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Tech - Cyrax New hard to blockable into hard to blockable

Sunny_D

Green Arrows personal Shooty guy
There's many ways to set up htbs into htb. Speaking from an online ranked only perspective, my personal favorite thing to do at the end of a combo juggle is standing 4 far low bomb run b1. It's not safe but it catches most people off guard and requires no meter.
Its tech rollable and too far tbh. Maybe in the corner its decent but id be lying if i said i havent done it before lmao
 

Bruno-NeoSpace

They see me zonin', they hatin'
Oh hey could you reply with the inputs for the setup?thanks dude! @Bruno-NeoSpace
anything that lauchers your opponent ~ net ~ mid ground bomb ~ dash forward ~ b1 (you gotta learn the right time) (you can do a 50/50... using the low, you will do a non-mixup mixup :p ) ~ deep NJP ~ long air bomb ~ f1,3,1 ~ walk backwards a little ~ 2,1 ~ mid ground bomb ~ jump back kick ~ long air bomb ~ D2 ~ two bombs OKI setup
 

SOULWARRIOR 71K

XBL: SOULWARRIOR 71K PSN: SOULWARRIOR71K
Its tech rollable and too far tbh. Maybe in the corner its decent but id be lying if i said i havent done it before lmao
If they only tech roll, they will get hit if you time it correctly. I catch people tech rolling all the time. The only thing to worry about are jump outs and fast slides. Even if they block the mix, most people freeze which sets the situation back to neutral. It's really only fast slides that I worry about now that one bar armored launchers are gone.
 

Sunny_D

Green Arrows personal Shooty guy
anything that lauchers your opponent ~ net ~ mid ground bomb ~ dash forward ~ b1 (you gotta learn the right time) (you can do a 50/50... using the low, you will do a non-mixup mixup :p ) ~ deep NJP ~ long air bomb ~ f1,3,1 ~ walk backwards a little ~ 2,1 ~ mid ground bomb ~ jump back kick ~ long air bomb ~ D2 ~ two bombs OKI setup
Nice! And im assuming it works the same with a b1 aswell for that htb?
 

fr stack

Noob's saibot or noob saibot's?
It would only be a waste if it didn't work ;). Also, I like to push people to the corner.
the IA grab will make them travel also just dont do it too high or you will cross them up ! i just think with this new patch stamina is very important ive noticed on one or two of my set ups that my stamina bar will be empty when i try a run and it sucks ass
 

GrimJack

Rock paper scissor specialist
anything that lauchers your opponent ~ net ~ mid ground bomb ~ dash forward ~ b1 (you gotta learn the right time) (you can do a 50/50... using the low, you will do a non-mixup mixup :p ) ~ deep NJP ~ long air bomb ~ f1,3,1 ~ walk backwards a little ~ 2,1 ~ mid ground bomb ~ jump back kick ~ long air bomb ~ D2 ~ two bombs OKI setup
isn't it supposed to be f131~mid air bomb then walk back ;)
 

Bruno-NeoSpace

They see me zonin', they hatin'
isn't it supposed to be f131~mid air bomb then walk back ;)
i think its actually f131~close hover bomb lol
ohh yeah, true. I forgot about the short air bomb.

what benefits does Cyrax get from the corner? genuine question, im trying to work out what to do even NEAR the wall with him where the BnBs dont connect. Anyone got any help? @Bruno-NeoSpace @scarsunseen
Better damage, your opponent can't backdash to get out of Cyrax's setups, you will be able to perform better your rushdown...

Some very good corner combos:

Meterless: something on the ground except F1,3,1 or B2 - net - air bomb - F4,3 - teleport backwards (this one you can also use when you are near to the wall) - NJP - B2 - S4 - 1,1,4 or 1,1,1 - short ground bomb or saw or a B2 into a deep NJK into bomb

F1,3,1: F1,3,1 - net - short groung bomb - F4,3 - walk backward a little - D2 - run - 1,1,4 or 1,1,1 - short ground bomb or saw

Meterless after the short ground bomb: B3,D4 - jump back punch - run - 2,1 - 2,1 - 1,1,4 or 1,1,1 - short ground bomb or saw

One bar after the short ground bomb: B3,D4 - jump back punch - run - 2,1 - 2,1 - 1,1,4 or 1,1,1 - EX saw - B2 - NJK - short ground bomb or S4 into saw

EX saw: something - EX saw - NJP - B2 - S4 - 1,1,4 or 1,1,1 - net - short ground bomb - dash forward - 50/50 or NJP or short ground bomb - F3,4 - walk backward a little - D2 - F1 into saw or F1,3 into a bomb

Edit: you can abuse of his 50/50s and counter-pokes when you put your opponent on the corner. Both regular and EX saw are safe on block and they're hard knockdown on hit... so... you can abuse of his 50/50 into regular saw into more pressure, or 50/50 into EX saw (safe on block + still unreactable 50/50 that leads into a full combo into a bomb setup). Doing his pokes into regular saw and EX ground bomb are GREAT counter-pokes, seriously.
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
ohh yeah, true. I forgot about the short air bomb.



Better damage, your opponent can't backdash to get out of Cyrax's setups, you will be able to perform better your rushdown...

Some very good corner combos:

Meterless: something on the ground except F1,3,1 or B2 - net - air bomb - F4,3 - teleport backwards (this one you can also use when you are near to the wall) - NJP - B2 - S4 - 1,1,4 or 1,1,1 - short ground bomb or saw or a B2 into a deep NJK into bomb

F1,3,1: F1,3,1 - net - short groung bomb - F4,3 - walk backward a little - D2 - run - 1,1,4 or 1,1,1 - short ground bomb or saw

Meterless after the short ground bomb: B3,D4 - jump back punch - run - 2,1 - 2,1 - 1,1,4 or 1,1,1 - short ground bomb or saw

One bar after the short ground bomb: B3,D4 - jump back punch - run - 2,1 - 2,1 - 1,1,4 or 1,1,1 - EX saw - B2 - NJK - short ground bomb or S4 into saw

EX saw: something - EX saw - NJP - B2 - S4 - 1,1,4 or 1,1,1 - net - short ground bomb - dash forward - 50/50 or NJP or short ground bomb - F3,4 - walk backward a little - D2 - F1 into saw or F1,3 into a bomb

Edit: you can abuse of his 50/50s and counter-pokes when you put your opponent on the corner. Both regular and EX saw are safe on block and they're hard knockdown on hit... so... you can abuse of his 50/50 into regular saw into more pressure, or 50/50 into EX saw (safe on block + still unreactable 50/50 that leads into a full combo into a bomb setup). Doing his pokes into regular saw and EX ground bomb are GREAT counter-pokes, seriously.
legendary, thanks for the help, thats definitely given me shit to work with.

How about combo'ing NEAR the corner, where your bomb bnb's don't work, but not actually in it?
 

fr stack

Noob's saibot or noob saibot's?
legendary, thanks for the help, thats definitely given me shit to work with.

How about combo'ing NEAR the corner, where your bomb bnb's don't work, but not actually in it?
id usually cut my combo short in favor of the set ups but thats cause im too lazy to learn his *near corner* bnb's
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
ohh yeah, true. I forgot about the short air bomb.



Better damage, your opponent can't backdash to get out of Cyrax's setups, you will be able to perform better your rushdown...

Some very good corner combos:

Meterless: something on the ground except F1,3,1 or B2 - net - air bomb - F4,3 - teleport backwards (this one you can also use when you are near to the wall) - NJP - B2 - S4 - 1,1,4 or 1,1,1 - short ground bomb or saw or a B2 into a deep NJK into bomb

F1,3,1: F1,3,1 - net - short groung bomb - F4,3 - walk backward a little - D2 - run - 1,1,4 or 1,1,1 - short ground bomb or saw

Meterless after the short ground bomb: B3,D4 - jump back punch - run - 2,1 - 2,1 - 1,1,4 or 1,1,1 - short ground bomb or saw

One bar after the short ground bomb: B3,D4 - jump back punch - run - 2,1 - 2,1 - 1,1,4 or 1,1,1 - EX saw - B2 - NJK - short ground bomb or S4 into saw

EX saw: something - EX saw - NJP - B2 - S4 - 1,1,4 or 1,1,1 - net - short ground bomb - dash forward - 50/50 or NJP or short ground bomb - F3,4 - walk backward a little - D2 - F1 into saw or F1,3 into a bomb

Edit: you can abuse of his 50/50s and counter-pokes when you put your opponent on the corner. Both regular and EX saw are safe on block and they're hard knockdown on hit... so... you can abuse of his 50/50 into regular saw into more pressure, or 50/50 into EX saw (safe on block + still unreactable 50/50 that leads into a full combo into a bomb setup). Doing his pokes into regular saw and EX ground bomb are GREAT counter-pokes, seriously.
I think I'm missing the "better damage" part over here. I'm getting 27% and 29% off the first two combos - midscreen I'm getting 32% into a double bomb off the same opener...
 

Bruno-NeoSpace

They see me zonin', they hatin'
legendary, thanks for the help, thats definitely given me shit to work with.

How about combo'ing NEAR the corner, where your bomb bnb's don't work, but not actually in it?
This combo works on the corner and also NEAR the corner, you just have to put the air bomb in a far range:

Meterless: something on the ground except F1,3,1 or B2 - net - air bomb - F4,3 - teleport backwards - NJP - B2 - S4 - 1,1,4 or 1,1,1 - short ground bomb or saw or a B2 into a deep NJK into bomb or F1,3,1 if you are still near to the corner and can't do S4 into 1,1,4 or 1,1,1 or a deep NJK
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
This combo works on the corner and also NEAR the corner, you just have to put the air bomb in a far range:

Meterless: something on the ground except F1,3,1 or B2 - net - air bomb - F4,3 - teleport backwards - NJP - B2 - S4 - 1,1,4 or 1,1,1 - short ground bomb or saw or a B2 into a deep NJK into bomb or F1,3,1 if you are still near to the corner and can't do S4 into 1,1,4 or 1,1,1 or a deep NJK
ah of course, makes sense. Can you help me answer this one tho, check my last post in here before this one? damage seems subpar not improved, seems like i dont want the corner
 

Bruno-NeoSpace

They see me zonin', they hatin'
I think I'm missing the "better damage" part over here. I'm getting 27% and 29% off the first two combos - midscreen I'm getting 32% into a double bomb off the same opener...
ah of course, makes sense. Can you help me answer this one tho, check my last post in here before this one? damage seems subpar not improved, seems like i dont want the corner
Ohh yeah, true. I just checked his damage... most of his combos does more damage at midscreen. lol. i'm sorry :oops:

I just did this list of MIDSCREEN combos:

Meterless on the ground: net - long air bomb - F4,3 - long air bomb - F4,3 - long air bomb - 1,1,4 - mid air bomb - D2 - mid ground bomb - NJP - two bombs setup (29%)

F4,3 into EX air grab: F4,3 - EX air grab - S4 - net - long air bomb - run - S4 - short air bomb - jump back kick - mid air bomb - D2 - mid ground bomb - NJP - two bombs setup (37%)

EX saw: EX saw - S4 - net - long air bomb - F4,3 - long air bomb - 1,1,1 - short air bomb - walk backward a little - 2,1 - mid ground bomb - NJP - two bombs setup (31%)

Meterless crossover anti-air: S1 - F2 - net - long air bomb - run - S4 - short air bomb - jump back kick - mid air bomb - D2 - mid ground bomb - NJP - two bombs setup (26%)

One bar crossover anti-air: S1 - F4,3 - EX air grab - S4 - net - long ground bomb - jump in kick - mid air bomb - D2 - mid ground bomb - NJP - two bombs setup (35%)

Meterless jump in anti-air: S4 - net - long air bomb - F4,3 - long air bomb - 1,1,1 - short air bomb - walk backward a little - 2,1 - mid ground bomb - NJP - two bombs setup (29%)

One bar jump in anti-air: EX air grab or S4 into EX air grab - S4 - net - long air bomb - run - S4 - short air bomb - jump back kick - mid air bomb - D2 - mid ground bomb - NJP - two bombs setup (31% - 36%)

NJP: NJP - S4 - net - long ground bomb - jump in kick - mid air bomb - D2 - two bombs setup (25%)

NJP into EX air grab: NJP - F4,3 - EX air grab - S4 - net - long ground bomb - jump in kick - mid air bomb - D2 - two bombs setup (33%)

Hard to blockable into hard to blockable 1: F4,3 into EX air grab or F1,3 into EX saw into B2 or 50/50 into EX saw into B2 - S4 - net (around 21%) - mid ground bomb - dash forward - 50/50 (overhead/low or low/low) - deep NJP - long air bomb - F1,3,1 - short air bomb - walk backward a little - 2,1 - mid ground bomb - jump back kick - long air bomb - run - D2 - two bombs setup (32%) (21+32 = 53%)

Hard to blockable into hard to blockable 2: F4,3 into EX air grab or F1,3 into EX saw into B2 or 50/50 into EX saw into B2 - S4 - net (around 21%) - mid ground bomb - dash forward - B1 into net or B1 into EX saw (low/overhead)
 

fr stack

Noob's saibot or noob saibot's?
id learn em i just dont know what they are
a couple of examples : near corner catch them with a net (too far to combo a low bomb too close to land any reps of f43 bomb) i will do mid low bomb dash ji2 (HTB) the pop up will send them back over your head into the corner , in which case njp b2 * combo

*have you tried ending your combos in b2 in the corner ? its pretty neat it forces a semi quick restand so b3d4 which can be looped id use it once then do a njp corner combo ending in 114 for safety , mini mix ups but they are pretty effective
 

GrimJack

Rock paper scissor specialist
Is the set up + on block at all. Since the bomb explode after b1 on block so I think it should be plus?
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
EDIT: LEAVING THIS POST UP FOR NOW, BUT NEW SET-UP FOUND ON NEXT PAGE MAKES THIS REDUNDANT

Hey man, I looked at your B3D4 HTB conversions at the end, liked the concept of using ex-Bomb to get a bomb run going so you can end in set-up, I hadn't seen that yet... however I found that the one you were using with the NjP into ex-Bomb didn't end with enough advantage to armor break properly after a double bomb set-up and relies on your opponent not respecting it.

However, I found an alternative that does more damage, ends in more advantage, and is easier on execution (doesn't need that perfectly timed run cancel on the B3D4 to get the cross-up when you NjP, you can run as much or as little as you want before the B3D4 and still get the cross-under).


Walk back a tiny bit at the end before doing the double bomb set-up. Jax is set to Major Muscle which is afaik the hardest wake-up with 1 hit of armor to break in the game at the moment (11f).
 
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Bruno-NeoSpace

They see me zonin', they hatin'
Hey man, I looked at your B3D4 HTB conversions at the end, liked the concept of using ex-Bomb to get a bomb run going so you can end in set-up, I hadn't seen that yet... however I found that the one you were using with the NjP into ex-Bomb didn't end with enough advantage to armor break properly after a double bomb set-up and relies on your opponent not respecting it.

However, I found an alternative that does more damage, ends in more advantage, and is easier on execution (doesn't need that perfectly timed run cancel on the B3D4 to get the cross-up when you NjP, you can run as much or as little as you want before the B3D4 and still get the cross-under).


Walk back a tiny bit at the end before doing the double bomb set-up. Jax is set to Major Muscle which is afaik the hardest wake-up with 1 hit of armor to break in the game at the moment (11f).
Great find! The good thing about that new sequence is that you don't need to worry if your opponent will either go under Cyrax or not because you can run and do it by yourself!

However... those B3D4 HTB conversions are not very practical as I've been thinking :(
On the lab they work most of the times, but in real matches they are kinda weird... after the EX bomb into bomb, sometimes the S1 wiffs because of hit/hurt box issues, sometimes Cyrax gets kinda stuck so the S1 does not comes out and sometimes your opponent goes over you (this happens a lot of times against female characters) :(