What's new

General/Other - Hish-Qu-Ten Predator Hish-Qu-Ten Discussion Thread

Just some things I noticed that could improve your gameplay. Only watched the Shinnok and Lao matches closely because those Johnny players were scrubs lol.

1. Your corner game is decent but you should be abusing 12~low laser, 122 straight laser way more. I didn't see you use it once in the corner. When you hit them with a low laser in the corner go for the standing 4~lc pressure. I'ts +14

2. I noticed you always throw out a standing 3 after a disc setup in the corner. I don't recommend doing that because players can just poke out before the disc comes down. If you wan't to do a poke after a disc setup in the corner press d3 as soon as the disc is in the air. This will stop characters with a 6f d1 from mashing out.

3. If you read that a player will try to armor out of the corner, I would use b311~lc to break the armor. B311 will break armor and the string is long enough so the last hit will still hit them if they delay wakup. 32 can also break armor but your fucked if they delay wakeup.

4. I'm not sure how effective b22~ex low laser is but I would mix it in with 12~ex low laser . I have a lot of success using 12~ex low laser once I condition them to block 122.

5. I didn't see you use the 21 string at all. This is one of his best strings after 12~lc, b22~lc, or 32~lc because you cannot poke in between the laser cancel and the 21. The best part about this string is that you can hit confirm it into 212 for a combo. A lot of players try to mash down pokes after Predator's cancels because most of his strings hit high. 21 hits mid and will catch them unless they back dash or armor. I'ts also 0 on block.

6. Predator gets free grabs for days. After you start incorporating the 21 pressure, players will start respecting your plus frames which means free grabs.

Didn't mean to pile on but I think those tips will help a lot.
How come straight and not low laser is preferable after 122 in the corner? Because it juggles to a combo?
 
low laser is -6 and straight laser is only -2 or -3 (the practice mode frame data is wrong). 122 straight laser jails and very easy to hit confirm in the corner. 122 low laser doesn't combo in the corner.
I saw you have a dofferent combos than Destroyer, i prefer yours, can u write some bnb mid and corner?
 
I saw you have a dofferent combos than Destroyer, i prefer yours, can u write some bnb mid and corner?
These are my go to combos, there might be better ones out there. I'm at work now so I don't have the damage numbers in front of me. pc=plasma cancel ll=low laser sl=straight laser

Mid no meter

122~low laser
212 j3~disc f4 or 4~stab
b31, 12, b2, b22, or 32 pc 212 j3~disc f4 or 4~stab
21, 12, b31, b2, b22 or 32 pc f12d2 b22~ll b22~ll use the mid low laser
21, 12, b31, b2, b22 or 32 pc 122~ll or stab
12, b31, b2, b22 or 32 pc 212 j3~disc f4 or 4~stab
njp jk~disc f4 or 4~stab
f212~ close ll b22~ll b22~ll use the mid low laser

Mid 1 bar

122~ex stab j3~disc f4 or 4~stab
b311~ex stab njp j3~disc f4 or 4~stab
21, 12, b31, b2, b22 or 32 pc f12~ex stab njp j3~disc f4 or 4~stab
21, 12, b31, b2, b22 or 32 pc 122~ex stab j3~disc f4 or 4~stab
12~ex ll~run b22~disc dash up or run f4 or stab
f12 pc f12~ex stab njp jk~disc f4 or 4~stab
f21 ex ll~run b22~disc dash up or run f4 or 4~stab

Corner no meter

122~sl d4~close ll 321+3 or 32 disc
212 j1 j3~disc f4 or j3 321+3 jump back when doing the j3
f12d2 3~close ll 32~disc or 321+3
21, 12, b31, b2, b22 or 32 pc f12d2 3~close ll 32~disc or 321+3
21, 12, b31, b2, b22 or 32 pc 122~sl d4~close ll 321+3 or 32 disc
12, b31, b2, b22 or 32 pc 212 j1 j3~disc f4 or j3 321+3
f212 3~close ll 321+3 or 32 disc (probably a better combo out there for this starter)
njp j1 j3~disc f4 or j3 321+3

Corner 1 bar

122~sl d4~close ll f1~ex stab njp 321+3 around 35%
21, 12, b31, b2, b22 or 32 pc 122~sl d4~close ll f1~ex stab njp 321+3
b311~ex stab 4~close ll 3~close ll 321+3 max damage 46 or 47%
f212 3~close ll 32~ex stab njp 321+3 around 45 or 46%
b311~ex stab njp 4~close ll 321+3 or 32~disc does 3% less than max damage but it's easier than the 47% double laser combo
 
Damn, I'm constantly getting poked out of my "pressure". What are the best jailing cancels? I try b31>lc>21 but 80% of the time my 21 is stuffed.
 
Ah. Just labbing with 4 actually. Knowing b31 is only +2 after cancel makes all the difference. I suppose I need to force opponents to respect me by jumping over them into a clan airborne combo starter or just to a quick d3. That or doing low laser after the string and then running up to them to pressure with 21. I haven't been running to apply pressure after a low laser so far. Just d4 into low laser for pathetic damage.
 
21 seems a bit too slow to constitute any threat for my opponent right now, since I'm not doing it fast enough consistently. Still, though, sneaking d3 in after my cancels does the trick against low pokers I suppose. D3 followed up by something like 21. Yep.

Uh, actually, 21 jails fine into itself – offline. That's the issue, I suppose. Predator in lag.
 
Last edited:

Parasurama

Dragon
21 seems a bit too slow to constitute any threat for my opponent right now, since I'm not doing it fast enough consistently. Still, though, sneaking d3 in after my cancels does the trick against low pokers I suppose. D3 followed up by something like 21. Yep.

Uh, actually, 21 jails fine into itself – offline. That's the issue, I suppose. Predator in lag.
Are you jailing 21 pc 21? I thought that was not possible any more?
 
I was in lab and only true jail is 4 pc, cannot be armored... anything else you can armor punish unless u bait with pc block
 

Blewdew

PSN: MaxKayX3
I was in lab and only true jail is 4 pc, cannot be armored... anything else you can armor punish unless u bait with pc block
He was talking about getting poked out of cancels. You can be +8 if you want but if you follow Up with a high this will happen a lot. :p
 
Any tips on HQT versus Erron Black (my opponent was specifically using Outlaw most of the time)? It seems his 21 ad infinitum string is just so strong against Predator in the neutral. It destroys neutral jump, for one, and carries your sorry ass to the corner where Predator gets brutalized due to having no legit armored move. His command throw messes with Predator's PC (you PC, bro?) pressure and so on and so forth. Really, this matchup seems frustrating as hell. Erron's run speed combined with f4/slide makes it hard to keep him out, too.
 

YoloRoll1stHit

Publicly Educated
Any tips on HQT versus Erron Black (my opponent was specifically using Outlaw most of the time)? It seems his 21 ad infinitum string is just so strong against Predator in the neutral. It destroys neutral jump, for one, and carries your sorry ass to the corner where Predator gets brutalized due to having no legit armored move. His command throw messes with Predator's PC (you PC, bro?) pressure and so on and so forth. Really, this matchup seems frustrating as hell. Erron's run speed combined with f4/slide makes it hard to keep him out, too.
spam F12U2. It's faster than his s2 and leads to full combo.
spam d4 low laser. Erron Black has no mid
and you should practice PC cancel into neutral jump. It's the best answer for Erron's reversal
 
So um guys how the hell do you beat this character? who gives him problems? I played one yesterday and got mopped using jax
 
So um guys how the hell do you beat this character? who gives him problems? I played one yesterday and got mopped using jax
Pressure him. Predator's armored move is slow as **** on startup and – as far as I know – didn't get double armor this patch, so as long as you have the pressure down there's not much he can do. Especially in the corner.

Also, generally block low as it's easier for him to hit confirm from lows than overheads. All his overheads start on the second or third hit of a string and only of them is practical to hit confirm from (and that requires stamina for plasma cancel). Also, learn which of his plasma cancels can be interrupted with d1, d3 and d2.
 
Pressure him. Predator's armored move is slow as **** on startup and – as far as I know – didn't get double armor this patch, so as long as you have the pressure down there's not much he can do. Especially in the corner.

Also, generally block low as it's easier for him to hit confirm from lows than overheads. All his overheads start on the second or third hit of a string and only of them is practical to hit confirm from (and that requires stamina for plasma cancel). Also, learn which of his plasma cancels can be interrupted with d1, d3 and d2.
Pressure him. Predator's armored move is slow as **** on startup and – as far as I know – didn't get double armor this patch, so as long as you have the pressure down there's not much he can do. Especially in the corner.

Also, generally block low as it's easier for him to hit confirm from lows than overheads. All his overheads start on the second or third hit of a string and only of them is practical to hit confirm from (and that requires stamina for plasma cancel). Also, learn which of his plasma cancels can be interrupted with d1, d3 and d2.
Thanks a lot man! I noticed that with pressure he was done, the guy was decent at keeping me full screen I'll pay attention to all this next time thank you!
 
So um guys how the hell do you beat this character? who gives him problems? I played one yesterday and got mopped using jax
Its kinda hard to deal with him now especially after this patch where launching armor has become extremely situational to almost non existent cuz of the steep cost of 2 bars. His pressure is ALOT better because of this. He can still lazer cancel twice in pressure which leaves him plus, really good zoning, great footsies with d4, air disks, and low lazer having high recovery. Its much harder to get in on him now because of the universal patch to stamina. Seriously, this character has almost no weaknesses now because of overall patches universally given to all characters hes damn near perfect. EASILY top 3 along with ermac, kitana, and sektor. This new patch made the game SUPER duper lame lol
 
Pressure him. Predator's armored move is slow as **** on startup and – as far as I know – didn't get double armor this patch, so as long as you have the pressure down there's not much he can do. Especially in the corner.

Also, generally block low as it's easier for him to hit confirm from lows than overheads. All his overheads start on the second or third hit of a string and only of them is practical to hit confirm from (and that requires stamina for plasma cancel). Also, learn which of his plasma cancels can be interrupted with d1, d3 and d2.
I understand his defense isnt great cuz of start up but now that everyone no longer has launching armor universally u can kinda say everyone sucks at wu now if there not kitana or ermac lol
 
Pressure him. Predator's armored move is slow as **** on startup and – as far as I know – didn't get double armor this patch, so as long as you have the pressure down there's not much he can do. Especially in the corner.

Also, generally block low as it's easier for him to hit confirm from lows than overheads. All his overheads start on the second or third hit of a string and only of them is practical to hit confirm from (and that requires stamina for plasma cancel). Also, learn which of his plasma cancels can be interrupted with d1, d3 and d2.
My point is if you come across a good hqt predator in the games newer slower paced regime, he's gunna be really tough to deal with i feel like.