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What character/variation changed the most?

Dankster Morgan

It is better this way
There are 100 variations in this game and they've been flipped around a lot as the patches dropped.

BUT this isn't about tier position. I want to know which variation had his/her playstyle altered the most throughout the game. Whether or not the changes made them go up or down the tier list is irrelevant in this discussion, who do you think changed the most.

In my opinion it's Cryomancer Sub-Zero. At first he was reliant on his 50/50 and F12 string to mount his offense but was tricky because the F42 grab string wasn't cancelable yet, so all of Sub-Zero's damaging combos left him negative. Then once we could cancel the string into hammer giving him advantage at the end of his combos he could now capitalize on his damage. Cryomancer was then based around punishing, whiff punishing, staggering with the F122 string, and using the high risk/high reward 50/50 when necessary. But mostly it was based around capitalizing on an opponent's mistakes rather than going ham because of the issues Sub-Zero had in a klone-less neutral. Then the patch hit and he was given the command grab but at the cost of no longer being able to stagger parts of the F122 string, or whiff punish with any damage using the F42 grab string due to it being removed so Sub-Zero could have the command grab and tick throws, but now his pokes aren't butt anymore. So now the idea of whiff punishing is gone, along with a damage nerf, but the command grab gives him more offensive tools to make up for it, especially B3 tick being really strong. He's definitely a bit more rushdown based with some of the tools that encouraged baiting and punishing being removed.

So what do you think?
 
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Lokheit

Noob
Cryo for sure as you cover him. He changed dramatically multiple times... and it would've been really easy to make him a good character without changing so much things for the sake of it. After hundreds of hours with the variation I stopped having fun with him as the resulting character was (unnecessarily) unrecognizable
 

exisTenz

Noob
I also think it's Cryo, I don't have much knowledge about other characters than Sub-Zero though. Unbreakable changed quite a lot too, I remember how he didn't even have the burst.
 

Dankster Morgan

It is better this way
Tarkatan alien, went from top of the food chain to being completely pointless.
That's not what the thread is about though. He still has the neutral tools and is used in a lot of the same ways as he was before the patch, just now his risk/reward is fucking terrible. He got nerfed into the ground, doesn't mean his playstyle was flipped it's just less effective.
 
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Invincible Salads

Seeker of knowledge
That's not what the thread is about though. He still has the neutral tools and is used in a lot do the same ways as he was before the patch, just now his risk/reward is fucking terrible. He got nerfed into the ground, doesn't mean his playstyle was flipped it's just less effective.
oh, lol, my bad
 

Kooron Nation

More Ass and Tits for MK11
War God Kotal changed a lot with the armour launcher removal, also effected a few other characters who were built upon relying on the threat of the launcher, but it'd definitely be Cryo.

Summoner Quan maybe with the removal of bat call from regular trance and B2 overhead. Shinnok also became a lot more offensive with the choice to enhance shoulder for combo or + frames.
 

SaSSolino

Soul Stealing Loyalist
Shinnok changed a lot in every variation since the very beginning of the game:

- he didn't have an overhead
- he couldn't MB hellsparks on block
- his f3 was slower
- he couldn't cancel f22throw in Bone Shaper
- he couldn't run cancel the unblockable in Necro
- his amulet sucked
- he couldn't do jump in normals after teleport in Impostor
- his projectile in Bone Shaper was extra slow but mid
- his EX shoulder acted completely differently

...and some other smaller changes here and there.
 

Dankster Morgan

It is better this way
They lost their armored launcher. Does that really count as 'had his/her playstyle altered the most throughout the game'?
For some of them I think. Like Warlock and Lackey it did. But some of them like Crystalline still have other tools. Characters like Warlock were completely designed around the old MKXL that they couldn't really be redisgned for this one.
 

ismael4790

Stay focused or get Caged
They lost their armored launcher. Does that really count as 'had his/her playstyle altered the most throughout the game'?
Their playstyle definitely changed completely since their gameplan relied on armor launcher.

This kind of change happened at the very last patch. So if other characters gameplan changed substantially many times in patches, they win for the op question. But losing at some point the tool on which your whole gameplan relies is definitely something that alters the playstyle.
 
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