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Match Footage - D'Vorah Post patch D'Vorah Sets!

KillaGthug4Life

Believe in Magic yet? Let us Dance
Damn, that Kitana matchup is rough. Nice Broodmother, I liked the 212, f34 combos. Why don't you BBC or F112 into EX Puddle as much? (Bug Blast Cancel). Into ex puddle is entirely safe unless against the fastest armors I've found :).
 

Wazminator

twitch.tv/Wazminator
Damn, that Kitana matchup is rough. Nice Broodmother, I liked the 212, f34 combos. Why don't you BBC or F112 into EX Puddle as much? (Bug Blast Cancel). Into ex puddle is entirely safe unless against the fastest armors I've found :).
I do both a lottt, watch more of the sets and you'll see, ex puddle is ridiculous lmfao
 
Im just getting into broodmother but if you guys have tips please ring in. This is my first actual online set with my bm dvorah.

 

Second Saint

A man with too many names.
Im just getting into broodmother but if you guys have tips please ring in. This is my first actual online set with my bm dvorah.

Ok, I'm just going to run over some basics that you should be keeping in mind. You need to prioritize the corner. You're deadliest there. It's where your hard to blockables become much harder to escape and at the very least you can use extremely plus on block oki.

You don't seem to understand or know how BM's pressure/staggers work, so I'm going to give a quick run down of what I do to condition people. By switching between f112~ df1/db1/df3/canceling you can condition a series of different required reactions to deal with each one of them. F112~df1 has no gap, except against characters that can low profile it while blocking low, and is -2. If your opponent has shown they're late with their counter pokes, feel free to check them afterwards with a d1.

Establishing that will let you get away with things like f112~db1, which will beat counter pokes and is +12 on block, allowing you to start over. What you're really waiting for them to do though is try and crossover jump you to get away. This opens them up to an AA combo, so be ready for it. I tend to use d1, f34, d1, f44~df3. Puddle is beaten by a number of things (armor, forward advancing normals, back dashes, certain d2's, ia dive kicks, etc), so if your opponent knows how to handle it consistently, drop this entirely.

Ending with krawler can blow up attempted movement and counter pokes for a full combo. It's -3 on block, but it has a gap to armor through.

F112~bug cancel is about +2 on block if you're perfect. This doesn't even guarantee a d1 against any character with a 6f poke. I find that canceling into block to bait armors is one of the most effective things you can do with it, but I also tend to turn it into a 50/50 of canceling into strike/throw. Hopefully by this point the opponent is also thoroughly conditioned to block low after f112, allowing you to sneak in an overhead f34.

Then of course there are regular staggers with 11, 113, 2, 21, f1, f11, f3, throws, etc. They're all useful. Be aware of the spacing they put you at and the range of your opponents pokes so you can shimmy back and hopefully punish a counter poke with f11~df3. Also, I can not tell you how many times I have gotten people with 212~df1 because everyone blocks 212 expecting a puddle at the end to jump.

This was supposed to be a quick run down and I wrote half a guide :/
 
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Ok, I'm just going to run over some basics that you should be keeping in mind. You need to prioritize the corner. You're deadliest there. It's where your hard to blockables become much harder to escape and at the very least you can use extremely plus on block oki.

You don't seem to understand or know how BM's pressure/staggers work, so I'm going to give a quick run down of what I do to condition people. By switching between f112~ df1/db1/df3/canceling you can condition a series of different required reactions to deal with each one of them. F112~df1 has no gap, except against characters that can low profile it while blocking low, and is -2. If your opponent has shown they're late with their counter pokes, feel free to check them afterwards with a d1.

Establishing that will let you get away with things like f112~db1, which will beat counter pokes and is +12 on block, allowing you to start over. What you're really waiting for them to do though is try and crossover jump you to get away. This opens them up to an AA combo, so be ready for it. I tend to use d1, f34, d1, f44~df3. Puddle is beaten by a number of things (armor, forward advancing normals, back dashes, certain d2's, ia dive kicks, etc), so if your opponent knows how to handle it consistently, drop this entirely.

Ending with krawler can blow up attempted movement and counter pokes for a full combo. It's -3 on block, but it has a gap to armor through.

F112~bug cancel is about +2 on block if you're perfect. This doesn't even guarantee a d1 against any character with a 6f poke. I find that canceling into block to bait armors is one of the most effective things you can do with it, but I also tend to turn it into a 50/50 of canceling into strike/throw. Hopefully by this point the opponent is also thoroughly conditioned to block low after f112, allowing you to sneak in an overhead f34.

Then of course there's regular staggers with 11, 113, 2, 21, f1, f11, f3, throws, etc. They're all useful. Be aware of the spacing they put you at and the range of your opponents pokes so you can shimmy back and hopefully punish a counter poke with f11~df3. Also, I can not tell you how many times I have gotten people with 212~df1 because everyone blocks 212 expecting a puddle at the end to jump.

This was supposed to be a quick run down and I wrote half a guide :/
NO this is great lol I've never played dvorah until recently so this helps alot. I know her buttons but I'm very limited on her go to offense and her frame data. Im definitely going to take it and lab.

I never thought about the 212 df1 and your right most would jump or something to get out. I would think 212 df3 might also be good since if they do jump the bug auto corrects and can hit them or at the least they land and have to block the bug and then its still your turn. Thanks alot man. Guess I'll be updating u guys with my progress lol. @Wazminator your vids have been the most help keep it up
 

Second Saint

A man with too many names.
NO this is great lol I've never played dvorah until recently so this helps alot. I know her buttons but I'm very limited on her go to offense and her frame data. Im definitely going to take it and lab.

I never thought about the 212 df1 and your right most would jump or something to get out. I would think 212 df3 might also be good since if they do jump the bug auto corrects and can hit them or at the least they land and have to block the bug and then its still your turn. Thanks alot man. Guess I'll be updating u guys with my progress lol. @Wazminator your vids have been the most help keep it up
Other good players to watch for Brood Mother are Honeybee and Zwei. They all play very different from each other, so you can try and learn something from all of them. Honeybee plays basically meterlessly, while Zwei tends to go for a lot of 212~ex puddle combos to get people to the corner for maximum damage, and Wazminator takes advantage of the ex bug blast combos the most, I'd say. Also, you'll see Zwei go for constant b1~puddles, sometimes. I've never asked about this, but my assumption is he's using it as a conditioning tool, because b1~df1 has a gap large enough to low profile and poke through.

Resource for some setups I made, they'll help you against people that delay wakeup to avoid hard to blockables.
https://testyourmight.com/threads/broodmother-jailing-corner-setups.61792/

Post about making f22 useful in the corner for spacing people out:

I found what I think is a new gimmick in Brood Mother. Because of the recovery buff, you can space out a bug blast and have it be plus on block. At the max distance for f22, bug blast is plus 3 or so, further testing is required. There's a few problems with this like the massive gap and ability to neutral duck the df1 to punish, but BM also has options to deal with those, such as canceling to bait armor, krawler/puddle to beat neutral ducking, finishing the string, etc. The good news is if they try to jump out, they usually get it by the df1, which leads to a nice conversion opportunity.

F22 may still have a use for spacing people out in the corner and leading to some mind games.
Hope this extra stuff helps too.
 
Ok, I'm just going to run over some basics that you should be keeping in mind. You need to prioritize the corner. You're deadliest there. It's where your hard to blockables become much harder to escape and at the very least you can use extremely plus on block oki.

You don't seem to understand or know how BM's pressure/staggers work, so I'm going to give a quick run down of what I do to condition people. By switching between f112~ df1/db1/df3/canceling you can condition a series of different required reactions to deal with each one of them. F112~df1 has no gap, except against characters that can low profile it while blocking low, and is -2. If your opponent has shown they're late with their counter pokes, feel free to check them afterwards with a d1.

Establishing that will let you get away with things like f112~db1, which will beat counter pokes and is +12 on block, allowing you to start over. What you're really waiting for them to do though is try and crossover jump you to get away. This opens them up to an AA combo, so be ready for it. I tend to use d1, f34, d1, f44~df3. Puddle is beaten by a number of things (armor, forward advancing normals, back dashes, certain d2's, ia dive kicks, etc), so if your opponent knows how to handle it consistently, drop this entirely.

Ending with krawler can blow up attempted movement and counter pokes for a full combo. It's -3 on block, but it has a gap to armor through.

F112~bug cancel is about +2 on block if you're perfect. This doesn't even guarantee a d1 against any character with a 6f poke. I find that canceling into block to bait armors is one of the most effective things you can do with it, but I also tend to turn it into a 50/50 of canceling into strike/throw. Hopefully by this point the opponent is also thoroughly conditioned to block low after f112, allowing you to sneak in an overhead f34.

Then of course there's regular staggers with 11, 113, 2, 21, f1, f11, f3, throws, etc. They're all useful. Be aware of the spacing they put you at and the range of your opponents pokes so you can shimmy back and hopefully punish a counter poke with f11~df3. Also, I can not tell you how many times I have gotten people with 212~df1 because everyone blocks 212 expecting a puddle at the end to jump.

This was supposed to be a quick run down and I wrote half a guide :/
Ok so its always best to just do the full f112 string into something and tie in mixing her other strings? And if I go for puddle which is +12 on block if they jump over do an aa right? I think that may be the most help because lately all I had been doing was staggering f11 into a special/bug cancel (which I still need to get better at) unless I was going to do f112 ovi.
 

Second Saint

A man with too many names.
Hey @Wazminator @Second Saint i just saw this and at the end of this guys video. He full combos from full screen on a bug blast with no meter. Is this still possible? If so...... Goood GOD!

Just checked, yeah, it's still a thing. I did not know about this, I thought you needed to spend two bars.

God help the next Shinnok that whiffs hellsparks at me.

Edit: Only works from about 3/4 screen or farther. This is actually an extension of those safe krawlers you just posted about @Wazminator.
 
Just checked, yeah, it's still a thing. I did not know about this, I thought you needed to spend two bars.

God help the next Shinnok that whiffs hellsparks at me.

Edit: Only works from about 3/4 screen or farther. This is actually an extension of those safe krawlers you just posted about @Wazminator.
Ohhh shizzz here we go secret ninja tech! No one post a video about this lol
 

Second Saint

A man with too many names.
Can you post a private vid on how to do it in on the lab now trying it and can't seem to get it
Literally all there is too it is stand at full screen, use df1, buffer a run, and f11~df3 at max distance to start a full combo for mid 30's. That's it.
 

Gooberking

FGC Cannon Fodder
So is Brood Mother turning into the bug to be? Seems like the projectile and puddle would help a lot with the zoning weakness Venomous seems to have.

I'm pretty entrenched in Venomous at this point, and my mind doesn't really deal well with trying to use more than one variation, so it's kind of a pointless question.
 

Second Saint

A man with too many names.
So is Brood Mother turning into the bug to be? Seems like the projectile and puddle would help a lot with the zoning weakness Venomous seems to have.

I'm pretty entrenched in Venomous at this point, and my mind doesn't really deal well with trying to use more than one variation, so it's kind of a pointless question.
Projectile doesn't really help in as many matches as you might think. A lot of the time, you get zoned just as hard in BM as Venomous, but getting actual damage off of f11 is pretty huge.

They honestly don't play that different. You just have more options.
 

Wazminator

twitch.tv/Wazminator
So is Brood Mother turning into the bug to be? Seems like the projectile and puddle would help a lot with the zoning weakness Venomous seems to have.

I'm pretty entrenched in Venomous at this point, and my mind doesn't really deal well with trying to use more than one variation, so it's kind of a pointless question.
I still think SQ is the best and that Venomous is the worst to be honest...

I'll probably never pick Venomous in tournament. Variation seems sort of useless to me compared to the other two.

Having no f11 damage is a big turn off for me as you cant rely on d3 whiff punishes to win you matches.

Also like @Second Saint said, you still get zoned out just as bad in BM for most matchups
 

Gooberking

FGC Cannon Fodder
Thanks for the replies. I started with SQ and put a lot of time into her, but she end up requiring things of me that I couldn't quite deliver on. Venomous just sort of worked for me in a way SQ didn't.

It does kinda feel more up hill at times now, but I'm ok with it being the worst of the bunch. I don't get to be one of the good players, so I can be happy with lesser variations if they suit me.
 

Wazminator

twitch.tv/Wazminator
I have now uploaded 50 D'Vorah sets to Youtube, if you want to learn D'Vorah/watch some Australian gameplay, here's the place.