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Discussion How to understand the difference in the connection

Ping difference important?

  • Yes

    Votes: 19 100.0%
  • Not so important

    Votes: 0 0.0%
  • You can adjust the delay

    Votes: 0 0.0%

  • Total voters
    19

n1kosh

Train harder
Hi all
Please do not Troll me, but in my opinion not everyone understand how the connection is important. I decided to give you an example:
1 sec = 60 frames (MKXL)
1 sec = 1000 ms (ping)
1000\60 = one frame is ~16,66
Example:
Player 1 have 60 ping, Player 2 have 170 ping >>
>>170ms-60ms=110ms difference
110/16,66 = 6,60 frames ( the difference in frames )
Of course here not taken into account the upload speed and lag. But still....
If someone does not agree with my calculation, write in this topic....

Special thanks to @MadeOfMetal for this explanation:
Your connection should be below 200 at all times to have a fun ,match. anything higher than that will feel underwater or laggy.

Your Upload/Download speeds do not matter at all. the required amount for MKXL is 3mbps Download and 0.75 Upload. in the US i know you should have above this with lowest Broadband provider.

Upload: is when you upload a DRV recorded clip to Youtube / Upload studio/One Drive. or when you upload info from your game to the server, not really gonna impact your performance.

Download: is just what it says, you download a game, Media/File, or when you play a player right before on the connection screen it downloads the info of both players. but this will not impact the performance of your gameplay, the loading screen could take longer with very low download speeds. but that isn't i big deal.

Ping: is what effects your performance in game, how long your button or combo takes to travel to your opponent/Server and back to you so you can see it in real time.

like he said: 1 second is 1000ms
1 Frame is 16.67ms on a 60fps game or movie.
so you connection on MKXL if it says 200ms divide that by 16.67 and you will know how many frames you are lagging.


PING
is the time it takes one device to communicate with another device far away and come back to your same device that sent it out. that is essentially the easiest way to describe Ping.

The highest amount you should have displaying on your XB1/PS4 on your Test is 40ms. and no more if its more all your matches will be around 100ms/200ms when you could have 60-80ms games. just saying.
i happen to live in the middle of the forest and mine is 40 now. so noone has an excuse. like i live far away from people towers, only have one Phone line going into my house, and trust me my signal is very weak from provider.

The Farther away from the provider you are, the less Bandwidth they can give you. like me the highest i can get is 20Download and 20Up. thats because im so far, they are not cheating me its a matter of Location.

There are several other things to factor problems online on MKXL. but i will show the most common ones below:


Wired vs Wifi
Most important is Wired Vs Wifi Rounters. Always Wire it up, Why should i Wire it you ask? because when you play on Wifi your connection has a fluctuation and can Spike. This is when you see a Yellow Caution symbol in the middle bottom of the match and shit goes slow. this is Rollback happening.

what they implamented was Rollback in a type of GGPO acatechture. what this means is both systems have to be near the same ping to play with each other. but if they change all the time, the system needs to Roll back to fix this and make if fair for both players.
this might be the dumbest way ive ever explained it but bear with me.

Wired has Zero Fluctuation and stays constant. so if you are at 200ms or 80ms you will stay there the entire match if both players are wired. well on Wifi this is not the case. the game will constantly Ping spike and you will have slow moments when it corrects it.

TV's vs Monitors
Another problem might be your TV/Monitor if you have not seen my posts before go to "Do Gaming Monitors make a difference thread". or whatever its called.
TV's and HDTV's are built differently and have differnt Chips/Processors that are built to deal with Sound and Picture quality over speed and generally work 30FPS disks. well the problem with this is games are now becoming 60FPS and TV's are just not where its at. if you want no Lag from your TV get a Gaming Monitor that is listed on Displaylag.com @MadeOfMetal

Other things that LAg:

Controllers have lag if you have a off brand controller it prabably causes anywhere from 20ms to 3ms lag.

Converters, like one that makes a PS4 controller or PS3 work on XB1. BRook Converters have less than 2ms. so they are good. and get my seal of approval.

TVs/Monitors have alot of lag.

Cables: yep if you have the Wrong Ethernet Cable and a to long one, it will Cause Delay / Lag. but if you have a Twisted Shielded Cat6/5 you should be fine.
EDIT: don't get ones that are unshielded certain things in every house can cause MAgnetic interfierance with Those cables. no joke and could cause loss or mixure of data causeing Lag Spikes. @MadeOfMetal
 
Last edited:

God Confirm

We're all from Earthrealm. If not, cool pic brah.
6 frames is massive, but im not sure thats how ping works

your lag isn't equal to the difference between the two pings
 

n1kosh

Train harder
I think the lag only increases the difference. Because failures in connection, prevent to adapt. Well, since MKXL game where every frame counts, it is better to find an opponent with a similar connection
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I think the lag only increases the difference. Because failures in connection, prevent to adapt. Well, since MKXL game where every frame counts, it is better to find an opponent with a similar connection
no, its better to find an opponent with a faster connection. While being the opponent with the faster connection yourself.
 

n1kosh

Train harder
sometimes I obviously hold the low or the high block, but the opponent hit me, as if I didn't push at all the button block...
 
E

Eldriken

Guest
no, its better to find an opponent with a faster connection. While being the opponent with the faster connection yourself.
No, it's better to find someone who you have a good ping with. Your connection speed doesn't really mean too much in this regard. It's more about your connection and that person's connection playing nice with one another.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
No, it's better to find someone who you have a good ping with. Your connection speed doesn't really mean too much in this regard. It's more about your connection and that person's connection playing nice with one another.
obviously if you play someone far away from you, that will cause lag, because of the ping. But the read the OP, his thinking is that the lag = the difference between two pings and nothing else. By the formula used in his OP, 2 people playing with 500 ping each would have a flawless connection equal to local, because there is no difference in ping. Now we know that does not make sense.
 

GLoRToR

Positive Poster!
Hi all
Please do not Troll me, but in my opinion not everyone understand how the connection is important. I decided to give you an example:
1 sec = 60 frames (MKXL)
1 sec = 1000 ms (ping)
1000\60 = one frame is ~16,66
Example:
Player 1 have 60 ping, Player 2 have 170 ping >>
>>170ms-60ms=110ms difference
110/16,66 = 6,60 frames ( the difference in frames )
Of course here not taken into account the upload speed and lag. But still....
If someone does not agree with my calculation, write in this topic....
1. EDIT button.
2. Yes, latency does matter since the dawn of online gaming. Where we are currently is actually quite bearable in comparison to the dialup-days.
 

n1kosh

Train harder
1. EDIT button.
2. Yes, latency does matter since the dawn of online gaming. Where we are currently is actually quite bearable in comparison to the dialup-days.
Yes. Now ADSL has taken the place of Dialup. And those who use FTTB(optical cable), feel comfortable....