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Match-Up Discussion - Raiden Raiden Match-ups Thread

Raidenwins

Raiden Practitioner
What matchups do you guys think benefit Displacer more than Thunder God and vice versa?

Boneshaper Shinnok is probably better to use Displacer in, although the unblockable can still catch you if you teleport.
Probably Grandmaster Sub-Zero cause he can get around the Ice Clone with Teleport. Thunder God has a hard time getting in and getting out from the corner. I watched Nivek's set against Madzin at Viennality and he had a hard time getting anything started because of the Ice Clone.
 

BlackJackSnack

Bags of mostly water
Probably Grandmaster Sub-Zero cause he can get around the Ice Clone with Teleport. Thunder God has a hard time getting in and getting out from the corner. I watched Nivek's set against Madzin at Viennality and he had a hard time getting anything started because of the Ice Clone.
Yeah I see what you mean for the most part, I personally don't mind the GM match up (with TG.) It seems that whenever I'm playing I'm able to challenge klone with the lightning hold strings. Playing it patiently I don't know how much better displacer would be with the match up
 

Wetdoba

All too easy...
I think Raiden poops on the FT variations with Ferra but I think Lackey poops on Raiden. What are your alls thoughts on this mu?
 

Wetdoba

All too easy...
Haven't played a good Ferra/Torr player yet so I don't know this matchup. What makes it good for Raiden?
Raiden has lots of opportunities for keeping Ferra off Torrs back in the stances with Ferra. Every time I get hit by a superman Ferra has to run alllllll the way back across the screen before I can use any of her moves again including armor or command grab. Also in Ferra stances when knocked down Ferra is considered off Torrs back but there is a special rule that lets us wake up with an altered command grab and altered Ferra-less charge (cant wake up with a Ferra throw though its just those two moves only and they both make Ferra instantly hop on Torrs back). If you dont wake up Ferra still runs back and forth until she can climb up. With these stances in general if you end your combo in a restand then it takes those two options away and Ferra stays off Torrs back until she can climb up again. So Raiden can basically end combos in B14 to restand and we have to hold the pressure even if it doesnt jail (no armor) or he can end in superman to extend the amount of time Ferra doesnt come back. Also his 6 frame meterless punish can punish the "safe" options FT has like charge and F2 on block (-8 and -7 respectively). EX shocker blows up NJP on reaction too.

However with Lackey none of those exploits against Ferra apply and Lackey can abuse D1 and D4 in the neutral against Raiden. In the corner its a death sentence unless Raiden wants to wake up with EX DB3 since all his wake ups are high. Lackeys D2 is plus on block now so unless he wakes up EX DB3 he basically has to hold a meaty D2 into more pressure. He can punish EX Torryuken in block but I dont need to use that in the mu as much and can save that meter for confirmns into EX Torryuken and just use EX command grab as my armored reversal for positioning instead
 

DDutchguy

Stand 4'ing airplanes out of the sky
Raiden has lots of opportunities for keeping Ferra off Torrs back in the stances with Ferra. Every time I get hit by a superman Ferra has to run alllllll the way back across the screen before I can use any of her moves again including armor or command grab. Also in Ferra stances when knocked down Ferra is considered off Torrs back but there is a special rule that lets us wake up with an altered command grab and altered Ferra-less charge (cant wake up with a Ferra throw though its just those two moves only and they both make Ferra instantly hop on Torrs back). If you dont wake up Ferra still runs back and forth until she can climb up. With these stances in general if you end your combo in a restand then it takes those two options away and Ferra stays off Torrs back until she can climb up again. So Raiden can basically end combos in B14 to restand and we have to hold the pressure even if it doesnt jail (no armor) or he can end in superman to extend the amount of time Ferra doesnt come back. Also his 6 frame meterless punish can punish the "safe" options FT has like charge and F2 on block (-8 and -7 respectively). EX shocker blows up NJP on reaction too.

However with Lackey none of those exploits against Ferra apply and Lackey can abuse D1 and D4 in the neutral against Raiden. In the corner its a death sentence unless Raiden wants to wake up with EX DB3 since all his wake ups are high. Lackeys D2 is plus on block now so unless he wakes up EX DB3 he basically has to hold a meaty D2 into more pressure. He can punish EX Torryuken in block but I dont need to use that in the mu as much and can save that meter for confirmns into EX Torryuken and just use EX command grab as my armored reversal for positioning instead
Didn't even know Ferra gets knocked off like that, pretty good to know. Thanks for the detailed explanation!
 

Wetdoba

All too easy...
Didn't even know Ferra gets knocked off like that, pretty good to know. Thanks for the detailed explanation!
No prob, most people have no idea how Ferra works to that degree so most arent looking for ways to exploit stuff like that since in most match ups she comes back in a reasonable amount of time. Worst case scenario is a do a low toss from mid screen and Raiden supermans over it at the same time so I throw Ferra max distance while being superman,d in the opposite direction and Ferra has to run corner to corner. This being MKX sometimes the round is over before she even gets back :/

But like I said I just always go Lackey now since it seems decently in his favor. I really only know how to exploit that stuff too because I play Displacer on the side and just know how Ferra works and know whatpsuedo safe moves of theirs F1 can punish. If anyone on XB1 wants to run the MU though Im down
 
Can someone please tell me how do i get out of raidens corner combo and is there anyway to interrupt or punish it ? The match up is sub-zero gm vs raiden tg once im in the corner i cant do shit accept wait for that overhead attack
 

Shawnzzy

Scrub Extraordinaire
Can someone please tell me how do i get out of raidens corner combo and is there anyway to interrupt or punish it ? The match up is sub-zero gm vs raiden tg once im in the corner i cant do shit accept wait for that overhead attack
If the Raiden is on point they will probably be getting the standing reset vortex going. The sure fire way to get out is to block and poke out after a regular df2 or punish after overhead. The vortex starts after b14 db1 (they can lrc as well or let the ball go).

Better advice, don't get put in the corner if you want to beat Raiden.
 
If the Raiden is on point they will probably be getting the standing reset vortex going. The sure fire way to get out is to block and poke out after a regular df2 or punish after overhead. The vortex starts after b14 db1 (they can lrc as well or let the ball go).

Better advice, don't get put in the corner if you want to beat Raiden.
Thanks for the tip
 
Hey, was wondering if I could have some advice for Sonya in variation demolition. Specifically when she has you in the block string and throws out a stun grenade(df2), what are Raiden's options to escape this pressure? In practice mode it seems that rising thunder on reaction to a grenade throwing works so long as she does blow up her stun grenade up early and you do it extremely quick. Though I doesn't seem like it is to reliable.

What are some of you doing in response to these strings.
 
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Amplified$hotz

Done with MK1. Stop supporting a scam company
Does Raiden lose to anyone badly? From what I've seen he handles most of the cast pretty well. But that might just be the players.
 

DDutchguy

Stand 4'ing airplanes out of the sky
So Ninjutsu - Thunder God is definitely a 6-4. How do you guys get around the lack of range Raiden has to deal with F2? Also my wakeup game twnds to get shredded by Scorpion's B4.
 

Amplified$hotz

Done with MK1. Stop supporting a scam company
So Ninjutsu - Thunder God is definitely a 6-4. How do you guys get around the lack of range Raiden has to deal with F2? Also my wakeup game twnds to get shredded by Scorpion's B4.
Scorpion is definitely tricky. Can you not punish with reversal Flying thunder God?
 

TyCarter35

Bonafide Jax scrub
So Ninjutsu - Thunder God is definitely a 6-4. How do you guys get around the lack of range Raiden has to deal with F2? Also my wakeup game twnds to get shredded by Scorpion's B4.
The armor breaking can be countered if u do a short delayed wakeup as b4 and f2 have long recovery though Scorpion can wait on it and get free pressure so be aware of when he might try to do it. Also u having to force whiff punishes against the swords since they have long recovery time and then u can superman him to the corner because that's your best option. Also because f2 is -11, u can punish with f1 if he doesn't do it around max range and Scorpion has to have good spacing, u can try to preemptively NJP against f2 at max range though if attempted around its mid range can still murder Raiden if spacing is wrong and Scorpion has many AA options against Raiden with b2 able to punish for 30+% though your run of mill Ninjutsu player generally can't AA for crap but an experienced one can. I'm willing to play a few sets for practice if u want
 

DDutchguy

Stand 4'ing airplanes out of the sky
The armor breaking can be countered if u do a short delayed wakeup as b4 and f2 have long recovery though Scorpion can wait on it and get free pressure so be aware of when he might try to do it. Also u having to force whiff punishes against the swords since they have long recovery time and then u can superman him to the corner because that's your best option. Also because f2 is -11, u can punish with f1 if he doesn't do it around max range and Scorpion has to have good spacing, u can try to preemptively NJP against f2 at max range though if attempted around its mid range can still murder Raiden if spacing is wrong and Scorpion has many AA options against Raiden with b2 able to punish for 30+% though your run of mill Ninjutsu player generally can't AA for crap but an experienced one can. I'm willing to play a few sets for practice if u want
I'm on Xbox so unfortunately we won't be able to play sets.

I'm not sure if I can punish F2 with my F1 without doing a run cancel. I'll have to lab that to see if it works. Preemptive NJP sounds a bit risky, not sure if F2 can still catch me if I time it wrong. The long recovery on B4 I should keep in mind, but F2s recovery doesn't seem all that bad to me.
 

TyCarter35

Bonafide Jax scrub
I'm on Xbox so unfortunately we won't be able to play sets.

I'm not sure if I can punish F2 with my F1 without doing a run cancel. I'll have to lab that to see if it works. Preemptive NJP sounds a bit risky, not sure if F2 can still catch me if I time it wrong. The long recovery on B4 I should keep in mind, but F2s recovery doesn't seem all that bad to me.
Punishing with f1 depends on the range and spacing when f2 is thrown. At max range ur not likely going to but it varies with spacing. And if f2 is thrown way too close, u could njp over it at its max range as only b2 would be able to beat it and b2 is generally risky as its like -15 iirc but catches jumps nicely and s3 is a threat so be wary of jumping too much like the House Of Pain was jamming out