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General/Other - Bo' Rai Cho Bo' Rai Cho "KP3 Patch" Change Ideas

Do you agree with these changes?

  • Yeah, fair enough mate.

    Votes: 8 66.7%
  • Yeah nah, you're off your rocker mate!

    Votes: 2 16.7%
  • Oh shit, Bo's gunna be top 5!

    Votes: 1 8.3%
  • nice meme

    Votes: 1 8.3%

  • Total voters
    12

myri

Time Warrior
But doesn't the regular version being a launcher mean you get a full combo, thus always giving more damage than the EX-version that doesn't launch (unless the EX-version does like 25%)?

Also I could just use regular DF3, end my combo in DB3 for a hard knockdown and use the bar I saved on EX-DD4. I get that you want regular DF3 to launch, but this EX-version would have very little use.
The OTG would not be guaranteed after the regular df3 as it is now. But yeah I see what you mean, I'll think about what the ex version would do if it was swapped.
 
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omooba

fear the moobs
Wanna share these patch notes with the rest of us?
bunch of buffs to his frame data and dash with no nerfs on offense. the character's gameplan is pretty nasty as soon as he has the frame data to back it up at least 1 variation will be top tier
 

imblackjames

Ive seen the leprechaun
I only play DM and personally i think he needs...

Drink duration to be 15 real seconds
or no damage scaling if you drink during a combo

Ex dd3 should be available outside of being drunk

You should be able to take a drink after b3 1+3 regardless of if you have a drink or not.

His regular level 3 puke attack should go full screen. And ex should go straight (like cyber subs ex ice ball)
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Been talking to the Bo community about this and figured I'd see what other people thought cause why not right?

So if there is another patch this is what I would like to see.

Universal:

Fix all whiffing and hitbox issues
Make f1 a true mid
Make f2 a mid
An actual backdash

Dragon Breath:

No changes

Drunken Master:

Increased drink duration from 10 seconds to 15 seconds

Bartitsu:

Make f1 a mid (only if f2 remains a high, otherwise leave as is)

Swap the ex version and regular version of df3 so that the regular version launches and the ex version gives more damage plus the hard knockdown.

Add a meter burn version of bf4 in this variation with armour to match his over variations.

And that's it, so what do you think?
I don't play Bo rai cho and i never struggle against any, so I say Make EX monkey flip a combo starter since it's already punishable
 

freerf245

11 11 11 11
Drunken Master specific changes are:
Drunk duration is 15 seconds
Df1 is safe
Level 3 puke goes full screen
Add the ability to drink after F3/B3 while drunk. Don't know why that isn't a thing.
Fix dd3 3 whiffing issues
Cannot puke during the animation of a special move
 

honeybooboo

I speak truth, no lie
BETTER BACK DASH!
BETTER FOWARD DASH!
Monkey flips wiffing
S4 wiffing from jip
Reduced recovery from s4 to better convert off AA with out having to spend meter
1,2,1,2 third hit wiffing on juggled opponents.
less gaps "if nothing is done to his neutral"
Dm specific:
Drunk lasts longer and accumilates/stacks
Ex drink is safe
Cant be poked/grabbed out of sexy pose roll towards
And honestly if you atleast input dd1 or if bo is in the animation of taking a swig he shouldnt puke.
No gap in db1
You can drink after f3/b3 post drink
And combo into "gg crop duster" lol
I would say f2 a mid and more range on f1 but i understand he'd have to take a nerf to his damage. Which im in for, if that happens. I doubt it though. I think BRC's designed this way on purpose.
Also whats everybodys opinion on BRC's rolls taking stamina? Should it or should it not?
Luxery buffs
D4 jails into df1/db1 from max range
F3/b3 are faster
 

PND_Ketchup

"More deadly than the dawn"
Drunken Master needs a complete rework. You shouldn't have to put yourself on a time limit to not be variationless.

His moves when drink is active do not warrant the huge risk of drinking either. When drink is up, he becomes ok.

What Drunken Master should be is that he has the moves by default. Drinking should buff those moves to do more damage or something to warrant taking the risk. At the very least he needs meditate stance without needing to drink. The drink in general just makes him god awful for no reason other than it was an interesting idea.
 

myri

Time Warrior
Drunken Master needs a complete rework. You shouldn't have to put yourself on a time limit to not be variationless.

His moves when drink is active do not warrant the huge risk of drinking either. When drink is up, he becomes ok.

What Drunken Master should be is that he has the moves by default. Drinking should buff those moves to do more damage or something to warrant taking the risk. At the very least he needs meditate stance without needing to drink. The drink in general just makes him god awful for no reason other than it was an interesting idea.
I'd be really happy if they did that. Even if we could just do the stance without a drink during combos then it would be a huge boost. If he had all his moves at level zero drink and then they just did improved ones for every level of drink that would be cool too, but I dunno if a simple damage boost is a good choice though for what you gain out of the drink besides the slight changes to the moves like db1 and df2, Bo's damage is fine, especially in the corner.
 

PND_Ketchup

"More deadly than the dawn"
I'd be really happy if they did that. Even if we could just do the stance without a drink during combos then it would be a huge boost. If he had all his moves at level zero drink and then they just did improved ones for every level of drink that would be cool too, but I dunno if a simple damage boost is a good choice though for what you gain out of the drink besides the slight changes to the moves like db1 and df2, Bo's damage is fine, especially in the corner.
It was just an example. Using drink should do something to the moves that make the risk of being stunned and having predictable movement worth it.
 

Marinjuana

Up rock incoming, ETA 5 minutes
At the very least he needs meditate stance without needing to drink.
But that's the main draw of drinking. What would you do to the other moves to make me want to drink when I already got my 50/50s and sexy stance shenanigans?
 
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