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Name Each Notable Player's Strongest Strengths and Attributes

CrimsonShadow

Administrator and Community Engineer
Administrator
So I'm posting this in the MKXL forum, but it really applies to all 3 games:

Mk9, Injustice, and MKX

What I want to do (and I think it'll be kind of fun), is to take notable players and list their strongest attributes. Not just the usual report card stuff, but the specific qualities that made or make them individually stand out from other players. I'll do a few as an example:

  • PerfectLegend: Speed and aggressiveness (MK9)
  • Tyrant: Speed, unpredictability, comeback factor, use of mixups and staggers (MK9)
  • Dizzy: Engine knowledge, prediction, consideration of options, use of armor, wakeup game, footsies+movement, punishing, and patience (MK9 and MKX)
  • Sonic Fox: Speed, unpredictability, fearlessness, reads (MK9/Injustice) Whiff punishing, mid-match/set adaptation, understanding of risk/reward (Injustice and MKX), General Fundamentals (MKX), extremely quick absorption of new information, ability to spot brokenness, execution, tech discovery and creativity (All 3 games)
  • Pig of the Hut: Research on opponents (notebook), spacing, zoning and space control, use of armor, trash talk (All 3 games)
  • 16 Bit: Meta knowledge/homework, strategic thinking, deep character understanding, space control, conditioning, composure under fire, ability to quickly spot and capitalize opponents' weakness, brackets, trash talk (MK9 and IGAU)
  • REO: Quick discovery and creative uses of new tech, character understanding, execution, ability to spot brokenness (All 3 games)
  • Scar: Spacing and whiff punishing, meta knowledge, character knowledge, ability to spot brokneness (Mostly MKX, with honorable mention for MK9)
  • Foxy Grampa: Footsies and spacing, reactions, whiff punishing, confidence, defense, character knowledge and dedication to mains (All 3 games)
  • Theo: He is one cheap SOB (Injustice) -- but also, patience, spacing, zoning, strategic thinking, and being able to spot brokenness (Injustice)
  • WoundCowboy: Somewhat stubborn pride/confidence + refusal to lose to most players, footsies, zoning, space control, whiff punishing, character knowledge, quick capitalization on opponents' mistakes, dedication to practice (All 3 games)
  • DJT: Mid match/set adaptation and flexibility, spacing and footsies, patience, improvisation, strategic thinking, conditioning and baiting, whiff punishing, composure (All 3 games)
  • Red Raptor: Speed of reactions, execution, character knowledge and dedication, discovery of tech and lab time (MKX)
This is just a starter list, but I'm curious to see what people come up with :D
 
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Captain l2ed

White wolf
PL also plays mkx at a speedy and aggressive pace, he's also known to be super risky which is his biggest strength and weakness.
 
Tyrant:baiting with and using cancels like jax groundpound and Grundy walking corpse
Perfect legend/red raptor: Both great but very different usage of teleports. Pl uses it more for pressure whereas raptor uses it reactively
I'd add execution to sonicfox(air guns, stanky leg, t bagging) and scar (skarlet, hat trick)
Honeybee and biohazard both consistent, character loyal and dmg optimal
 

Yer_Da

I don't sell Avon.
Michaelangelo: Space control, zoning, creativity, improvisation.

IrishMantis: Patient, space control, footsies, baiting and whiff punishing, conditioning.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Tyrant:baiting with and using cancels like jax groundpound and Grundy walking corpse
Perfect legend/red raptor: Both great but very different usage of teleports. Pl uses it more for pressure whereas raptor uses it reactively
I'd add execution to sonicfox(air guns, stanky leg, t bagging) and scar (skarlet, hat trick)
Honeybee and biohazard both consistent, character loyal and dmg optimal
Wait what characters are they loyal too?
 

Eddy Wang

Skarlet scientist
PL is a heart player, he is a high risk taker, it can either go big or go home.

I'm going to say, the way KL was designed in MKX seems to cather his style more than others, which invites for KL to jump alot due all the air options, but walks pretty slow in the ground, which is mostly how PL plays KL since MK9.