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Street Fighter V General Discussion

Rip Torn

ALL I HAVE IS THE GREEN.
do u have a hurtbox when u move.

know u do when u just idle and standing or crouching and idle
You always have a hurtbox unless you are doing something with invincible properties. Some moves are throw invulnerable and others are projectile invulnerable.
 

buyacushun

Normalize grab immunity.
Lol idk bout too tier buut can handle his own lol
Birdie is secret top tier and none of the propaganda you spew will change that.

@super mario If you jump pressing a button then you can't do anything and anyone worth playing will hit you with something. Look at any time someone blocks an instant overhead. Stick to jump arc altering moves like Mika's divebomb, Cammy's divekick, etc.
 
Most of the things Alex does from range are safe if spaced right. Elbow being a major one, as well as chop. His crMP is a pretty sweet poke, too.
also ive learned that using unsafe moves that moves u foward is a good way to get in

even though u gonna get punished it's worth it imo

because if the goal is to get in then get in then goal accomplish.
 
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also ive learned that using unsafe moves that moves u foward is a good way to get in

even though u gonna get punished it's worth

because if the goal is to get in then get in then goal accomplish.
uh, no. Anything that intentionally ends with you getting punished is a bad idea since any punish can be used to reset neutral if the opponent wants. Now if you can space the move to make it unpunishable then go for it, but I'd highly recommend you avoid intentionally using punishable moves just to get in.
 
uh, no. Anything that intentionally ends with you getting punished is a bad idea since any punish can be used to reset neutral if the opponent wants. Now if you can space the move to make it unpunishable then go for it, but I'd highly recommend you avoid intentionally using punishable moves just to get in.
that only happens at point blank range though and im not going to obviously do it if im at a range where i can be punished.
 
that only happens at point blank range though and im not going to obviously do it if im at a range where i can be punished.
so what you're saying is that you can space moves that are punishable to be safe? Yes, we know this. However that's not what your original post implied.
 
so what you're saying is that you can space moves that are punishable to be safe? Yes, we know this. However that's not what your original post implied.
no and i know that everybody knows this also that does not mean u still can't be punish because if a move is super unsafe it does not matter how max range it is u do it u can still be punish.
 
no and i know that everybody knows this also that does not mean u still can't be punish because if a move is super unsafe it does not matter how max range it is u do it u can still be punish.
then my original reasoning obviously still applies. It is never a smart idea to use a move that is punishable when you expect your opponent to block it. It's not worth closing the distance to eat a 30-40% combo and get reset to neutral or have to eat meaty pressure.
 
then my original reasoning obviously still applies. It is never a smart idea to use a move that is punishable when you expect your opponent to block it. It's not worth closing the distance to eat a 30-40% combo and get reset to neutral or have to eat meaty pressure.
then how else im going to get in
 

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Salmon. Otters. The Bringer.
I dont think i have the reactions necessary to play high level people at this game especially online.
I can't speak for the highest level since I only play Downfourality and Praetor, but I find the game to be overall slower than KI and MKX. Anti-airing in SFV makes anti-airing in MKX feel like training with weights.