament debut" of those DLC characters all the more exciting to witness. There was a sense of suspense to it all.
You're right

It also gave nrs time to fix Freddy, fix skarlet IAD @General M2Dave lol and it gave us enough time to figure out rain is crap

But nothing prepared us for KENSHI :DOGE