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Guide - Grandmaster [Pre October '16 patch] Sub-Zero GRANDMASTER Guide reborn

I havent seen anyone post this...

Opponent in corner, clone is out.

F3,3 opponent hit into clone, 2,4,2 1,2,3 slide...30%.

Its a fun mix up to keep them guessing.

Is this new tech or am I Iate to the party?
I do this kombo but instead,of 242~123~slide, I do njp~jip~slide
 

Tanno

The Fantasy is the Reality of the Mind
Here's a combo you should train:

NJP, JIP, JIP, 1, 1, 123xxSlide. This is around 31%.

@Zerodegreez , it's indeed viable, but the first 2 whiffs, so I don't recommend this. This is what Madzin does.

It's viable, only if you throw him onward the clone to freeze him, then do this following combo:

BB~242, NJP, JIP, JIP, 1,1,123xxSlide.

Another combo that, also, works:

B2, when juggled, the Ice Klone will freeze him spot on, B2, D1, B12xxBurst.
 

Decay

King of the Bill
Just wow. It's as if they were just predicting about MK11. Everything there sounds cool, but we'll have to consider them as rumor till Ed Boon or any NRS guy, like @Decay , to confirm this. I'm sure Decay will be interested in these pics, and especially about Gore, the stone golem. Some of their variations are totally wrong. Bi Han is Kuai Liang's older bro and the current Noob Saibot.

Tinkamado? How much his fantasy progressed? Maybe Scorpion might no longer be active, and Tink might be Takeda's trainee.

Jokes aside, I would love to see the whole kast being in MK11 like in MK Trilogy.
Sorry gentlemen but that's a fan made wiki page on the "home of fandom" I mean look at the roster, its got like 100 characters in it
 

Tanno

The Fantasy is the Reality of the Mind
Sorry gentlemen but that's a fan made wiki page on the "home of fandom" I mean look at the roster, its got like 100 characters in it
No need. I already knew about the fan made wiki. It was already obvious from the title. I thought of sharing this to you, since you're more interested in graphic and art stuff there. ;)
 

Revenant Zero

Death Comes
Serious Question, what's considered Grandmaster's Neutral game?
Well... Sub-Zero's "Footsie" game is out the window on that. He doesn't have fast low pokes against some of the cast. But his neutral game taking out footsies IMO is okay. From what I've seen, a majority of the "Pro" "High Caliber" players who use GM Sub, use the neutral game to corner carry into the "Freezer" then it's time for Silent Night Deadly Night.
 

Tanno

The Fantasy is the Reality of the Mind
They need to fix clone or fix hitbox issues man, that's the reason I don't play him. It's frustrating lol
About time someone feels me. I hate his whatever whiffs. Hitbox? If you mean the hitboxes on the females, I second this. Thanks to those hitboxes, I tend to find a workaround to wreck the opponents.
 
About time someone feels me. I hate his whatever whiffs. Hitbox? If you mean the hitboxes on the females, I second this. Thanks to those hitboxes, I tend to find a workaround to wreck the opponents.
I've played some matches and it seems that his clone gets ignored by many moves, some cross ups,extensions etc. I don't want it to be mk3 clone either but it can use a little help. And yes I'm talking about those female hitboxes, and even in males sometimes. Some corner combos you have to do the clone really low so you might miss it. Is there a universal corner combo that won't whiff 50% of the time?
 
The female hit boxes are bad enough but I Absolutely Hate the clone whiffing because the opponent is too high. That's why I go for the 37% 12 Shatter than the 42% 12 Shatter. I'd love that extra 5% but not at the risk of having to hit a 'sweet spot' all the time, especially with lag and getting punished if whiffed.
I literally was typing this as you replied. I hate that "sweet spot", that's what sucks.
 

Tanno

The Fantasy is the Reality of the Mind
I've played some matches and it seems that his clone gets ignored by many moves, some cross ups,extensions etc. I don't want it to be mk3 clone either but it can use a little help. And yes I'm talking about those female hitboxes, and even in males sometimes. Some corner combos you have to do the clone really low so you might miss it. Is there a universal corner combo that won't whiff 50% of the time?
I second this. They need to fix the whiffings rule. The whiff needs to be ONLY if the opponent is already frozen. Whiffs without the opponent being frozen is a whatever and a very punishing shit. I happen to have good reactions, and thanks to them I can do some moves very fast, like the AA Ice Klone.

And they need to fix the Ice Klone whiff in the corner, because not even the F33, 24 and 123 work well with the Ice Klone. The other strings (F42, B33, B12, 11) do work well with IK.

The only time the 123 works with Ice Klone is when both get near the corner in a certain distance. Here's the video as proof from my labbing.


The female hit boxes are bad enough but I Absolutely Hate the clone whiffing because the opponent is too high. That's why I go for the 37% 12 Shatter than the 42% 12 Shatter. I'd love that extra 5% but not at the risk of having to hit a 'sweet spot' all the time, especially with lag and getting punished if whiffed.
I agree. And what's more. I can even do TRIPLE D1, and then B12 in the 47% corner combo. I labbed a bit more with this 47% combo and found out that the juggle limit would be 3 D1s.
 

Tanno

The Fantasy is the Reality of the Mind
I'm getting really sick and tired of posting this and no one bothers to learn it or listen. If you get it then great but if not keep trying because they aren't that bad.

This is not about the combos there, bro. It's about the clone whiffs. If there were no whiffs, we could freeze the opponent anytime even with the hardest combos ever.

If the whiffs were getting fixed, I would do the following hardest combo:

B2, B2, 242, 123xxIK, NJP, JIP, F12.
 

crosshair271

Sub-Xerox
It's about the clone whiffs. If there were no whiffs, we could freeze the opponent anytime even with the hardest combos ever.

If the whiffs were getting fixed, I would do the following hardest combo:
@Zerodegreez and @ILuvFightGames were looking for a universal corner combo. Which was what I posted many times.

We're lucky we have any touching Klone abilities as it is. Do you realize how broken it would be for him to Klone someone off every string? He already has enough to work with. You'd end up with MK3/MK4 Sub all over again.


How these ideas even came across, I just....................

 
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RM Ree

Shiba Tamer
Did NRS happen to look at the "b12 xx MB ice satue" issue? Where it only comes out in a specific stance and all that? I didn't see it mentioned in the patch notes.

@16 Bit
 

ABACABB

End Of Humanity
what is best combo to do if I have someone in the corner with clone out and lets say b2 hits ?
 

Tanno

The Fantasy is the Reality of the Mind
what is best combo to do if I have someone in the corner with clone out and lets say b2 hits ?
If your clone is at a moderate distance (neither point zero, nor far), this would be:

B2, B12xxShatter, B12xxIK, NJP, FJP, 1(if it can connect), 123xxSlide. 53%
B2, B12xxShatter, B12xxBurst. 42%
B2, B12xxShatter, B12xxIK, NJP, X-Ray. 57%
(Only if IK is far) B2, 4xxShatter, B12xxIK, NJP, FJP, 1(if it can connect), 123xxSlide. 51%
(Only if IK is point zero) B2, wait till freeze, NJP, FJP, FJP(don't know if it can connect), 1, 1(don't know if it can connect either), 112/F12. Around 39% (don't remember)

You may end these kombos with FJP, F12 (Time the F12 a bit later, because it's so fast that it'll miss the juggled opponent now), however, you'll see that they'll be scaled by 5%.

Tested the 1, 112 and the 1, F12, but the 1 gives more gravity, so the 12 from 112 and the 2 from F12 whiff. Didn't test if 1, 123xxSlide works.
 
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