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If there was one more patch...

NeroOps

Death Before Dishonor
Sonya's j1 is pre-patch Kotal levels of stupid and yet people still bitch about Kotal's normalized j1.

Her divekick is dumb.
Kotal FJ1 collision box seem to be down forward diagonal position unlike sonya's which is more straight forward. I can see why his needs to be nerfed more
"She can't even get A 40% COMBO" - boo fuckity hoo -.-
I bet you probably get crushed by Sonya don't you Lol you don't have to lie.
Tell me why shouldn't that variation have a 40% combo and suffer? Would you prefer her ms stance be more safe. Would you rather see her ms cancel be as good as some of the other characters that have cancel pressures in the game? Would you rather see her divekick have armor or be plus on block? Some shit like that would be worth complaining about not a fucking divekick thats unsafe on block and can only be landed if opponent just throws shit out like a dumbass. You can literally poke her out the air when she does the divekick. The divekick needs no changes. You can poke her out the air when she does a FJ1 as well.
Im not going to lie tho her FJ1 range could be nerfed a little
Kind of funny that raiden air tackle doesn't get a auto correct removed change
 
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Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
First - No cancel teleports BS for ninjas . you want auto tracking hits , commit to them and be smart about it . Otherwise , get full punish . ( smokes scorpions ) 2 - Overheads and sweeps should have proprieties over d1 and d3s mashing . kenshis b2 in kenjutsu for example . But has to be consistent in game play . 3 - All D1 and D3 should have the same start ups and recovery . Standard for every character , allowing for the fight to have more trades and make the the players think twice before mashing D1 when in panic mode or just to get you frustrated and saying " its a play style " 4 - Unblockables like scorpions Ground fire and Armour BS like tremor or Quan chi has to go or Nerf that . 5 - ALL characters should have at least one overhead . Take some from scorpion and give it to kenshi . Just to " BALANCE " the character . 6 - All characters should have a 11 fast jab - Again standard jab for all . 7 - Stupid machine gun strings like kung lao 112124 have to be slow down or at least more punishable . this bs damage on block plus safe hat and gaining meter like a madmen has to stop . 8 - Better soundtracks , more skins and classic stages . 9- All fatalities should be like the classic ones . Stop with the cinematic and go straight to the point . same goes for x.rays . Takes the flow of the fight . Applies to injustice too . Transitions lol 10 - I prefer an overall patch of the game-play mechanics than take this from this one , give frames take frames 11 - Make the game fun , gory , and simple . instead of always thinking about the so called " PRO FIGHTING COMMUNITY " like they own the game . Stop playing and seeing MK has an equation , and start fighting ...................IN MORTAL KOMBAT !!!!! TUTUTUTUTUTUTUTUTUTUTUUTTUTUUT FINISH HIM ...
 

CrazyFingers

The Power of Lame Compels You
First - No cancel teleports BS for ninjas . you want auto tracking hits , commit to them and be smart about it . Otherwise , get full punish . ( smokes scorpions ) 2 - Overheads and sweeps should have proprieties over d1 and d3s mashing . kenshis b2 in kenjutsu for example . But has to be consistent in game play . 3 - All D1 and D3 should have the same start ups and recovery . Standard for every character , allowing for the fight to have more trades and make the the players think twice before mashing D1 when in panic mode or just to get you frustrated and saying " its a play style " 4 - Unblockables like scorpions Ground fire and Armour BS like tremor or Quan chi has to go or Nerf that . 5 - ALL characters should have at least one overhead . Take some from scorpion and give it to kenshi . Just to " BALANCE " the character . 6 - All characters should have a 11 fast jab - Again standard jab for all . 7 - Stupid machine gun strings like kung lao 112124 have to be slow down or at least more punishable . this bs damage on block plus safe hat and gaining meter like a madmen has to stop . 8 - Better soundtracks , more skins and classic stages . 9- All fatalities should be like the classic ones . Stop with the cinematic and go straight to the point . same goes for x.rays . Takes the flow of the fight . Applies to injustice too . Transitions lol 10 - I prefer an overall patch of the game-play mechanics than take this from this one , give frames take frames 11 - Make the game fun , gory , and simple . instead of always thinking about the so called " PRO FIGHTING COMMUNITY " like they own the game . Stop playing and seeing MK has an equation , and start fighting ...................IN MORTAL KOMBAT !!!!! TUTUTUTUTUTUTUTUTUTUTUUTTUTUUT FINISH HIM ...
Reading this hurt my soul.
 

Damaja325

Stylin' & Low Profilin'
First - No cancel teleports BS for ninjas . you want auto tracking hits , commit to them and be smart about it . Otherwise , get full punish . ( smokes scorpions ) 2 - Overheads and sweeps should have proprieties over d1 and d3s mashing . kenshis b2 in kenjutsu for example . But has to be consistent in game play . 3 - All D1 and D3 should have the same start ups and recovery . Standard for every character , allowing for the fight to have more trades and make the the players think twice before mashing D1 when in panic mode or just to get you frustrated and saying " its a play style " 4 - Unblockables like scorpions Ground fire and Armour BS like tremor or Quan chi has to go or Nerf that . 5 - ALL characters should have at least one overhead . Take some from scorpion and give it to kenshi . Just to " BALANCE " the character . 6 - All characters should have a 11 fast jab - Again standard jab for all . 7 - Stupid machine gun strings like kung lao 112124 have to be slow down or at least more punishable . this bs damage on block plus safe hat and gaining meter like a madmen has to stop . 8 - Better soundtracks , more skins and classic stages . 9- All fatalities should be like the classic ones . Stop with the cinematic and go straight to the point . same goes for x.rays . Takes the flow of the fight . Applies to injustice too . Transitions lol 10 - I prefer an overall patch of the game-play mechanics than take this from this one , give frames take frames 11 - Make the game fun , gory , and simple . instead of always thinking about the so called " PRO FIGHTING COMMUNITY " like they own the game . Stop playing and seeing MK has an equation , and start fighting ...................IN MORTAL KOMBAT !!!!! TUTUTUTUTUTUTUTUTUTUTUUTTUTUUT FINISH HIM ...
good stuff, would read again. but yeah we really need to slow kung lao down, can't have him machine gunning 112124 like a madman. lmao.
 

LaidbackOne

Scrubby nice guy
Kotal FJ1 collision box seem to be down forward diagonal position unlike sonya's which is more straight forward. I can see why his needs to be nerfed more

I bet you probably get crushed by Sonya don't you Lol you don't have to lie.
Tell me why shouldn't that variation have a 40% combo and suffer? Would you prefer her ms stance be more safe. Would you rather see her ms cancel be as good as some of the other characters that have cancel pressures in the game? Would you rather see her divekick have armor or be plus on block? Some shit like that would be worth complaining about not a fucking divekick thats unsafe on block and can only be landed if opponent just throws shit out like a dumbass. You can literally poke her out the air when she does the divekick. The divekick needs no changes. You can poke her out the air when she does a FJ1 as well.
Im not going to lie tho her FJ1 range could be nerfed a little
Kind of funny that raiden air tackle doesn't get a auto correct removed change
Who are u talking to? I literally only laughed at your cries about not being able to hit 40% (SO UNFAAAAAIR). Thx for the essay though.
 
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Dankster Morgan

It is better this way
First - No cancel teleports BS for ninjas . you want auto tracking hits , commit to them and be smart about it . Otherwise , get full punish . ( smokes scorpions ) 2 - Overheads and sweeps should have proprieties over d1 and d3s mashing . kenshis b2 in kenjutsu for example . But has to be consistent in game play . 3 - All D1 and D3 should have the same start ups and recovery . Standard for every character , allowing for the fight to have more trades and make the the players think twice before mashing D1 when in panic mode or just to get you frustrated and saying " its a play style " 4 - Unblockables like scorpions Ground fire and Armour BS like tremor or Quan chi has to go or Nerf that . 5 - ALL characters should have at least one overhead . Take some from scorpion and give it to kenshi . Just to " BALANCE " the character . 6 - All characters should have a 11 fast jab - Again standard jab for all . 7 - Stupid machine gun strings like kung lao 112124 have to be slow down or at least more punishable . this bs damage on block plus safe hat and gaining meter like a madmen has to stop . 8 - Better soundtracks , more skins and classic stages . 9- All fatalities should be like the classic ones . Stop with the cinematic and go straight to the point . same goes for x.rays . Takes the flow of the fight . Applies to injustice too . Transitions lol 10 - I prefer an overall patch of the game-play mechanics than take this from this one , give frames take frames 11 - Make the game fun , gory , and simple . instead of always thinking about the so called " PRO FIGHTING COMMUNITY " like they own the game . Stop playing and seeing MK has an equation , and start fighting ...................IN MORTAL KOMBAT !!!!! TUTUTUTUTUTUTUTUTUTUTUUTTUTUUT FINISH HIM ...
Lol Kung Lao is fine, I wish more characters were in Lao tier, he's what a perfectly balanced character looks like in MKXL.... AKA bottom 5
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
Lol Kung Lao is fine, I wish more characters were in Lao tier, he's what a perfectly balanced character looks like in MKXL.... AKA bottom 5
Are you serious ? your telling me playing bo rai cho or kenshi is pretty much the same thing has playing with kung lao ? the chances of winning the match are the same ? And dont come with the MU argument .
 

CrazyFingers

The Power of Lame Compels You
Are you serious ? your telling me playing bo rai cho or kenshi is pretty much the same thing has playing with kung lao ? the chances of winning the match are the same ? And dont come with the MU argument .
But...that's how that works...if you have good/bad MU numbers it affects your tier list number. You literally just told him "Tell me how he's Bottom 5, but miss me with that facts shit"
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
Reading this hurt my soul.[/QUOTE YOUR SOUL IS MIIIIINE !!! FLAWLESS VICTORY LOOOOL You probably have been playing fighting games for 5 years . i come from arcades bro . ive been playing fighting games since i was 6 . You probably weren't even programmed to be in this planet and i was already doing shoryukens lol Show some respect .
 

GOOD DRAGON

Awesometacular
As a suggestion on relation to this request, I would say you should hit confirm off of LAW cancel into 3b2. It launches into the f21 ender and stamina isn't required. This saves you from wasting a bar unnecessarily. If you are interested in damage, Heavy Weapons should not be the choice variation. Not trying to come off condescending or negative just making a suggestion as Jax is my only serious character.
That's good for you and I main jax for the most part of the game so that's cute of you to assume I don't know that but that has nothing to do with what I'm saying so.... this is a patch suggestion not playstyle suggestion. Why don't you make suggestions of your own rather than comment on mine??

Cancel into 3b2 doesn't work off of b2 anymore since the 5frame cancel delay was added.
So if I S4 cancel into 123 and they get hit and I confirm it into ex oh I want to be able to cash out without doing a gotcha or dash fist.

Even if I did 123 cancel and blocked and they press buttons I can't punish them for much cuz I don't have stamina to run after ex oh or to cancel and do s3b2.

Plus who said anything about being interested in damage? But all the same I shouldn't settle for genuine punishes for 20-mid 20% because the character is handicapped
 
I'd like to see moves like returning projectiles that return be the same and not one characters' return another doesn't. There's other moves like Sektors ex teleport that hits once when blocked or whiffed and then you see scorpions hit, block or whiff and both hits come out. These are a few examples, I can't mention all characters but hopefully you get the gist. Not crazy good so if this is all crap then correct me.
 

GOOD DRAGON

Awesometacular
And yet still don't know what you're talking about. Been playing fighting games since I was about 5. May have not been in an arcade but still been playing them all my life. Just because you've been doing this longer doesn't mean jack shit.
Oow watch out guys we got a badass over here.

Your 19 now you've been playing since you were 5 : so 19-5= 14

the year is 2017 so 2017-14= 2003 in 2003 Arnold Schwarzenegger was elected Governor of California

i like maths :)
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
I'd like to see moves like returning projectiles that return be the same and not one characters' return another doesn't. There's other moves like Sektors ex teleport that hits once when blocked or whiffed and then you see scorpions hit, block or whiff and both hits come out. These are a few examples, I can't mention all characters but hopefully you get the gist. Not crazy good so if this is all crap then correct me.
good points .
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
And yet still don't know what you're talking about. Been playing fighting games since I was about 5. May have not been in an arcade but still been playing them all my life. Just because you've been doing this longer doesn't mean jack shit.
And yet still don't know what you're talking about. Been playing fighting games since I was about 5. May have not been in an arcade but still been playing them all my life. Just because you've been doing this longer doesn't mean jack shit.
YES IT DOES KIDDO . and i also know when something is cheap or OP . you cant teach experience . you learn it . Listen when the olders speak .
 

Zionix

AKA Ponkster
Kitana is ridiculous, she just jumps around playing her game while you struggle to knock her out the air. Fans are -9 fan lift -14 more damage scaling on combos.

Shinnok by design just dominates some kharacters, needs stolen moves changing.

Kang needs Db2 to be -6. D3 to not low profile and be -3.

Reptiles pounce should be mid not overhead and -8. B2 should be -10. Force balls should fade before fullscreen.

Kano's d3 should be -5 and ex upball -10. Overhead in cutthroat should be -15.

Mystic ex push -10

Grandmaster clone needs a longer cool down and damage scaling

Hellfire needs the aura changing so he cant get a combo follow-up unless already in a combo chain.

Jason's command grabs need to be whiff punishable. B1 mid 14 frames start up, b3 10 frames.

Raidens high string is actually 6 frames. Vicinity blast is -9

Cyrax/cyber d4 is 8 frames startup, -6 on block +15 on hit (not sektor/smoke)

Cyrax F211 is can be special cancelled
Cyrax 212 ender hits mid and is +2
Cyber sub's 212 drone cancel no longer allows special but makes him +7

Fixed Smokes B21 whiffing issues string Can no longer be special cancelled.

Sektor rockets are -11 and not hard knockdown anymore. His ex flame burner no longer restands and knocks opponent away. After teleport if Meter burning air dash, sektor always lands next to opponent for punish.

Erron - f1 is now mid and 15 frames start-up

Alien conjurer - hugger has better tracking. Cooldown on drone call halved. Hugger now comes out after 10 seconds but only tracks as far as half screen.

Leatherface - bf3 armor active frames last longer.

Forward dash has been made faster.

Cage - 2 hits of armor has been added to nut punch and can be Meter burned
Again for launch. Armor on ex shadow back to 1 Hit

F34 in a list is -6

Straight shadow in SD is +6

Jacqui - gun shots are - 12 on block, whiff recovery on up rocket increased
Reos overhead change is perfect
Stanky leg is -5
Air stomp is -10 (still plus in hi tech)
Bf2 ex is now -6 from 0
Bf2 is -12
Low rocket is -5

Predator cancels take 2 bars of stamina on block.

Takedas cancels requires 2 bars of stamina on block.

Kung jin

Jp1 normalised and wont hit on way up.
111 string normalised and more whiff recovery
D1 -6
Dive kick cannot be activated after a whiff normal and ex version is -8 with little push back.

More damage added to shaolins combos

Bojitsus low is now -7 on block.