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PLEASE HELP

I have no idea what I'm doing wrong. But when I play against certain characters I feel 100% HELPLESS.
Examples:
Kitana: what am I supposed to do against her zoning? Mournful is cancer and all she needs to do is glaive ,glaive, glaive, Air glaives, jump , jump and abuse Shadow kick over and over. With her other variations all she needs to do is throw fans.
Johnny Cage and Lui Kang: It feels as if I can't press buttons at all and that I'm just bombarded with non stop attacks.

What do I need to do to overcome this?

Any advice is EXTREMELY appreciated.
 

ExpectFlames

Lord of embers
Find a character your comfortable with. memerize their movement capabilites use their low profiling move to get under the projectile and stop and rush in. smother them once you get close.
 

Wigy

There it is...
Take those characters into the lab. Record and pratice against what you're stuck on.

If you ask specific questions i can give you specific answers on cage and liu.
 

Wigy

There it is...
Thanks. With Cage I get hit with a low I think it's a poke then overhead.
The low poke is 7 frames the overhead is 15. So after a nutpunch you can fuzzy low then high.

If its in pressure its more of a guessing game, you should try to block high as much as possible he has no first hit low.

If he does 11, block low then high, that covers 113 and 11 f24

Basically always block high on normal strings unless you see 11 in which case block low briefly then high.

His d3 is -9 on block, so if he gets predictable with it, block low and its your turn.

Which variation are u struggling with?

Any other specific situations.

Your question is hard to answer cause its just a case of you guessing the low poke f2 mixup.

If he hits you with a poke, block low then high right away and that covers all his mixup options, though he can stagger, but then once that starts, you can poke out of his stuff.

His d3 is actually punishable if you're on point enough with a character that has a really fast move.. Dude used to use ex kanoball on my d3 on block and full combo me.
 
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The low poke is 7 frames the overhead is 15. So after a nutpunch you can fuzzy low then high.

If its in pressure its more of a guessing game, you should try to block high as much as possible he has no first hit low.

If he does 11, block low then high, that covers 113 and 11 f24

Basically always block high on normal strings unless you see 11 in which case block low briefly then high.

His d3 is -9 on block, so if he gets predictable with it, block low and its your turn.

Which variation are u struggling with?

Any other specific situations.

Your question is hard to answer cause its just a case of you guessing the low poke f2 mixup.

If he hits you with a poke, block low then high right away and that covers all his mixup options, though he can stagger, but then once that starts, you can poke out of his stuff.

His d3 is actually punishable if you're on point enough with a character that has a really fast move.. Dude used to use ex kanoball on my d3 on block and full combo me.
Anything about stunt double or fisticuffs would be great
 

Wigy

There it is...
Anything about stunt double or fisticuffs would be great
Stunt double and fisticuffs got changed and i play a list so im not 100% sure but i'll have a go.

Stunt double, if he does a mimic shadow-kick or rising mimic its your turn. Ex mimic shadow he's plus so watch it. His forceballs are also true highs.

Fisticuffs, hes fairly plus of f3 fbc and he can jail into the followup after 4fbc.

B12 is -3 (i think) which means if they're staggering obviously, you can poke out with ease. There is an armourable gap after every second hit also.

Thats about all i can think to say, if u have any specific questions PM me.

If you're Eu-ps4 message me,
 

Tanno

The Fantasy is the Reality of the Mind
Mournful is the only variation that can zone diagonally in mid-air.

I don't know if you're playing Sub Zero/Alien, but if you play them, you should slide/krawl only if you see her throw diagonal fans in mid-air.

As for the other fans, just duck without blocking. If you see her armor and throw her fans again, just duck and block only the second fan (this will suppress the damage you get). Her first fan is a high, and her second fan is a mid.

Another trick against her is to find a character, who's a teleporter, to ambush her when she throws her fan.

Her weakness is that she's a bit slow, so you can anticipate that. Find a Kitana main and ask him to play with you. Only then you can understand her gameplay.

If you see her doing the downward fan as if it's a NJP, either block high, or just do D2 in time, or do any AA attack.

More than half of the kast is the bad MU for Kitana.

Above of all, you just stop MKXL for a while to let your mind be at ease. Playing too much and the stress can get you. Trust me. It helps to clear your mind and think clearly. It happened to me a while ago. I was kind of anxious, because I didn't know the other variations well, and got me in playing so bad, so bad that it wasn't my day there. I decided to play with some friends to get used to those variations.

Gotta stop drinking coffee, because I found out that it makes anybody anxious.
 
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Jynks

some heroes are born, some made, some wondrous
Much of the "nurff this / buff that" bile on this forum is about MK giving players a feeling of helplessness. "Oh there is nothing I can do, the character I play is trash" (or my opponents is to good). In fact the "helplessness" that MK can give you is a big part of why the game is not a lot more popular among other fighting communities (like SF).

Even pros get this feeling and come to TYM to complain about how the game is unfair and stuff. a recent example was tweedy "i chose to use Alien and lost in pools" as if MK itself was responsible for him drowning, and please do not take that is knock against Tweedy. This is a very common thing and some of the community leaders around here are chronic.

My main point here is that...

"You're not alone".... MK gives you, gives me... gives us ALL this feeling. When a player is getting it "right" the offence is oppressive and this is a attribute integral to MK itself.

Now you will get a lot of people talking about frame data, gaps, safe and wot not, and that is all good advise, but I think the main thing to take away is that it is "OK" to feel like there is nothing you can do. This is totally normal. Try and keep your sprits up and work through it... as we all know exactly, EXACTLY how you feel.
 
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thlityoursloat

kick kick
Mournful is fucking infuriating but it's important you're patient, if you have to get in the old fashioned away then accept the fact that she will build a fuck ton of meter and deal a decent amount of chip, if you think she'll shadow kick then neutral duck and punish. If you play Tanya, can't you teleport over her glaives?