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Question IS IT FAIR DEEP NEUTRAL JUMP PUNCHES BEING PLUS ON BLOCK?

IS IT FAIR?

  • NO

    Votes: 59 72.0%
  • YES

    Votes: 23 28.0%

  • Total voters
    82

Karma

Soul Caliber, Tekken, Mortal Kombat, and SF.
Neutral jump are annoying too but cross-ups are annoying as well when it is +2 on block.
 

SneakyTortoise

Official Master of Salt
Takeda has good side switching and mobility. I do not agree with your comment. I have played red raptor a lot. Like the kid is a machine and will play you for 100s of games. I do think the tech is strong. Not broken though. If you guess right vs takeda at least you get your turn back in this version, for the most part.

I am not a fan of the default comments where you avoid speaking on the topic and just saying, "you were getting bodied anyways so who cares."
Bear in mind that my comment was written pre patch, and the main take-home message was that deep njps/njks were low in priority on the list of things that should be fixed in the game. I still stand by that.

My message was also slightly hyperbolic.

Also, if you agree that it's strong but not broken, what is the disagreement?
 

Eddy Wang

Skarlet scientist
The only gripe with jump attacks is how fast and long active frames they carry currently, thesejump will always be a problem as long as almost any character is able to to jump with earlier attacks and still hit players trying to crouch to avoid in order to trip guard punish.

As some of walkspeeds are already bad enough, backdashes are already bad enough, there are angles where some attacks cannot be anti-aired, or neutral ducked, a player that knows breaking will take your stamina will put himself into position to do this if the said character can't space just by walking, cannot duck, or run under and some moves to anti-air might take longer than pressing a single button.

NRS just needs to reduce the active frames of every stupid fast jump attack, specially the jump kicks, these need to be minus if done that earlier, and need to be neutral crouched if done that earlier too, its sega genesis UMK3 all over again.

Backdashes need to to cover ground just as cyrax or Kano does, and recover just as fast, some characters could use a walkspeed buff.
 

GOOD DRAGON

Awesometacular
Block or back dash.... NJK don't actually work on some characters - for example kotal can just 4frame air grab you and put you in the corner or ex and full combo. Kung lao can spin e.t.c.
 

Eddy Wang

Skarlet scientist
Don't you have like 40-60 frames to react...
you do, but when you're both of you are out of stamina, and this is his best option, you can react to it if you have tools, to deal with it.
But out of stamina most of the things you could use to react to this are gone too, like run under it, or backdash, so at the best case the jump attack is a guaranteed blocking since it hits on a angle where they cannot be jabbed out by some characters.