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General/Other - Cyrax Suggested Cyrax Changes for Patch

Reaper

Noob
So with the recent PC Beta and Ed Boon delivering yet another cryptic tweet hinting at a balance patch, i thought that maybe I would make a thread for the Cyrax changes that I think should happen

Buffs that I think that should absolutely happen:
1. FIX THE FUCKING TELEPORT GLITCH, this makes cyrax's armor even less usable than it already as it severely lengthens recovery times on normal and EX teleport making teleport even less of an option. (The glitch/bug happens just by Cyrax hitting the opponent with an EX teleport)

2. Make EX Teleport Launch, as it stands right now we have an armored wakeup/reversal that is slow, doesn't combo, does poor damage, AND it is punishable. There is little reason for the opponent so respect this option as we have spent the bar just so we can get a little breathing room. Did i also mention that landing EX tele makes net misfire even though it doesnt combo? That is right if you manage to get enough of a juggle to throw out a net, it will misfire.

3. Buff AA grab so that it actually anti-airs, this a fundamental problem in MKX where jump-ins are absurdly powerful and these moves dedicated to ANTI-AIRING don't work. If the anti-air moves in this game were actually good against all jump-ins, characters could start forcing opponents play ground game more. This could be done by decreasing the start-up frames of the move, or increasing the upward hitbox, or a combination of the two.

Buffs that I want but won't hurt if it doesn't happen:

1. F2 becomes a true mid; I don't use the move at all for being a mid because it gets low profiled so easily, if it is gonna be a mid, hit mid.

2. A damage increase where combos do 2% than right now so his BnB goes from 31% to 33%, for that amount of hits i think that combos should do a little more damage

3. S3 to be 7 frames so I can be JagoBlake and hit them with that REACTION BREH (it looks exactly like Scorpions S3 and its +2 as well so why not paste the rest:DOGE)

Buffs that would be hilarious but broken:

1. Give bombs manual detonation where inputting the bomb input again will make it explode(Demo Cyrax) Gimme that mix

2. EX Saw is armored just like Jason's EX machete toss (8 frame launching projectile)

3. Copy and Paster Displacer teleport onto Cyrax teleport

The first 3 buffs are adressing issues that i think Cyrax has, the second three are personal preference and the last three NEED to happen. ;)


@PND_Mustard
@PND_Ketchup
@scarsunseen
@xxFalcon Loverxx
@ other Cyrax players
 

Bruno-NeoSpace

They see me zonin', they hatin'
Agreed about the teleport bug, air grab, F2 and S3.
I'd love to see Cyrax's air grab to be 6 frames. Also, I'd love to see Triborg's S4 to be around 7 frames... anti-air for days :D
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Agree With these:


  1. Airst AA grab needs to work like said
  2. Shrapnel Port does need to launch
  3. Scatter and Shrapnel Port glitch needs to go away now those where your 3:
I also ADD:

  • Net could hold a bit longer And fix the glitch so while opponent is in Net he/she can not perform moves while still in it also they should not be able to block while in it either. Period(it is BS that this happends, its bad enough they took away Pushback and 2/3rds the time it holds as well as capability to use it after Bomb Connects.
 

just_2swift

MK1 is the best MK period.
I think his b2 and air grab should be unbreakable. reasons why : his b2 is basically a bomb and his air grab is a grab as all air grabs should be unbreakable and his normal chest saw needs to be unbreakable as well. all air grabs should be unbreakable. cyrax tele to regain launch properties. faster start up on net and he should be able to net after ex bomb ONLY. if rax traps opponent after this sequence low bombs will miss fire(triborg) his d1 needs more hit advantage his d4 needs a re work like they did kitana d1. his f4 needs to be -5 on block and adjusted so it will no longer be low profiled and 21 to be mid mid and -6
 

PND_Ketchup

"More deadly than the dawn"
The main thing he 1000% needs is for Mb tele to launch. With all the nerfs to his combos and damage, it would no longer be dumb to launch with the tele.

Cyrax would have to choose between cashing out damage, or going for a mix. That's not broken at all seeing as there's a chunk of ways an opponent can escape a air net bomb reset.

And yeah, definitely a good mid. All the borgs deserve a good mid.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
Haven't played this game in a long time and had moved to another country to another house. So, if there haven't been any changes yet since july. I'm fine with all these changes. The thing i'd really love most is teleport having better armor and it launches.
 

supernumian

Triborg Enthusiast
I agree with master Mustard himself.
The EX teleport has to launch like before.

Also...

Buff his damage OR make his EX web usable after a bomb detonation.
Beside the meter drain, there's no reason to use this move but using resources to keep the opponent in a guessing situation with HTB can make the difference with Cyrax because he doesn't deal much damage.
Something similar to the actual Summoner Quan.
 

The Abbot

Unit LK-52O
Ex Tele launching is the main thing that's actually "needed". I can't see you getting much damage under his current scaling and like Mustard said, going for a reset is by no means guaranteed.


ADD TWO MORE BRUTALITIES PLZ!!!
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
The main thing he 1000% needs is for Mb tele to launch. With all the nerfs to his combos and damage, it would no longer be dumb to launch with the tele.

Cyrax would have to choose between cashing out damage, or going for a mix. That's not broken at all seeing as there's a chunk of ways an opponent can escape a air net bomb reset.

And yeah, definitely a good mid. All the borgs deserve a good mid.
there nerf to Cyrax was not thought out, it was a scare nerf, a "what if he is OP Nerf" a "just in case" nerf. and this way of balancing is absurd. most of it should have been reverted, i understand that the bomb intop net reset is dumb with a 1-4 frame link and yes should be gone, but then they took it way beyond that.

  • I want Launching Shrapnel Port and his Teleport fixed. also when i do combos with teleport in middle to gain meter some times it glitches and makes cyrax have tripple recovery, that needs fixed as well.
  • His F2 needs to be fixed.
  • and his Net is not working properly, they can hit through and block through the last part of the net which he is still in it. thats Total BS.
@PND_Mustard
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Ex Tele launching is the main thing that's actually "needed". I can't see you getting much damage under his current scaling and like Mustard said, going for a reset is by no means guaranteed.


ADD TWO MORE BRUTALITIES PLZ!!!
alone with that Triborg needs variation specific Fatalities, since each variation is a different character. no matter how none triborg players think.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Haven't played this game in a long time and had moved to another country to another house. So, if there haven't been any changes yet since july. I'm fine with all these changes. The thing i'd really love most is teleport having better armor and it launches.
It has Decent armor, but there is plenty other things that need to be done, he has Wiffing issues and a plethra of glitches.

i have stated them above.


  • I want Launching Shrapnel Port and his Teleport fixed. also when i do combos with teleport in middle to gain meter some times it glitches and makes cyrax have tripple recovery, that needs fixed as well.
  • His F2 needs to be fixed.
  • and his Net is not working properly, they can hit through and block through the last part of the net which he is still in it. thats Total BS.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Agreed about the teleport bug, air grab, F2 and S3.
I'd love to see Cyrax's air grab to be 6 frames. Also, I'd love to see Triborg's S4 to be around 7 frames... anti-air for days :D
His air grab should cover more of an area, but i do not think it should be 6 Frames, it might be good to note that i Am a Cyrax Main by Heart, even though i play Kenshi alot.
 

JDM

Noob
yeah EX tele desperately needs to be launchable. The glitch needs to be fixed as well.


AA Grab being better would be awesome. F2 should be a true mid, and imo EX bomb should not missfire net (neither should a launchable EX teleport).
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
yeah EX tele desperately needs to be launchable. The glitch needs to be fixed as well.


AA Grab being better would be awesome. F2 should be a true mid, and imo EX bomb should not missfire net (neither should a launchable EX teleport).
YES JDM, all that and a few more buggs need to be addressed. Cyrax is a very cool character and needs some love now.
 

scarsunseen

RIP TYM 6/11/2021
YES, PLEASE FIX THE AFOREMENTIONED "FUCKING TELEPORT GLITCH."

YES, please make ex-tele a launcher again. As of right now, there is absolutely no reason respect Cyrax up close. His only current highly-punishable armored reversal does a whopping 8-11% damage. The start-up is super slow and easy to break.. So what's the point? It needs to be a launcher. Even give it the same treatment as bombs for all I care... No net after ex-tele launcher? I'll take it. PLEASE give my opponent a sprinkle of fear as opposed to pressuring me endlessly??

Currently there's no purpose in using AA grab as an AA because it simply doesn't AA. It's really only a combo ender. I'd like armor on ex-AA grab also, but I doubt we'll get that. No big deal.

Making F2 a true mid would be great, but if we don't get that, I'd like F4 to be better. Maybe make it like Sonya's F2? Safe on block, but gives me a pressure tool on hit. Just a thought. That might make the other borgs OP though. Give me your thoughts on this please.

I'm honestly fine with Cyrax's damage output, but I wouldn't mind an increase of course :)

I'd like Chestsaw to be unbreakable like it was in MK9.

I understand why they nerfed using a net after a bomb, but can I use an ex-net after bomb? That seems like a more fair trade-off.
 

just_2swift

MK1 is the best MK period.
What they should have done to cyrax to kill the loop was make low bombs miss fire after net. Example

Njp b2 s4 net (low bomb miss fire)

this would have killed the loop and he would still be able to net after bomb. Ex bombs will be allowed because they are mid and detonate on impact so no looping will accur. Make f4 -6 f43 has a gap I don't see what's the problem to allow triborg to stagger his best mid adds more mind games tbh.

Tele to launch again would be great.
 
im a cyrax main and absolutely love his air grab. i agree with all the other buffs and i currently use jumping air grab to get out of mix ups because his armor is awful but if the armor is buffed i dont really think his air grab needs buffs. though if its not buffed than his air grab should be so he has some decent escape options. the ex net going after bomb also seems like a good idea, although do that and make it so it scales more so it does the same damage but can be used to set up
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
YES, PLEASE FIX THE AFOREMENTIONED "FUCKING TELEPORT GLITCH."

YES, please make ex-tele a launcher again. As of right now, there is absolutely no reason respect Cyrax up close. His only current highly-punishable armored reversal does a whopping 8-11% damage. The start-up is super slow and easy to break.. So what's the point? It needs to be a launcher. Even give it the same treatment as bombs for all I care... No net after ex-tele launcher? I'll take it. PLEASE give my opponent a sprinkle of fear as opposed to pressuring me endlessly??

Currently there's no purpose in using AA grab as an AA because it simply doesn't AA. It's really only a combo ender. I'd like armor on ex-AA grab also, but I doubt we'll get that. No big deal.

Making F2 a true mid would be great, but if we don't get that, I'd like F4 to be better. Maybe make it like Sonya's F2? Safe on block, but gives me a pressure tool on hit. Just a thought. That might make the other borgs OP though. Give me your thoughts on this please.

I'm honestly fine with Cyrax's damage output, but I wouldn't mind an increase of course :)

I'd like Chestsaw to be unbreakable like it was in MK9.

I understand why they nerfed using a net after a bomb, but can I use an ex-net after bomb? That seems like a more fair trade-off.
yeah that would be more so of a realistic request, making Metered net allowed after bomb connect, thats what they did with Quan, why not with Cyrax, like i said the Nerfs they did to Cyrax was not thought out, and was a freak out response to a tournament coming up and tons of Tournament players bitching and overreacting. it was the classic "Nerf This In Case BS Move" that ruines so many fighters.

I say it made Quan fair, then its fair on Cyrax which honestly has worse neutral than quan does, and 1/10th the Zoning that Quan does. honestly there is Zero reason not to allow Cyrax to have Metered Net after a bomb connects, except they are scared. and thats No reason to hold back from giving needed adjustment to a character that was wrongly nerfed in the first place. like i said i 100% agree with normal net not coming out after bomb, cuz the free Loop that was broke and took away all options from opponent. but as of now anything cyrax has to get you setup in the opponent has not 1 not 2 but multiple ways out. and its a Hard Read on Cyraxs end to catch anything and risky at best.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
What they should have done to cyrax to kill the loop was make low bombs miss fire after net. Example

Njp b2 s4 net (low bomb miss fire)

this would have killed the loop and he would still be able to net after bomb. Ex bombs will be allowed because they are mid and detonate on impact so no looping will accur. Make f4 -6 f43 has a gap I don't see what's the problem to allow triborg to stagger his best mid adds more mind games tbh.

Tele to launch again would be great.
no thats even worse but i understand where you are comming from!

what they shhould have done was: make Net drop a knockdown and remove restand. thats what limits player avoidance of the loop, the removed capability of Delay, Tech Roll, Armor wakeup, Backdash after techroll and so on. but making bombs misfire after net, would ruin all his combos even currently. he uses bombs in combo as an extender after net. doing something like that would be the equivalent of: Millena Roll not juggling or all her moves there after don't work, or Kung lao Spin does not launch and so on so forth, what many said was he has other ways and just like mileena she has tele kick top juggle and kung lao has normals and EX D4. but noone in there right mind would do that to a character, cept Cyrax 3-29-2016.
 
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just_2swift

MK1 is the best MK period.
no thats even worse but i understand where you are comming from!

what they shhould have done was: make Net drop a knockdown and remove restand. thats what limits player avoidance of the loop, the removed capability of Delay, Tech Roll, Armor wakeup, Backdash after techroll and so on. but making bombs misfire after net, would ruin all his combos even currently. he uses bombs in combo as an extender after net. doing something like that would be the equivalent of: Millena Roll not juggling or all her moves there after don't work, or Kung lao Spin does not launch and so on so forth, what many said was he has other ways and just like mileena she has tele kick top juggle and kung lao has normals and EX D4. but noone in there right mind would do that to a character, cept Cyrax 3-29-2016.
I said low bombs would miss fire after net he will still have his air bombs after net and his double low bomb hard to blackable set up. I don't see why this is worse
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
I said low bombs would miss fire after net he will still have his air bombs after net and his double low bomb hard to blackable set up. I don't see why this is worse
i can help you understand, as of now, thats one of his greatest tools. He uses Low bombs after a net combo, to creat a hard to blockable(which by the way i and many have proven are very blockable with practice, and not only but are very escapable) each one of them are based on a Hard read by Cyrax, there at any given time Cyrax does a Setup there is not 1 way not 2 ways but 3-5 ways to get out of each one. that gives Cyrax a 1/3 to 1/5 chance to have success with them. provided the opponent actually knows the matchup. doing what you suggested would Take away his ability to set traps which is The pure essence of Cyrax.

Since he sucks in Neutral and Zoning and a couple other areas at least he has the capability of laning a possibly tricky setup. with that he wouldn't even have that.

But i understand you didn't know this.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
now tha
I said low bombs would miss fire after net he will still have his air bombs after net and his double low bomb hard to blackable set up. I don't see why this is worse
t you must understand now, his setupos is all he is anymore. and Cyrax mains would Cry with that change. He needs that more than anything, not to mention 90% of them are completely avoided by Tech roll.