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Question What are your personal character improvements/changes?

C88 Zombieekiler

Up and coming sub zero
: I agree with that but as is he is very strong what could be done instead, is When he cancels into Clone he can be placed further back just enough so D'vorah/Kenshi/Cyrax/Alien/KungJin/Cassie/FerraTorr/Erron and others can not hit him through clone without meter
you know this is actually a great idea it might hurt some characters who dont have fwa reversals to punish though.
 

CrazyFingers

The Power of Lame Compels You
Sorry with the way I abbreviated the buttons, I meant the F12B2 and B12 string that Leatherface has. And yeah, I was thinking the ground bounce air grab could be too much. Also I though F1 was 9 frames, but yeah if its 7 that'd be too good for a mid. Jason's F2 tick throwing does seem kinda useless now that I think about it, since it already tick throws with his command grabs. And what I meant by "Ender Esque String" is something like Predators 321+2, and this is mostly because I really like strings like this, but also because if they WERE to change F12B2 on Leatherface, they could make it a better ender than Psycho Kutter (Or just for the sake of variety/style). Thanks for the reply!
Also, I just remembered that Gut Slice is DF4 and we do NOT need that to be plus. If that was made plus our wake up game would be absurd on Butcher considering that's our go to wake up special, as it's our fastest armored move. If they made it plus it'd either be "Get hit and let them start their pressure" or "Block it, and let them start their pressure" it'd be preeeeetty gross.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
when you say it's not gonna happen that's just like telling someone your dreams won't come true
well sorry bro

im sure you will get some buffs , unless you are a Alien, Ermac, Tekada, Mileena, Sonya main.


honestly Mileena is not so bad she is damn good though
 

GLoRToR

Positive Poster!
- Tanya's old teleport back. Have it cost stamina.
- Tanya's F4 to cancel properly into her specials.
- Tanya's EX-Air moves to be + on block.
- Tanya's normals looked at, hitboxes fixed.
- Tanya (Pyro) Dust restands.
- Tanya (Pyro) EX-Dust +8 on block.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
i don't touch none of them i'm allergic to broken/unfair characters
then some buffs most likey will come your way and if not, look on the bright side like i do. all those poeple who hope onto the top characters cuz they tier wores are gonna lose there shit after patch, and me and you will be in a better standing even if we don't get buffs cuz those hard matchups will be less hard after there dirt is toned down.


one thing id like you to know before this patch comes. Nerfing the top 10 never helps the game at all. every character has some dirt, and by taking the top 5 down a notch all it does is reveal another new character that has better tools than the new standard that is the current patch. what i mean by this is, you nerf alien mileena and tekada / sonya. and 5 more characters will be just as good as them if not better because we toned down the top and replaced them with characters that handle the cast better in the new version.

if we start bringing the Bottom tier and mid tier up to A tier then the top will not be so good, think of every fighting game. across the cast there are a plethora of toolsets and different fighting styles, and every character has there weakness and worst matchup. bringing the bottom up gives at least 20 more variation to use against the top and counter them with different tools than what was available before.


What i find funny is MK community is kinda hypocritical.

they think 3 characters are cheap because they have safe OH's or Lows but they ignore there own character and the rest of the cast. i made a thread a while back showing that 90% of the cast has Safe Oh's and Safe Lows or ways to make them safe, but some get Salty towards a select few that have been deemed at the time to be Broken.
Yet noone really has any valid reason for them being broken. Its apparently ok for Safe 50/50's because its across the entire cast. But noone realizes it. Fun fact if you are one of these players who complain about Kano safe 50/50's or Aliens safe F134 or Aliens Safe Tail flip, or Sonyas safe mixups with grenades. your a hypocrite! i say this because there is a 90% chance your character has safe mixups as well.

and even if your one of the 3 characters that can't safeley use mixups then you still have no right to complain. you have dirt as well just in a different form.


My post i made about how many characters can safely use mixups:

i showed 24 that i tested can and more i just made my point allready. most the people who where saying those characters where broke where using a character that had safe 50/50's and said Character X should not have it:

CLICK ME:rWhat changes Kenshi deserves if there is a new patch?



Im NOT TALKING ABOUT YOU JUST community in general.
 
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Rager Da Prince

I can't help my Fiction addiction.
A parry that works exactly as ff liu, stops mids and highs. Not op at all. Just would add respect to people trying to poke out of his "pressure".

F4 is a good move, should get a better hitbox to antiair.

If you mean making f4 a low starter...I don't know if at this point in the game it's reasonable to introduce such a radical design change. Ok, there are precedents of 1 variation of a char having 50/50s and the rest not having them (kano for example) but with Cage it would be dangerous, he has a nutpunch restand that would guarantee a mixup each time...

A string with a second hit low? That would be another thing. I strongly believe this variation needs a new string, specially one that makes good use of f3.
At this time it seems you just want him to like ff
 

ismael4790

Stay focused or get Caged
At this time it seems you just want him to like ff
Flame fist is a variation that shares many things in design with fisticuffs, and surpasses him in every possible aspect.

Fisticuffs is lacking many things. It feels like an unfinished variation, and I'm not the only one saying this, I have seen during all this months how many pro offline players share my opinion. A parry or a command grab would help him to get the respect he needs. He wouldn't be op with that, don't worry xD

His main and more needed buffs are b1 9 frames, speedbag whiffing issues solved, new string from f3, and new exfistbump.

Anyway, I think he won't get buffs, sadly.
 
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Why do you want to buff Sub-Zero?
I want his other variations buffed. His other variations need a safe/plus advancing string to get in, since they don't have access to the clone. Like his F42 or B12 should be 0 or +2 on block. Then I'd like his Air Hammer to be a ground stomp or an EX launcher. His EX Ice Burst should have more gravity so it's easier to combo off of mid screen. And then to make him broke let the ice ball connect after the F42,1+2 string so I can vortex people XD.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Triborg - Cyrax LK-4D4:

  • Teleport Launches
  • Fix Teleport and Net glitches 1. Net at end allows opponet to normal specialmove and block while still being in net. 2. Teleport glitches randomly and adds hella recovery to his allready gross recovery.
  • Fix F2 and make it a real Mid it is a glorified high as of now.
  • Make F4 have pushback or safe on block.


Kenshi Kenjutsu:

  • BF2 safe on block -7 or -9 with same pucsback
  • DF1: Safe on block like -7
  • DB1: needs to have at least 6 frames took off recovery so he can meterless easier than his 5-3 frame link he has now. It's BS.
  • Many people have stated they would like to have F4 be special cancelable and i agree.

Cyber Sub Zero:


  • BF1 needs to startup 5 frames quicker, and to make it fair add 5 frames to his recovery on that move: this way he can't spam it and he can use all his starters, B1/B3/F13/1/11 into Normal Freeze.




These are the bare minimum that i wan't out of next patch for these 3 characters that very much need these changes. and all are very fair requests. Triborg especially since he got unjustly treated in 3-20-2016 patch (net to Low bomb B2 reset needed nerfed, but the rest was unjust and plainly "just in case Nerf's" Which is never except-able in Balancing fighting games.
 
Jax command grab dont need inputs like other characters, jax command grab remove 1 frame last slam and change his brutality requirements
 

CrazyFingers

The Power of Lame Compels You
Alright! Time to talk about Leatherface!

Universal
-Fix whiffing problems throughtout any and all variations (there are a couple in each variation but this is predominantly Pretty Lady)

-Remove the 'artificial gravity' attached to F4 and S3 while in the corner (The hitstun animation of these normals have the character do a small hop that doesn't actually launch in anyway but S3 xx BD4 will restand but it will also have extra gravity imposed upon it, making you not be able to do your normal combos.)

-Give the character a back dash (you may think he has one, but you'd be wrong :p)

-Increase hit advantage on D4

-Make B2 (in Pretty Lady and Killer) less negative on block (-10 or 11)

-(Luxury Buff) Make F1 a 9f mid, making people respect you is hard without one of these 9f mid dealies.

-S3's damage increased to 7%.

-Combo scaling on S3 reduced.

-F3's damage increased to 5%.

-Combo Scaling on F3 reduced.

-Decrease EX DB1 startup time from 21f to 16f.




Pretty Lady
-Fix whiffing issues on S3 Up Saw and F12 Up Saw on female hitboxes (This is the only whiffing issues I will state a second time because they are SO damn important for the character)

-I'm not sure what else this character needs in particular, it's my least play variation out of the three so i'm the least knowledgeable on this one.




Killer
-Increase the hit advantage on Berserker Stance-> 2 to +3-5, somewhere in there should do better than -1.

-Increase the window for BS startup absorbing projectiles.



Butcher
-B1's startup reduced to 11f, down from 15f.

-Combo scaling on B1U2 reduced SIGNIFICANTLY.

-B1U2 is now -9 on block, down from -16.

-Command grab reverted back to 6f.

-F1 Now tick throws.

-F2's startup reduced to 14f, down from 19f.

-Command grab puts the opponent closer to you.

-Command grab is now +8, up from +5.

-Mallet Strike (DF2) and Mallet Slam (DF2+BLK) Startup frames reduced to 19f, down from 25f and remove gap in F12 xx DF2

-Mallet Slam (DF2+BLK) is now -10 on block, down from -15 on block and adds a little bit of push back to it.

That is what I would like my character to have! Will I get all of it? Probably not. Will I get some? Let's hope!


 

Toodrunk2combo

Sub and kotal FTW
Unbreakable sub zero. with ice aura up, his breaker should cause damage. Not much, maybe just 3%. With an enhanced aura his breaker should cause damage and a freeze. I feel this would help his 'defensive' nature without being too much, seeing as subbie isn't known for meter building and especially not in UB. I think the freeze would not be too much, seeing as it would require 3 bars to do.
 

SonicNinja3532

The Wannabe Prodigy
Unbreakable sub zero. with ice aura up, his breaker should cause damage. Not much, maybe just 3%. With an enhanced aura his breaker should cause damage and a freeze. I feel this would help his 'defensive' nature without being too much, seeing as subbie isn't known for meter building and especially not in UB. I think the freeze would not be too much, seeing as it would require 3 bars to do.
A combo or damage off a breaker are you crazy? I shouldn't be punished for landing a combo, that's beyond retarded. There's ways to buff UB I'm sure but ffs that is definitely not one of them. Imagine you're close to making a comeback on UB(hypothetical ofc) and he breaks and kills you bc your health was so low. It'd be definitely stupid.
 

ChaosTheory

A fat woman came into the shoe store today...
Imagine you're close to making a comeback on UB(hypothetical ofc) and he breaks and kills you bc your health was so low. It'd be definitely stupid.
You might disagree with the proposal, but nothing's "crazy" about it. The 3% idea at least.

That exact same scenario could kill you against Reptile, Erron Black, and Sonya off the top of my head. Without two bars.
 

Blonde_Huntress

Edenian Witch <3
For Mileena:
-Increase recovery frames on b12 by 8(Piercing)
-Add 5 recovery frames on blocked roll (Universal)
-Decrease start up by 3 frames on regular fade (Ethereal)
-Leave Ravenous as is.
-Add low sai to all variations (Yeah right)

;P
 

CrazyFingers

The Power of Lame Compels You
For Mileena:
-Increase recovery frames on b12 by 8(Piercing)
-Add 5 recovery frames on blocked roll (Universal)
-Decrease start up by 3 frames on regular fade (Ethereal)
-Leave Ravenous as is.
-Add low sai to all variations (Yeah right)

;P
Ehhh, I don't think we should buff anything about mileena. EX Fade is one of the best defensive AND offensive abilities in the entire game, we don't need normal fade to be much better but that's just me. And yea like you said Ravenous is fine. All her variations are actually just insane to me.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
For Mileena:
-Increase recovery frames on b12 by 8(Piercing)
-Add 5 recovery frames on blocked roll (Universal)
-Decrease start up by 3 frames on regular fade (Ethereal)
-Leave Ravenous as is.
-Add low sai to all variations (Yeah right)

;P
i wouldn't mind if they removed Mileenas roll alltogether, just kidding :)

she needs more negative on blocked roll, her roll should cause Zero Pushback, her 21U4 should have zero Blockstun, and her B12 remove the Pushback and Stun.

Mileena problem solved. no more jailing B12's

Slightly increas or highten Mileenas Roll hitbox while in motion the entire thing.

Give mileena slightly bigger hitbox.


Wam bam Mileena is fixed.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Ehhh, I don't think we should buff anything about mileena. EX Fade is one of the best defensive AND offensive abilities in the entire game, we don't need normal fade to be much better but that's just me. And yea like you said Ravenous is fine. All her variations are actually just insane to me.
to be fair she requested more nerfs than buffs, and even though that would be insain on Ethreal, as scary as it does sound, Ethreal does need something. so someone would play her. Its not like we have Army's of Piercing Mileenas around right now right?;);););););););)
 

CrazyFingers

The Power of Lame Compels You
to be fair she requested more nerfs than buffs, and even though that would be insain on Ethreal, as scary as it does sound, Ethreal does need something. so someone would play her. Its not like we have Army's of Piercing Mileenas around right now right?;);););););););)
Dude have you seen Saltface play Ethereal? Guy is on another level, mileena as a character in whole completely insane, everyone is just so focused on piercing to see that. She's like quan where she has a variation for any and all matchups, the dirt is real but no one talks about it.
 

Blonde_Huntress

Edenian Witch <3
Regular fade is actually VERY punishable. It feels really stiff, and Ethereal is definitely her weakest variation, damage wise.

I just want her (and everyone really) to be as relatively balanced as they can be. I do think Piercing should be adjusted, but not to the point that she's nerf crap. B12 does play a big role in Piercing combos and overall play style.
 

CrazyFingers

The Power of Lame Compels You
Regular fade is actually VERY punishable. It feels really stiff, and Ethereal is definitely her weakest variation, damage wise.

I just want her (and everyone really) to be as relatively balanced as they can be. I do think Piercing should be adjusted, but not to the point that she's nerf crap. B12 does play a big role in Piercing combos and overall play style.
Normal fade might be bad yea but EX Fade is bonkers, and he damage is fine, lower than the other (i think, don't quote me) but she's a lot hard than the other two and i actually think she's about as good as the other two, people better not sleep on this girl or things are going to get bad