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Question - Reptile If this patch happens, what would you like to see changed with Reptile?

SaSSolino

Soul Stealing Loyalist
Keeping armor would be it the premiere anti-air in the game. And since lao's offense has been toned down it's one of the only reasons to really play him.
true, but it's not like a change this big wouldn't mess with the entire cast.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
yeah as it stands I guess. But are you going to risk not punishing something with a slower move for an extra ~5 percent? Idk..

I don't really play reptile much anymore but I was thinking about picking him back up after this patch.
Post patch, it depends on what the damage is. Having the armor is good in the situation the projectile has something that makes it too fast to go over with pounce reliably or is too tall. If it's like 17%, I can see the use.

EX claw, though, IMO, would be the one that becomes more limited. In the other variations, the only spot where claw is used in place of ex invis is f21, and you can just MB f21 1+3 for better juggle height anyway in the combos where you f21 after launch. I think it'll be an overhead now.
 

esc1

95% of TYM discussion: "It's fine"
fucking A.. the ex claw nerf suuuucks.. and ex pounce doesn't launch. good reasons to not play this again any time soon. Reptile must be the new punching bag now that Baraka isn' in the roster anymore
 

JDM

Noob
Post patch, it depends on what the damage is. Having the armor is good in the situation the projectile has something that makes it too fast to go over with pounce reliably or is too tall. If it's like 17%, I can see the use.

EX claw, though, IMO, would be the one that becomes more limited. In the other variations, the only spot where claw is used in place of ex invis is f21, and you can just MB f21 1+3 for better juggle height anyway in the combos where you f21 after launch. I think it'll be an overhead now.
B3/F3?
 

STB Sgt Reed

Online Warrior
Lol I'm looking forward to it if that's what happens. Idk how string into ice clone will be tho if you can't armor the unsafe ones anymore lol

Guess we will have to wait until Monday
I don't mean for sub... just in general. I much prefer that style of game. Staggers are love, staggers are life.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Sorry, shouldn't have said 50/50. But he does have jailing pressure into his best mixups.

S4~EX Inv jails F412, B1D4, and B2. Although the B2 is extremely tight and is most applicable/easiest in the corner.
It also comes off a normal he will never, ever land.
 

TamedLizard

Buff George
It also comes off a normal he will never, ever land.
Right, because everyone knows that to beat Reptile, you just block low and neutral duck. :rolleyes:

It's jailing pressure, man. +11 or so. That's incredibly good for him idc if it's a 17f high or not. I'm not saying throw it out like a maniac.

D4 on hit guarantees it. Hell, a D3 on hit may suffice against someone who knows the MU. You gonna challenge that F4 on +14? You can use a fb set-up to guarantee it. You could even use it during invisibility to keep pressure/plus frames and no one would ever even know! :eek:
 

Shade667

#StrongisthenewCute
what the actual FUCK NRS is Doing with Reptile ? :mad:
We will find out in a couple days. They couldve made b2 +20 for all we know. What weve seen so far is cool. Its interesting. But I doubt its all the changes in 1 gif. Lets hold out on criticism til we see the whole package, and how it affects other characters as well.
 

Syzoth

The last Saurian from Zaterra - Syzoth - Reptile
Irate at the pounce change. Why would you spend a bar for an arguably reactable move that is full combo punishable on whiff and block if it didn't launch? (Bar in mind there's no tracking. it takes a read that the opponent will not move whatsoever to hit a pounce) It takes away Rep's anti zoning against fast projectile characters. I'd rather have him as is than lose pounce unless ofcourse there's some buff we're unaware of. DIDN'T expect Reptile to get nerfed. Maybe left alone and fall behind that way but not nerfed... smh.

Losing armor on EX claw is okay if --> ALL <-- characters lost their launching armor. Otherwise its bullshit. Maybe considerable if it became an overhead but if not then once again a full combo punishable move, in this case that is breakable and a MID is absolutely asinine. That costs a bar? Why would anyone spend a bar for a move that only works as a hit confirmed launch for damage that isn't even better than meterless options? Sounds like you're better off with f421 and b1d4. I don't know what I'll use as anti air anymore though. Reptile's uppercut gets jumped in on like it's non existent so I guess I pray that 21 becomes a better anti air.

They made puke stop runs..My acidballs already do that... runs weren't much of an issue. If the aura on it now makes sense and it ticks with throws, or knockdowns - we are good.

Spit advantage. Never wanted it, guess I'll take it. Seems like an attempt to make projectiles more prevalent however spit ofcourse is duckable and females can run beneath spit (idk if I've ever said that or I kept quiet on it considering it's a Reptile weakness) Spit is also kind of high on recovery frames unless they touched that up..

Anyway I'll make Rep work even if they butcher him.. ofcourse they couldn't have shown all the changes they made with Reptile in a few seconds and its very plausible that he has buffs that remedy these things that at glance seem ludicrous. Didn't think I feared for my character though and now I'm scared shitless. Please don't waste my 9k matches with Reptile by making him less of a threat than he is presently.

I also feel guilty for sitting on different tech, gimmicks, and tricks for Reptile that I've been scheming to use to get me into majors. Not that I planned on hoarding it forever but the realization that I have sat on things with the intentions of always using them or revealing them later and now they may not work is daunting. I haven't discovered anything extraordinary or breakthrough level but a backpack of weapons that are maybe not revolutionary but are considerable has won me matches. Matches that if my opponent knew my character the way I knew theirs I may not have pulled the upset on.

What I am looking forward to is throw being a brutality which it oughta be, EX pounce being a brutality so maybe I'll use it, and new lab work to be done that could yield new strategies.

Cheers to new horizons but if this winds up being our last drink together atleast I can say I enjoyed our last days to the fullest. Find me in player matches. <3


(In the event we are in a similar place of tiers I may recant my concerns)
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Lol can someone explain a single use for ex swipe now and ex hop. They are utterly and completely useless now They butchered him this is hilarious
Irate at the pounce change. Why would you spend a bar for an arguably reactable move that is full combo punishable on whiff and block if it didn't launch? (Bar in mind there's no tracking. it takes a read that the opponent will not move whatsoever to hit a pounce) It takes away Rep's anti zoning against fast projectile characters. I'd rather have him as is than lose pounce unless ofcourse there's some buff we're unaware of. DIDN'T expect Reptile to get nerfed. Maybe left alone and fall behind that way but not nerfed... smh.

Losing armor on EX claw is okay if --> ALL <-- characters lost their launching armor. Otherwise its bullshit. Maybe considerable if it became an overhead but if not then once again a full combo punishable move, in this case that is breakable and a MID is absolutely asinine. That costs a bar? Why would anyone spend a bar for a move that only works as a hit confirmed launch for damage that isn't even better than meterless options? Sounds like you're better off with f421 and b1d4. I don't know what I'll use as anti air anymore though. Reptile's uppercut gets jumped in on like it's non existent so I guess I pray that 21 becomes a better anti air.

They made puke stop runs..My acidballs already do that... runs weren't much of an issue. If the aura on it now makes sense and it ticks with throws, or knockdowns - we are good.

Spit advantage. Never wanted it, guess I'll take it. Seems like an attempt to make projectiles more prevalent however spit ofcourse is duckable and females can run beneath spit (idk if I've ever said that or I kept quiet on it considering it's a Reptile weakness) Spit is also kind of high on recovery frames unless they touched that up..

Anyway I'll make Rep work even if they butcher him.. ofcourse they couldn't have shown all the changes they made with Reptile in a few seconds and its very plausible that he has buffs that remedy these things that at glance seem ludicrous. Didn't think I feared for my character though and now I'm scared shitless. Please don't waste my 9k matches with Reptile by making him less of a threat than he is presently.

I also feel guilty for sitting on different tech, gimmicks, and tricks for Reptile that I've been scheming to use to get me into majors. Not that I planned on hoarding it forever but the realization that I have sat on things with the intentions of always using them or revealing them later and now they may not work is daunting. I haven't discovered anything extraordinary or breakthrough level but a backpack of weapons that are maybe not revolutionary but are considerable has won me matches. Matches that if my opponent knew my character the way I knew theirs I may not have pulled the upset on.

What I am looking forward to is throw being a brutality which it oughta be, EX pounce being a brutality so maybe I'll use it, and new lab work to be done that could yield new strategies.

Cheers to new horizons but if this winds up being our last drink together atleast I can say I enjoyed our last days to the fullest. Find me in player matches. <3


(In the event we are in a similar place of tiers I may recant my concerns)


Reptile will be fine. im sure he is being leveled out. whatever they take im sure they are giving him back some shit. honestly it sucks losing something but its nowhere near Cyrax and his 20+ glitches /Bugs and 27+ nerfs. if he gets 25% tooken away like Cyrax then i would understand.


but for real. i think Reptile has plenty of Launchers, F412, then he has, B1D4 forceball, then he has, B2, F21 EX, and thats just universally off the top of my head. if he lost 2 i think he will be fine. think of what he has left and what could possibly be added. that Spit as someone said useless. Thats not even close to True, that is one of the greatest buffs he has ever got! that majorly increases the use of EX spit and helps zone out characters rushing in with unreactible mixups. great addition.

Reptile is easily top tier after patch, provided all the curent tops toned down. think about it. he is all around good, Decent at: Zoning, Mixup, Space Control, Footsies with F21/B3/F3/D4/Slide and then he has great setups with Force ball and Slide/ mixups. his B2 is plus 1 on block. i mean he has great tools, yeah some are punishable. but even though he is very punishable in some ways you can chang it some so much wityh him its very hard to punish the uber punishable stuff. esp with his setups.

Don't worrie to much guys. Reptile will be fine, i bet they added a whole bunch of cool shit. man they have added alot to him over the patches, made his force ball stop easier, maxde the forceball stop, gave him armor on certain moves, gave him new string while back, made mixups safe. he is great now. and can only get better.

Lets see what they did first. Take this from a Cyrax main that got so frustrated on 3-29 patch that i left 2 months from the game after that BS Change, they Nerfed his:
before i go on this rant let me point out Cyrax is Good as of now, just lacking a bit in Neutral and zoning. look below to see why i quit for 2 months. litrerally all my combos where fucked, and everything about Cyrax was different after patch.

So far Reptile got 2 nerfs if Cyrax can survive all this im about to post then Reptile should be fine, and in fact he may get more buffs?
lets hold out and see. I like to use Reptile as much as anyone and wish for the best but really check this out.


Cyrax Normal nerfs on 3-29
there was like 27 nerfs to cyrax. or more
his normals hit advantage was nerfed on everything:
  • 1
  • 11
  • B3
  • B1
  • F13
  • F21
  • F211
  • F4
  • F43
  • F3
  • 3
  • 4
all that was nerfed. in some way by Hitadvantage/On Block/Active/Recovery
because of other characters(sektor/Smoke and CSZ HTBS from them and setups they used or Vortex . and cyrax took a huge hit there.

than we have:
Net nerfs on 3-29
  • Net: 1/3rd the original time.
  • Removed Pushback
  • Glitch where last half of net hold opponent can move/Block/Armor
  • Net can not come out after bomb connects
then there is Bomb nerfs
  • nerfed how many bombs can come out high
  • nerfed how many bombs can come out low
  • nerfed how many bombs in combo and diversity of them
  • Nerfed advantage of bombs
  • Nerfed B3D4 on Low bomb (this one is ok)
Teleport Nerf:
  • nerfed launching teleport and took it away
  • Nerfed how much damage Teleport did
Damage Nerfs and scaling
  • Nerfed over 25% off metereless combos 4 of them i counted
and general Damage scaling nerf on:
  • Net
  • F43
  • D2
  • F13
  • 4
  • All bombs

so there was literrally no way around it for decent Damage after patch.

and thats essentially what Cyrax got hit with.


so if i can survive that you can survive 2 armor launchers being nerfed right, in fact they might even give you buffs on Oct 4Th in a couple of days!
@Apex Kano i told ya i was gonna write up Cyrax nerfs on Mic last night. here it is. thats everything that was effected by nerf directly to Cyrax, but i left out the Wiffing strings and Glitches with recovery where Cyrax randomly gets frozen and stuck on random shit. normally using Telport in combo.

i think they only listed like 11 or so nerfs for cyrax(funny right how many silent nerfs do you count?). i get the Reset needed to be nerfed but they went overborad cuz they where doing universal nerfs because of other shit from other characters, hince the normals nerfed. and kinda looked like they had no clue how to nerf reset. all they had to do was make Net Drop a Kockdown instead of jkeeping it as a restand, and essentially thats what let us Cyraxs do Resets. was the net Restands them. and thats it. but they basically nerfed everything on him pertaining anything to do with possible resets and anything they thought could cause a reset! and thats where i get the "Just in Case" thing i always say.

all they had to do was change one thing, and it would have been fixed, instead of causing over 30 problems. but i have faith NRS has learned from there mistakes and i know they tried there best. God Help them :)

yeah as it stands I guess. But are you going to risk not punishing something with a slower move for an extra ~5 percent? Idk..

I don't really play reptile much anymore but I was thinking about picking him back up after this patch.
hey man after patch im thinking of picking up some casual Reptile, u mind showing me some shit with nimble. i never real used that one well, i always used Noxious, and right now im working on Special Forces Sonya, she was just one of those variations i never could play for some reason, im sure everyone has them(that character you have a hard time picking up) now for some reason im doing well with her. she is so much fun. and i started messing around with Reptile setups. nothing great but take a look and tell me if you have shit better that you can show me possibly practice with me:)


And for some reason I ran into this! Not saying its a Glitch anymore. Just very cool, it stops every thing, By that I mean first hit of anything. Just takes hit without damage and I think that's cool and very powerful and slept on, kinda like Jason Punishment without the armor break, I think if you EX it it has armor as well, but its dope.
I tested against Mileena roll, Sub Zero Slide, Projectiles and all, its a great tool and for as good a tool as it is I should see it more? helps counter zone and win trades as well:



ohh and on Pounce and Swipe:
that is not cool, but i think theycould have made it safe on block the Pounce. and the Swipe could be plus on block, who knows? they might have threw in different changes i mean at how cool the duelist change was. my eyes widened when i seen that.
Also i personal thought on EX Spit usefulness. It might stop shit like Mileena Roll dead in its tracks or Sub Zero Slide and even possibly Reptile slide. think of the possiblities, i know Mileena goes under Forceballs with that Roll of hers. maybe that could help?

Ohh and another reason Spit is better than ball. just being able to have it sit there and not counter or Time Forceball against a roll or Flash run in to mixup. is Awesome, the option is off the table for lets say Sonya rushing in. could force her to have to Jump in, and maybe we have universal Anti Airs Buffed, and nerfed JIP's? this Patch could be the dopest thing to hit MK in a long time?
 
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Zaccel

Noob
Geez I turn my back for a couple days and suddenly the whole paradigm shifts. My two cents:

-EX df1 changes are welcomed. About time it had some parity with caltrops.
-EX db4 seems intriguing. I assume it'll become much safer on block to account for its slow startup and lack of a launch. It'll still do its job of punishing projectiles and whatever, ideally at a lower risk than before.
-EX db2 losing its armour is what I'm worried about. It's one less go-to anti-air, so unless there's some universal shift towards anti-air d2 then there might be a dark cloud over Reptile's head in more ways than one. Perhaps it'll have faster startup or an altered hitbox to account for the loss of armour?

If these armour changes prove to be universal, perhaps there's a chance that other facets of Reptile's movelist will be altered to give him more direction. Who knows, maybe there's a chance his Forceballs will see another speed increase. Fingers crossed.
 

Hara-Killer

Reverse Salt
hope they change his lizzard dash and make more faster and safe
S4 now is AA with nice hitbox
F1 High for AA
F12+L1 ... Now is DF2 Command throw like cryomancer new command throw
 

TamedLizard

Buff George
hope they change his lizzard dash and make more faster and safe
S4 now is AA with nice hitbox
F1 High for AA
F12+L1 ... Now is DF2 Command throw like cryomancer new command throw
Any or all of that would be amazing.

Huge bonus would be getting an Emerald Skin and throw brutality because my lawd what a missed opportunity.
 

Israel

Noob
Thing about the 'stop runs' with puddle is.... the opponent is just going back up and zone him rather than run in anyway so his forceballs should have better speed up to counter such a thing. Otherwise them just now implementing COMMON SENSE to his puddle (stopping runs)...they could have kept that rather than insult my intelligence by just putting it in now
 

Israel

Noob
And make the puddle extra bubbly and make it to where they cant jump neither.


And soon as they step out they have bloody bones shown as ankles..... dammit