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Question Ed Boon asks: "WHO DO YOU THINK ARE THE TOP 5 MOST OP FIGHTERS IN MKXL?"

Who do you think are the 5 most "OP" fighters in MKXL?


  • Total voters
    422

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Johnny wins because of ridiculous pressure coupled with great footsies, great reversals and great pokes. If anything, he's an argument against what you're claiming since his meta isn't about safe 50/50 mixups.
yes ture but not an argument against what im talking about. where would he get if that OH was not safe? nowhere. and without his cancels and that nee he is nothing. like i said beforew there is layers of dirt in this game its just another version. but im not asking for the nerfs.



ima get my coffee now :) its been fun talking. nice to talk with some people with a sense of reason.




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Hey @Pan1cMode you gennerally know these type of things, i got a question for ya:

with Kenshi Kenjutsu, well i wanna know how many frame us swordsman have to connect the D1/S1 after a normal DB1?

I have been trying to figure out how many frames that link is, but my software i currently have only works with 30fps so its not correct.

is it anywhere from 1-5 frame link? it would be nice to know the actual amount, it seems like that 111 xx DB1, 1, B32 xx BF3/DB4 combo is a bit hard, i finally have it down but gotta admit it was hard becoming Jedi Master.
 
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WarlordRenegade

Founder of Team Renegade
Alien is so broke he's banable, said this long ago. Mileena and Sonya are dumb too, takeda and Kano need just a slight nerf with 6th being J-cage possibly Dvora.
With that said buffs need to be made to Goro, Kenshi, Subzero(unbreakable). Other than that fix all hitbox inconsistency and give everyone's D2 priority against jump ins and the game would be at a playable & enjoyable state competitively
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Why isn't Alien, Mileena, and Sonya at 100
Alien is so broke he's banable, said this long ago. Mileena and Sonya are dumb too, takeda and Kano need just a slight nerf with 6th being J-cage possibly Dvora.
With that said buffs need to be made to Goro, Kenshi, Subzero(unbreakable). Other than that fix all hitbox inconsistency and give everyone's D2 priority against jump ins and the game would be at a playable & enjoyable state competitively
Allen doesn't have things that are broke. Dumb? By all means yes. But a character is only banworthy if they do something like destroy the entire cast to the point where the only viable character is that character themselves. Allen doesn't do that, though he is definitely too strong.
 

trufenix

bye felicia
Why isn't Alien, Mileena, and Sonya at 100

Allen doesn't have things that are broke. Dumb? By all means yes. But a character is only banworthy if they do something like destroy the entire cast to the point where the only viable character is that character themselves. Allen doesn't do that, though he is definitely too strong.
For the record, Allen Snyder was broke as fuck.
 

Dankster Morgan

It is better this way
A broken character is like Tanya at her release.

Alien, current Demo, current Piercing, pre patch Summoner, +27 Tempest Lao, pre patch Dragon's Fire, current Takeda, Predator upon his release, pre patch Tremor, etc.. were are messed up and give/gave (arguably) an unfair advantage, but I think you need to rewath CEO 2015 if you need a reminder on what an actual broken character is.
 

Pan1cMode

AUS FGC represent!
yes ture but not an argument against what im talking about. where would he get if that OH was not safe? nowhere. and without his cancels and that nee he is nothing. like i said beforew there is layers of dirt in this game its just another version. but im not asking for the nerfs.



ima get my coffee now :) its been fun talking. nice to talk with some people with a sense of reason.




------------------------------------------------

Hey @Pan1cMode you gennerally know these type of things, i got a question for ya:

with Kenshi Kenjutsu, well i wanna know how many frame us swordsman have to connect the D1/S1 after a normal DB1?

I have been trying to figure out how many frames that link is, but my software i currently have only works with 30fps so its not correct.

is it anywhere from 1-5 frame link? it would be nice to know the actual amount, it seems like that 111 xx DB1, 1, B32 xx BF3/DB4 combo is a bit hard, i finally have it down but gotta admit it was hard becoming Jedi Master.
I'm not actually sure, since I don't use the variation. From labbing it myself, the link seems tight but it seems doable (which probably means it's at least 3-4 frames to make the link).
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
i'm not downplaying Mileena here, but she is very beatable. Compared to a lot of other top tiers in the game.
the one going under the radar is Kotalingus..
Preeeeeecisely.

That being said, I'm not saying he's broken.
I'm just saying that if this were a saner, more rational meta, he would be tops or at LEAST top 3, without a doubt. He is the MK9 Lao or IGAU Batman of this game: fundamentally designed from bottom to top to be the best or at least among them.
Of all the OP chaos this game has, he's the only one I would leave alone. No matter how nuts he can be, you never feel AS salty losing to a good Kotal because at least he makes sense. The one thing I would change if absolutely necessary would be the fucking ridicululous range he has on his jump in punch.
 

Solid

The Longbow Hunter.
If you're saying Meterless hard to blockable vortex all game isn't broken then please stop responding to me
If Quan Chi was broken, that would mean that he alone possessed tools that no other character in the game could contest. That being so, all top players would have been forced to use only Quan Chi in order to compete and have a chance of winning. The meta would have been around based around Quan Chi and everyone, including top players, would most likely lose if they faced another top player using Quan while they weren't.

I don't remember this ever being the case. I do remember not many top players using Quan because he had bad defense and no one liked to block for half a round all the time. So NO he wasn't broken. He was just cheap like most MKX characters are.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
I'm not actually sure, since I don't use the variation. From labbing it myself, the link seems tight but it seems doable (which probably means it's at least 3-4 frames to make the link).
see i felt that it was 3-4 but never was sure, you knwo that D'vorah B1 WGC into 2 felt like a Just frame(1frame link) but actually was like 5 or so. just makes you think. maybe what we think is 1 frame links actaully are 5 frame links and maybe how we classify what is hard and whats not is wrong, i know that some normals like for example: Cyrax's F4 xx any special has like 14-18 frame cancel advantage and that seems kinda hard to pull off, or maybe i can give a few more examples:

Umm:

Jacqui has her standing 4 into special cancel which is not hella hard but a tiny bit hard and thats 17 frames, then you have what stanky Leg at 8 frames or so, imagine what 5 frames is like, and then the thought of actually getting a 1-3 frame link consistantly, if D'vorahs B1 WGC is 5 and how hard that is. maybe some of these things universal to all characters could be made a bit easier. just for consistancy sake. obviously there is some things that are very strong tools that should have some hard exicution but you get what i mean?
 

Zionix

AKA Ponkster
Wat?! Kotal is going under the radar and Mileena is very beatable?
Yeah well kotal isn't far off alien. armored overhead launcher or low sweep, ridiculous full-screen jump punch to a 9 frame mid that can has a few tools to stay plus.

I mean it isn't acidic with its silly acid corner damage and zoning tools. But if acidic was to be nerfed it would be the next best thing.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Wat?! Kotal is going under the radar and Mileena is very beatable?
there is alot of characters that are going under the radar:


not saying specificly kotal or anything, just thats how its been going since day one.

There has always been an agenda, and thats why we are just Tier shifting.

instead of changing some needed game mechanics, people are just worrying about the top 5-10 and buffing the bottom 10 that it never truly gets fixed. instead we just play musical chairs with tier placement.

many players say these 5 characters are the best and don't worrie about these 5 characters, it becomes general knowledge that those are the tier placements in stone, and everyone follows suit, then we patch it very hard or not enough, then those 5 characters drop, and 5 take there place, then the bottom sometimes gets a buff or two, and we have the same problem.

obviously its very important to take out the over the top characters tools, and buff the ones that are lacking, and this needs to happen, but the foundation that limits what characters can do as a standard, or universal game mechanics is what truly allows some of these characters to get Broken. along with the Dumb as pre nerfs and buffs, the you know, "let's nerf in case" or the "buff in case" cuz everyone says its needed, That is what is trashing this game. Whith that said, MKXL is in my top 5 favorite games. But:

I hope this time is different, i mean we have had the game for quit some time, this time around, so we know where each are placed. so the adjustments should be obvious and thought out this time, and hopefully NRS realizes we need change with universal tools so some of the dumb shit can go away that allows these characters to have these dumb tools.



Thats why certain things should be looked at with unbias eyes, to root out what really needs adjusting and what truly needs buffed and how much with the right touch. so things don't repeat. like CSZ and Cyrax having the insain nerfs they got long before they became well known. that was dumb, they should have at least seen what was capable and then checked out how it played out. nerfing for the sake of nerfing just cuz a tournament is coming is Retarded and no excuse.
 
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Pan1cMode

AUS FGC represent!
see i felt that it was 3-4 but never was sure, you knwo that D'vorah B1 WGC into 2 felt like a Just frame(1frame link) but actually was like 5 or so. just makes you think. maybe what we think is 1 frame links actaully are 5 frame links and maybe how we classify what is hard and whats not is wrong, i know that some normals like for example: Cyrax's F4 xx any special has like 14-18 frame cancel advantage and that seems kinda hard to pull off, or maybe i can give a few more examples:

Umm:

Jacqui has her standing 4 into special cancel which is not hella hard but a tiny bit hard and thats 17 frames, then you have what stanky Leg at 8 frames or so, imagine what 5 frames is like, and then the thought of actually getting a 1-3 frame link consistantly, if D'vorahs B1 WGC is 5 and how hard that is. maybe some of these things universal to all characters could be made a bit easier. just for consistancy sake. obviously there is some things that are very strong tools that should have some hard exicution but you get what i mean?
The reason s4~qbrc combos are hard for Jacqui is because you can't do them as quick as possible; you have to delay it slightly. The window may be 'big' but s1 whiffs if done too early. It's not simply a matter of getting the cancel to come out as quickly as possible.

I am all for dumbing down execution. I don't get the argument that because something is strong the execution should be very difficult. Alien's execution isn't high and yet he's very strong.

Obviously at some point you have to turn around and say these are the limits of the game so this in particular is difficult execution (e.g. Instant air fireballs or frame perfect cancels).

For normals such as 4u4 however, I see no reason for them to arbitrarily make the normal difficult to do. Granted at this point I really have no trouble with it; but I feel it shouldn't be that challenging to do for what it is. There is literally no reason why the input has to be as convoluted as it is other than I think NRS wanted to try out kara cancels on Jacqui and 4u4 became the bastardised result (along with f3/f4~b2/b4).


Honestly, I don't think b1~wgc, 2 is that hard :confused:. 10 minutes in practice mode with her and I was getting it pretty consistently. Now, hitconfirming it is definitely a challenge (but possible with practice). Jacqui's jailing 121~qbrc, 121~qbrc, 1212~df2 is honestly more difficult and I actually main that character. The window for b1~wgc is at least 6 frames.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
The reason s4~qbrc combos are hard for Jacqui is because you can't do them as quick as possible; you have to delay it slightly. The window may be 'big' but s1 whiffs if done too early. It's not simply a matter of getting the cancel to come out as quickly as possible.

I am all for dumbing down execution. I don't get the argument that because something is strong the execution should be very difficult. Alien's execution isn't high and yet he's very strong.

Obviously at some point you have to turn around and say these are the limits of the game so this in particular is difficult execution (e.g. Instant air fireballs or frame perfect cancels).

For normals such as 4u4 however, I see no reason for them to arbitrarily make the normal difficult to do. Granted at this point I really have no trouble with it; but I feel it shouldn't be that challenging to do for what it is. There is literally no reason why the input has to be as convoluted as it is other than I think NRS wanted to try out kara cancels on Jacqui and 4u4 became the bastardised result (along with f3/f4~b2/b4).


Honestly, I don't think b1~wgc, 2 is that hard :confused:. 10 minutes in practice mode with her and I was getting it pretty consistently. Now, hitconfirming it is definitely a challenge (but possible with practice). Jacqui's jailing 121~qbrc, 121~qbrc, 1212~df2 is honestly more difficult and I actually main that character. The window for b1~wgc is at least 6 frames.
I meant before the patch on her that made it 5-6 frames , remember when it was harder? but yeah totally agree, 4U4 should be made simpler, and as generally speaking i was saying at first they are hard, And yes with that thought, does it really matter if we make things easier? the only thing i can think of that it effects is the people who pride themselfs as high exicution players, and feel they will be afraid that lesser players will do the same as them. but i ment before we get the musle memory you know. that larning curve practicing those BS timings for hours upon end.

I use alot of characters, i like Jacqui High Tech/Raiden MOS/Kenshi Kenjutsu and many others, but when i came across some, it was dumb as fuck. like litterally how hard oes some shit have to be. Like some of Reptiles EX slide combos in Noxious, or D'vorahs harder cancels, or some of the bs Just frame links that once where or Kenshi's DB1 D1 or his DB1 1, B32.

there was plenty more that was like wTF am i doing all day.

OFC me and you among many get this shit quick and Imprint on our brain and basically do it without thinking anymore, and now it seems very easy to do. But playters who are not as good or equiped can not have the fun that me and you do discovering these great tools. like My son that is 6 years old. he loves Mortal Kombat but has a hard time with Links faster than 16 frames. He is yound and there is older players that have this problem.

If you get where im coming from. like you said, I really do not see the reason for any of it being that complicated, but by far honestly, ive done 1 frame and 5 frame links or so ive been told, and old Jacqui 4U4 is by far the dumbest thing i have encountered. I still can not get that shit to come out. its mind boggling, can you tell me the secret and then later can we give that string some love?
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Wish there was a dislike button for posts like this ;)
Honestly they do need a Dislike button, on the other hand, packs of friends can swarm people and make them feel shitty, so i guess it levels its self out, its not like TYM really hinders any comunication, you are basically free to insult how you see fit. as long as you are not Racisit or go overboard.

IMO its what makes TYM Great, the ability for speaking your mind.
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
If Quan Chi was broken, that would mean that he alone possessed tools that no other character in the game could contest. That being so, all top players would have been forced to use only Quan Chi in order to compete and have a chance of winning. The meta would have been around based around Quan Chi and everyone, including top players, would most likely lose if they faced another top player using Quan while they weren't.

I don't remember this ever being the case. I do remember not many top players using Quan because he had bad defense and no one liked to block for half a round all the time. So NO he wasn't broken. He was just cheap like most MKX characters are.
Quan is the only character I can recall having "bad mu's" and still being able to win them the easiest. Quan could be fighting a "7-3" not in his favor and touch you once and win still. Also no characters tools are doing anything about hard to block ABLE vortexes. Also if what you're saying is the case then why did pre patch Tanya lose to Lao? I think you're overexaggerating your idea of broken
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
F3 should be a little bit faster. At least an ex version to take a few frames off.
yeah they should adjust her Ball roll so it has a hitbox during travel, cuz that shit is dumb. you know make it like any other normal special. i get it with Ethreal its supposed to do that but not on the normal ball roll. and then make her F3 at least 23 frames startup. thats reactable and more so fair for mileena players.

Fair trade For a fair trade. with that change i might even use Mileena once again. i just didnt want to use her when she got so good, the wins didn't feel right. and more so just bored of the same playstyle wiuth her. guys gotta switch it up.
 

Apex Kano

Kano Commando main MKX
If the character doesn't make top 8, it means it's not overpowered enough to win money.

If the character doesn't cause you to lose money by BODYING you out of a top8, then how in the FK does it need to get nerfed?

You mean everyone is just lucky everyone is blind and forgets the character is on the select screen, oh my i'm so lucky no A-list or F/T got picked, I'd rather take on this Acidic Alien or Ronin Takeda, much, much easier to fight against.

So basically you want those characters to get nerfed just for show, because somehow you think that they are better on paper, in theory, because in reality they don't cause any problems or make it impossible for people to qualify or win tournaments.

TL;DR: OBVIOUSLY IT FKN COUNTS if the character makes or not top 8 when you consider top tiers, DUH. People pick top tiers to WIN MONEY. If they can't win, they don't pick. Period.
Exactly! So why do Kano and Sonya needs nerfs?