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Question How do I deal with frustrating aspects of characters?

Vogen

Noob
I have been playing ransoms and sometimes I simply can not understand how to deal with certain play styles. This particular discussion I would like to focus on a recent match:
Hellfire scorpion
This gentleman specialized in holding d4, and throwing every time I would block it. He would respond with the throw with hellfire, every time I jumped away or moved backwards was followed by a teleport or the spear. He would teleport then scissor take down, down 4, throw, hellfire or spear rinse repeat.

I was mystic ermac and his blocks were incessant. My teleports led to a block and an uppercut, then a hellfire, repeat above.

I was losing it. His patterns were easy to understand. I could read him like an open book. This issue was I simply can't figure out a feasible way to reliably deal with it. I was taught that there is no such thing as cheap, but I literally felt useless. I notice takeda players use similar strategies. I suppose it feels so sad that I spend 5 or more hours each day playing this game and at least 3 hours a day in the lab and I get beaten by these methods.

I have an overhead mix up I can use but it's slower than his teleport or flame aura, so starting my combos becomes an obstacle. I imagine there is something I am missing here but takeda and hellfire both give me the most trouble.

Thank you!
 

omooba

fear the moobs
sounds to me like you just gotta adjust better. if you know their general gameplan try pausing after a game and thinking about how to counter it especially cus most of the stuff you said seem punishable. for instance you can duck the grab and full combo punish, you can float to avoid both the unblockable flame or flame aura and then teleport on reaction, etc. when i have this issue it's because i start trying to play the game the way they're playing it. straight offence and very unsafe. usually helps to try and slow down the pace with good spacing and let them hang themselves
 

DDutchguy

Stand 4'ing airplanes out of the sky
In situations like these, sometimes you will have to play their game (at least temporarily). When you notice that the opponent is countering everything you're throwing at him, try to stop thinking about what you are going to do next and think about what they are going to do next.

The latter situation is more based on being defensive and reactionary. If toe opponent keeps doing run up throw, do a couple D4s yourself to keep them at bay. The way you described the other player makes me think he plays in a pretty unsafe way (teleports, spears, takedowns). In that case, sometimes instead of going for offense you should stop and block for a second. If they do an unsafe move you get a full combo.
If they resort to throw spam again, find a way around that, like using AD4s like I mentioned or NJPs.
 

Matix218

Get over here!
I have been playing ransoms and sometimes I simply can not understand how to deal with certain play styles. This particular discussion I would like to focus on a recent match:
Hellfire scorpion
This gentleman specialized in holding d4, and throwing every time I would block it. He would respond with the throw with hellfire, every time I jumped away or moved backwards was followed by a teleport or the spear. He would teleport then scissor take down, down 4, throw, hellfire or spear rinse repeat.

I was mystic ermac and his blocks were incessant. My teleports led to a block and an uppercut, then a hellfire, repeat above.

I was losing it. His patterns were easy to understand. I could read him like an open book. This issue was I simply can't figure out a feasible way to reliably deal with it. I was taught that there is no such thing as cheap, but I literally felt useless. I notice takeda players use similar strategies. I suppose it feels so sad that I spend 5 or more hours each day playing this game and at least 3 hours a day in the lab and I get beaten by these methods.

I have an overhead mix up I can use but it's slower than his teleport or flame aura, so starting my combos becomes an obstacle. I imagine there is something I am missing here but takeda and hellfire both give me the most trouble.

Thank you!
Realistically if he was only using an uppercut to punish your blocked teleports you had it easy. A good hellfire player will blow up a blocked teleport for 35-40+% into a standing reset situation. As for dealing with his d4 and throws, if you block a d4 you are at frame advantage so make sure you make him respect you after you block his d4 by initiating your own offense. Throws can of course be teched but if he is that predictable and throws all the time you can even neutral duck the throw and punish him. The hellfire move itself is of course unblockable but keep in mind it is his ass on whiff because it takes forever for the animation and it will whiff if you are running at him (except the ex version). As for empty teleport into scissor takedown, i mean if he is doing that a lot just block low and full combo punish him for it. The best tool in hellfires' aresenal is flame aura which it sounds like he didn't even utilize. To be honest the guy sounds like a pretty terrible hellfire player who did not even come close to properly playing the character or using his strengths. If you lab how to punish him and press yiur own offense when you are at frame advantage you would blow him up no problem.
 
I have been playing ransoms and sometimes I simply can not understand how to deal with certain play styles. This particular discussion I would like to focus on a recent match:
Hellfire scorpion
This gentleman specialized in holding d4, and throwing every time I would block it. He would respond with the throw with hellfire, every time I jumped away or moved backwards was followed by a teleport or the spear. He would teleport then scissor take down, down 4, throw, hellfire or spear rinse repeat.

I was mystic ermac and his blocks were incessant. My teleports led to a block and an uppercut, then a hellfire, repeat above.

I was losing it. His patterns were easy to understand. I could read him like an open book. This issue was I simply can't figure out a feasible way to reliably deal with it. I was taught that there is no such thing as cheap, but I literally felt useless. I notice takeda players use similar strategies. I suppose it feels so sad that I spend 5 or more hours each day playing this game and at least 3 hours a day in the lab and I get beaten by these methods.

I have an overhead mix up I can use but it's slower than his teleport or flame aura, so starting my combos becomes an obstacle. I imagine there is something I am missing here but takeda and hellfire both give me the most trouble.

Thank you!
I know the feeling. The players I struggle against the most are chaotic players. Usually I try to slow the game down and see where I can control the chaos
 

TyCarter35

Bonafide Jax scrub
I usually start finding a moment to try and pick off their shit and slow things down. let them shoot themselves in the foot and full combo punish and then I make sure they never have a chance to breath again since randoms will recklessly try and wakeup and do dumb shit. I would start mixing up what I'm doing against them and do gimmicks they may not know how to counter and if they can't counter it than I'm gonna keep doing it
 

jaylee777

Juh-Mill-E
You kinda gotta let them kill themselves. Play more defensive and make sure you punish them hard when they do something unsafe. Make sure your meatys are on point and make sure when you are at frame advantage you do something that they have to respect cause if they have a chance to disrespect you, they'll take it.
 

Tanno

The Fantasy is the Reality of the Mind
They key is to know their weaknesses. The players do know their own characters and will surely use their strongest weapons against you. You only need to know the characters' weaknesses. Find one and use it against them.

You want to beat them? Try a lot of mixings to confuse them and let them guess where to block, and then you can catch them off guard.

This is how I do things like this. When I see that my move isn't working, then I don't use it so often, because they will know this move and react against it. So I use different moves that will catch them off guard. You need to include various strategies and tactics to fool them.

Good luck.
 

tatterbug4

Bug of tater's
When people are playing like butts I usually like to frustrate them more. Just gotta learn how to do it. If you're gonna cheese me I'm gonna cheese you
 

Vogen

Noob
I feel silly for never knowing I could simply just neutral crouch a throw... it is blowing my mind because I never knew.. secondly I suppose I must work on my frame advantages and understanding them a bit more. I was attempting to combo on him but it was tough, I wasn't hit confirming as well as I should have which led to him doing some of what he was doing. I think I have issues with whiff punishing also because I think I stall for too long. I realized I don't fully know the timing of the active frames so I have a tendency to wait for their full animation to finish to ensure I don't get hit by it.
I will work on it a bit more!
Thank you
 

Matix218

Get over here!
I feel silly for never knowing I could simply just neutral crouch a throw... it is blowing my mind because I never knew.. secondly I suppose I must work on my frame advantages and understanding them a bit more. I was attempting to combo on him but it was tough, I wasn't hit confirming as well as I should have which led to him doing some of what he was doing. I think I have issues with whiff punishing also because I think I stall for too long. I realized I don't fully know the timing of the active frames so I have a tendency to wait for their full animation to finish to ensure I don't get hit by it.
I will work on it a bit more!
Thank you
It sounds like you have a better understanding of what u need to work on than u thought!
 

Addhad

GOD OF EARTHRELM
Your not reacting that's the thing with 90% of players and you whiff punish you stagger to open people up lmao f4 is ass and should have been a mid.
 

iMileena

"I will cut a hole in you"
i completely understand, it's hella frustrating not adjusting to a character fast enough best option is to copy exactly what they're doing and learn to counter or get your way around it.. my biggest annoyance is smoke & ninjutsu scorp. itself noobs to good players they're equally annoying especially if they're using it just because they can't win with their main character... best option for the scorpion hellfire is armor armor & yeah more armor lol be careful though & duck the throws if possible