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What does it mean to "open an enemy up"?

Nicah

Noob
I've seen this term while looking at character discussions. What does this mean? Could you give me an example?
 

ProudDisciple

Average at Best
I've seen this term while looking at character discussions. What does this mean? Could you give me an example?
It means to break through their defense.
An example would be that u condition your opponent to block low since you've attacked a few times in a row going low then the next time you you use an overhead attack which they have to block high. They failed to block the overhead attack because they were conditioned to block low. You have opened them up.
 

Kenshi-Keanu-Kool

D1 mashing is the tactic when skill fails !
Dont lie to the man . It means after you memorize a safe attack , imagine like kick kick punch in to a special you are free to do anything you want . HO, and press D1 has fast has you can every time your in trouble .
 

Nicah

Noob
It means to break through their defense.
An example would be that u condition your opponent to block low since you've attacked a few times in a row going low then the next time you you use an overhead attack which they have to block high. They failed to block the overhead attack because they were conditioned to block low. You have opened them up.
Oh I see. So how do characters (I believe this was in the Blood God discussion?) that don't have ways of opening an enemy up get around this?
 

TyCarter35

Bonafide Jax scrub
Oh I see. So how do characters (I believe this was in the Blood God discussion?) that don't have ways of opening an enemy up get around this?
Staggers, throws where u try to bait the opponent into pressing a button or using plus frames to your advantage
 

Wigy

There it is...
Oh I see. So how do characters (I believe this was in the Blood God discussion?) that don't have ways of opening an enemy up get around this?
He has no mixups and he hasnt got great pressure tools anymore so the opponent is never put under a lot of pressure or made to guess.

Subzero has really good ways of opening up someone in the corner, your opponent would have to guess between fast lowprofiling d4 his overhead and his low combo starter as well as a grab which can be comboed.

Essentially using mindgames/staggers/pressure/ mixups to hit your opponent
 

Matix218

Get over here!
Oh I see. So how do characters (I believe this was in the Blood God discussion?) that don't have ways of opening an enemy up get around this?
Every character can open an opponent up in one way or another. Staggering strings, tick throw setups, command grabs, baiting armored reversals, 50/50s are all examples of different ways you can open someone up. Some characters are stronger in one or two of these and weaker in others depending on their tools but no character has "no ability" to open up their opponent. 50/50s (overhead and low mixups) tend to be the strongest way to open up an opponent in the context of MKX so you generally will hear a lot of talk about these with regards to this particular game. Other games that are "hold back to block" games also have left vs right crossups as a way to open your opponent up as well.
 

Eddy Wang

Skarlet scientist
Open an enemy up in fighting games means bypass the opponent's defense and hurt them.

There is however several ways to open an opponent's defense independent of what games or mechanics the same provides. It can be either you attack them and they fail to block, or you can force a specific situation in the game that favors your counters

The first think you need to know is that defense in most cases means blocking but also space control and screen dominance is also viewed as defense.

In a basic perspective, players who tend to block low can get opened up with a overhead and players who block standing can get opened by lows.

In an adept perspective, you should realize that someone guarding isn't actually attacking and is mostly focused on defense, players who block everything are prone to get open by throws, which by pass any guard since they're expecting mixup options such as overheads or lows, except if the game is designed with anti-throw mechanic like UMK3 or Trilogy.

And on a way more advance perspective, open someone up doesn't always mean you force yourself into the opponent, the opposite also works like counters for example.

It can be from either baiting risky moves, or lure your opponent into a specific momentum of the game where you have complete control and counter them there where they cannot guard everything.

Without going too much in detail watch a few seconds of this video:

The Jin player knows he has some strong mixups if some of his tools are hit or blocked, but everytime he tried to use them he left himself open for more than 14 frames which were enough for Asellas to sneak an eletric wind god fist with steal the entire momentum by taking the game into the wall where his character gains way more powerful options while opponent chances of escaping gets limited by the wall.

Attacking doesn't always mean its going to hit, the most advanced players in competitive tournament are able to see through obvious choices and play around it
 

SM StarGazer

The voice of reason in a Sea of Salt
Opening someone up is a fighting game term used to describe the act of breaking through one defense through obnoxious means, such as but not limited to the following options:

Picking Batgirl
Picking Cassie
Picking Old Summoner Quan
Picking B12- I mean Maleeena
Picking Zod
Abusing Martian Manhunter
Picking Kabal
Being SonicEchoLunarFox5000
Being Reo and discovering all the tech just so someone can do it better (see above person mentioned)
Picking Alien
Picking Alien, aw shIt I mean Tanya
Being Free as fuck.