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Breakthrough - Thunder God Power of the Thunder Klone - Return of the safe B2

Viable

  • Yes

    Votes: 12 19.7%
  • Hell Yes

    Votes: 49 80.3%

  • Total voters
    61

dennycascade

UPR_ghastem
@dennycascade
After labbing for like 5 minutes I found that they can armor reversal after blocking the first bolt - before you hit the 50/50s. Because as you said you are at around +10 and Raiden's 50/50s are slower then 10 frames. Some reversal trigger the bolt behind them but forward advancing ones definitely work.
I also found this trying to find a way to negate the wake ups (again I don't play Raiden so don't mind my execution)


Again the reversal after the blocked bolt is an option but the wake up before it isn't, what do you think?
Looks awesome, I'm looking forward to trying this out. If the blocked spark jails then that's crazy good
 
@dennycascade
After labbing for like 5 minutes I found that they can armor reversal after blocking the first bolt - before you hit the 50/50s. Because as you said you are at around +10 and Raiden's 50/50s are slower then 10 frames. Some reversal trigger the bolt behind them but forward advancing ones definitely work.
I also found this trying to find a way to negate the wake ups (again I don't play Raiden so don't mind my execution)


Again the reversal after the blocked bolt is an option but the wake up before it isn't, what do you think?
i dont understand. why when ending combo with ex blast it misses and goes through cassie's body?
ok here is mine, im doing exactly the same and ex blast doesnt go through her. tried with auto block on off.


well, eureka! ive discovered something new for myself while trying to figure this mystery out.
when timed right, blast can be manipulated to stop behind in 100% cases depending on players preference. or you can blast them in the block to gain meaty +15/+20.
 
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Nexallus

From Takeda to Robin
It's nice to see that people are still labbing out Raiden.

These Thunder God setups remind me of this combo here that I have been trying to land on someone in an online game for months. I still haven't been able to though to this day.


 
here is another possibility for okizeme. if enemy wakes up - armor break and put him into pressure.
if opponent doesnt wake up - you are free to continue with safe 50/50 using ex blast which is hovering in the air behind him. it would have been visually more stimulating if i showed all this in a video, but im too lazy to edit atm.
 

Nexallus

From Takeda to Robin
well, eureka! ive discovered something new for myself while trying to figure this mystery out.
when timed right, blast can be manipulated to stop behind in 100% cases depending on players preference. or you can blast them in the block to gain meaty +15/+20.
How in the world did you find this? Does it only work when you are super close to the opponent?
 

omooba

fear the moobs
Today I bring you this new Thunder God tech, and IMO this makes his corner game somewhat insane. If you're having trouble getting the setup to work, make sure you land the f12b2 pretty low and time the bolt stop correctly. It was hard at first but now I can do it 100% consistently.


I'm not too familiar with the Raiden community but I'll tag a few Raiden mains I know of.
@Nivek
@DDutchguy
@Aqueous_Echo
@Lil Majin
@TheRealOnlyGoonie
@Darth-Nero

PS: @bdogg0100 and I have an even crazier Bo Rai Cho video right around the corner so look out for that!
are you sure this works of f4. i can't get the lighting to hit
 
Unless you're closing the round with it, Going for the throw defeats the purpose of the setup.
Since when is unblockable 22% that they can't even tech isn't worth a set up at the end of the 30+% combo? The 50/50 can be blocked- this set up is unblockable and untechable. The can only neutral duck (besides armour) which makes this a 33/33/33- just another layer of mix up.
 

Darth-Nero

Come Thunder! Come Lightning!
Since when is unblockable 22% that they can't even tech isn't worth a set up at the end of the 30+% combo? The 50/50 can be blocked- this set up is unblockable and untechable. The can only neutral duck (besides armour) which makes this a 33/33/33- just another layer of mix up.
You have to 1st understand Raiden's gameplan to know why this is not optimal for him, Your main objective is to take your opponent to the corner and keep them there. when you do, you can't risk them leaving the corner by cashing out quickly until you've made a ridiculous life lead 1st.

So as i said, if that extra 22% wont close the round for you then it defeats the purpose of the setup when you cash out and leave 50% chance of eating away around 80% of their life. If you want the 33/33/33 you can get it meterlessly anytime by ending your combo with b24 LRC into 21. But you never go for a grab or let your opponent fall into the ground until you've made damage that you are satisfied with.
 

The_Tile

Your hole is mine!
You have to 1st understand Raiden's gameplan to know why this is not optimal for him, Your main objective is to take your opponent to the corner and keep them there. when you do, you can't risk them leaving the corner by cashing out quickly until you've made a ridiculous life lead 1st.

So as i said, if that extra 22% wont close the round for you then it defeats the purpose of the setup when you cash out and leave 50% chance of eating away around 80% of their life. If you want the 33/33/33 you can get it meterlessly anytime by ending your combo with b24 LRC into 21. But you never go for a grab or let your opponent fall into the ground until you've made damage that you are satisfied with.
How is throwing risking them leaving the corner when the throw is potentially untechable because the bolt should hit before you can tech. Like GM's throw into clone. It's just as much of a risk as doing a 50/50 as they're both pseudo safe.

There's no reason to be downplaying this, it's basically just free damage if you've conditioned an opponent to sit there blocking. It's not as good as the other 2 options because of the damage, obviously, but it's still another option to use.
 

Braindead

I want Kronika to step on my face
here is another possibility for okizeme. if enemy wakes up - armor break and put him into pressure.
if opponent doesnt wake up - you are free to continue with safe 50/50 using ex blast which is hovering in the air behind him. it would have been visually more stimulating if i showed all this in a video, but im too lazy to edit atm.
Tech roll...
 

Darth-Nero

Come Thunder! Come Lightning!
How is throwing risking them leaving the corner when the throw is potentially untechable because the bolt should hit before you can tech. Like GM's throw into clone. It's just as much of a risk as doing a 50/50 as they're both pseudo safe.

There's no reason to be downplaying this, it's basically just free damage if you've conditioned an opponent to sit there blocking. It's not as good as the other 2 options because of the damage, obviously, but it's still another option to use.
I never said it's not an option nor did i say anything about teching the grab, You can do it if you want that pseudo guaranteed grab so bad but that's not how you play Raiden.

the risk of escape is letting your opponent fall into the ground before you're done with them. You always loop your combos into a restand and you can get your pseudo free grab anytime then without spending a bar because all they can do is block right or break.
 

The_Tile

Your hole is mine!
I never said it's not an option nor did i say anything about teching the grab, You can do it if you want that pseudo guaranteed grab so bad but that's not how you play Raiden.

the risk of escape is letting your opponent fall into the ground before you're done with them. You always loop your combos into a restand and you can get your pseudo free grab anytime then without spending a bar because all they can do is block right or break.
Then this tech itself must be pointless right? I mean they have to touch the ground, that's not how you play Raiden! Blasphemy!

But a throw off a restand isn't pseudo free, and only does 12%, they can tech then you're left at around neutral which gives them a very big opportunity to escape. Or duck too.

The throw we're talking about is untechable, does more damage and might break armor if their armor moves them into the lightning ball. It's best utility is to end games, sure. I just don't get why you're talking so negatively about it when it's another layer to the mixup without ending his turn.

You just keep saying "that's not how to play Raiden" and "it's easy to escape" without really explaining anything.
 
Tech roll...
yes, tech roll escapes setup, but same can be said for op's original setup as well. only way to deny opponent his roll, is - hard knockdown, which is f4. in the end it all comes down to mind games and okizeme.
on a side note, can someone explain to be why kenshi is not being caught in vicinity blast behind him?
 

Braindead

I want Kronika to step on my face
yes, tech roll escapes setup, but same can be said for op's original setup as well. only way to deny opponent his roll, is - hard knockdown, which is f4. in the end it all comes down to mind games and okizeme.
on a side note, can someone explain to be why kenshi is not being caught in vicinity blast behind him?
In the original setup they use f12b2 which is a hard knockdown, no tech rolls. Pay attention people lol.
 
In the original setup they use f12b2 which is a hard knockdown, no tech rolls. Pay attention people lol.
yes, you're right. although im still not counting out this. i'm eager to try it in real match up, because to be honest, window for roll or wake up is pretty small...
but anyway, none of this matters, because it doesnt work on pc lol
on xl blast has bigger "catch" radius, it would seem...
 

omooba

fear the moobs
for some reason if you block low during this set up when 1 hit bolt should hit and make you plus 15 the entire bolt hits don't know why

also can anyone get this to work on subzero
 
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Y'all are all going about this thing wrong lol.

I posted practical setups the other day in here, in real high level matches, but seems y'all are still stuck on this single one.

I'll make a video tonight about how raiden should be played.
 
Bruh. This IS how raiden should be played.
One set-up is how Raiden should be played? No wonder people say he's terrible.

I applaud the OP for posting some tech. However, there are better setups that: are the same price, that don't care what the opponent does when knocked down, more +, and on most every wake-up guarantees a 5050 opportunity.

You don't have to believe me. The people I play on regular basis have been dealing with them since last year.
 

omooba

fear the moobs
One set-up is how Raiden should be played? No wonder people say he's terrible.

I applaud the OP for posting some tech. However, there are better setups that: are the same price, that don't care what the opponent does when knocked down, more +, and on most every wake-up guarantees a 5050 opportunity.

You don't have to believe me. The people I play on regular basis have been dealing with them since last year.
I didn't say use just one set up in saying this should be part of his gameplan.
If what you're saying is this is a set up that should never be done in any situation because there's always something better then sure this isn't how he should be played otherwise bruh this is how he should be played
 
I didn't say use just one set up in saying this should be part of his gameplan.
If what you're saying is this is a set up that should never be done in any situation because there's always something better then sure this isn't how he should be played otherwise bruh this is how he should be played
I'm saying despite this setup granting some good damage, it also relies on the opponent to do certain things for it to work properly. So, it could be used a certain few times, if the opponent does fall into the steps of the set-up, until the opponent catches on.

If that's how you wanna play him, be my guest