What's new

For Honor

Red Hood MKX

Mercenary dog
I know you're different now but before you would defend him to your grave
So what fo you think about my warlord nerf suggestions get rid of full guard get rid of throw distance get rid of super armor even get rid of his out for lock game but leave headbutt they way it is. i can live without any of that other stuff but if they nerf headbutt you ruin warlord in my opinion he has no offense besides headbutt. Its already unsafe and if you make it delayed or slower thats it you ruin warlord please ubisoft please dont let me trade this game in

And one last suggestion i have not a buff or nerf is make his shield transperant when he is blocking on his right side so i can actually see pk when im fighting her
 
Reactions: GAV

Juggs

Lose without excuses
Lead Moderator
I disagree with this and you would to if youve ever played a conq

Conq is the most brain dead broken character in this game. Warlord is the best character but conq is the most broken. That being said top tier needs nerfs. Warlord, conq, pk they all need nerfs, more specifically just certain moves. PKs zone needs a recovery nerf it is way too good on recovery and playing as an assassin against pk and winning is literally impossible in high level play.
Conqs shield bash is the most broken and overpowered move in this game, its just as good as headbutt but its completely unpunishable. Conq also has parries with blocks because reasons.
Warlord's headbutt is also very dumb and his full guard is absolutely braindead not to mention that he also has lights as fast as pk and hyper armor, again because reasons.

The tier gap is ridiculously huge in this game and the top tier needs to be nerfed

Dont get me wrong heros that arent top tier absolutely suck. Theres obviously a problem. If there was a player that was psychic they still couldnt win in this game with half the cast in high level play.
Obviously the glitches/bugs need to go, that's not a nerf, that's patching out a glitch.

The problem is people start whining about good characters wanting them nerfed more than the bad characters needing to buffed. So the good characters are nerfed to be more balanced with the shit tier, and then the game becomes bland and boring then fades into obscurity.

If you nerf all of those characters severely instead of making the shit tier just as good, the offense in this game will be even more non existent than it already is and it will turn into even more of a turtling defensive boring ass meta. Even those that claim they want that will get bored of it after awhile. No one in their right mind wants to play a 5 minute round every time they play someone good, seriously.

Patch the glitches, nerf the UNDENIABLEY broken stuff, then buff the bottom tier. Not that hard.
 

Red Hood MKX

Mercenary dog
Truth time. This game is absolute garbage as a competitive fighter. It's full of bugs and glitches and the balancing is god awful. I don't see ubisoft fixing it... ever. They built this game to sell steel in micro transactions. They've already made a fortune. The amount of time and effort they would need to apply to make this game a viable competitive fighter would not justify the cost there's simply too much wrong with it most of which are core mechanics of the game which are the hardest mechanics to fix.

So yeah I've basically given up on taking this game seriously and I recommend you guys do the same otherwise you're just going to end up disappointed. I think it's absolutely worth the price and you can easily get 60$ worth of fun out of it. But beyond casual fun the game is hugely flawed. It's sad and I wish it were different but ubisoft does not have a good track record and I fear this will be no different.
Yeah i cant take this game too seriously yet too many glitches and bugs but im giving ubisoft a chance to make changes. which i think they will do, they did so for their other games like the division and rainbow six siege. im more worried about their nerfs and buffs im just hoping they don't gut my character too bad thats my biggest worry
 
If you're going to castrate the other characters, you can't mildly tweak PK. Your bias is showing.

Lets add recovery to PK and take away everything from the other top tier characters that makes them good.

You're a good player, but you give terrible advice on balancing.
How is making pks zone punishable on block a mild tweak? Thats literally all she has. her lights dont win tourneys the zone does. I didnt take away everything. I left all the moves being unreactable and some do more damage now. The only thing is that they are actually punishable if countered so its completely fair. Pk doesnt need massive changes theres only a few things that make her good and shes not even the best. I do think tho that if her zone is punishable it should do more damage. she shouldnt have to risk her entire life just for a measly half or so of a bar of health
 
Last edited:
Obviously the glitches/bugs need to go, that's not a nerf, that's patching out a glitch.

The problem is people start whining about good characters wanting them nerfed more than the bad characters needing to buffed. So the good characters are nerfed to be more balanced with the shit tier, and then the game becomes bland and boring then fades into obscurity.

If you nerf all of those characters severely instead of making the shit tier just as good, the offense in this game will be even more non existent than it already is and it will turn into even more of a turtling defensive boring ass meta. Even those that claim they want that will get bored of it after awhile. No one in their right mind wants to play a 5 minute round every time they play someone good, seriously.

Patch the glitches, nerf the UNDENIABLEY broken stuff, then buff the bottom tier. Not that hard.
Thats what I said in my original post. Every character that is not top tier is way too weak. Like i said its ridiculous that in a hypothetical situation if there was a psychic orochi or zerker or lawbringer or any other mid to low tier character the best they could get in a tourney is a tie. Theres obviously something very wrong with that. But lets not take characters that are broken the other way. Conq is by far the most braindead character, it is almost impossible to beat a pk as an assassin and its really hard to beat her with any other character thats not top tier. Warlord is insanely good and unstoppable in the right hands or the cheesy hands.
 
So what fo you think about my warlord nerf suggestions get rid of full guard get rid of throw distance get rid of super armor even get rid of his out for lock game but leave headbutt they way it is. i can live without any of that other stuff but if they nerf headbutt you ruin warlord in my opinion he has no offense besides headbutt. Its already unsafe and if you make it delayed or slower thats it you ruin warlord please ubisoft please dont let me trade this game in

And one last suggestion i have not a buff or nerf is make his shield transperant when he is blocking on his right side so i can actually see pk when im fighting her
No that would just take out his entire character and make him literally just headbutt. He needs all his moves and he can keep them but right now they are way too good. headbutt is in a decent place right now they should just make that hit box a little less broken.
 

GAV

Resolution through knowledge and resolve.
How is making pks zone punishable on block a mild tweak? Thats literally all she has. her lights dont win tourneys the zone does. I didnt take away everything. I left all the moves being unreactable and some do more damage now. The only thing is that they are actually punishable if countered so its completely fair. Pk doesnt need massive changes theres only a few things that make her good and shes not even the best. I do think tho that if her zone is punishable it should do more damage. she shouldnt have to risk her entire life just for a measly half or so of a bar of health
You're not going to convince me that these are good ideas because they are not. You may be able to convince me that your bias is blind and not overtly devious which would change the argument from me being obstinant to sympathetic, but either way - you are wrong.

What makes the Peacekeeper good is her unreactable attacks - and adding recovery to her zone attack and tweaking her dash doesn't take that away. If you're going to take away what makes the other characters good, add startup frames to PKs lights, dashing heavy, and zone attack to do the same to her.

Even this isn't a good solution because I agree with the premise @Juggs proposed - and that heavy handed nerfing would leave the game a dry and boring shell of its former self.
 
Last edited:

Gesture Required Ahead

Get on that hook
As a Kensei main with a non-top tier biased perspective, here's what I think:
  • Remove stamina damage on fast Unblockables (universal)
  • Change Heavy feint timing from near the start to near the end (no more safe parries, universal, buffs offensive play universally)
  • Make Warlord headbutt cost more stamina (still really good, just less frequent)
  • Make PK Zone punishable (AKA just a better Warden Zone)
  • Make Conq lose a little stamina for blocking (trade-off for Superior Block), doesn't affect OOS state
I think changing too much will just cause more problems (ie overbuffing shitty characters) so universal mechanic changes and normalization of things that are too good is a better option.

If I wanted a biased dream change it'd be to make Kensei's Heavy faints as fast as his Unblockable dodge cancel so that Heavy feint into GB would interrupt enemy attacks just like Berserker's.
 
You're not going to convince me that these are good ideas because they are not. You may be able to convince me that your bias is blind and not overtly devious which would change the argument from me being obstinant to sympathetic, but either way - you are wrong.

What makes the Peacekeeper good is her unreactable attacks - and adding recovery to her zone attack and tweaking her dash doesn't take that away. If you're going to take away what makes the other characters good, add startup frames to PKs lights, dashing heavy, and zone attack to do the same to her.

Even this isn't a good solution because I agree with the premise @Juggs proposed - and that heavy handed nerfing would leave the game a dry and boring shell of its former self.
Getting rid of unreactable moves is the exact opposite of what you want to do. Notice how I kept everyone's unreactable move unreactable and just made them counterable. What makes the game dry and boring is getting rid of unreactable moves. When everything's reactable there is no way to open your opponent up and so it's just a turtle fest. I don't understand how you can possibly say that a zone attack that is punishable on block is still op. What makes pk good is that she has the fastest move in the game and can throw it out with no reprocussions. It's the same thing with conq, he has an unreactable move that takes away stamina and does damage and is completely safe. The problem with the move isn't that it's unreactable the problem is that it's safe to throw out whenever. I've used the same logic with all the unreactable moves and yet your not ok with it for just peacekeeper. What makes her good is that the zone is a constant presence and it you move your guard your going to get hit by it and even if you block it it's still her turn. Making it punishable on block will make it so pks would use it a lot less and it would allow more mind games
 

Red Hood MKX

Mercenary dog
No that would just take out his entire character and make him literally just headbutt. He needs all his moves and he can keep them but right now they are way too good. headbutt is in a decent place right now they should just make that hit box a little less broken.

All i know is a can live without full guard his op throw, his super armor and his out of lock game. but one thing i know will ruin warlord is if you nerf headbutt warlord is done that simple.

You cannot expect to nerf a character main offensive tool that is already unsafe if wiffed or dodge, and Can easily be interupted by most of the cast. you cannot nerf that move if warlord had other options to open people up with fine but he doesn't his whole offense is centered around headbutt. The devs should know this its not that hard to see
 
Reactions: GAV

Juggs

Lose without excuses
Lead Moderator
Thats what I said in my original post. Every character that is not top tier is way too weak. Like i said its ridiculous that in a hypothetical situation if there was a psychic orochi or zerker or lawbringer or any other mid to low tier character the best they could get in a tourney is a tie. Theres obviously something very wrong with that. But lets not take characters that are broken the other way. Conq is by far the most braindead character, it is almost impossible to beat a pk as an assassin and its really hard to beat her with any other character thats not top tier. Warlord is insanely good and unstoppable in the right hands or the cheesy hands.
Yeah, I just fear they are going to completely neuter the top tier, then leave the low tier as is. This will inevitably make the game boring.

Obviously the problems with Warlord, Conq, Goki, PK and even Warden need to be addressed, but I don't trust Ubisoft to handle it the correct way. The game is already losing a shit ton of players. Obviously the casuals weren't gonna stay for very long anyway, but even the more hardcore players are already starting to lose interest. No one wants to have to deal with all the bullshit in this game all the time. And even in a low tier vs low tier fight, instead of bullshit it's extremely tedious.

I guess I'll just hope for the best but expect the worst. Oh well.
 
Reactions: GAV

GAV

Resolution through knowledge and resolve.
Getting rid of unreactable moves is the exact opposite of what you want to do. Notice how I kept everyone's unreactable move unreactable and just made them counterable. What makes the game dry and boring is getting rid of unreactable moves. When everything's reactable there is no way to open your opponent up and so it's just a turtle fest. I don't understand how you can possibly say that a zone attack that is punishable on block is still op. What makes pk good is that she has the fastest move in the game and can throw it out with no reprocussions. It's the same thing with conq, he has an unreactable move that takes away stamina and does damage and is completely safe. The problem with the move isn't that it's unreactable the problem is that it's safe to throw out whenever. I've used the same logic with all the unreactable moves and yet your not ok with it for just peacekeeper. What makes her good is that the zone is a constant presence and it you move your guard your going to get hit by it and even if you block it it's still her turn. Making it punishable on block will make it so pks would use it a lot less and it would allow more mind games
Conq's shield bash is very reactable. Not only are PK's attacks faster, but the defender has to defend appropriately since there is one of three directions - and she can throw to add in a 4th. Conq's bash can be avoided by sidestepping or rolling in any direction. What makes Conq good is his superior block. What makes PK good is her unreactable attacks. PK's D isn't great, but its good - and Conq's O isn't great, but its good. Still, you try and paint a picture that isn't the truth making either your intentions or your vision very see-through. Which is it?

So, do you not know or do you not want others to know?
 

GAV

Resolution through knowledge and resolve.
Just to add, I'm arguing against all heavy handed nerfs and for buffing the classes that need help slightly. I don't want PK neutered. I'm just pointing out @Basic Stupidity's bias.

One example is for the Kensei, allow him to access his unblockable attack at any time, but at reduced damage if they access it early. This would give this class a tool for opening opponents up. Feinting that would be quite a tool.
 
Last edited:

EntropicByDesign

It's all so very confusing.
Truth time. This game is absolute garbage as a competitive fighter. It's full of bugs and glitches and the balancing is god awful. I don't see ubisoft fixing it... ever. They built this game to sell steel in micro transactions. They've already made a fortune. The amount of time and effort they would need to apply to make this game a viable competitive fighter would not justify the cost there's simply too much wrong with it most of which are core mechanics of the game which are the hardest mechanics to fix.

So yeah I've basically given up on taking this game seriously and I recommend you guys do the same otherwise you're just going to end up disappointed. I think it's absolutely worth the price and you can easily get 60$ worth of fun out of it. But beyond casual fun the game is hugely flawed. It's sad and I wish it were different but ubisoft does not have a good track record and I fear this will be no different.

Ok. So, the more I've played the more the cracks have begun to show, but I don't think it's anywhere near as big a mess as you do.

I have no idea how difficult fixing the bugs and glitches will be, it's impossible for anyone but the guys who know the games code to know that, and since there are bugs and glitches in the first place, that kinda points to them not entirely being sure either, lol. But I do know that almost every major release these days carries a ton of early bugs and bullshit and they do tend to get patched out. I am confident *IF* Ubi sees a future in the game that the bugs will be addressed.

The balance stuff needs to be addressed SOON though. People really are starting to bleed off the game because of it. Its just frustrating. I main a top tier (Warden) and even I get frustrated with things. The devs have got the weekly roadmap thing they do and thats great, but the fact is, we are super spoiled for choice these days and players just arent going to wait around for changes like once they did. In years past you had a game, maybe two a year that could scratch the competitive itch in a triple A scenario, but not any more.. Everyone one of us has a hundred other games going strong we can play any time.. This puts a lot of pressure on the devs to make relevant changes quickly..

Ubisoft has made a ton of money Im sure, buy there is still a ton more to be made, and I dont think they will let it get away from them if they can help it.. The issue though is whether or not they will address the issues in time to keep the population of REALLY tanking.

I hope so. FH provides a unique experience and I really enjoy it.
 

Red Hood MKX

Mercenary dog
I heard that for honor is most played fighting game of all time you can see the article on the for honor forums on the ubisoft website

Pretty impressive
 
Last edited:
Reactions: GAV

GAV

Resolution through knowledge and resolve.
I heard that for honor is most played fighting game of all time you can see the article on the for honor forums on the ubisoft website

Pretty impressive
Apparently they did something right.

Its not the train wreck everyone paints it to be.
 

Gesture Required Ahead

Get on that hook
I heard that for honor is most played fighting game of all time you can see the article on the for honor forums on the ubisoft website

Pretty impressive
Where do those numbers come from? And do they say that whilst acknowledging the fact that it's the only Fighter to feature 4v4? Do they also count Melee combat games like Chivalry as a Fighting game? Who is "they"?
 
Reactions: GAV

Red Hood MKX

Mercenary dog
Where do those numbers come from? And do they say that whilst acknowledging the fact that it's the only Fighter to feature 4v4? Do they also count Melee combat games like Chivalry as a Fighting game? Who is "they"?
Steamcharts made the article. you can find the article on the ubisoft website then go into the for honor forums general discusion and look for it they have all the numbers there to compared to street fighter, mkx, tekken, marvel vs capcom and yes it beats Chivalry with double the player base count at its peak this game is by far the most popular fighting game ever made

Pretty sick its an awesome game they just need to fix its problems which im sure they will do sooner or later
 
Reactions: GAV

CrimsonShadow

Administrator and Community Engineer
Administrator
I heard that for honor is most played fighting game of all time you can see the article on the for honor forums on the ubisoft website

Pretty impressive
I'm reading that thread.. And people think OUR community is toxic, haha :p

What it says though, is that this is the most played FG on Steam. So Street Fighter is probably still the most played fighting game of all time.
 
Reactions: GAV

Red Hood MKX

Mercenary dog
I'm reading that thread.. And people think OUR community is toxic, haha :p

What it says though, is that this is the most played FG on Steam. So Street Fighter is probably still the most played fighting game of all time.
Let me be clear it clearly says on that article that at its highest player count for an individual fighting game for honor beats any fighting game ever did you not see the numbers yeah streat fighter probably has the most if you combined all the players for the 25 years street fighter has been out. but as an individual game for honor has the highest player count nothing comes close thats not even counting console numbers
 
Reactions: GAV

GAV

Resolution through knowledge and resolve.
Let me be clear it clearly says on that article that at its highest player count for an individual fighting game for honor beats any fighting game ever did you not see the numbers yeah streat fighter probably has the most if you combined all the players for the 25 years street fighter has been out. but as an individual game for honor has the highest player count nothing comes close thats not even counting console numbers
https://goo.gl/images/phc2Fg
:p
 

EntropicByDesign

It's all so very confusing.
What does most played mean though? Concurrent player count? And if you say 'Thats not even counting consoles' then the entire argument falls to pieces because if we arent consoles then the numbers are just gibberish. How you can be the most played FG of all time PERIOD, if we areent even counting the number one platform for fighting games in the first place.. which is console.
 
Reactions: GAV

Red Hood MKX

Mercenary dog
What does most played mean though? Concurrent player count? And if you say 'Thats not even counting consoles' then the entire argument falls to pieces because if we arent consoles then the numbers are just gibberish. How you can be the most played FG of all time PERIOD, if we areent even counting the number one platform for fighting games in the first place.. which is console.
Dude just go look for the article yourself its not that hard to find. And im not 100 percent about thr console statement im just guessing how its Steamcharts
 
Reactions: GAV

EntropicByDesign

It's all so very confusing.
"
For Honor - most played fighting game of all-times according to SteamCharts"

Is the title of the list of numbers they have compiled.

This is also concurrents for a brand new game.
 
Reactions: GAV