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Curious question on arcade version of UMK3

Johnny_C4ge

A-Lister
Hi guys! I'm about become a proud owner of a UMK3 arcade cabinet in the next few days. I was wondering while goofing off in MAME with the arcade version: Why does it skip the graveyard, belltower and other backgrounds when you uppercut someone through the next level of a stage? Is there a way around this? A dipswitch setting perhaps? Curious for your thoughts on this. Thanks again!
 

Shock

Administrator
Premium Supporter
In arcade mode for UMK3, if you win every match against the CPU without losing, you won't go through enough levels to see the old stages because they have a very strange repeated order. Basically, if you play on Double Master the last stage against Endurance should be the Subway if the first stage was Lost, but in vs mode, it's more likely you'll see them due to longer runs without restarting the game. Rest assured, they do show up in a very specific, but finagled order. In the hacked TE version of UMK3, the stage order bugs have been fixed.

In MK3, the stage looping happens on the uppercuts through levels on the balcony to the street, and when the game sees it's on the street it goes back to the next stage, rather than advancing to the stage after the balcony if there were no uppercuts through.

I think I explained that right, @Konqrr anything to add?
 

Konqrr

MK11 Kabal = MK9 Kitana
Here is the UMK3 Arcade stage order list:
0010 // Lost
000C // Hell
000E // Desert
000B // Waterfront
000D // Cave
000C // Hell
000E // Desert
000B // Waterfront
000D // Cave
0000 // Subway
0001 // Street
0002 // Bank (Desert with Bank music)
0003 // Rooftop
0004 // Tower
0005 // Bridge
0006 // Soul Chamber
0007 // Bell Tower
0008 // Temple
0009 // Graveyard
000A // Pit III

Some characters you fight against are hard coded to fight only on certain stages. For instance, you will always fight Motaro on the tower and Kahn on Pit III.