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If there was one more patch...

Dankster Morgan

It is better this way
Worst thing is pokes

When a char has no mids I will abuse them by doing poke into poke just because it's the right thing does not mean it feels right doing it. Doesn't seem to be an issue I2 unless vs Batman
For real. My character Sub has a 9 frame long range low profiling D4 that goes under a whole lot of shit and you can just derp out and cancel into klone

It's awesome

But it has a parasitic effect on my brain cells
 

The_Tile

Your hole is mine!
Not that the best players can't have stupid opinions like Sonic calling Cage top 10, but cmon dude Foxy puts his money where his mouth his and his demonstrated it time after time, don't know how you can challenge that.
Nobody here is denying that Laos corner game is insane, but is it really comparable to GMs, where against like 85% of the cast as soon as they're there they have to guess 2 safe 50/50s which lead into 30/40% to even have a chance at getting out of the corner. Whereas Lao is sitting there chipping away with 12% throws which, on paper(I suck at throw teching), are reactable. His stagger game is good but again, is it really just as good as GM even if he can do it to a few more characters than he can?
 

Invincible Salads

Seeker of knowledge
Not that the best players can't have stupid opinions like Sonic calling Cage top 10, but cmon dude Foxy puts his money where his mouth his and his demonstrated it time after time, don't know how you can challenge that.
just saying, lao will never have a MU thats as crazy as sub vs jax, his corner game is good, but i wouldnt compare it to Subs or Quans.
 

Damaja325

Stylin' & Low Profilin'
lao's corner game is great, but i can't bring myself to agree it's as good as sub's. while lao has a similar setup with his orbiting hat it's mostly a matter of reacting to lao's staggers and teching his throws. there is actually a sensible reward for reading lao in the corner, whereas sub there is not. escaping the corner from sub is a damn blessing. he has a safe 50/50 as well as an untechable throw setup. yeah that shits just broke lol.
 

GOOD DRAGON

Awesometacular
Nobody here is denying that Laos corner game is insane, but is it really comparable to GMs, where against like 85% of the cast as soon as they're there they have to guess 2 safe 50/50s which lead into 30/40% to even have a chance at getting out of the corner. Whereas Lao is sitting there chipping away with 12% throws which, on paper(I suck at throw teching), are reactable. His stagger game is good but again, is it really just as good as GM even if he can do it to a few more characters than he can?
I don't think he means they have the exact kind of game plan in the corner - what he is saying from my understanding is that:
- KL can do what he does in the corner to every character in the game where as GM can't do what he does in the corner to the whole cast. Sub-zero can't work his corner magic against characters with tele's or even characters like predator e.t.c But lao can do what he does to everyone and is still solid mid-screen too
 

IrishMantis

Most humble shit talker ever!!!
Nobody here is denying that Laos corner game is insane, but is it really comparable to GMs, where against like 85% of the cast as soon as they're there they have to guess 2 safe 50/50s which lead into 30/40% to even have a chance at getting out of the corner. Whereas Lao is sitting there chipping away with 12% throws which, on paper(I suck at throw teching), are reactable. His stagger game is good but again, is it really just as good as GM even if he can do it to a few more characters than he can?
I'm a Cage main so you know I hate being in the corner more haha

But I get where's he's coming from, it's speaking as the whole package, Yeah if GM gets you in the corner it's Well worst than Laos with nothing Chars can do up to half the cast,... but that's the key here, Lao is not as troubling per se but he's consistent with the entire cast with Shimmy / mid / Frane traps /throw game, they're all micro reads that even if the opponent guesses right unless a hard read they are still in step 1, when with GM although he gets big reward but when a big chunk of opponents guesses right they switch it around

So it's big risk corner game where nearly half the cast can't do shit about with that leads to big rewards vs Good consistent little to no risk micro reads that works on everybody.

Just saying I see the logic, personally as a Cage player I'd prefer to be in the corner more with Lao than with GM but that's because I'm a Cage player, when I'd play Mystic I'd prefer GM over Tempest
 

Aramonde

Noob
Warlock Quan

1- Revert Warlock back to how he was before this last patch. Not all armored launchers are evil.

2- Fix Sky Drop so it doesn't give hit out of on the way down 80% of the time. It's a joke how this has never been address when its been like this since launch.
 

Pan1cMode

AUS FGC represent!
I know more than you think. I know she needs buffs (the right ones), but in the bigger picture no character, no matter the variation gets a safe or + on block armored attack.
I think the properties of each armour attack need to be looked at individually. Slow, single hit, easily low profiled, small hitbox armour is not in the same league as say possessed's overhead (which should be negative).
 

Invincible Salads

Seeker of knowledge
I'm a Cage main so you know I hate being in the corner more haha

But I get where's he's coming from, it's speaking as the whole package, Yeah if GM gets you in the corner it's Well worst than Laos with nothing Chars can do up to half the cast,... but that's the key here, Lao is not as troubling per se but he's consistent with the entire cast with Shimmy / mid / Frane traps /throw game, they're all micro reads that even if the opponent guesses right unless a hard read they are still in step 1, when with GM although he gets big reward but when a big chunk of opponents guesses right they switch it around

So it's big risk corner game where nearly half the cast can't do shit about with that leads to big rewards vs Good consistent little to no risk micro reads that works on everybody.

Just saying I see the logic, personally as a Cage player I'd prefer to be in the corner more with Lao than with GM but that's because I'm a Cage player, when I'd play Mystic I'd prefer GM over Tempest
to me at least, lao overall is just an easier character to escape in the corner than sub is, not counting characters who naturally counter him.
 

Shaka

Tier Whore.
@REO

I agreed with most of the changes but a few ones like Takeda does not need infinite plus on block tele cancels lol.

Add armor to some chars in need of it like War God but make it 2 bars to combo launch etc.

Reduce active frames on whiffed advancing strings. add more recovery frames to advancing strings too.

Buff back dashes, give it more invincibility if it requires stamina meter or add an "advanced backdash" in which requires 2/2 of stamina but covers more ground, quicker start up and quicker recovery.

Add more recovery to whiffed landing attacks.

Buff AAs, faster and more priority etc.

Fix block stunt, too many punishable moves go unpunished cause of weird block stunt.

Make combo punishable moves more negative or speed up combo punisher strings etc.

Fix mids so they don't get low profile by almost everything in the game.

Nerf running, either by slowing it down or longer start up idk but closing into an opponent is way too easy in this game.

Combo starters shouldn't be plus on block.

to be continued etc.
 
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Dankster Morgan

It is better this way
GM can do the typical 40% shatter combos against most of the cast and be safe

And the characters that he can't do that he can use close klone and still mix, just losing the opportunity to shatter.

Realistically, saying that 15% of the variations in the game can deal with Sub's corner game would be generous.

Lao's corner game is excellent, in Tempest especially it's nuts. It's just I'd take a looping 33/33/33 that works most of the time against staggers and throws. You can technically outplay a SZ player for 80% of a match, but end up in in the corner and die just cuz lol
 

The_Tile

Your hole is mine!
I'm a Cage main so you know I hate being in the corner more haha

But I get where's he's coming from, it's speaking as the whole package, Yeah if GM gets you in the corner it's Well worst than Laos with nothing Chars can do up to half the cast,... but that's the key here, Lao is not as troubling per se but he's consistent with the entire cast with Shimmy / mid / Frane traps /throw game, they're all micro reads that even if the opponent guesses right unless a hard read they are still in step 1, when with GM although he gets big reward but when a big chunk of opponents guesses right they switch it around

So it's big risk corner game where nearly half the cast can't do shit about with that leads to big rewards vs Good consistent little to no risk micro reads that works on everybody.

Just saying I see the logic, personally as a Cage player I'd prefer to be in the corner more with Lao than with GM but that's because I'm a Cage player, when I'd play Mystic I'd prefer GM over Tempest
Yeah I see the reasoning, I just personally don't agree with it. Subs set play is so potent that it doesnt matter if the really dirty stuff only works against most of the cast, what he still has against the very few characters that can deal with it is still pretty insane. What he has versus those character is on par with Laos corner game imo.

Then maybe you need to level up? I mean people played lao but no one played lao like foxy same can be said about sonya and scar the fact of the matter is lao was played at max potential with foxy and that was evident so maybe the lao's your playing aren't using him to his max potential and you aren't defending yourself against sub to the max of your characters potential. We can try and generalise all we want but this has to be taken into account
Stop suckling on the teet of F0xy and actually contribute to the discussion, you're just being an asshole for no real reason.