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What new abilities would you like to see?

Sunny_D

Green Arrows personal Shooty guy
Booster Gold with the shittiest trait ever, ill eat a box of golden rubbers if it means getting him into this game
 

Ryu Hayabusa

Filthy Casual
Wonder Woman abilities.

1. Lightning bolt that causes lightning earthquake.


2. Lasso fire. Wonder Woman whips opponent with lasso and sets him up on fire. MB sets ground on fire that does DOT.


3. Bracelet slam lightning storm.


4. Speed lasso tie.
Wonder Woman does a kabal like nomad dash and ties up opponent with lasso.


Trait abilities

1. Cuffs off

Wonder Woman takes off her bracelets and goes berserker. This increases her speed and strength for limited time. Her dash goes through projectiles and opponent for crossup. While this trait is active she can't use moves that involve bracelets.


2. Two swords
Diana summons 2 magical swords from her bracelets that give her access to different moveset. Kind of like injustice 1 where she had 2 different fighting styles.
 
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South

I'd rather SHOW than TELL ~ Poison Ivy
Poison ivy -
1) a pheromone type trance that goes 1/3 stage length..
•Non- mb version does: 2% initially but does DoT damage for like .50% for 4 ticks so (4%) damage
•MB version does: 2.25% initially but allows for combo potential (like Quan chi trance) DOES NO DoT damage

2) a plant projectile that goes full screen
A slow startup projectile maybe like 25F that shoots 2 flower plants...
•non- mb version does: 5% initially and knocksdown(soft knockdown)
•mb version does : 12% initially and is +1-3on block depending on crouch/stand block state
(Has a air projectile version but only one flower

3) a teleport
•non mb version does: teleport in place, behind opp, and away from opp (fast startup like 8F)
•mb version does: same as non mb version except has invincibility for first frame

4) rekkas... not like Tanya pre patch rekkas... more like Karin from street fighter
•non mb version does: 3.5% each hit (3 hits for 10%) which are mid, mid, mid... leaves standing at +5
•mb version does: has me after second hit ...4% each hit (3 hits for 12%) which are mid, mid, low/overhead.. the low knocks downs on hit and is +/-0 on block... the overhead launches on hit but is unsafe on block...
•ex version does: have armor does same properties as mb version... except for overhead to launch you have use another bar if not mb you get all three hits to be mids but keeps opp standing at +5...

She has like 8 more possibilities I just don't have time to write them out.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
I haven't 100% picked a main yet, but I'd like to see Wonder Woman get a bracelet move that bounces back projectiles, even if it's just "gear only".

Shout outs to @RonnyRAGE for inspiring this idea: An unlock that let's you perform a stage transition attack from anywhere onscreen. It only works if your opponent has 20% or less on their 2nd life bar.
 
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Poison ivy -
1) a pheromone type trance that goes 1/3 stage length..
•Non- mb version does: 2% initially but does DoT damage for like .50% for 4 ticks so (4%) damage
•MB version does: 2.25% initially but allows for combo potential (like Quan chi trance) DOES NO DoT damage

2) a plant projectile that goes full screen
A slow startup projectile maybe like 25F that shoots 2 flower plants...
•non- mb version does: 5% initially and knocksdown(soft knockdown)
•mb version does : 12% initially and is +1-3on block depending on crouch/stand block state
(Has a air projectile version but only one flower

3) a teleport
•non mb version does: teleport in place, behind opp, and away from opp (fast startup like 8F)
•mb version does: same as non mb version except has invincibility for first frame

4) rekkas... not like Tanya pre patch rekkas... more like Karin from street fighter
•non mb version does: 3.5% each hit (3 hits for 10%) which are mid, mid, mid... leaves standing at +5
•mb version does: has me after second hit ...4% each hit (3 hits for 12%) which are mid, mid, low/overhead.. the low knocks downs on hit and is +/-0 on block... the overhead launches on hit but is unsafe on block...
•ex version does: have armor does same properties as mb version... except for overhead to launch you have use another bar if not mb you get all three hits to be mids but keeps opp standing at +5...

She has like 8 more possibilities I just don't have time to write them out.
what's the point of a DOT in a fighting game unless its something environmental / non combo based like erron black's shackles? it adds very little difference to the game because there isn't much healing or game changing effects. maybe at the end of a tense round it plays a role. That's why i never got erron black's stabby sword thing, it's just damage slowed down minorly, it's almost the same as the move just doing damage.

DOTS in fighting games is unexplored, like what if someone like poison ivy's abilities applied a long term poision stackign effect. I.E. the first ability that hits you does like .1% daamge per second for the rest of round, and the more projectiles or stacks you take from getting hit or block the more the DAMAGE over time increases.

That would add depth and strategy to the game, because you would ahve to rush to kill her if she stretches the game out, it would actually add depth to the game.

Or what if a character had an ability that stacked on you, poison stacks, the stacks decay and go away, but if they built up enough there would be a period where if they hit you again there was an active effect wher eyou took additional damage over time or a burst of damage.

I would build poision ivy in fashionsn similar to this, then again if i made a FG it would have 3 cooldowned abilities per character and 1 active ability like a flash, heal, auto-stun reset, breaker, and/or cleansing ability.

It also wouldn't have combo starting command grabs(at all), crazy mobility tools and 50/50s all on the same character. IF it did, those tools would have long cooldowns so the player had to be selective, and it would be less brainless / rewarding
 

MKF30

Fujin and Ermac for MK 11
I'll dive more into this tomorrow or something but few off hand.

Flash having reverse or I should say going back in time trait where you activate it at any point once it's full(like anyone else of course) but namely after the opponent hit you so the game literally goes in reverse but speed like from flash's perspective to the point previous before you were last hit and thus gain a little health back OR they can do it so that Flash literally vibrates until the meter trait burns out, but during that time Flash is invincible from any projectiles it goes through him and normal attacks do very little damage to him.

Flash should also have a tornado arm move that pushes you back, ex version sucks you in for a stun.

Flash should have a move where he throws lightning at you.

Sub-Zero(if he is in) should have his ice shower back, his MKDC ice falling rock, slide and ice ball, his teleport again but faster or they can make it like MK X story where he literally just goes straight down into the ground and comes up the other side with no "tombstone falling" animation like in MK vs DC. His trait should be Ice shield where his entire body is Ice armored like the way Doomsday trait worked in Injustice 1, all attacks do very little to no damage and Sub has armor advantage during that small time window before trait meter burns out. Oh and also give him ice puddle like MK 2, maybe an enhanced/gear unlock can be more like full screen a la Frost's in MK DA...well you get the drift where I'm going.