KHTC Takgillo
Noob
I mean you said it isn't reactable online but I have seen for myself that it was what else do you want me to say?Wow way to argue your point. If you want to just hurl insults at me then I suggest you kindly go fuck yourself
I mean you said it isn't reactable online but I have seen for myself that it was what else do you want me to say?Wow way to argue your point. If you want to just hurl insults at me then I suggest you kindly go fuck yourself
I would like you to admit that you take combos or win games because the teleport is an overhead. Congrats on actually arguing your point and not name calling for one postI mean you said it isn't reactable online but I have seen for myself that it was what else do you want me to say?
Hard for me to say what I ve never done because it;s REACTABLE now you give me an argument outside of you losing to it then I won't call u a babyI would like you to admit that you take combos or win games because the teleport is an overhead. Congrats on actually arguing your point and not name calling for one post
It's hard for beginners to block. If you want to grow the mk community like I do you know something like this could drive new players away from the game. It's also not taxing on developers to change. There genius what is you argument other than winning by yolo overhead teleport.Hard for me to say what I ve never done because it;s REACTABLE now you give me an argument outside of you losing to it then I won't call u a baby
Anything can drive new players away the game isn't hard execution It shouldn't get easier just for the new people If we've learned things from SF4 to SF5 it's that balancing games to the lowest common denominator doesn't new blood in your sceneIt's hard for beginners to block. If you want to grow the mk community like I do you know something like this could drive new players away from the game. It's also not taxing on developers to change. There genius what is you argument other than winning by yolo overhead teleport.
The problem with sf5 was that they didn't keep high execution in for those that could do tighter links. If sf5 had kept in 1 frame links for better players while still allowing new players use 3 frame links (for less damage) then it would have been fine. Putting pointless overheads and lows into characters has always been an issue with nrs games as far as I'm concerned. Why is superman's ex lasers overhead idk. Why is there's a low in batman's baxk 23 string idk but it alienates new players due to sheer volume of information and doesn't add anything to those more advanced.Anything can drive new players away the game isn't hard execution It shouldn't get easier just for the new people If we've learned things from SF4 to SF5 it's that balancing games to the lowest common denominator doesn't new blood in your scene
no im saying its the opposite of his move. the opposite of broken is fixed. the opposite of full is empty im saying its as far from his as possible.Yes but you are justifying a property of a move by comparing it to something much more broken. Is Chicago's gun crime not a problem because Detroit is worse?
Then why did you compare something you deem to be not broken to show how fair the teleport is? I'm a bit perplexedno im saying its the opposite of his move. the opposite of broken is fixed. the opposite of full is empty im saying its as far from his as possible.
But he doesn't want to admit itOut of all the things Supergirl has, the teleport is seriously not even close to the issue.
How has the conversation on the teleport lasted 3 pages already?
Move on, please. -_-
NO ONE REPLY TO THIS!!!if it's not such a big deal than why are the super girl players fighting tooth and nail to keep it
NO ONE REPLY TO THIS!!!
ITS A TRAP!!!
audio cues don't really help a lot of people :/Teleport even has this loud sound to help u react...
my boy, Juggs, knows what's up. B)Superbae community is going to dominate. Let's be the strongest character community in Injustice 2!!