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General/Other - Liu Kang XL Liu Kang Discussion Thread

Bruno-NeoSpace

They see me zonin', they hatin'
Guys, if you want to play to win using Liu Kang, play Flame Fist because it's where the candy is now. Dualist is still not MKX viable and Dragon's Fire is good but not over powered.

Dualist = B tier
Dragon's Fire = A tier
Flame Fist = A+ tier
 

PapaRegadetho

All hail emperor Liucifer Kang!
Yeah, Flamefist does better against certain top tiers than Dragon's Fire. Its a bad idea to use DF against characters like Royal Storm and Piercing imo. I still haven't lost a set for a good while against a Piercing in this patch or even prepatch for that matter with Flamefist.
 

Bruno-NeoSpace

They see me zonin', they hatin'
Can you explain kitana shinnock and gm pls?
Grandmaster = GM has great backdash to get out of DF's pressure and on the zoning trade GM has the advantage since with 1 iceball he will put DF in corner and DF has a harder time in corner than GM.

Shinnok = he outfootsies DF, if Shinnok blocks a fireball at short or mid range, Shinnok will do a Shoulder Charge into MB and punish DF with a full combo. Great backdash to get out of DF's pressure.

Kitana = she outzones him, outfootsies him and her pressure got buffed a lot, so, the only range that DF used to win, it's now even.

Flame Fist does better againt all of them.
 
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Bruno-NeoSpace

They see me zonin', they hatin'
I just did it:

Alien - Flame Fist or Dragon's Fire (5-5)

Bo' Rai Cho - Flame Fist or Dragon's Fire (6-4)

Cassie Cage - Flame Fist (5-5)

D'Vorah - Flame Fist or Dragon's Fire vs Brood Mother and Venomous (6-4) / (5-5) vs Swarm Queen

Ermac - Flame Fist or Dragon's Fire ------(4-6)------

Erron Black - Flame Fist or Dragon's Fire (6-4)

Ferra/Torr - Flame Fist or Dragon's Fire vs Lackey (6-4) / (5-5) vs Ruthless and Vicious

Goro - Flame Fist (5-5)

Jacqui - Flame Fist (6-4)

Jason - Flame Fist (5-5)

Jax - Flame Fist (6-4)

Johnny Cage - Flame Fist (6-4)

Kano - Flame Fist vs Commando (6-4) / (5-5) vs Cutthroat and Cybernetic

Kenshi - Flame Fist or Dragon's Fire vs Balanced and Kenjutsu (6-4) / (5-5) vs Possessed

Kitana - Flame Fist ------(4-6)------

Kotal Kahn - Flame Fist vs War God and Sun God (5-5) / Dragon's Fire vs Blood God (5-5)

Kung Jin - Flame Fist or Dragon's Fire vs Bojutsu and Ancestral (6-4) / (5-5) vs Shaolin

Kung Lao - Flame Fist or Dragon's Fire (5-5)

Leatherface - Flame Fist (6-4)

Liu Kang - Flame Fist or Dragon's Fire vs Dualist (6-4) / (5-5) vs Dragon's Fire and Flame Fist

Mileena - Dragon's Fire ------(4-6)------

Predator - Flame Fist or Dragon's Fire (6-4)

Quan Chi - Dragon's Fire or Flame Fist (5-5)

Raiden - Dragon's Fire (5-5)

Reptile - Flame Fist (6-4)

Scorpion - Dragon's Fire vs Inferno (6-4) / (5-5) vs Ninjutsu and Hellfire

Shinnok - Flame Fist vs Boneshaper and Necromancer (5-5) / ------(4-6)------ vs Imposter

Sonya - Flame Fist vs Covert Ops and Special Forces (5-5) / ------(4-6)------ vs Demolition

Sub-Zero - Flame Fist (5-5)

Takeda - Dragon's Fire (5-5)

Triborg - Dragon's Fire or Flame Fist vs Cyrax (6-4) / (5-5) vs Sektor, Smoke and Cyber Sub-Zero

Tanya - Flame Fist vs Kobu Jutsu (6-4) / (5-5) vs Pyromancer and Dragon Nagnata

Tremor - Flame Fist or Dragon's Fire (5-5)


11 bad matchups = Ermac (all variations), Kitana (all variations), Mileena (all variations), Shinnok (Impostor), Sonya (Demolition).
 
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Orangutan

WutanOrangutan
@Bruno-NeoSpace Hey man, whats your reasoning for putting flamefist as better than dragonsfire in this state of the game ? I feel like ff lost his best tools; in defense/armour breaking traps with ex windmill punches, and the larger gap after windmill punches means your opponent definitely has the upper hand on block
 

Bruno-NeoSpace

They see me zonin', they hatin'
@Bruno-NeoSpace Hey man, whats your reasoning for putting flamefist as better than dragonsfire in this state of the game ? I feel like ff lost his best tools; in defense/armour breaking traps with ex windmill punches, and the larger gap after windmill punches means your opponent definitely has the upper hand on block
Dragon's Fire's pressure got hit very hard because of the stamina change and cancels being less plus. If you put your opponent in the corner and there is a corner escape that uses mobility, your opponent will get out of the pressure very easily because corner escapes has invicibility frames.

Flame Fist x Dualist and Dragon's Fire:

- Better damage,
- Better chip damage,
- Better meter building,
- A LOT easier to play,
- Better zoning,
- Better gimmicks (string into dd1 into fbf4 is very tricky because the gap is in Kang's favor. Embracing the gap :p),
- Restand vortex-ish,
- Parry.
 

Orangutan

WutanOrangutan
Dragon's Fire's pressure got hit very hard because of the stamina change and cancels being less plus. If you put your opponent in the corner and there is a corner escape that uses mobility, your opponent will get out of the pressure very easily because corner escapes has invicibility frames.

Flame Fist x Dualist and Dragon's Fire:

- Better damage,
- Better chip damage,
- Better meter building,
- A LOT easier to play,
- Better zoning,
- Better gimmicks (string into dd1 into fbf4 is very tricky because the gap is in Kang's favor. Embracing the gap :p),
- Restand vortex-ish,
- Parry.
I agree flamefist has better chip, meter and corner damage, although he's now so so unsafe after blocked windmill punches. A decent player will see through the gimmicks and hit you out of any special cancel attempt off of windmill punches. He lost arguably one of best armoured reverals in the game in exfbf4, which was a crucial part of why his defence used to be so strong. And yeah he does have good deliberate gap links, but he can no longer use ex-fbf4 to blow up armoured reversals, ex fbf4 lost its armour :/

Since he got a 7f poke, the utility of dragonkick mb in the dragonsfires variation is back again. He also does still have jails in this variation if you just use ex fb cancels. I do genuinley think dragonsfire is superior stil
 

Wigy

There it is...
Personally think df lius pressure is better in this meta.

To me it seemed jailing repeating pressure wasnt really that crucial, he capitalises mostly on small plus frames into b1 and f4 which are some of the best normal checks in the game and now they are better since launching armour isnt a thing. His stagger game is way way better.

Not even mentioning his stupid AF armour and pokes as thats universal.

I have way more issue getting out of liu rape train now than i did before.

You cant react to ex fbc so you're guna get caught pressing armour when u think there is a gap and get hit with the low.

The opponent overall has more options to combat your pressure but the risk reward is worse.

Before cage got 30% restand, now he gets a 12% knockdown and you get to breathing space to start your zoning.

Both options are full punish on read.
 
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Bruno-NeoSpace

They see me zonin', they hatin'
I agree flamefist has better chip, meter and corner damage, although he's now so so unsafe after blocked windmill punches. A decent player will see through the gimmicks and hit you out of any special cancel attempt off of windmill punches. He lost arguably one of best armoured reverals in the game in exfbf4, which was a crucial part of why his defence used to be so strong. And yeah he does have good deliberate gap links, but he can no longer use ex-fbf4 to blow up armoured reversals, ex fbf4 lost its armour :/
EX FBF4 into DB2 beats everything but armor, and most armored launchers are gone... FBF4 into EX fireball beats everything but low pokes and armors (if you have shaolin-flame ON, EX fireball will do 15% damage which might be a good trade for Kang)... so, the risks are not as bad as pre-patch.

Since he got a 7f poke, the utility of dragonkick mb in the dragonsfires variation is back again.
True.

He also does still have jails in this variation if you just use ex fb cancels. I do genuinley think dragonsfire is superior stil
Yeah, but you will spend a bar on FBRC just a very few times in the match.

Personally think df lius pressure is better in this meta.

To me it seemed jailing repeating pressure wasnt really that crucial, he capitalises mostly on small plus frames into b1 and f4 which are some of the best normal checks in the game and now they are better since launching armour isnt a thing. His stagger game is way way better.

Not even mentioning his stupid AF armour and pokes as thats universal.

I have way more issue getting out of liu rape train now than i did before.

You cant react to ex fbc so you're guna get caught pressing armour when u think there is a gap and get hit with the low.

The opponent overall has more options to combat your pressure but the risk reward is worse.

Before cage got 30% restand, now he gets a 12% knockdown and you get to breathing space to start your zoning.

Both options are full punish on read.
Hmm... yeah, that's true, but IDK guys, i've been playing all variations of Kang and Flame Fist is the one that i've been having MUCH more success... maybe i'm using Dragon's Fire in not the best way.

I'll analyze Dragon's Fire again. ;)
 

Wigy

There it is...
Huh, really? Thats a first one, lol.
Dragon roar is -3 with awkward blockstun and 2 hits of armour, really weird hitbox that hits behind him.

You can njp on read but you spend so much time closing liu kang down its annoying you have to just half give up your oki pressure to punish him.

Dragon kick is safe versus most of the cast and impossible to punish on whiff very quick also.

Kang builds so much meter in MU's where he can zone especially with his pressure meterbuild on top. So you're playing bo rai cho, you eat about 7-8% guaranteed chip in fireballs half the time then you cant oki or pressure cause endless safe armour

Its not something he needed AT ALL. He had good armour prepatch they gave him a 7f d1 with a great hitbox and then just slapped on random unnecessary armour for shits and giggles.

You constantly have to do bold as fuck njps and jump backs against him to deal with that move which is not what you should have to do on knockdown vs a character with great zoning and pressure.

Becomes a guessing game of:

Njp for dragon roar: get hit by bicycle kick or dragon kick which can be converted to decent damage or he just backdashes and you've lost your oki which you just worked your ass off for.

Stand low unblocked for bicycle: dragon roar, low fireball blow you up, backdash you loose oki

Crossover: dragon kick hes gone or aa full punish, dragon roar pushes him too far for a punish, bicycle is sort of punishable sometimes.

Stand crouch block: dragon kick safe or 0 on block and you have to guess if he will d1 or block. Dragon roar -3 try to get your d1 in first with weird blockstun. Backdash, your pressure is gone.

Sorry for the big writeup.

TLDR, risk reward for liu on knockdown is annoying, u have to make huge risky reads AFTER A KNOCKDOWN to deal with a character who has great zoning and pressure.

By the way might be the first u heard it but a lot of folks i talk to agree

Maybe its just that my characters suck ass vs liu. But he seems to be able to endlessly throw out armour like mk9 kenshi

@Orangutan @Zionix @Scott The Scot
 
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PapaRegadetho

All hail emperor Liucifer Kang!
Dragon roar is -3 with awkward blockstun and 2 hits of armour, really weird hitbox that hits behind him.

You can njp on read but you spend so much time closing liu kang down its annoying you have to just half give up your oki pressure to punish him.

Dragon kick is safe versus most of the cast and impossible to punish on whiff very quick also.

Kang builds so much meter in MU's where he can zone especially with his pressure meterbuild on top. So you're playing bo rai cho, you eat about 7-8% guaranteed chip in fireballs half the time then you cant oki or pressure cause endless safe armour

Its not something he needed AT ALL. He had good armour prepatch they gave him a 7f d1 with a great hitbox and then just slapped on random unnecessary armour for shits and giggles.

You constantly have to do bold as fuck njps and jump backs against him to deal with that move which is not what you should have to do on knockdown vs a character with great zoning and pressure.

Becomes a guessing game of:

Njp for dragon roar: get hit by bicycle kick or dragon kick which can be converted to decent damage or he just backdashes and you've lost your oki which you just worked your ass off for.

Stand low unblocked for bicycle: dragon roar, low fireball blow you up, backdash you loose oki

Crossover: dragon kick hes gone or aa full punish, dragon roar pushes him too far for a punish, bicycle is sort of punishable sometimes.

Stand crouch block: dragon kick safe or 0 on block and you have to guess if he will d1 or block. Dragon roar -3 try to get your d1 in first with weird blockstun. Backdash, your pressure is gone.

Sorry for the big writeup.

TLDR, risk reward for liu on knockdown is annoying, u have to make huge risky reads AFTER A KNOCKDOWN to deal with a character who has great zoning and pressure.

By the way might be the first u heard it but a lot of folks i talk to agree

Maybe its just that my characters suck ass vs liu. But he seems to be able to endlessly throw out armour like mk9 kenshi
]
It seems you're respecting his armor way too much on oki. Dragon's Roar is slow on startup and the hitbox is up, which in most cases you can low profile it, thats why the move is actually -2 on block, the "wierd" block stun you refere is in pair with most blockstun in the game, its just that I can press d1 or d2 after if you're not ready for it, you can always backdash or armor. Dragon Kick is a high thats -8 on block, relatively safe but, you can interupt it while the move in the late active frames, but the point is you can duck it and throw a low profile move, like Cage's d4, same thing goes for the Bike kicks. Sure low profiling Liu's Dragon kick might put you in the position to get in again, which I understand it can get frustrating, but thats zoning in a nutshell. Liu Kang plays the same game Ryu does in Street Fighter, zones, counter zones and pressures, but Ryu's fireballs are safe, but his armor is unsafe ( dp ), for Liu its reversed. And seriously, everyone who has a safe armor in MKX can spam it all the time.
 
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Wigy

There it is...
It seems you're respecting his armor way too much on oki. Dragon's Roar is slow on startup and the hitbox is up, which in most cases you can low profile it, thats why the move is actually -2 on block, the "wierd" block stun you refere is in pair with most blockstun in the game, its just that I can press d1 or d2 after if you're not ready for it, you can always backdash or armor. Dragon Kick is a high thats -8 on block, relatively safe but, you can interupt it while the move in the late active frames, but the point is you can duck it and throw a low profile move, like Cage's d4, same thing goes for the Bike kicks. Sure low profiling Liu's Dragon kick might put you in the position to get in again, which I understand it can get frustrating, but thats zoning in a nutshell. Liu Kang plays the same game Ryu does in Street Fighter, zones, counter zones and pressures, but Ryu's fireballs are safe, but his armor is unsafe ( dp ), for Liu its reversed. And seriously, everyone who has a safe armor in MKX can spam it all the time.
Honestly i think its really annoying you have to give up all oki to try and vaguely blow it up. If you do this he has ways to blow you up for trying. The risk reward is a bit stupid for a character whos difficult to close down on especially considering hes got great pressure.

There is legitimately no justification for him getting a 7f d1 and 2 hits of armour on dragon roar. Meanwhile cage hasnt even got mid armour or any fast strings or fast mids to check people on small -frames.

But hey theres more stupid shit in this game. FF parry having like 0 recovery frames
 
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PapaRegadetho

All hail emperor Liucifer Kang!
Honestly i think its really annoying you have to give up all oki to try and vaguely blow it up. If you do this he has ways to blow you up for trying. The risk reward is a bit stupid for a character whos difficult to close down on especially considering hes got great pressure.

There is legitimately no justification for him getting a 7f d1 and 2 hits of armour on dragon roar. Meanwhile cage hasnt even got mid armour or any fast strings or fast mids to check people on small -frames.

But hey theres more stupid shit in this game. FF parry having like 0 recovery frames
You have a problem with the parry now? :') No wonder the JC community has a bad reputation of being downplayers.
 

Wigy

There it is...
You have a problem with the parry now? :') No wonder the JC community has a bad reputation of being downplayers.
Not that that has any relevence to anything but compared to just about every other parry its way more abiguious and tight to punish than every other parry. The only one i have any issue with, also tricky to react when you're waiting for dragon roar.

But yeah just pick one tiny comment you disagree with and then make a snide irrelevent comment.
 

coconutshrimp

Damn vro, hadda mess with yo auntie
You have a problem with the parry now? :') No wonder the JC community has a bad reputation of being downplayers.
Not that that has any relevence to anything but compared to just about every other parry its way more abiguious and tight to punish than every other parry. The only one i have any issue with, also tricky to react when you're waiting for dragon roar.

But yeah just pick one tiny comment you disagree with and then make a snide irrelevent comment.
Can't we all just get along?
 

PapaRegadetho

All hail emperor Liucifer Kang!
Not that that has any relevence to anything but compared to just about every other parry its way more abiguious and tight to punish than every other parry. The only one i have any issue with, also tricky to react when you're waiting for dragon roar.

But yeah just pick one tiny comment you disagree with and then make a snide irrelevent comment.
There is no point, you're just complaining for one thing after another, you lost credibility once you started to compare the toolsets that Liu has and JC doesn't, its pointless to discuss things like " Liu's A and B moves are better than JC's A and B moves, so that means my character is inferior despite JC's C and D moves are better than Liu's" We could go on forever like that. Then you on top of that say that the parry is some godlike move, when in reality its a semi decent move to throw out once in a while in game where everything else is batshit crazy. I do realize that both DF and FF might be losing MU's for Johnny in this patch, but I do belive a competent Johhny can deal with those variations with success, like Mantis does, I know cuz I played him several times.
 

Wigy

There it is...
Bear in mind that mantis is most likely a much better player. A player who also agrees that cage has issues at the moment.

Also his armour is completely out of keeping with most of the cast. Thats my main point. You quoted me saying his armour was stupid, thats why i elaborated. If you disagree thats fine bud.
 

Wigy

There it is...
@Wigy @Orangutan hey... you guys are right about Dragon's Fire. Dragon's Fire might be at the same level of Flame Fist. Flying Kick MB is L I T again :D
Yeah. cant check him properly after it cause his fast d1 now so gotta poke which he can bait and use to go into pressure. Vs tremor and dvora its gg like pre-xl.