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Guide Enter the Fortress: Superman Community combo guide v1.06 Patch

HeroesNZ

Baconlord's Billionaire Sugar Daddy
I broke the 90% barrier:
92% - 4 Bars
Currently Superman's highest damaging combo :cool:
 

bdizzle2700

gotta stay sharp!
Question. What would be a good way to optimize a combo instead if using b3 in a normal bnb. Like if the b3 is going to transition.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
F23 3 3 xx 4 3 xx MB Breath J3 3 xx Scoop 3 xx RGHV - Optimal damage off of F23 1 bar
 

ggyppt

Noob
I've just been playing around in the lab with combos off of the batmobile rockets intractable in the batcave stage, and I found this one with Superman. Note, I have only had the chance to do this in practice mode, and it's set up as reset position: right and P1 Position: right.

Activate Bat Rockets, Dash, Forward jump 3, F23, MB Breath, Dash, Scoop, d2, BGB (Bat Computers), Forward jump 3, Flying Ground Smash = 35% (Note: the intractable by itself sets damage scaling down to 61%, also, this is not at all optimized)

I know it's not that useful, but it's fun to play around with if anyone is interested.
 

Everlast

KTG | EVERLAST
I've just been playing around in the lab with combos off of the batmobile rockets intractable in the batcave stage, and I found this one with Superman. Note, I have only had the chance to do this in practice mode, and it's set up as reset position: right and P1 Position: right.

Activate Bat Rockets, Dash, Forward jump 3, F23, MB Breath, Dash, Scoop, d2, BGB (Bat Computers), Forward jump 3, Flying Ground Smash = 35% (Note: the intractable by itself sets damage scaling down to 61%, also, this is not at all optimized)

I know it's not that useful, but it's fun to play around with if anyone is interested.
If you wanna use a good setup with those interactables do this: (when you put your opponent in a corner combo) When you get the MB Breath in you corner BnB, do a Jump in 2, 11xxBatmobile (The J2 will put you in the corner) dash up B3, J3, F2xxComputer, J2, F2xxScoop, 11xxMB Breath, J2, 111xxFlying Punch or Breath.
 

xQUANTUMx

Twitter: @xxQUANTUM
If you wanna use a good setup with those interactables do this: (when you put your opponent in a corner combo) When you get the MB Breath in you corner BnB, do a Jump in 2, 11xxBatmobile (The J2 will put you in the corner) dash up B3, J3, F2xxComputer, J2, F2xxScoop, 11xxMB Breath, J2, 111xxFlying Punch or Breath.
this setup can be backdashed. keep that in mind.
 

ggyppt

Noob
If you wanna use a good setup with those interactables do this: (when you put your opponent in a corner combo) When you get the MB Breath in you corner BnB, do a Jump in 2, 11xxBatmobile (The J2 will put you in the corner) dash up B3, J3, F2xxComputer, J2, F2xxScoop, 11xxMB Breath, J2, 111xxFlying Punch or Breath.
Wow, even with it being able to be backdashed, there might still be a good mixup here, and it's nice to see something somewhat useful come out of my random playing around. Just out of curiosity, how much does the followup combo after Batmobile do?
 

Everlast

KTG | EVERLAST
Wow, even with it being able to be backdashed, there might still be a good mixup here, and it's nice to see something somewhat useful come out of my random playing around. Just out of curiosity, how much does the followup combo after Batmobile do?
About 50% with trait and about 40% without.
 

SwagMountains

Yes we Kahn
It's been awhile since this post was addressed haha. I have a first to 100 with a friend coming up and I was wondering what the discovered optimals were for the corner, f23 b3 combos, and super nasty setplay. Anyone got that throwback tech?