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General/Other - D'Vorah D'Vorah General Discussion Thread

Second Saint

A man with too many names.
So due to literally never seeing a D'vorah in the ~1500 online matches I've played (aside from a couple people who pressed random buttons), I don't really understand what the non-Swarm Queen variations brings to the table. I've seen people say her non-SQ variations are still good so I basically want to know why I would pick them over my mains (CO Sonya, Kitana, and Mileena), how you open people up safely, and how you play them in general.

She's a cool looking character that I want to play but SQ cancels are way too much of a time commitment to learn to get consistently.

Well, I'd say Broodmother is the more interesting of the two other variations. There's a lot to it, but it has many inherent problems that keep it from realizing it's full potential. Vak Phoenix has a pretty legit guide to BM.

Venomous is...ok. In truth, it can be utterly overwhelming to people who don't know the matchup and she is the queen of online, benefiting more than any other character. Her bug spray gives her a quasi-vortex, does about 10% chip on EX, is -23 and fully punishable, but you vary when it ends, so it can be tricky to punish. In the old netcode, it could actually seem plus and she'd be broke. This is also what holds her back from being actually good because a good player with fast reactions will full combo punish you every time you use it.

It also probably does the most damage, but not off of anything you're likely to land a hit with. You get next to no damage off b1, f22, or f11. I highly suggest using f34 quite a bit, since you can get good meterless damage anywhere on screen with it. The damage Venomous gets off 212 is like 44% midscreen for a bar, so getting an optimal punish can be absolutely huge for her.

Other than that it's pretty much d4's, throws, f22~spray, b1~spray, staggers, etc. It's a simple, fool proof variation with little actual combo opportunities by design, most likely the easiest execution in the game.
 

Gooberking

FGC Cannon Fodder
So due to literally never seeing a D'vorah in the ~1500 online matches I've played (aside from a couple people who pressed random buttons), I don't really understand what the non-Swarm Queen variations brings to the table. I've seen people say her non-SQ variations are still good so I basically want to know why I would pick them over my mains (CO Sonya, Kitana, and Mileena), how you open people up safely, and how you play them in general.

She's a cool looking character that I want to play but SQ cancels are way too much of a time commitment to learn to get consistently.
I put about a 100 hours into SQ and then decided I couldn't execute well enough to stay out of trouble with it or unlock it's actual potential. If you can't do WBC's with high accuracy AND you really like the character then being able to play her is what they bring to the table. I'm doing more damage and causing way more trouble with Venomous that I ever did with SQ. I had to formulate an entirely different plan of action around it, but it's working for me personally.

If you are trying to find a quantifiable reason to pick a b-grade D'Vorah variation over Mileena for an EVO run, then there may not be one. I've used Mileena a lot, but using D'Vorah Venomous over her tends to be more of an indefensible personal decisions than one rooted in any "road to victory" strategy I can think of. I'm not really one that can sort variations though, so I'm probably just spewing garbage for all I know. I just know that everyone says SQ is the best, but that I do much better with Venomous, and that's largely rooted in it being more accessible to someone of my skill level. It's also the coolest looking variant which gives me a +5 imaginary skill bonus.
 

ShadyHeart

Relationship with Sonya ended
Learned Venomous quite a bit today. Her playstyle is very interesting. Smacking people with D4 to make them get hit by a F34 is fun. I never knew her damage was so absurd. Over 45% in the corner meterless off a 212 is ridiculous and her mid screen damage is really good as well.

I haven't really been using the restand special though... I probably should but that poison damage is just so good.

I should probably use her 212 and 21 stagger mixups too.

I can't say I see a reason to pick her over CO Sonya except maybe against zoners but she's fun.
 

Skeezer12

Kinetic
what do you guys think the swarm queen vs boneshaper mu is? i think i found some good stuff for that mu with dvorah .
 

Wazminator

twitch.tv/Wazminator
what do you guys think the swarm queen vs boneshaper mu is? i think i found some good stuff for that mu with dvorah .
It's pretty even, once she's in its a little tough for Shinnok because he has to use the scoop to get out which is unsafe, but he does a good job of controlling space with hellsparks and his d4 is quite good as well.
 

Skeezer12

Kinetic
It's pretty even, once she's in its a little tough for Shinnok because he has to use the scoop to get out which is unsafe, but he does a good job of controlling space with hellsparks and his d4 is quite good as well.
yeah samething i was saying. and if he does f4,1,d1 hellsparks and tries to do it again . on a read you can do up3 or jump back and whiff punish with f22
 

Meep8345

Noob
What MU's do Swarm Queen lose and why?
Almost no one beats a good swarm queen but in my expierence jax,takeda, and alien are hard. Jax is probably 5-5 and it's just me sucking at fighting wrestler and takeda and alien are only hard because they force her to play their game on top of their dumb sheninagans. I think alien is the only true counter-pick to her. She's probably going to get Nerfed if they release another patch and I hope they only take away b1 wgc and not her jailing since she feels like pre-patch tempest to me.
 

TopTierHarley

Kytinn King
What MU's do Swarm Queen lose and why?
Tarkatan Alien (Armoring is not worth the effort, b3 into rekka is a nuisance, he doesn't care about any of her setups), Wrestler Jax (Once he gets started it's hard to stop. He laughs at her wakeup game.), Flame Fist Liu (fast zoning), Cybernetic Kano (fast zoning, up ball gets him out of a lot of situations especially puddle gimmicks)

Notable tough MUs (War God Kotal, Mournful Kitana)
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Cybernetic Kano (fast zoning, up ball gets him out of a lot of situations especially puddle gimmicks)
PFFT no way does Cybernetic beat Swarm Queen. His "fast zoning" is less relevant than people make it out to be, walk and block and you've taken like 4% chip. Whoopdeedoo lol. Then you're in which is what you want. He needs meter to even compete in damage with you, never mind breakers and ex up ball, which means while you get to do what you want without having to spend a bar he's constantly spending it just to keep up with you. Then in neutral, which is usually what decides if Cybernetic really has the advantage, you can compete pretty easily with him with your ovipositors which makes it tought for Cybernetic to get that space control he wants.
As for ex up ball getting out of puddle setups you can still put out puddle and block in time before ex up ball comes out on wakeup. You can even do something like whatever into 212~puddle then backdash (you need to time it right though of course) if you read the up ball and you'll avoid ex up ball with and without them tech rolling which gives you a full combo punish and you'll still have the corner.

Fun fact: You can low profile knives with F42 which is totally viable in a real match if you make a read :DOGE
 

TopTierHarley

Kytinn King
PFFT no way does Cybernetic beat Swarm Queen. His "fast zoning" is less relevant than people make it out to be, walk and block and you've taken like 4% chip. Whoopdeedoo lol. Then you're in which is what you want. He needs meter to even compete in damage with you, never mind breakers and ex up ball, which means while you get to do what you want without having to spend a bar he's constantly spending it just to keep up with you. Then in neutral, which is usually what decides if Cybernetic really has the advantage, you can compete pretty easily with him with your ovipositors which makes it tought for Cybernetic to get that space control he wants.
As for ex up ball getting out of puddle setups you can still put out puddle and block in time before ex up ball comes out on wakeup. You can even do something like whatever into 212~puddle then backdash (you need to time it right though of course) if you read the up ball and you'll avoid ex up ball with and without them tech rolling which gives you a full combo punish and you'll still have the corner.

Fun fact: You can low profile knives with F42 which is totally viable in a real match if you make a read :DOGE
I'm talking about puddle setups midscreen, like f112 puddle, just up ball out. Also I'm not throwing out f42 on Cyber knives just to eat a b1 lol. I have no problems against Commando or Cutthroat. Zoning just fucks D'Vorah in general. Also his space control is much better in than variation than D'Vorah's. Can't trade with puddle, can't jump cause I'm too floaty. Probably should move it to Notable tough MUs though.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I'm talking about puddle setups midscreen, like f112 puddle, just up ball out. Also I'm not throwing out f42 on Cyber knives just to eat a b1 lol. I have no problems against Commando or Cutthroat. Zoning just fucks D'Vorah in general. Also his space control is much better in than variation than D'Vorah's. Can't trade with puddle, can't jump cause I'm too floaty. Probably should move it to Notable tough MUs though.
Why would you do F112~puddle midscreen though? I was kidding about the F42 thing, obviously you're not doing that in a real match lol.
Cutthroat does better than Cybernetic does in the Swarm Queen matchup. His safe DB1 is a problem for D'Vorah's midscreen game and his knives still recover about as fast as Cybernetics anyway and they're safer on block, plus he still has access to ex up ball but actually has good damage, safe 50/50s and a better up close game in general to compete with her. Cybernetic's zoning is really not as much of a problem as you think, just walk and block like I say and you eat almost as much damage from chip as one knife on hit. If you treat it like the knives are actually a threat then yeah you're going to find it tough. There's no need to even attempt counterzoning with puddle, just walk and block against the knives and you're in range to use your no hurtbox ovipositors to make your way in having taken next to no damage. Zoning fucks D'Vorah if it's actually threatening zoning, 1% chip and 5% on hit is on par for worst projectile damage in the game so I don't see why you think it's such a threat. It's like saying you're scared of the damage you'd take from Sonya's BF2 lol. Just play patient against knives, he's not going to win in 1%s. You have no reason to want to jump at Cybernetic because he has multiple solid anti-airs, and that's not even matchup specific anyway because he can do that to pretty much everyone.
I used to think it was 5-5 but D'Vorah just has better options in most places. Kano's strong neutral and safe metered reversal are really two of the only reasons the matchup isn't 7-3 in SQs favour imo. She has a 7 frame starter which easily punishes DB1 even when doing stuff like B2~DB1 from max range, slightly better pokes, her low 10s startup advancing mid leads to something that actually has good cancel advantage, a better up close game, far reaching normals with no hurtbox, MUCH less meter reliance, more damage and better, safer 50/50s. I don't see where Cybernetic has an advantage.
 

TopTierHarley

Kytinn King
Why would you do F112~puddle midscreen though? I was kidding about the F42 thing, obviously you're not doing that in a real match lol.
Cutthroat does better than Cybernetic does in the Swarm Queen matchup. His safe DB1 is a problem for D'Vorah's midscreen game and his knives still recover about as fast as Cybernetics anyway and they're safer on block, plus he still has access to ex up ball but actually has good damage, safe 50/50s and a better up close game in general to compete with her. Cybernetic's zoning is really not as much of a problem as you think, just walk and block like I say and you eat almost as much damage from chip as one knife on hit. If you treat it like the knives are actually a threat then yeah you're going to find it tough. There's no need to even attempt counterzoning with puddle, just walk and block against the knives and you're in range to use your no hurtbox ovipositors to make your way in having taken next to no damage. Zoning fucks D'Vorah if it's actually threatening zoning, 1% chip and 5% on hit is on par for worst projectile damage in the game so I don't see why you think it's such a threat. It's like saying you're scared of the damage you'd take from Sonya's BF2 lol. Just play patient against knives, he's not going to win in 1%s. You have no reason to want to jump at Cybernetic because he has multiple solid anti-airs, and that's not even matchup specific anyway because he can do that to pretty much everyone.
I used to think it was 5-5 but D'Vorah just has better options in most places. Kano's strong neutral and safe metered reversal are really two of the only reasons the matchup isn't 7-3 in SQs favour imo. She has a 7 frame starter which easily punishes DB1 even when doing stuff like B2~DB1 from max range, slightly better pokes, her low 10s startup advancing mid leads to something that actually has good cancel advantage, a better up close game, far reaching normals with no hurtbox, MUCH less meter reliance, more damage and better, safer 50/50s. I don't see where Cybernetic has an advantage.
The only thing I won't agree about is db1 being that great against her, I always poke back or backdash after
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
The only thing I won't agree about is db1 being that great against her, I always poke back or backdash after
I meant more along the lines of slowing down her approach or to whiff punish pokes being used to space him out for example. Of course you can always poke after it on block, same with ex up ball since it's -5 too, and F4 can catch backdash but yeah. I think most people you see use Cutthroat in tournament that just end every blockstring with it use it too much.
 
Almost no one beats a good swarm queen but in my expierence jax,takeda, and alien are hard. Jax is probably 5-5 and it's just me sucking at fighting wrestler and takeda and alien are only hard because they force her to play their game on top of their dumb sheninagans. I think alien is the only true counter-pick to her. She's probably going to get Nerfed if they release another patch and I hope they only take away b1 wgc and not her jailing since she feels like pre-patch tempest to me.
Dude, if they took away her b1 cancel she'd be a strictly worse jhonny cage. It would be the same game plan with worse defense and zoning. The only thing that makes us keep up with him is the fact we have true 50/50's currently, where jhonny doesnt. We have this tool cuz our defense is butt and our zoning marginal.
 

thlityoursloat

kick kick
Dude, if they took away her b1 cancel she'd be a strictly worse jhonny cage. It would be the same game plan with worse defense and zoning. The only thing that makes us keep up with him is the fact we have true 50/50's currently, where jhonny doesnt. We have this tool cuz our defense is butt and our zoning marginal.
LMAO.
Defense is 'butt', you have THIRTEEN frame armor and an 8 frame poke, that's not 'butt', her poke isn't on par with the majority of the cast but it's still not the slowest.
 

Invincible Salads

Seeker of knowledge
also, you do know you have to commit to her b1 cancel option right? you can't hit comfirm it and still have it combo.


that being said if they do something stupid to her puddle and ruin her oki, or take away her good pressur im dropping her.
 
LMAO.
Defense is 'butt', you have THIRTEEN frame armor and an 8 frame poke, that's not 'butt', her poke isn't on par with the majority of the cast but it's still not the slowest.
13 frame armor that doesnt launch and is super punishable if blocked. Of the armored moves that dont launch its among the worst. Our only reward is like 12% i think. Jhonny gets full combo for like 30% plus restand guarenteeing pressure. Just because nrs buffed our armor in the last patch doesnt mean we got magically cured on defense. Its still a problem people. And any dvora player worth their salt knows this.
 
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thlityoursloat

kick kick
13 frame armor that doesnt launch and is super punishable if blocked. Of the armored moves that dont launch its among the worst. Our only reward is like 12% i think. Jhonny gets full combo for like 30%.
It still serves its purpose well as a defensive move, it gets your attack off of you and can shift momentum in your favor. Just because it isn't an armored launcher doesn't mean it's automatically booty, Predator's fastest armor move is a launcher yet the consensus is that it's a poor defensive special.

Also b1 not being hit confirmable has been debunked, has it not? Regardless, it's still safe and you'd have to make a hard read if you want to counter hit her next button for a full combo.