What's new

Live Frame Data

IrishMantis

Most humble shit talker ever!!!
And NRS training modes just keep getting better. Once they incorporate at least SFV's guard/wakeup action system and hitbox viewing, they'll be good to go.
Most importantly the multiple record AI action so any of them can happen randomly, helll even let you prioritise each one

On to the frame data thing, more than likely won't happen but be sick if it acted as a frame counter so you could count things like dashes but more than likely not
 
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GTDoffen

Meet your fate...
Definitely a good addition to the training mode if it persistent and actually works. It would make meaties and moves dependent on height much easier to test. My hope is that this also applies to projectiles, so you know how advantageous/disadvantegous you are depending on spacing.
 
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villainous monk

Terrible times breed terrible things, my lord.
And NRS training modes just keep getting better. Once they incorporate at least SFV's guard/wakeup action system and hitbox viewing, they'll be good to go.
This. This is what needs to happen.

If they could make sure it's as accurate and up-to-date as possible.

If the texts where big enough to see or and if it could be placed different places on the screen and have a priority over background shades and colors and have an in depth training mode like you suggested... I sure it would be a lab monsters dream.

I'll take a exact replica of Tekken Tag Tournament 2 complete practice mode and menu and run hard with it in a nrs game.