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Red Hood MKX

Mercenary dog
Does anyone know how hit advantage works in this game? For example Seems like you cant go into to full guard block as warlord when you get hit buy a light from either peacekeeper or berserker to stop the pressure or their chain attacks or maybe im just timing it wrong. Does anyone know if i get hit buy a light attack can i go into full guard block as warlord to stop pressure any tips.

need to find someone to help me test this stuff lul
 
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Does anyone know how hit advantage works in this game? For example Seems like you cant go into to full guard block as warlord when you get hit buy a light from either peacekeeper or berserker to stop the pressure or their chain attacks or maybe im just timing it wrong. Does anyone know if i get hit buy a light attack can i go into full guard block as warlord to stop pressure any tips.

need to find someone to help me test this stuff lul
Which system do you use?
 
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Evil Canadian

G O K U
Premium Supporter
The expection is zone attacks for few chars. Warden, PK and Orochi zone attacks were all different then your numbers. Warden's was 31, PK 25, and Orochi either 31 or 37, can't remember and would have to check when I get home. Maybe it only comes out at it's fastest if it's a perfect input of both buttons on the same frame and I wasn't doing that? That's the only explanation I could think of.

I'll have to record it again to make sure. I just find it bizarre that just zone attacks for those 3 characters were much different for me. The other character zone attacks you listed I had the same numbers.
Not sure, I tested each move multiple times from both the position of being the one doing the move, and also being the one getting hit by the move. Throughout these tests the numbers are always consistent.

My basis on the frame data is from when the red hit indicator begins, to when the character takes damage from the move on the first active frame.
 
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Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Not sure, I tested each move multiple times from both the position of being the one doing the move, and also being the one getting hit by the move. Throughout these tests the numbers are always consistent.

My basis on the frame data is from when the red hit indicator begins, to when the character takes damage from the move on the first active frame.
Hmm very interesting. My testing was only vs level 0 bot. I counted from the icon in the center of the indicator going grey (is either a mouse or analog stick) until the frame health was taken from the opponent.

I'll redo the tests. Also in several modes and not just against a bot to see if maybe it's something crazy like the animation is shorter when playing online.
 
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Yojimzo

One of many Bat-Breakers.
Honestly, until someone just digs into the code to get rough frame numbers, this may be pretty pointless in the short term, no offense. I still feel that this is a system with enough variance where trusting your gut'll do more then trusting frame numbers.
 
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Juggs

Lose without excuses
Lead Moderator
Cool man, good job. I gathered frame data at 60 fps on pc and it was double all your numbers for startup, possibly +1 depending on if you are counting startup or impact (impact would be the frame it drains HP from their health bar, startup would be 1 frame before that)

The expection is zone attacks for few chars. Warden, PK and Orochi zone attacks were all different then your numbers. Warden's was 31, PK 25, and Orochi either 31 or 37, can't remember and would have to check when I get home. Maybe it only comes out at it's fastest if it's a perfect input of both buttons on the same frame and I wasn't doing that? That's the only explanation I could think of.

I'll have to record it again to make sure. I just find it bizarre that just zone attacks for those 3 characters were much different for me. The other character zone attacks you listed I had the same numbers.
No wonder people can parry so much easier on PC. That is a thing, right? Since a 20f move is 40f on PC, that's 20 extra frames of response time correct, or no?

Like, even the fact that I can react parry to some of these less than 20f moves is crazy to me, I'm not as shit as I thought, lol. This makes so much more sense though, I hardly see anyone parry anything that isn't a heavy on console, other than stuff like Orochi's side swipe that is super easy to parry.
 
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Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
No wonder people can parry so much easier on PC. That is a thing, right? Since a 20f move is 40f on PC, that's 20 extra frames of response time correct, or no?

Like, even the fact that I can react parry to some of these less than 20f moves is crazy to me, I'm not as shit as I thought, lol. This makes so much more sense though, I hardly see anyone parry anything that isn't a heavy on console, other than stuff like Orochi's side swipe that is super easy to parry.
No, the reaction time is effectively the same, plus or minus 1 frame. 30 fps just looks less smooth, essentially.
 

GAV

Resolution through knowledge and resolve.
Just got the game, I'm honestly getting my butt whooped sometimes lol. I'm having trouble reacting :/
It just takes time. Its a completely new type of game, so it feels foreign at first - but in no time it will feel natural.

There are ALOT of skills to learn though. None of them are hard to learn by themselves, but it can feel a little overwhelming at first. Just keep playing and you will pick up the skills most rewarding to you.
 

GAV

Resolution through knowledge and resolve.
Does anybody know what heroic gear is with and asterisk after its name?
Common Gear gives up 1 category for another. Rare gear has one high attribute, one OK one, and one low one. Heroic gear has one great attribute, one really good attribute, and one low one. In all cases, upgrading the gear ups the better categories and lowers the weakest category.
 
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GAV

Resolution through knowledge and resolve.
So is Wardens vortex actually a thing?
Its not really a vortex, but it does give him a solid edge in exchanges once you know how it works. Almost no Warden players actually understand how it works though and even less non-Warden players can recognize it. Its above the level of tech for the un-parry-able Shugoki or the cancel mix up for the Peacekeeper, IMO. Its easier to defend than these, but its also harder to deal with. This is taken from from observing high level play.
 

Snibbor

Yarrrr Matey
Its not really a vortex, but it does give him a solid edge in exchanges once you know how it works. Almost no Warden players actually understand how it works though and even less non-Warden players can recognize it. Its above the level of tech for the un-parry-able Shugoki or the cancel mix up for the Peacekeeper, IMO. Its easier to defend than these, but its also harder to deal with. This is taken from from observing high level play.
Why do you say it's so complex? It seems pretty simple imho, all the player defending against warden has to do is either guess for the Guard Break, or the shoulder. The guard break can be punished if the defender reads it and attacks, and the shoulder can be dodged by all characters and some (idk which ones other than the assassins) can punish. I believe the entire situation is also escapable by rolling backwards as the shoulder starts up.
 
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GAV

Resolution through knowledge and resolve.
Why do you say it's so complex? It seems pretty simple imho, all the player defending against warden has to do is either guess for the Guard Break, or the shoulder. The guard break can be punished if the defender reads it and attacks, and the shoulder can be dodged by all characters and some (idk which ones other than the assassins) can punish. I believe the entire situation is also escapable by rolling backwards as the shoulder starts up.
Its not complex, but the defender is in limbo because the options of blocking or attacking aren't viable.

Regardless of it being not complex, almost no players understand it yet - from either side.
 

Thefish

One Drink, Two Drink, Three Drink.. More.
Common Gear gives up 1 category for another. Rare gear has one high attribute, one OK one, and one low one. Heroic gear has one great attribute, one really good attribute, and one low one. In all cases, upgrading the gear ups the better categories and lowers the weakest category.
Yea thanks mate. See how his spear head and shield had the stars next to the names. Apparently that's hard heroic gear to come by. Someone was saying something on reddit about it.
 
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GAV

Resolution through knowledge and resolve.
Yea thanks mate. See how his spear head and shield had the stars next to the names. Apparently that's hard heroic gear to come by. Someone was saying something on reddit about it.
I'm not as good as I should be, probably because I mostly play Dominion, but I have that epic gear already - so I know how it is.
 

The Death

Sleeping Dragon
Does anyone want to add me on PSN? - Hide_The_Table
I specialize in duels, and I have quite a bit of knowledge on many of the characters. I would like to have some sparing partners to either teach if you're struggling with the game, or learn from as well. I'm good for 2v2s as well.
 

ExpectFlames

Lord of embers
Does anyone want to add me on PSN? - Hide_The_Table
I specialize in duels, and I have quite a bit of knowledge on many of the characters. I would like to have some sparing partners to either teach if you're struggling with the game, or learn from as well. I'm good for 2v2s as well.
yeah i would def like to train with anyone Joe-Tizzel psn

Kensei domination
 
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