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Question - Kitana Kitana Rising Fans Overpowered

GAV

Resolution through knowledge and resolve.
This thread really separates posters into three categories. One is the honest players. Two, is the Kitana lovers. Three, is the "I love it when the game has one completely overpowered zoner."

The same people that loved Acidic are now all over defending this for Kitana.
 

Doombawkz

Trust me, I'm a doctor
Jeez.

I mess up a 1-frame link trying to replicate someone's video of a pseudo-infinite crazy block string and people burn me at the stake for it.

This literally doesn't even work on F/Ts big body and people are defending it?

I call shenanigans. I demand a riot. Rabble rabble rabble.
 

Rozalin1780

Good? Bad? I'm the one with the fans
the point of the spin in the gap is clearly to show that there is no window to get out with any normal in the game. If there is a gap, armor works, that would be a pointless inclusion.


isn't the whole point of her spending the bar there to keep pressing buttons? if you are below neutral significantly then it just cost you half a bar of stamina, gave up ground, just to be in the exact same situation, so I don't understand this response... at the very least someone should get frame data on that tho before saying its a way out or before saying that it isnt, neither of you know tbh one of you is jumping to assumptions and upplaying and the other one is just blindly downplaying their main, but it really needs to be labbed before either of you start trying to say how it works lol
I've been at work all day since this discussion really took off. Believe me, I have every intention of labbing all this myself and coming back with some results (I hope) when I get home.

And I'm hardly downplaying my main. Far from it. I've said several times over across several threads that I feel BF3 is the real issue with Kitana. Safty trumps ability to apply pressure, and she has both. You mistake my intentions here -- I WANT people to find a counter for this block-string.

More to what you said, yes, the point of spending the bar is to keep pressing buttons. However, @Belial was suggesting that if you back-dashed out, you're still going to be pressured solely because you're still in F2 range. I assure you, you recover in enough time to do something about an incoming F2. Therefore, Kitana is down a bar, opposing player is down half stamina, and a mindgame ensues from there.
 

REO

Undead
Just gonna leave this new tech here I was experimenting with last night:



Haven't played any Kitana or seen any of them use this, yet. Hopefully you guys can find better ways to use it vs certain chars. It's cheap vs Predator and make her corner floats a 50/50 with risk / reward in favor of Kitana.
 

Rozalin1780

Good? Bad? I'm the one with the fans
Just gonna leave this new tech here I was experimenting with last night:



Haven't played any Kitana or seen any of them use this, yet. Hopefully you guys can find better ways to use it vs certain chars. It's cheap vs Predator and make her corner floats a 50/50 with risk / reward in favor of Kitana.
Good to see you weigh in on this. Nice find!
 
Well said. Not to mention most kitana players r not gonna waste 2 or 3 bars to chip someone out unless they're trying to close the round. I certainly wouldn't. The only thing I think needs nerfing to b fair is her ex bf3. Apart from that, all these other complaints from people r gonna make NRS dethrone her :-(


First of all, why were you trying EX spin when it no longer has armor? Of course it doesn't work during the gap! That's pretty much the case for every gap in any character's string.

Second of all, you make the point of saying "if you backdash, you're at neutral at best" but fail to mention (or realize?) Kitana just wasted a bar while you used none to get out.

Third of all, there are more ways to escape this if people took the time to lab it before posting videos saying it can't be done. I've been crouching-jabbed out of it a number of times. Watch Reo's video praising SonicFox's Kitana and you will see an instance of Reo back-walking, read back-WALKING not back-dashing, right out of it with Predator.

Lastly, yes, the block string is very scary if you are cornered and have no meter. I could name a handful of characters who are just as scary when you're cornered by them and have no meter and a few of them aren't burning bar after bar to maintain the pressure.
l
 

DR.Innuendo

Kitana, Kenshi, Triborg
I say its fine, you can armor it and backdash what more do you need. For Kitana that's a nice way to open people up, but from what I hear you can't just do it over and over and get away with it. I guess you could but Armor.
 

DR.Innuendo

Kitana, Kenshi, Triborg
Just gonna leave this new tech here I was experimenting with last night:



Haven't played any Kitana or seen any of them use this, yet. Hopefully you guys can find better ways to use it vs certain chars. It's cheap vs Predator and make her corner floats a 50/50 with risk / reward in favor of Kitana.
I was doing this earlier. you beat me to it. lol
 

Rozalin1780

Good? Bad? I'm the one with the fans
No your not, theres massive plus. Like some other posters you cant get timing of float cancel straight.
So after finally returning home and spending an hour in the lab (lol) I put this vid together to show Kitana absolutely is not plus enough to maintain pressure with F2 after a float~jip is backdashed. I apologize for my poor Kung Lao punishment performance, but this isn't meant to be a combo video in the first place.

All of the following work for Kung Lao when you block 112 high and DB2 low. It does NOT matter if Kitana's jip is delayed (overhead) or not (block string): Spin, S1, B12, D4, Jump-back kick~Dive kick, D1 (tick throw).


Frames: Kitana DOES recover faster when her jip is delayed. With a non-delayed jip, I was able to land F14, which is 12 frames of start-up, after back-dashing but the window was extremely tight. Nothing slower would connect. Against a delayed jip was a much different story. The slowest thing I was able to connect was D4, which is 9 frames of start-up. That MAY only be connecting because of it lowering Kung Lao's hit-box. S1, which is 8 frames, connects just fine.

Another thing to note here fellas: if you as the Kitana player use F22U4 immediately after a float into jip, you cannot float again after U4 because of the cooldown on regular float. You can ONLY EX float after a DB2. This means if they block it, none of your options are safe. U4 is -16, air fan is -14, ass is -17 BUT can be timed to so it goes over their head which with the new recovery buff may/may not be safe.
 

Belial

Noob

Frames: Kitana DOES recover faster when her jip is delayed. With a non-delayed jip, I was able to land F14, which is 12 frames of start-up, after back-dashing but the window was extremely tight. Nothing slower would connect. Against a delayed jip was a much different story. The slowest thing I was able to connect was D4, which is 9 frames of start-up. That MAY only be connecting because of it lowering Kung Lao's hit-box. S1, which is 8 frames, connects just fine.
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lol in this very video it is apparent how huge plus is. In the corner you wont be able to spin. f2 is 19 frames and you barely make it in time to interrupt. Your execution could be off as well, at least appears so from the vid
 

GLoRToR

Positive Poster!
lol in this very video it is apparent how huge plus is. In the corner you wont be able to spin. f2 is 19 frames and you barely make it in time to interrupt. Your execution could be off as well, at least appears so from the vid
Everybody is telling you that you're wrong but you're just plain deluded and you really have no idea what you're on about.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Everybody is telling you that you're wrong but you're just plain deluded and you really have no idea what you're on about.
No, he's not being deluded. He's actually got responses to everything I've even thrown out. And I've tested and found different things every time.

Shit is actually busted lol.

The thing is, though, it comes off a character whose offense is pretty average or even below average otherwise. In the corner this is really good.

Outside of it, though, is she really that threatening? Yeah her overhead is faster and harder to block, similar to Kang's overhead. But even then, compare Kitana's offense to someone like Kang, who also has pretty good zoning himself. I know, totally different characters, but you see what I mean.

Still, this probably shouldn't stay lol.
 

Belial

Noob
The thing is, though, it comes off a character whose offense is pretty average or even below average otherwise. In the corner this is really good.

Outside of it, though, is she really that threatening? Yeah her overhead is faster and harder to block, similar to Kang's overhead. But even then, compare Kitana's offense to someone like Kang, who also has pretty good zoning himself.
Thats completely different debate IMO. I have a long-time grudge with this forum that loves to justify broken things by the fact other chracters have broken things. Everybody is broken =/= balance.

I wasnt happy with pre-patch MKX because a lot of characters were broken. With the patch they tried to take a step forward. But if we wont call broken stuff broken then it will all be for nothing.

The very same people complaining about 50/50 killed the game pre-patch, now try to justify rising fans by saying its fine because its not guaranteed but a 50/50 (though it is guaranteed except armor, as I'm trying to prove here). Hypocrisy is amazing.

If you want a better game you have to start calling broken shit broken. You have to stop saying "she needs it" because X. No she doesnt need it. There are plenthora of OTHER ways to improve character design if community finds it lacking in some regard.

PS: Also Im sorry for being a bit offensive back there. I was just overwhelmed by all the negative answers i was getting.
 

buyacushun

Normalize grab immunity.
So what the hell is the conclusion on this tactic?

Kitana does F112xxDPxxFLOATxxJIP and if everything is tight you have to block the normals high, crouch the DP and then JIP will whiff?

But she can delay the JIP to hit overhead. She also can do NJK or other air normals. (I have no clue what the timing on those are and what effects it has on the tactic)

Defending options are to backdash or armor. Can she bait the armor or is it like armoring through Kotal's pizza where it's just a punish on reaction?

If you're in the corner with no meter it seems like your only option is to low block and hope the JIP whiffs. (Unless there is actually a way to make that happen. Can some character's low profile the JIP? ex: Johnny D4)

Is that everything? I think I covered all sides of this thing.

My own questions. Can she stagger the F112? Are there other buttons she'd press for pressure (like how she could do B2 instead of looping the blockstring)?
 

ChaosTheory

A fat woman came into the shoe store today...
Yesterday I tried Kenshi against the wall with Kitana doing this sequence. I got different results depending on how I blocked, but it also seemed like I'd block the same way sometimes and get different results. Could be my execution, but I couldn't make up my mind about this.

I just want to know for sure if your back is against the wall with no meter, are you potentially stuck there until she's out of meter? In other words, is that 32% block-string video bullshit or legitimate? I can't tell from all these posts.
 
So what the hell is the conclusion on this tactic?

Kitana does F112xxDPxxFLOATxxJIP and if everything is tight you have to block the normals high, crouch the DP and then JIP will whiff?

But she can delay the JIP to hit overhead. She also can do NJK or other air normals. (I have no clue what the timing on those are and what effects it has on the tactic)

Defending options are to backdash or armor. Can she bait the armor or is it like armoring through Kotal's pizza where it's just a punish on reaction?

If you're in the corner with no meter it seems like your only option is to low block and hope the JIP whiffs. (Unless there is actually a way to make that happen. Can some character's low profile the JIP? ex: Johnny D4)

Is that everything? I think I covered all sides of this thing.

My own questions. Can she stagger the F112? Are there other buttons she'd press for pressure (like how she could do B2 instead of looping the blockstring)?
I'd also like to know the conclusion to this. As soon as someone shows a video of how this is inescapable another person shows a video of them escaping it. I guess back dash or armor is the ticket though.
 

Belial

Noob
The conclusion is this shit is broken

It is escapable by armor only - backdash allows kitana to keep the pressure
Some characters have ways to escape this as of now its reptile, sub zero and mileena, who can use slide or roll to get away. Maybe more will be found but most of the cast has to bear with it.

Right now THBT trying to figure out if there are ways to get out. Personally I tried using Johhny Cage d4 and Ermac d4 as obvious low-profile normals along with some others and it doesnt work if Kitana times j2 correctly. It is also possible to use j4 if you have difficulty getting j2 timing right as shown in video by REO posted above.
 

GLoRToR

Positive Poster!
No, he's not being deluded. He's actually got responses to everything I've even thrown out. And I've tested and found different things every time.

Shit is actually busted lol.

The thing is, though, it comes off a character whose offense is pretty average or even below average otherwise. In the corner this is really good.

Outside of it, though, is she really that threatening? Yeah her overhead is faster and harder to block, similar to Kang's overhead. But even then, compare Kitana's offense to someone like Kang, who also has pretty good zoning himself. I know, totally different characters, but you see what I mean.

Still, this probably shouldn't stay lol.
Not saying it should stay. Saying that the attitude is why people get sick of tym.
Not saying it isn't stupid. Saying there is plenty more stupid shit that needs exposure.
Not saying I care about Kitana. I care about MKX being a completely ass game in comparison to Killer Instinct for example.

Saying MKX needs standards that characters can be built to.
Saying if a matchup is worse than 6-4 it needs work.
Saying that 3x40 characters, none of which are standardised, is a design flaw.
Probably too late for the game now, though.

I'm always on the side of truth. I can be wrong about shit, first to admit when I am wrong.
But what I want is
1. People to stop bitching and being dicks at one another.
2. People to do work instead of proving why something can't be beaten, finding ways to defeat it.
3. NRS to keep going down the lane they started.
4. NRS to think before they add new shit like double armor.
 

Rozalin1780

Good? Bad? I'm the one with the fans
So what the hell is the conclusion on this tactic?

Kitana does F112xxDPxxFLOATxxJIP and if everything is tight you have to block the normals high, crouch the DP and then JIP will whiff?

But she can delay the JIP to hit overhead. She also can do NJK or other air normals. (I have no clue what the timing on those are and what effects it has on the tactic)

Defending options are to backdash or armor. Can she bait the armor or is it like armoring through Kotal's pizza where it's just a punish on reaction?

If you're in the corner with no meter it seems like your only option is to low block and hope the JIP whiffs. (Unless there is actually a way to make that happen. Can some character's low profile the JIP? ex: Johnny D4)

Is that everything? I think I covered all sides of this thing.

My own questions. Can she stagger the F112? Are there other buttons she'd press for pressure (like how she could do B2 instead of looping the blockstring)?
- When Kitana does F112xxDPxxFLOATxxJIP with no delay on JIP it will jail you IF YOU ARE STANDING. DP hits mid, so you still have to block it. However, what's been found (day 1 of the patch actually), is that if you block the DP low, it gives you a window to backdash out. This works regardless if the JIP is delayed or not. I've yet to test corner tactics which will be next on my agenda for today.

- Yes, she can delay the JIP to hit overhead. The delay is almost minuscule, (like 2-3 frames?) so you're not going to realistically tell if it is a mid or overhead. The same applies to JIK. The difference between JIP and JIK in regards to this tactic is that JIK has longer range, but will end the string (and be slightly negative). Basically, you use JIK when you think they will try to poke at the float while in the corner (more on this later).

- Universal defending options are to backdash or armor, correct. As @YOMI REO said in his vid, SOME armor can be baited, meaning, it's character specific. Predator's can. It can then be assumed that any armor with the same start-up or slower can be baited.

- In Kung Lao's case, I could D3 right out of this pressure at the gap when Kitana floats IF her JIP wasn't delayed (i.e. she's going for the block string). I could not D3 if it was delayed at all. I've yet to test for myself blocking methods/characters that could cause enough pushback for the JIP to whiff in the corner to say anything for certain. What I gather from what other's have said, it's possible, yet inconsistent.

- As to your own question, you can DP at any point in the F112 string. Your string options are very limited after the float however because of pushback and float cooldowns. *How float cooldown works: EX Float has no cooldown, but still activates the cooldown for regular float. You can only EX float after Rising Blades* 111 whiffs. First hit of B14 whiffs. First hit of 21 whiffs. F3 is too slow right after the gap to be practical. F22U4 and U2 land, but you cannot float afterwards because of the cooldown on regular float. Basically, it's either keep using F112 (which if you have sharpen active there is zero reason not to use it) or end the loop with B2 or B3.

Yesterday I tried Kenshi against the wall with Kitana doing this sequence. I got different results depending on how I blocked, but it also seemed like I'd block the same way sometimes and get different results. Could be my execution, but I couldn't make up my mind about this.

I just want to know for sure if your back is against the wall with no meter, are you potentially stuck there until she's out of meter? In other words, is that 32% block-string video bullshit or legitimate? I can't tell from all these posts.
"Potentially", yes. As stated above, Kung Lao can poke out if the JIP isn't delayed though. I've not tested delayed JIP with Kung Lao to say if he has no way out if the JIP is delayed every time. I think this will end up being one of those things where the answer to your question is on a case by case basis (something I don't think is necessarily fair).